Shokasegambit1 wrote: »Shokasegambit1 wrote: »Parses like that - get destroyed in PvP btw.
Hold on sit still while I dps test you. 😂 Yet it's looking to be nerfed becuase of a test dummy.
Awesome job 👍
[removed baiting comment]
Of course a pure damage output setup will be "destroyed" in PvP by a PvP setup... Not everything is about pvp you know? If it was for me they should just delete cyrodiil and battle grounds to improve performance.
[snip]😂 becuase I'm still playing this game. Debating with esport wow/dota/lol failures that transferred to eso thinking there actually good at a game thats not skilled. Thus being socially awkward towards pvp'ers, and using your attention to detail about how to balance a game. ( Take that how you want. )
Thats NEVER going to happen becuase of the servers - engine - performance - charecter models - lore - class - rng and other things that made elder scrolls great in the past. And no this game won't and will never be balanced enough for the players.
You and the other grasshoppers need to calm down. PvP is for the players advanced enough that look at pve as a joke of sit here for (x) seconds don't stand here gameplay mechanics. It's actually quite interesting to see how to get things nerfed by the nerflings. A trend and pattern I can use in the future toward other games when I see it falling apart.
I'm disappointed in this community now it used to be about unique builds. Healthy debates about playstyles vs meta's. But looks like ESO can't live without a meta.
Why ESO will always have a meta and discourage unique builds and diversity in both PvP and Pve.
Goodluck y'all we will see in 5.1.3 were VMA DW is at for PvE and for PvP.
Shokasegambit1 wrote: »Shokasegambit1 wrote: »Parses like that - get destroyed in PvP btw.
Hold on sit still while I dps test you. 😂 Yet it's looking to be nerfed becuase of a test dummy.
Awesome job 👍
[removed baiting comment]
Of course a pure damage output setup will be "destroyed" in PvP by a PvP setup... Not everything is about pvp you know? If it was for me they should just delete cyrodiil and battle grounds to improve performance.
[snip] 😂 becuase I'm still playing this game. Debating with esport wow/dota/lol failures that transferred to eso thinking there actually good at a game thats not skilled. Thus being socially awkward towards pvp'ers, and using your attention to detail about how to balance a game. ( Take that how you want. )
Thats NEVER going to happen becuase of the servers - engine - performance - charecter models - lore - class - rng and other things that made elder scrolls great in the past. And no this game won't and will never be balanced enough for the players.
You and the other grasshoppers need to calm down. PvP is for the players advanced enough that look at pve as a joke of sit here for (x) seconds don't stand here gameplay mechanics. It's actually quite interesting to see how to get things nerfed by the nerflings. A trend and pattern I can use in the future toward other games when I see it falling apart.
I'm disappointed in this community now it used to be about unique builds. Healthy debates about playstyles vs meta's. But looks like ESO can't live without a meta.
Why ESO will always have a meta and discourage unique builds and diversity in both PvP and Pve.
Goodluck y'all we will see in 5.1.3 were VMA DW is at for PvE and for PvP.
That is just the arrogance we are used from from a lot of PvP players. I dont get any kind of fun out of PvP in MMORPGs, but of course they will not delete PvP and I would not push for it to be deleted, because I know a lot of people really have fun in PvP. But what I also observe a lot is that PvP players are often arrogant and insultive and it seems like you are one of them.
vMA DW or maybe Flurry deserves a nerf. I can't specifically decide which one though.
The Flurry 21% buff previous patch has made it stronger than every single class spammable. Also, there is the return of the DoT meta of old days with the new DoTs.
Every single stamina class has now forced to use vMA DW and flurry to hit max numbers. The highest parses in PTS is all from the same setup.
Stamina Sorcs - 108.4k. It is the class benefiting the most from the new meta.
Stamina Necros - 106.8k. Forced to drop class spammable, Venom Skull.
Stamina Dk - 105.9k. Another class benefiting a lot due to two class DoTs.
Stamina NB - 103.1k. Forced to drop class spammable, Surprise Attack and Leeching Strikes to make barspace for more DoTs.
Stamina Warden - 102.1k. Forced to drop class spammable, Cliff Racer and Sub Assault to make barspace for more DoTs.
Stamina Templar - 97.6k. Forced to drop class spammable, Jabs, in spite of the fact, it does the same thing just for vMA DW.
You know something is wrong, when the strongest DPS class is the one with least the class skills and when classes without class spammables are on top while classes with tons of class skills are forced to drop them.
The classes which are mostly Direct Damage oriented, suffer from this meta, like Stamina NB and Stamina Warden. The funny fact, they went from top two classes two patches ago to bottom two classes, ignoring Stamplar.
vMA DW or maybe Flurry deserves a nerf. I can't specifically decide which one though.
The Flurry 21% buff previous patch has made it stronger than every single class spammable. Also, there is the return of the DoT meta of old days with the new DoTs.
luizpaulom17 wrote: »Thank God they are nerfing that... all classes with same skills and rotation?? Like really?? No Identity at all for your class?? I was about to drop all my staminas for One patch...
Also, not using any monster set at all is killing One of the unique things de have on ESO
Only the crying Babys who cant learn a proper rotation were pleased with that meta!
vMA DW or maybe Flurry deserves a nerf. I can't specifically decide which one though.
The Flurry 21% buff previous patch has made it stronger than every single class spammable. Also, there is the return of the DoT meta of old days with the new DoTs.
Flurry - 959 base damage, base cost is 2700 stam, has a minor heal with one morph, does nothing with the other
Jabs - 1,364 base damage, base cost is 2509 stam, snares, has a proc
Surprise attack - 911 base damage, base cost is 2295, applies a debuff, applies a self buff, increases max health while slotted
Cutting Dive - 944 base damage, 28m range, base cost is 1823 stam, 2% more damage for slotting, up to 12% mag/stam recovery for slotting, heals you after casting, gives you ult every 8 seconds after casting
Venom Skull - 844 base damage, 28m range, base cost is 1823 stam, but does 20% more damage every third attack, with every necro ability counting towards that, increases your critical strike chance against enemies under 25% health by 10%.
i'm probably forgetting a lot of passives.
but yeah sure slot flurry instead of jabs, lol.
flurry basically does nothing and is still a channel subject to 5 crit rolls. it applies no status effects, it has no secondary effect besides a minor heal on one morph. no one used it before because it sucked. if you nerf it again, no one will ever use it again. is vma dw overperforming in pve? sure, but nerfing flurry is a really dumb way to "fix" that problem.
BANK_IT_HERE wrote: »"Maelstrom’s Dual Wield set is currently enabling too much damage with the DoT refactor. It will be adjusted to tone down the total Weapon and Spell Damage, but will get some improvements to its usability in a fluid rotation. This change will be in a future PTS patch."
??? These were nerfed years ago to the point no one used them for years. Now people finally getting ready to use again, and immediate nerf impending. What?!?!?
vMA DW or maybe Flurry deserves a nerf. I can't specifically decide which one though.
The Flurry 21% buff previous patch has made it stronger than every single class spammable. Also, there is the return of the DoT meta of old days with the new DoTs.
Every single stamina class has now forced to use vMA DW and flurry to hit max numbers. The highest parses in PTS is all from the same setup.
Stamina Sorcs - 108.4k. It is the class benefiting the most from the new meta.
Stamina Necros - 106.8k. Forced to drop class spammable, Venom Skull.
Stamina Dk - 105.9k. Another class benefiting a lot due to two class DoTs.
Stamina NB - 103.1k. Forced to drop class spammable, Surprise Attack and Leeching Strikes to make barspace for more DoTs.
Stamina Warden - 102.1k. Forced to drop class spammable, Cliff Racer and Sub Assault to make barspace for more DoTs.
Stamina Templar - 97.6k. Forced to drop class spammable, Jabs, in spite of the fact, it does the same thing just for vMA DW.
You know something is wrong, when the strongest DPS class is the one with least the class skills and when classes without class spammables are on top while classes with tons of class skills are forced to drop them.
The classes which are mostly Direct Damage oriented, suffer from this meta, like Stamina NB and Stamina Warden. The funny fact, they went from top two classes two patches ago to bottom two classes, ignoring Stamplar.
try NOT parsing on a fully buffed/debuffed trials dummy and get back to us. These dummies made dummies out of a LOT of people.
Girl_Number8 wrote: »vMA DW or maybe Flurry deserves a nerf. I can't specifically decide which one though.
The Flurry 21% buff previous patch has made it stronger than every single class spammable. Also, there is the return of the DoT meta of old days with the new DoTs.
Every single stamina class has now forced to use vMA DW and flurry to hit max numbers. The highest parses in PTS is all from the same setup.
Stamina Sorcs - 108.4k. It is the class benefiting the most from the new meta.
Stamina Necros - 106.8k. Forced to drop class spammable, Venom Skull.
Stamina Dk - 105.9k. Another class benefiting a lot due to two class DoTs.
Stamina NB - 103.1k. Forced to drop class spammable, Surprise Attack and Leeching Strikes to make barspace for more DoTs.
Stamina Warden - 102.1k. Forced to drop class spammable, Cliff Racer and Sub Assault to make barspace for more DoTs.
Stamina Templar - 97.6k. Forced to drop class spammable, Jabs, in spite of the fact, it does the same thing just for vMA DW.
You know something is wrong, when the strongest DPS class is the one with least the class skills and when classes without class spammables are on top while classes with tons of class skills are forced to drop them.
The classes which are mostly Direct Damage oriented, suffer from this meta, like Stamina NB and Stamina Warden. The funny fact, they went from top two classes two patches ago to bottom two classes, ignoring Stamplar.
try NOT parsing on a fully buffed/debuffed trials dummy and get back to us. These dummies made dummies out of a LOT of people.
So true. Not seeing much of any other testing, such as actual content where you're not just standing in one spot.
Zos maybe try to listen to more then a few peoples feedback on the pts. Just a thought.
Girl_Number8 wrote: »vMA DW or maybe Flurry deserves a nerf. I can't specifically decide which one though.
The Flurry 21% buff previous patch has made it stronger than every single class spammable. Also, there is the return of the DoT meta of old days with the new DoTs.
Every single stamina class has now forced to use vMA DW and flurry to hit max numbers. The highest parses in PTS is all from the same setup.
Stamina Sorcs - 108.4k. It is the class benefiting the most from the new meta.
Stamina Necros - 106.8k. Forced to drop class spammable, Venom Skull.
Stamina Dk - 105.9k. Another class benefiting a lot due to two class DoTs.
Stamina NB - 103.1k. Forced to drop class spammable, Surprise Attack and Leeching Strikes to make barspace for more DoTs.
Stamina Warden - 102.1k. Forced to drop class spammable, Cliff Racer and Sub Assault to make barspace for more DoTs.
Stamina Templar - 97.6k. Forced to drop class spammable, Jabs, in spite of the fact, it does the same thing just for vMA DW.
You know something is wrong, when the strongest DPS class is the one with least the class skills and when classes without class spammables are on top while classes with tons of class skills are forced to drop them.
The classes which are mostly Direct Damage oriented, suffer from this meta, like Stamina NB and Stamina Warden. The funny fact, they went from top two classes two patches ago to bottom two classes, ignoring Stamplar.
try NOT parsing on a fully buffed/debuffed trials dummy and get back to us. These dummies made dummies out of a LOT of people.
So true. Not seeing much of any other testing, such as actual content where you're not just standing in one spot.
Zos maybe try to listen to more then a few peoples feedback on the pts. Just a thought.
No one cares about solo DPS. Stack burn raid DPS is what matters. Stamina DPS functions by standing in place in between mechanics. Overall DPS in trials is closely proportional to raid dummy DPS RANKING
Oathunbound wrote: »I'm kinda wondering how they are going to make it work better in a fluid rotation. If they reduce the buff by about a quarter but change it from using flurry to something like "when you deal direct damage to a single target your next dot gains X wep/spell damage" it may be slightly less damage but let's you use class spamables again and it can proc of LA's as well.
Oathunbound wrote: »I'm kinda wondering how they are going to make it work better in a fluid rotation. If they reduce the buff by about a quarter but change it from using flurry to something like "when you deal direct damage to a single target your next dot gains X wep/spell damage" it may be slightly less damage but let's you use class spamables again and it can proc of LA's as well.
Its vma weapon set. Its never going to not require flurry.
Girl_Number8 wrote: »Girl_Number8 wrote: »vMA DW or maybe Flurry deserves a nerf. I can't specifically decide which one though.
The Flurry 21% buff previous patch has made it stronger than every single class spammable. Also, there is the return of the DoT meta of old days with the new DoTs.
Every single stamina class has now forced to use vMA DW and flurry to hit max numbers. The highest parses in PTS is all from the same setup.
Stamina Sorcs - 108.4k. It is the class benefiting the most from the new meta.
Stamina Necros - 106.8k. Forced to drop class spammable, Venom Skull.
Stamina Dk - 105.9k. Another class benefiting a lot due to two class DoTs.
Stamina NB - 103.1k. Forced to drop class spammable, Surprise Attack and Leeching Strikes to make barspace for more DoTs.
Stamina Warden - 102.1k. Forced to drop class spammable, Cliff Racer and Sub Assault to make barspace for more DoTs.
Stamina Templar - 97.6k. Forced to drop class spammable, Jabs, in spite of the fact, it does the same thing just for vMA DW.
You know something is wrong, when the strongest DPS class is the one with least the class skills and when classes without class spammables are on top while classes with tons of class skills are forced to drop them.
The classes which are mostly Direct Damage oriented, suffer from this meta, like Stamina NB and Stamina Warden. The funny fact, they went from top two classes two patches ago to bottom two classes, ignoring Stamplar.
try NOT parsing on a fully buffed/debuffed trials dummy and get back to us. These dummies made dummies out of a LOT of people.
So true. Not seeing much of any other testing, such as actual content where you're not just standing in one spot.
Zos maybe try to listen to more then a few peoples feedback on the pts. Just a thought.
No one cares about solo DPS. Stack burn raid DPS is what matters. Stamina DPS functions by standing in place in between mechanics. Overall DPS in trials is closely proportional to raid dummy DPS RANKING
But not to the rest of the game....