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Turn Evil > Aspect of Terror

Savos_Saren
Savos_Saren
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As the title says: Turn Evil, by far, overshadows Aspect of Terror and it's morphs. Comparison:

Turn Evil:
-Fears all enemies within it.
-Gives Minor Protection
-Gives 3% weapon damage just by having it slotted

Aspect of Terror:
-Fears up to 6 enemies
-Gives minor maim Not any more!
-Gives 3% max health (on a magblade, it's pretty negligible)

Yes, I know Stamblades are strong. But ZOS could give Aspect of Terror and it's morphs something helpful on the MagBlade side (since Stamblades will probably use Turn Evil).
Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

PC NA AD
Savos Saren
  • hakan
    hakan
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    Turn evil also gives minor endurance too.

    For aspect of terror i guess we could use other morph which you can set it like a trap. Doesnt seem good but still usable compared to mass hysteria.
  • Vortigaunt
    Vortigaunt
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    As the title says: Turn Evil, by far, overshadows Aspect of Terror and it's morphs. Comparison:

    Turn Evil:
    -Fears all enemies within it.
    -Gives Minor Protection
    -Gives 3% weapon damage just by having it slotted

    Aspect of Terror:
    -Fears up to 6 enemies
    -Gives minor maim Not any more!
    -Gives 3% max health (on a magblade, it's pretty negligible)

    Yes, I know Stamblades are strong. But ZOS could give Aspect of Terror and it's morphs something helpful on the MagBlade side (since Stamblades will probably use Turn Evil).

    On magblade it gives resistance buff uptimes and the weapon damage is irrelevant.
  • Savos_Saren
    Savos_Saren
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    Vortigaunt wrote: »
    As the title says: Turn Evil, by far, overshadows Aspect of Terror and it's morphs. Comparison:

    Turn Evil:
    -Fears all enemies within it.
    -Gives Minor Protection
    -Gives 3% weapon damage just by having it slotted

    Aspect of Terror:
    -Fears up to 6 enemies
    -Gives minor maim Not any more!
    -Gives 3% max health (on a magblade, it's pretty negligible)

    Yes, I know Stamblades are strong. But ZOS could give Aspect of Terror and it's morphs something helpful on the MagBlade side (since Stamblades will probably use Turn Evil).

    On magblade it gives resistance buff uptimes and the weapon damage is irrelevant.

    The resistance buffs are shorter than 99% of the resistance buffs in this game. And you think 3% weapon damage on a stam character is irrelevant?

    I'd gladly take 3% spell damage for ## seconds after using Aspect of Terror. ZOS, pretty please?

    It does seem like ZOS wants more sapblades out there (with the buff to sap essence). But with the nerf to protective traits and Merciless Resolve- a MagBlade's survivability is taking a hit. I guess a % increase to spell damage would allow a MagBlade to sap harder and allow them to survive longer.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    I have not tested it yet but this will have to be rebalanced if not now then in the next update cause this will be a living hell for mages. People complain about fear this is fear for everyone.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • kalunte
    kalunte
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    the passives shouldnt be included in a skill strenght when it comes to compare it's effect.

    it can be included, but shouldnt.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    kalunte wrote: »
    the passives shouldnt be included in a skill strenght when it comes to compare it's effect.

    it can be included, but shouldnt.

    I think most people would disagree if slotting a skill adds more to your character then what’s on the skills tooltip then it all should be counted.

    Fighter Guild powers all have +3% weapon damage regardless of it it’s on the skills tooltip.

    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Ei8htba11
    Ei8htba11
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    Oh. I always thought class skills were supposed to be preferable over generic skills, you know, in a game where there are classes and you choose based on your preferences. Who knew?

    There was a thread here that basically asked if the Devs would publish their roadmap for skill balancing. I wish they would, it'd clear up some of the confusing choices that seem to be going around.

    I'm a little confused, I'll admit.
  • Glory
    Glory
    Class Representative
    Something to also consider: Aspect of Terror is PBAoE while Turn Evil is ground placed, which means it will be harder to place.

    It's hard to explain, but if you test you will notice the Turn Evil will often land behind your intended location.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Tommy_The_Gun
    Tommy_The_Gun
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    TBH. I dont understand why ZOS changed this to affect all, instead of just undead.

    - The 1st issue:
    It is unique NB effect. But as all effects it is not 100% "class" exclusive. You can have it even if you are not a NB, but with a lot of sacrifices (Werewolf). Same for Cloak. We have invisibility potions available for everyone. Same as with Pets. If you are not a Sorc, you can use WW or some proc - sets. So other classes have access to unique mechanics, but those are usually worse "variants" and come with some sacrifices. Also, it is not only NB problem, as they are pulling the same s**t with Corrosive Armor (Onslaught).

    - The 2nd issue:
    If you dont like fear "spam" in PvP, then it is only gotta get worse, as now not only NB, but EVERY class will spam it. As a result, fear will gonna get nerfed next-next patch, because of the upcoming flow of complains. Now tell me. How are for example NB suppose to "tank" in a future ? Fear is their only good class CC. And tbh. they are already worse class for that role...
    Edited by Tommy_The_Gun on July 23, 2019 7:22PM
  • Dashmatt
    Dashmatt
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    Ei8htba11 wrote: »
    Oh. I always thought class skills were supposed to be preferable over generic skills, you know, in a game where there are classes and you choose based on your preferences. Who knew?

    There was a thread here that basically asked if the Devs would publish their roadmap for skill balancing. I wish they would, it'd clear up some of the confusing choices that seem to be going around.

    I'm a little confused, I'll admit.

    I think I can help: you can’t buy class skills from the crown store.
  • brandonv516
    brandonv516
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    TBH. I dont understand why ZOS changed this to affect all, instead of just undead.

    - The 1st issue:
    It is unique NB effect. But as all effects it is not 100% "class" exclusive. You can have it even if you are not a NB, but with a lot of sacrifices (Werewolf). Same for Cloak. We have invisibility potions available for everyone. Same as with Pets. If you are not a Sorc, you can use WW or some proc - sets. So other classes have access to unique mechanics, but those are usually worse "variants" and come with some sacrifices. Also, it is not only NB problem, as they are pulling the same s**t with Corrosive Armor (Onslaught).

    - The 2nd issue:
    If you dont like fear "spam" in PvP, then it is only gotta get worse, as now not only NB, but EVERY class will spam it. As a result, fear will gonna get nerfed next-next patch, because of the upcoming flaw of complains. Now tell me. How are for example NB suppose to "tank" in a future ? Fear is their only good class CC. And tbh. they are already worse class for that role...

    Yes. Because of how popular Turn Evil will likely be, Fear will be reverted AGAIN to 2 targets. It's only a matter of time lol.
  • Insco851
    Insco851
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    TBH. I dont understand why ZOS changed this to affect all, instead of just undead.

    - The 1st issue:
    It is unique NB effect. But as all effects it is not 100% "class" exclusive. You can have it even if you are not a NB, but with a lot of sacrifices (Werewolf). Same for Cloak. We have invisibility potions available for everyone. Same as with Pets. If you are not a Sorc, you can use WW or some proc - sets. So other classes have access to unique mechanics, but those are usually worse "variants" and come with some sacrifices. Also, it is not only NB problem, as they are pulling the same s**t with Corrosive Armor (Onslaught).

    - The 2nd issue:
    If you dont like fear "spam" in PvP, then it is only gotta get worse, as now not only NB, but EVERY class will spam it. As a result, fear will gonna get nerfed next-next patch, because of the upcoming flaw of complains. Now tell me. How are for example NB suppose to "tank" in a future ? Fear is their only good class CC. And tbh. they are already worse class for that role...

    Yes. Because of how popular Turn Evil will likely be, Fear will be reverted AGAIN to 2 targets. It's only a matter of time lol.

    Exactly, this is nonsense and the devs didn’t even have the decency to mention it in the likely changes coming next week. Sad
  • Vortigaunt
    Vortigaunt
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    Vortigaunt wrote: »
    As the title says: Turn Evil, by far, overshadows Aspect of Terror and it's morphs. Comparison:

    Turn Evil:
    -Fears all enemies within it.
    -Gives Minor Protection
    -Gives 3% weapon damage just by having it slotted

    Aspect of Terror:
    -Fears up to 6 enemies
    -Gives minor maim Not any more!
    -Gives 3% max health (on a magblade, it's pretty negligible)

    Yes, I know Stamblades are strong. But ZOS could give Aspect of Terror and it's morphs something helpful on the MagBlade side (since Stamblades will probably use Turn Evil).

    On magblade it gives resistance buff uptimes and the weapon damage is irrelevant.

    The resistance buffs are shorter than 99% of the resistance buffs in this game. And you think 3% weapon damage on a stam character is irrelevant?

    I'd gladly take 3% spell damage for ## seconds after using Aspect of Terror. ZOS, pretty please?

    It does seem like ZOS wants more sapblades out there (with the buff to sap essence). But with the nerf to protective traits and Merciless Resolve- a MagBlade's survivability is taking a hit. I guess a % increase to spell damage would allow a MagBlade to sap harder and allow them to survive longer.

    You talk about magblades but then say the weapon damage buff is good for... stamblades?

    vjdluz5eyotu.gif

  • Deathlord92
    Deathlord92
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    As the title says: Turn Evil, by far, overshadows Aspect of Terror and it's morphs. Comparison:

    Turn Evil:
    -Fears all enemies within it.
    -Gives Minor Protection
    -Gives 3% weapon damage just by having it slotted

    Aspect of Terror:
    -Fears up to 6 enemies
    -Gives minor maim Not any more!
    -Gives 3% max health (on a magblade, it's pretty negligible)

    Yes, I know Stamblades are strong. But ZOS could give Aspect of Terror and it's morphs something helpful on the MagBlade side (since Stamblades will probably use Turn Evil).
    I completely agree with you i certainly will be using turn evil on my stamblade and I want fear to be good for my magblade as for a while now I have really been enjoying magblade.
  • Dojohoda
    Dojohoda
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    Shortly after the pts notes, I started seeing this skill being used at dragons, so players are leveling it in anticipation.

    I completely agree that nightblades are getting the short end of a stick. We should get maim back on it or something. However- My opinion is that the change to Turn Evil is a bad move and will lead to more nightblade nerfs considering how annoying fear is.

    ALSO, I wanted to ask, did you test Turn Evil? I did and found that it is capped at 6 enemies. I'm just one person and I've asked a couple of times to be corrected if someone has tested and has seen that it is uncapped.

    Here is my screenshot
    34dZLZB.jpg

    Even if it is capped at 6, it is still better than nightblade fear. Allowing every class access to fear is bad for nightblades and for pvp in general. If it goes through, pvp will be more annoying than it is now. It'll be the psijic bubble spam all over again and THAT got nerfed. They should Pre-nerf it right now by not letting it go through or they should make Turn Evil cost 7k-8k stam.

    Otherwise, I will make bank selling immove pots to pvp'ers. :/ j/k

    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Dojohoda
    Dojohoda
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    I wonder if these will stack? I did not test that since it was just me. If they stack, whole raids could be feared at entry points.
    -The ones who do not have immunity.
    Edited by Dojohoda on July 23, 2019 7:07PM
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Insco851
    Insco851
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    Dojohoda wrote: »
    I wonder if these will stack? I did not test that since it was just me. If they stack, whole raids could be feared at entry points.
    -The ones who do not have immunity.

    Stack?

    It’s not a fear rune. It’s instant on cast to whoever is within range. Which is the major issue since it steals this from the only class with such an aoe CC.
  • Dojohoda
    Dojohoda
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    What I mean by stack is several tanky players standing in the entry point and placing it.

    Edited to add- The strategy would be to have oils above the bottleneck, healers to the side, and tanks placing the runes in the bottleneck. I'm just wondering if four are placed top of each other by four players will it fear 24 players, assuming it is capped at 6.
    Edited by Dojohoda on July 23, 2019 7:18PM
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Insco851
    Insco851
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    Dojohoda wrote: »
    What I mean by stack is several tanky players standing in the entry point and placing it.

    You can basically do this with 1 player if he can sustain it. That’s what a magblade is currently doing in small man groups right now on live.
  • SkysOutThizeOut
    SkysOutThizeOut
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    This costs 4K? What’s draining shot cost? Fossilize is being bumped to 4K? Rev bash basically does nothing now. Dizzy swing is slow. This will be the stun.
  • frostz417
    frostz417
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    I wish mag classes got a universal AOE stun that buffs their damage.
    Guess they’re just going to be pidgeonholed into running flame clench lol.
    This class and weapon skill auduit is a load of crap
  • Rake
    Rake
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    nightblades fear now when all have fear
  • Insco851
    Insco851
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    This costs 4K? What’s draining shot cost? Fossilize is being bumped to 4K? Rev bash basically does nothing now. Dizzy swing is slow. This will be the stun.

    I’ve seen 3300? after it was leveled.
  • NordSwordnBoard
    NordSwordnBoard
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    Necro says:

    "Why don't you give everybody our version of fear? What does that say about the Necro fear skill?"

    "Also, why is the NB ghost that CCs people not a criminal act when the Necro ghost that heals is criminal?"

    Fear is the Mindkiller
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Necro says:

    "Why don't you give everybody our version of fear? What does that say about the Necro fear skill?"

    "Also, why is the NB ghost that CCs people not a criminal act when the Necro ghost that heals is criminal?"

    Necro Ghost is dark magic, Nightblade Ghost is an Illusion.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • NordSwordnBoard
    NordSwordnBoard
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    ✭✭✭
    Necro says:

    "Why don't you give everybody our version of fear? What does that say about the Necro fear skill?"

    "Also, why is the NB ghost that CCs people not a criminal act when the Necro ghost that heals is criminal?"

    Necro Ghost is dark magic, Nightblade Ghost is an Illusion.

    No, it isn't:

    Summon a dark spirit to terrify up to 6 enemies, causing them to flee in fear for 3 seconds.

    Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest health ally around you every 2 seconds, restoring 246 health. Creates a corpse on death.

    Fear is the Mindkiller
  • ankeor
    ankeor
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    Necro says:

    "Why don't you give everybody our version of fear? What does that say about the Necro fear skill?"

    "Also, why is the NB ghost that CCs people not a criminal act when the Necro ghost that heals is criminal?"

    Necro Ghost is dark magic, Nightblade Ghost is an Illusion.

    No, it isn't:

    Summon a dark spirit to terrify up to 6 enemies, causing them to flee in fear for 3 seconds.

    Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest health ally around you every 2 seconds, restoring 246 health. Creates a corpse on death.

    The idea is Necro uses the dead as resourse while NB doesn't do it.
  • Mayrael
    Mayrael
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    Can we please give cloak to everyone so I can actually have fun on stronger specs than magblade (aka anything)?
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Drachdhar
    Drachdhar
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    Mayrael wrote: »
    Can we please give cloak to everyone so I can actually have fun on stronger specs than magblade (aka anything)?

    Make potions...
  • Deathlord92
    Deathlord92
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    Mayrael wrote: »
    Can we please give cloak to everyone so I can actually have fun on stronger specs than magblade (aka anything)?
    Lol your funny this is a joke yeah??? 😂😭😂
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