AvA by design ends up imbalanced.
I disagree. According to every poll i ever saw, the three factions are roughly equally popular.
Give it time, and eventually the AvA populations will spread out. There is no reason why one of them should have all the players, except as a momentum from the previous (unlocked) months.
Polls aren't an accurate representation of how many people are in each alliance who actually PvP because half of the people in those polls probably don't even go into Cyrodiil and the screenshots posted above are basically how things are most days on PS4 EU so there are very clear imbalances.
The average number of people who actually PvP is the same in each alliance, because all alliances draw their players from the same general pool of players, and there is no statistically significant reason for PvP players to choose one color over another.
Other than the obvious reason that an alliance wins the war then people switch.
People do not switch if alliance wins the war with a score of 90k when their own alliance had 89K. If anything, it motivates them to get a payback.
They only switch when they think the odds are impossible because they got beaten 90k to 10k - but that only happens when there are no faction locks(and thus people dogpile on the winning side), or as a result of there not being faction locks in the near past (populations do have some momentum).
Sorry did you not see what the scores are on ps4 eu? Ep have double ad and dc..
Of course they do.
You let the players swap alliances at will, so they all pile on the same side for easy wins(usually due to nightcapping).
Then you lock the alliances and expect them to all spread out like good boys?
They have no reason to. It will take time to repair the damage unlocked factions caused, as players slowly naturally migrate between factions until some balance is restored.
What you are painting as the downside of locked factions is actually the result of them not being locked for such a long time.
That's a new nonsensical excuse for why the predicted population imbalance has blown up.
"Faction locks have created a problem because we didn't have faction locks".
LOL, do some of you guys ever reread the twaddle you post before hitting the big shiny button?
Since the campaign was won by EP last month a large amount of opposing alliances players have joined the reds making DC and AD vastly outnumbered with no chance of winning the campaign. It feels for many that its 4 or 5 EP for every DC or AD. This alliance lock has to be changed very soon as more and more players are joining EP or just giving up and abandoning cyrodiil making the balance of the waring factions even more one sided. If you dissagree and are a DC or AD locked player on ps4 EU please state your reaons why and if your experiencing the same problem on another platform leave a comment and hopefully this thread will gain some momentum. I end this discussion with a couple of screenshots.
Half way through the campaign
Alliance population at prime time (9pm on a friday).
...so your "Irrefutable PROOF that the alliance lock has made pvp worse" involves a claim that people from other alliances switched sides making your side lose. … sure that makes a lot of sense.
How does it not make sense, bieng able to play any alliance any time restores the balance. Now people choose ep and dont have the option to play on a different alliance aswel thus making it worse... and its not a claim its a fact.
Since the campaign was won by EP last month a large amount of opposing alliances players have joined the reds making DC and AD vastly outnumbered with no chance of winning the campaign. It feels for many that its 4 or 5 EP for every DC or AD. This alliance lock has to be changed very soon as more and more players are joining EP or just giving up and abandoning cyrodiil making the balance of the waring factions even more one sided. If you dissagree and are a DC or AD locked player on ps4 EU please state your reaons why and if your experiencing the same problem on another platform leave a comment and hopefully this thread will gain some momentum. I end this discussion with a couple of screenshots.
Half way through the campaign
Alliance population at prime time (9pm on a friday).
...so your "Irrefutable PROOF that the alliance lock has made pvp worse" involves a claim that people from other alliances switched sides making your side lose. … sure that makes a lot of sense.
How does it not make sense, bieng able to play any alliance any time restores the balance. Now people choose ep and dont have the option to play on a different alliance aswel thus making it worse... and its not a claim its a fact.
How many players will jump from the winning side on a campaign to the losers? If people won't change from the winning side to the losing one, it isn't exactly "restoring the balance". Now, people jumping from the losing side to the winning side, that I can believe happens often. Faction locks don't let that happen; so while it might not "restore the balance" it does keep the balance already in place, so the winning side is winning, instead of "overwhelming tsunami" cause of jumpers.
I'm on PS4 EU and only play on EP, and although I agree EP dominates atm, which isn't fun for me either, I think you do not clarify how it has always been. The first campaign after the lock was really fun and all 3 alliances could have won, but since EP won by a small margin, many players hopped over to EP the next (this) campaign. I don't like this, but this was happening before the lock as well, but then people hopped over to the winning side after 2 weeks of playing, creating 1 dominating faction as well.
It's not fun and I would prefer it can be solved somehow, but removing the lock will not do much I think, sadly, a lot of people just really want to be in the winning alliance.
Faction lock is... wonderful
* Not one incident of scroll-snatching, and my PvP guild has 24/7 coverage.
* Populations are almost always balanced. All three alliances consistently have queues at prime time for the first tie in months... no more 3 bars vs 1 bar vs 1 bar.
* I haven't seen a single solicitation to sell Emp in zone chat since faction lock was implemented.
* No more issues with entire groups switching sides back-and-forth to farm a single keep
* And zone chat... the change is night and day! The trolls are gone, the endless bickering is gone... for the first time in years, zone chat is mostly full of coordination, praise, and rooting for the home team
Faction lock has restored much of what was lost when locks were removed. Cyrodiil once again feels like a true team effort... and if people quit over faction locks, my opinion is that they improved Cyrodiil the moment they left.
PS4NA
edit: spellcheck sucks
SteveCampsOut wrote: »For Faction Lock's to be fair. They need 3 campaigns of each type available. Three thirty day campaigns for both CP and Non-CP, three 7 day campaigns and three under 50 campaigns. Everyone should be able to play all of their alts at any given moment in PVP so they should have a campaign for each of their factions to be locked to. That's if ZOS's wants it to be fair. Currently, it's just penalizing people who play in every faction.
SteveCampsOut wrote: »For Faction Lock's to be fair. They need 3 campaigns of each type available. Three thirty day campaigns for both CP and Non-CP, three 7 day campaigns and three under 50 campaigns. Everyone should be able to play all of their alts at any given moment in PVP so they should have a campaign for each of their factions to be locked to. That's if ZOS's wants it to be fair. Currently, it's just penalizing people who play in every faction.
Players who oppose faction-lock refuse to leave Kaalgrontiid, according to thier numerous posts, so your suggestion, while logical, is moot.
Rainbow Warriors will simply have to rotate factions each month.