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Irrefutable PROOF that the alliance lock has made pvp worse ps4 eu

  • Fvh09NL
    Fvh09NL
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    I'm on PS4 EU and only play on EP, and although I agree EP dominates atm, which isn't fun for me either, I think you do not clarify how it has always been. The first campaign after the lock was really fun and all 3 alliances could have won, but since EP won by a small margin, many players hopped over to EP the next (this) campaign. I don't like this, but this was happening before the lock as well, but then people hopped over to the winning side after 2 weeks of playing, creating 1 dominating faction as well.

    It's not fun and I would prefer it can be solved somehow, but removing the lock will not do much I think, sadly, a lot of people just really want to be in the winning alliance.
  • Bosov
    Bosov
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    Go away faction loyalist and take the stupid alliance lock with you.

    Just because you want to zerg the map and turn everything one color other people shouldnt be able to play different chars or play with friends from other alliances?
    Xbox One - EU - GT : Bosov
    PC - EU - @Bosov91

    ESO Highight :
    https://twitter.com/SlashLurk/status/895068339273310208

  • Stibbons
    Stibbons
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    Whole alliance system is what it is. Yes it can be very unbalanced and one alliance can win months on end. It allways has been like this. Lock was made to prevent radar guys streaming each other. Now they need to get rid of few more streamer poos who have to have a friend on other side to help them.
  • darkblue5
    darkblue5
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    There have been fewer scroll trolls and that drama was always a lot more fun than actually running the scroll back... to make a big number slightly bigger... for not a heck of a lot.

    End faction lock so more trolling livens up our dead maps!!!
  • Shardaxx
    Shardaxx
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    Red zergs were happening in Vivec and Shor, its nothing to do with alliance lock, reds just seem to have more players.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Tandor
    Tandor
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    The only thing I see irrefutable proof of is that no matter what PvPers think they want, when they get it they don't like it.
  • BomblePants
    BomblePants
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    Most of us PVPers, do want faction lock.... it’s just the vocal few (read faction hoppers) who don’t....
  • therift
    therift
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    Faction lock is... wonderful

    * Not one incident of scroll-snatching, and my PvP guild has 24/7 coverage.

    * Populations are almost always balanced. All three alliances consistently have queues at prime time for the first tie in months... no more 3 bars vs 1 bar vs 1 bar.

    * I haven't seen a single solicitation to sell Emp in zone chat since faction lock was implemented.

    * No more issues with entire groups switching sides back-and-forth to farm a single keep

    * And zone chat... the change is night and day! The trolls are gone, the endless bickering is gone... for the first time in years, zone chat is mostly full of coordination, praise, and rooting for the home team

    Faction lock has restored much of what was lost when locks were removed. Cyrodiil once again feels like a true team effort... and if people quit over faction locks, my opinion is that they improved Cyrodiil the moment they left.

    PS4NA


    edit: spellcheck sucks
    Edited by therift on July 21, 2019 3:19PM
  • Sharee
    Sharee
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    Mr_Walker wrote: »
    Sharee wrote: »
    mcb123 wrote: »
    Sharee wrote: »
    mcb123 wrote: »
    Sharee wrote: »
    Vlad9425 wrote: »
    Sharee wrote: »
    idk wrote: »
    AvA by design ends up imbalanced.

    I disagree. According to every poll i ever saw, the three factions are roughly equally popular.

    Give it time, and eventually the AvA populations will spread out. There is no reason why one of them should have all the players, except as a momentum from the previous (unlocked) months.

    Polls aren't an accurate representation of how many people are in each alliance who actually PvP because half of the people in those polls probably don't even go into Cyrodiil and the screenshots posted above are basically how things are most days on PS4 EU so there are very clear imbalances.

    The average number of people who actually PvP is the same in each alliance, because all alliances draw their players from the same general pool of players, and there is no statistically significant reason for PvP players to choose one color over another.

    Other than the obvious reason that an alliance wins the war then people switch.

    People do not switch if alliance wins the war with a score of 90k when their own alliance had 89K. If anything, it motivates them to get a payback.

    They only switch when they think the odds are impossible because they got beaten 90k to 10k - but that only happens when there are no faction locks(and thus people dogpile on the winning side), or as a result of there not being faction locks in the near past (populations do have some momentum).

    Sorry did you not see what the scores are on ps4 eu? Ep have double ad and dc..

    Of course they do.

    You let the players swap alliances at will, so they all pile on the same side for easy wins(usually due to nightcapping).
    Then you lock the alliances and expect them to all spread out like good boys?
    They have no reason to. It will take time to repair the damage unlocked factions caused, as players slowly naturally migrate between factions until some balance is restored.

    What you are painting as the downside of locked factions is actually the result of them not being locked for such a long time.

    That's a new nonsensical excuse for why the predicted population imbalance has blown up.

    "Faction locks have created a problem because we didn't have faction locks".

    LOL, do some of you guys ever reread the twaddle you post before hitting the big shiny button?


    What i actually said was "Faction locks cannot heal the damage that was created by not having faction locks overnight".
    Edited by Sharee on July 21, 2019 4:06PM
  • JKorr
    JKorr
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    mcb123 wrote: »
    Zuboko wrote: »
    mcb123 wrote: »
    Since the campaign was won by EP last month a large amount of opposing alliances players have joined the reds making DC and AD vastly outnumbered with no chance of winning the campaign. It feels for many that its 4 or 5 EP for every DC or AD. This alliance lock has to be changed very soon as more and more players are joining EP or just giving up and abandoning cyrodiil making the balance of the waring factions even more one sided. If you dissagree and are a DC or AD locked player on ps4 EU please state your reaons why and if your experiencing the same problem on another platform leave a comment and hopefully this thread will gain some momentum. I end this discussion with a couple of screenshots.
    PS-Messages-20190720-143614.jpg
    Half way through the campaign
    PS-Messages-20190720-143620.jpg
    Alliance population at prime time (9pm on a friday).

    ...so your "Irrefutable PROOF that the alliance lock has made pvp worse" involves a claim that people from other alliances switched sides making your side lose. … sure that makes a lot of sense.

    How does it not make sense, bieng able to play any alliance any time restores the balance. Now people choose ep and dont have the option to play on a different alliance aswel thus making it worse... and its not a claim its a fact.

    How many players will jump from the winning side on a campaign to the losers? If people won't change from the winning side to the losing one, it isn't exactly "restoring the balance". Now, people jumping from the losing side to the winning side, that I can believe happens often. Faction locks don't let that happen; so while it might not "restore the balance" it does keep the balance already in place, so the winning side is winning, instead of "overwhelming tsunami" cause of jumpers.
  • Moonsorrow
    Moonsorrow
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    JKorr wrote: »
    mcb123 wrote: »
    Zuboko wrote: »
    mcb123 wrote: »
    Since the campaign was won by EP last month a large amount of opposing alliances players have joined the reds making DC and AD vastly outnumbered with no chance of winning the campaign. It feels for many that its 4 or 5 EP for every DC or AD. This alliance lock has to be changed very soon as more and more players are joining EP or just giving up and abandoning cyrodiil making the balance of the waring factions even more one sided. If you dissagree and are a DC or AD locked player on ps4 EU please state your reaons why and if your experiencing the same problem on another platform leave a comment and hopefully this thread will gain some momentum. I end this discussion with a couple of screenshots.
    PS-Messages-20190720-143614.jpg
    Half way through the campaign
    PS-Messages-20190720-143620.jpg
    Alliance population at prime time (9pm on a friday).

    ...so your "Irrefutable PROOF that the alliance lock has made pvp worse" involves a claim that people from other alliances switched sides making your side lose. … sure that makes a lot of sense.

    How does it not make sense, bieng able to play any alliance any time restores the balance. Now people choose ep and dont have the option to play on a different alliance aswel thus making it worse... and its not a claim its a fact.

    How many players will jump from the winning side on a campaign to the losers? If people won't change from the winning side to the losing one, it isn't exactly "restoring the balance". Now, people jumping from the losing side to the winning side, that I can believe happens often. Faction locks don't let that happen; so while it might not "restore the balance" it does keep the balance already in place, so the winning side is winning, instead of "overwhelming tsunami" cause of jumpers.

    And then there are things happening like at PC/EU most popular campaign, last campaigns winner lost and another (DC) did rise to win just by working for it, even if there clearly was some switch people on EP, but the people who switch to winner are most lazy so they do not put same effort in as the true loyalists.

    What makes wins now is clearly the want to win, having fun pug leaders help a lot, so people tend to play longer and even push the score up even when some think its not possible due to some alliance zerging/nightcapping, it can be done as is now shown several times.
  • cyberjanet
    cyberjanet
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    The problem for me is that there are three factions and two campaigns. So my blue girl never gets an outing anymore. I don't have a problem with faction lock per se; but there are a lot of side issues that just make PvP undoable now.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    Fvh09NL wrote: »
    I'm on PS4 EU and only play on EP, and although I agree EP dominates atm, which isn't fun for me either, I think you do not clarify how it has always been. The first campaign after the lock was really fun and all 3 alliances could have won, but since EP won by a small margin, many players hopped over to EP the next (this) campaign. I don't like this, but this was happening before the lock as well, but then people hopped over to the winning side after 2 weeks of playing, creating 1 dominating faction as well.

    It's not fun and I would prefer it can be solved somehow, but removing the lock will not do much I think, sadly, a lot of people just really want to be in the winning alliance.

    Wich is pretty much why the OP make no sense.

    The only way to balance would be to creat some incitation to pick a loosing side or some perk.

    Personaly I was on beta and will remain EP no mather what but most poeple just flip to win.
  • IronWooshu
    IronWooshu
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    PS4 NA is completely different. Last campaign EP won with DC in second and AD in 3rd with a big deficit while between 1st and 2nd they had less than 2k between them This time AD is winning and we are ahead by 6k but DC had second locked for the first 15 days and EP just passed them to take 2nd and are climbing fast on AD.

    Locks have been fun.

    So many EU players are playing on PS4 NA and tell me PS4 EU is bad. We dont have your problems at all.
    Edited by IronWooshu on July 21, 2019 5:49PM
  • TequilaFire
    TequilaFire
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    You know I have been biting my tongue wanting to say all the EU AD seem to be on PS4 NA. lol
  • Aurielle
    Aurielle
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    therift wrote: »
    Faction lock is... wonderful

    * Not one incident of scroll-snatching, and my PvP guild has 24/7 coverage.

    * Populations are almost always balanced. All three alliances consistently have queues at prime time for the first tie in months... no more 3 bars vs 1 bar vs 1 bar.

    * I haven't seen a single solicitation to sell Emp in zone chat since faction lock was implemented.

    * No more issues with entire groups switching sides back-and-forth to farm a single keep

    * And zone chat... the change is night and day! The trolls are gone, the endless bickering is gone... for the first time in years, zone chat is mostly full of coordination, praise, and rooting for the home team

    Faction lock has restored much of what was lost when locks were removed. Cyrodiil once again feels like a true team effort... and if people quit over faction locks, my opinion is that they improved Cyrodiil the moment they left.

    PS4NA


    edit: spellcheck sucks

    This. PS4 NA’s 30 Day campaign is a much more positive space to be in since the reintroduction of faction locks.
  • SteveCampsOut
    SteveCampsOut
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    For Faction Lock's to be fair. They need 3 campaigns of each type available. Three thirty day campaigns for both CP and Non-CP, three 7 day campaigns and three under 50 campaigns. Everyone should be able to play all of their alts at any given moment in PVP so they should have a campaign for each of their factions to be locked to. That's if ZOS's wants it to be fair. Currently, it's just penalizing people who play in every faction. This would also help alleviate some of the lag issues as each campaign would have smaller populations and you wouldn't have as much of the everyone all in one campaign zergieness.
    Edited by SteveCampsOut on July 21, 2019 6:19PM
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  • therift
    therift
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    For Faction Lock's to be fair. They need 3 campaigns of each type available. Three thirty day campaigns for both CP and Non-CP, three 7 day campaigns and three under 50 campaigns. Everyone should be able to play all of their alts at any given moment in PVP so they should have a campaign for each of their factions to be locked to. That's if ZOS's wants it to be fair. Currently, it's just penalizing people who play in every faction.

    Players who oppose faction-lock refuse to leave Kaalgrontiid, according to thier numerous posts, so your suggestion, while logical, is moot.

    Rainbow Warriors will simply have to rotate factions each month.
  • SteveCampsOut
    SteveCampsOut
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    therift wrote: »
    For Faction Lock's to be fair. They need 3 campaigns of each type available. Three thirty day campaigns for both CP and Non-CP, three 7 day campaigns and three under 50 campaigns. Everyone should be able to play all of their alts at any given moment in PVP so they should have a campaign for each of their factions to be locked to. That's if ZOS's wants it to be fair. Currently, it's just penalizing people who play in every faction.

    Players who oppose faction-lock refuse to leave Kaalgrontiid, according to thier numerous posts, so your suggestion, while logical, is moot.

    Rainbow Warriors will simply have to rotate factions each month.

    Just call me Spock.
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

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    Sheenara Soulstrong CH782 Dragonknight DC
    Erik Ramzey CH782 Nightblade AD
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