do you think we need other means of aquiring Transmutation Crystals other then PvP?

  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    yup
    Whenever a game company gates something like this behind an aspect of the game I don't play (not just referring to ESO here, SW:ToR does it too, so did LOTRO for a while) it does NOT incentivise me to play that aspect of the game.

    It bolsters my commitment to NOT play that aspect of the game.


    Whatever aspect of the game we are discussing, if it isn't FUN to me, no amount of cajoling, corralling, or bribes is going to make me change my mind.

    Make it fun and I'll play it.

    Make it compulsory to play it to get X, and I'll just learn to live without X.

    It is that simple.


    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • MehrunesFlagon
    MehrunesFlagon
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    nope
    We need a way of combining some of the single or smaller amount nodes into one with a max capacity of 5.Although staking would be better,but I just don't see it happening.
  • Nemesis7884
    Nemesis7884
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    yup
    the problem is less the means but the unreasonable amounts you get - in pvp you get tons! and in pve you need to run soooooo many pledges and the such to be able to transmute one item...its unreasonable...i think you should have to run a 3-5 dungeons MAX for one item...otherwise when you have to transmute a lot of items for a lot of characters its so tiresome

    either this or make it so that people with multiple characters get some sort of bonus
  • MartiniDaniels
    MartiniDaniels
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    nope
    This poll is pointless, there are tons of ways to get transmutes in PVE. The only thing that should been buffed is amount of transmute stones for vDLC pledge. IMO it should be 2 transmute for non-HM completion and 4 transmutes for HM.
  • MartiniDaniels
    MartiniDaniels
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    nope
    the problem is less the means but the unreasonable amounts you get - in pvp you get tons! and in pve you need to run soooooo many pledges and the such to be able to transmute one item...its unreasonable...i think you should have to run a 3-5 dungeons MAX for one item...otherwise when you have to transmute a lot of items for a lot of characters its so tiresome

    either this or make it so that people with multiple characters get some sort of bonus

    If they will be so easily achievable by everyone it will ruin game economy and trading, since those divine necropotence items will cost nothing. You think this is good? Lol, no, if there won't be reward for lucky drop, nobody will grind it and there will be very few of them in the market.
  • Slayer62
    Slayer62
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    nope
    200 carry limit to unlimited pls.
  • Varaug_Gaming
    Varaug_Gaming
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    KerinKor wrote: »
    It always amuses me when MMOS force players to do 'x' as the only means to acquire something like this (crafting items, recipes, gear upgrade items, etc.) .. often it seems to me it's simply trying to coerce players into content they loathe and have no desire to touch .. like PVP in general, Imperial City et. al. in particular.

    do you also go fishing on a wheat field because water should not be the only way to acquire fish?
  • MojaveHeld
    MojaveHeld
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    yup
    As both a PvPer and PvEer, I can say that currently crystals are way too lopsided. The activities for which you can get crystals in PvE take much longer and drop a much lower amount than PvP. If there are weeks where I'm focusing much more on PvE than PvP, I get crystals at less than 1/10th the rate that I do than when I'm doing a high amount of PvP. It really is incredibly lopsided, and should be remedied.
  • kargen27
    kargen27
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    NB4 a bunch of know-it-all commenters appear, explaining to other players why they don't really need so many transmute crystals blah blah blah... ZOS didn't intend this or that blah blah blah...

    Ooops, I'm too late!

    Guys, you have NO IDEA what it's like to really need to transmute a bunch of gear in a hurry, otherwise you wouldn't be posting this nonsense, LOL.

    And YES, transmuting jewelry definitely DOES count. Why wouldn't it count??? Especially now that Protective just got nerfed! I could spend 24 hours a day farming transmute crystals until Update 23 goes live, and I *still* wouldn't have enough to transmute all the Triune pieces I'm gonna need.


    This is by design. ZoS would rather you repeat content than just hoard stones to transmute gear. They don't want transmute to be quick. That is why there is a cap on how many you can have at a time.
    and then the parrot said, "must be the water mines green too."
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    nope
    I literraly swim in them without pvp
  • Rake
    Rake
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    we need more than 100/200 crystal cap
  • Nordic__Knights
    Nordic__Knights
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    Just got done doing my 42nd ss run for lokk gear now i need to trans 3 items( they was hard enough to get as stated 42 runs to get 5 items) but since not doing pvp for 2 months now my trans stones are at 56 , campaigns ending in 13 days why should i have a 2 week wait to get 50 stones on from my pvp toons to make my pve gear bis trits after 42 run of same trial? Why couldn't in those 42 runs i get 200 of them i mean 42 runs aint fast tracking anything here
  • D0PAMINE
    D0PAMINE
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    yup
    I ran a Normal Random, got FG I and got 3 crystals not counting the random reward. Ran Vet DoM and didn't get even 1. lol
  • OGNZ3
    OGNZ3
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    nope
    Definitely not, its a way of keep people going to Cyrodiil.
    Xbox One - EU
    Nephilims PvE Guild
    AR 50

    PC - EU
  • Taleof2Cities
    Taleof2Cities
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    nope
    Rake wrote: »
    we need more than 100/200 crystal cap

    Nope.

    If you’re acquiring crystals faster than you’re using them ... do you really need them in the first place?
  • ayu_fever
    ayu_fever
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    yup
    i personally take a few toons to tier 1 and i dont mind doing so.

    however, i would be fine with a “pve only” method of getting the same amount of crystals with the same amount of effort.

    the only ones against this are hardcore pvpers who want the easy kills from us carebears so they can stroke their e-peens and make clips for their youtube channel instead of getting a real job.
    its all about that K/D i reckon.
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • mairwen85
    mairwen85
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    nope
    ayu_fever wrote: »
    i personally take a few toons to tier 1 and i dont mind doing so.

    however, i would be fine with a “pve only” method of getting the same amount of crystals with the same amount of effort.

    the only ones against this are hardcore pvpers who want the easy kills from us carebears so they can stroke their e-peens and make clips for their youtube channel instead of getting a real job.
    its all about that K/D i reckon.

    Not really. I'm against this because I feel there are plenty of activities for me in PvE to gain transmutes, and much faster than from PvP (Cyro and BG combined); as I said before, the only time this is an issue is where players only do one activity, and feel they are burdened by doing anything else.
    mairwen85 wrote: »
    mairwen85 wrote: »
    NB4 a bunch of know-it-all commenters appear, explaining to other players why they don't really need so many transmute crystals blah blah blah... ZOS didn't intend this or that blah blah blah...

    Ooops, I'm too late!

    Guys, you have NO IDEA what it's like to really need to transmute a bunch of gear in a hurry, otherwise you wound't be posting this nonsense, LOL.

    And YES, transmuting jewelry definitely DOES count. Why wouldn't it count??? Especially now that Protective just got nerfed! I could spend 24 hours a day farming transmute crystals until Update 23 goes live, and I *still* wouldn't have enough to transmute all the Triune pieces I'm gonna need.

    In a hurry? Wait 30 days per char for 50 each, or 4-10 daily from BG.

    Or, as per a previous post ~150 a week per character from pve activities already in the game.

    Hmmm...

    I want like 250 in an hour.

    😂 Don't we all? But that's an unrealistic expectation :wink: I think there are enough sources as it stands. The issue is people want more from a single activity they enjoy more than others... That's not on ZOS to fix in my opinion.

    Edited by mairwen85 on July 20, 2019 7:19PM
  • AlnilamE
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    yup
    They could probably increase the PvE yields a bit, but most importantly, they should switch the reward from the 30-day campaign to Tier 3 rather than Tier 1
    The Moot Councillor
  • Bouldercleave
    Bouldercleave
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    yup
    Increase the limit and make them sellable on the guild trader.
  • idk
    idk
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    Wing wrote: »
    crystals are an inducement for players to try pvp. zos created such kind of rewards to lure players to different game modes. why would pvper try pve if not gear as a reward? why would pveer go to pvp? but we all need sets and crystalls so we all ought to do both pve and pvp

    I think if they were actively trying to lure people into PvP they would actually put more effort into pvp in the first place.

    Bring every raiding guild requires tanks and healers to have war horn and every solid stam dps will have vigor and caltrops your argument falls apart. Zos did this by design.

    While I like the ability to obtain crystals be similar time wise between the two activities my guess is Zos would bring PvP into balance with PvE vs the other way around.

    Regardless, the poll question is not well thought as there are already lore ways to gain crystals via PvE be PvP. The argument is flawed.
  • Heelie
    Heelie
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    mairwen85 wrote: »
    ayu_fever wrote: »
    i personally take a few toons to tier 1 and i dont mind doing so.

    however, i would be fine with a “pve only” method of getting the same amount of crystals with the same amount of effort.

    the only ones against this are hardcore pvpers who want the easy kills from us carebears so they can stroke their e-peens and make clips for their youtube channel instead of getting a real job.
    its all about that K/D i reckon.

    Not really. I'm against this because I feel there are plenty of activities for me in PvE to gain transmutes, and much faster than from PvP (Cyro and BG combined); as I said before, the only time this is an issue is where players only do one activity, and feel they are burdened by doing anything else.
    mairwen85 wrote: »
    mairwen85 wrote: »
    NB4 a bunch of know-it-all commenters appear, explaining to other players why they don't really need so many transmute crystals blah blah blah... ZOS didn't intend this or that blah blah blah...

    Ooops, I'm too late!

    Guys, you have NO IDEA what it's like to really need to transmute a bunch of gear in a hurry, otherwise you wound't be posting this nonsense, LOL.

    And YES, transmuting jewelry definitely DOES count. Why wouldn't it count??? Especially now that Protective just got nerfed! I could spend 24 hours a day farming transmute crystals until Update 23 goes live, and I *still* wouldn't have enough to transmute all the Triune pieces I'm gonna need.

    In a hurry? Wait 30 days per char for 50 each, or 4-10 daily from BG.

    Or, as per a previous post ~150 a week per character from pve activities already in the game.

    Hmmm...

    I want like 250 in an hour.

    😂 Don't we all? But that's an unrealistic expectation :wink: I think there are enough sources as it stands. The issue is people want more from a single activity they enjoy more than others... That's not on ZOS to fix in my opinion.

    This is by no means the case, also pve content is very split player base wise, just because you like to run trials does no mean you like to do dungeons arenas or even solo arenas such as maelstrom, a trial runner gets nowhere near enough crystals, they get less each month than a person spamming rapid regen in Cyrodill for 2 hours.
    Most OwOrated healer of all time
  • Emma_Overload
    Emma_Overload
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    yup
    Whenever a game company gates something like this behind an aspect of the game I don't play (not just referring to ESO here, SW:ToR does it too, so did LOTRO for a while) it does NOT incentivise me to play that aspect of the game.

    It bolsters my commitment to NOT play that aspect of the game.


    Whatever aspect of the game we are discussing, if it isn't FUN to me, no amount of cajoling, corralling, or bribes is going to make me change my mind.

    Make it fun and I'll play it.

    Make it compulsory to play it to get X, and I'll just learn to live without X.

    It is that simple.


    All The Best

    I totally agree with this. I don't like feeling like I've been "social engineered".
    #CAREBEARMASTERRACE
  • Emma_Overload
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    yup
    BTW, I think they should let you get transmutes from fishing, too. Imagine reeling in a big one, and there's a 50 crystal geode in its belly!
    #CAREBEARMASTERRACE
  • xeNNNNN
    xeNNNNN
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    I understand peoples positions for not wanting to PvP but you literally only need tier 1 on all of your characters to get 50 crystals per character at the end of the campaign thats near two full sets worth of gear you can transmute right there.

    Then if you have more characters thats multiplied even more. You can get tier 1 in under an hour in primetime.

    You're also near guaranteed a 4-8 crystal drop in rewards of the worthy every 20k AP - I say near because it doesn't always happen but for me its usually every other coffer.

    The only problem I have with transmute crystals is the cap. 200 is way too small it limits how much build experimentation you can have which honestly frustrates the process of procurement because it makes getting them seem daunting. But also it just takes up inventory space too which can be a real pain when you've played the game for a very long time even when you have pseudo bank characters.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • mairwen85
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    nope
    Heelie wrote: »
    mairwen85 wrote: »

    Not really. I'm against this because I feel there are plenty of activities for me in PvE to gain transmutes, and much faster than from PvP (Cyro and BG combined); as I said before, the only time this is an issue is where players only do one activity, and feel they are burdened by doing anything else.

    This is by no means the case, also pve content is very split player base wise, just because you like to run trials does no mean you like to do dungeons arenas or even solo arenas such as maelstrom, a trial runner gets nowhere near enough crystals, they get less each month than a person spamming rapid regen in Cyrodill for 2 hours.

    So... what you're saying is:

    "There are plenty of activities for gaining transmutes in PvE, but I feel burdened by doing the ones I don't like."

    Which is exactly what I said most people's problem is.

    Edited by mairwen85 on July 20, 2019 10:06PM
  • Heelie
    Heelie
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    mairwen85 wrote: »
    Heelie wrote: »
    mairwen85 wrote: »

    Not really. I'm against this because I feel there are plenty of activities for me in PvE to gain transmutes, and much faster than from PvP (Cyro and BG combined); as I said before, the only time this is an issue is where players only do one activity, and feel they are burdened by doing anything else.

    This is by no means the case, also pve content is very split player base wise, just because you like to run trials does no mean you like to do dungeons arenas or even solo arenas such as maelstrom, a trial runner gets nowhere near enough crystals, they get less each month than a person spamming rapid regen in Cyrodill for 2 hours.

    So... what you're saying is:

    "There are plenty of activities for gaining transmutes in PvE, but I feel burdened by doing the ones I don't like."

    Which is exactly what I said most people's problem is.

    you were saying that pvp was less grindy than pve which is by no means the case tho. You can make the same amount of crystals spamming a single skill in a zerg than you can from hours of pve grind
    Most OwOrated healer of all time
  • Drako_Ei
    Drako_Ei
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    Every month i do tier 1 rewards with my pve characters, makes me want to quit thr game.

    Skills fire 3 seconds later, they dont go off sometimes, but on PvE it works perfectly fine.

    Also at PvP when there are too many players my FPS drop to 15-20... I can literally run BattleField V on Ultra, with the instance full.
  • grannas211
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    yup
    I have a ton from pvp but there should be pve options as well that don't suck. If you do hard mode on pledge you should get more than 4.
    Edited by grannas211 on July 21, 2019 12:08AM
  • D0PAMINE
    D0PAMINE
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    yup
    idk wrote: »
    Wing wrote: »
    crystals are an inducement for players to try pvp. zos created such kind of rewards to lure players to different game modes. why would pvper try pve if not gear as a reward? why would pveer go to pvp? but we all need sets and crystalls so we all ought to do both pve and pvp

    I think if they were actively trying to lure people into PvP they would actually put more effort into pvp in the first place.

    Bring every raiding guild requires tanks and healers to have war horn and every solid stam dps will have vigor and caltrops your argument falls apart. Zos did this by design.

    While I like the ability to obtain crystals be similar time wise between the two activities my guess is Zos would bring PvP into balance with PvE vs the other way around.

    Regardless, the poll question is not well thought as there are already lore ways to gain crystals via PvE be PvP. The argument is flawed.

    I think if they fix the lag in Cyro more will be content with the system. It really is easy to get them as long as you don't miss the AP ticks.
  • Nemesis7884
    Nemesis7884
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    yup
    the problem is less the means but the unreasonable amounts you get - in pvp you get tons! and in pve you need to run soooooo many pledges and the such to be able to transmute one item...its unreasonable...i think you should have to run a 3-5 dungeons MAX for one item...otherwise when you have to transmute a lot of items for a lot of characters its so tiresome

    either this or make it so that people with multiple characters get some sort of bonus

    If they will be so easily achievable by everyone it will ruin game economy and trading, since those divine necropotence items will cost nothing. You think this is good? Lol, no, if there won't be reward for lucky drop, nobody will grind it and there will be very few of them in the market.

    i get that it would just be nice to get a bit a bonus or easier time when you have a lot of alts
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