After how many years, Dolmens are still terrible.
- No challenge
- No effort
- It's ridiculous how mobs die before they even appear on screen because of AoE spam.
- Allows lazy players to do achieve things without having to try - creates a poor in-game culture
Allows lazy players to do achieve things without having to try
Hazurko_RaShan wrote: »Queue for dolmans from now on..... 12 person limit per instance.
There's only one solution. Dolmen mobs take 5% less damage per player up to 19.
I agreed 100%.
I remeber in the beginning was impossible to do such things alone. I remember me even die when i fight 3 mobs at the same time in open world....
I would suggest to zos remove the CP completly. They are account wide and they make no sense once you reach the cap with one of your characters at least.
I believe it has to be also a lot more easy to a balance a game for pve and pvp when you don't have to thinking in doing it for with and without CP.
One could read this as you saying your botting was killed by this addition .. something I wholeheartedly applauded, sad it's not entirely effective .. just saying.Androconium wrote: »The only problem will dolmens, for me anyway, is the red static charge circles they put in to stop botters.