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healing dummies

magicsprout
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its about time we had healing dummies guys. with importance of aoes and
dots increasing we need to get practice and not just on our guinea pig teammates. next patch my guild is gonna be starting progression runs from scratch again while we adjust and tweak builds
  • Sergykid
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    healing is anyway about one shots or not most of the times, healing is just "abilities that must be present" and buffs.

    instead i would prefer a melee tanking dummy, like wow have. Testing your survivability against an ever increasing damage.

    if you wanna see how much raw healing you can pour for someone to survive, go stay in lava (you or your party member) and see how much time you can keep him alive. The kind of lava that increases in damage over time, obviously
    -PC EU- / battlegrounds on my youtube
  • rotaugen454
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    Unless there are several of them and they randomly move around, it won’t simulate the group experience.
    "Get off my lawn!"
  • Swifigames
    Swifigames
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    Unless there are several of them and they randomly move around, it won’t simulate the group experience.

    Standard DPS target dummy's don't move around either, but we still have plenty of this type.
    I've always been an advocate for healing dummies. Maybe we don't even need a new dummy, just add an option to all current dummies the option to swap between what type of dummy it needs to be.
    "We don't want other worlds, we want mirrors." - Gibarian
    --
    Nightblade (Bosmer) - Kremlok
    Templar (Khajiit) - Drops-the-Ball
    Templar (Altmer) - Lyranil of Alinor
    Necromancer (Altmer) - Kalomyr
    Sorcerer (Dunmer) - Lord Eldruin
  • Vildebill
    Vildebill
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    I agree, I've been arguing for dummies that's fully customizable for a while now. Like taking damage so it can be healed, dealing damage so you can tank it, choose debuffs etc.

    One man can dream right ;)
    EU PC
  • rotaugen454
    rotaugen454
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    Swifigames wrote: »
    Unless there are several of them and they randomly move around, it won’t simulate the group experience.

    Standard DPS target dummy's don't move around either, but we still have plenty of this type.
    I've always been an advocate for healing dummies. Maybe we don't even need a new dummy, just add an option to all current dummies the option to swap between what type of dummy it needs to be.

    The target dummies simulate a boss being tanked. The healer’s targets tend to be all over the place, especially with how many mechanics discourage stacking
    Edited by rotaugen454 on July 16, 2019 9:47PM
    "Get off my lawn!"
  • VaranisArano
    VaranisArano
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    Swifigames wrote: »
    Unless there are several of them and they randomly move around, it won’t simulate the group experience.

    Standard DPS target dummy's don't move around either, but we still have plenty of this type.
    I've always been an advocate for healing dummies. Maybe we don't even need a new dummy, just add an option to all current dummies the option to swap between what type of dummy it needs to be.

    The target dummies simulate a boss being tanked. The healer’s targets tend to be all over the place, especially with how many mechanics discourage stacking

    A healer's dummy could be that one guy who thinks it's okay to stand in the red.

    *insert healer joke about "can't heal stupid" here*
  • Hexquisite
    Hexquisite
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    This would be awesome, I am seeing some crazy DOT DPS numbers coming from PTS.
    PC NA
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  • Itzmichi
    Itzmichi
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    I can't imagine a healing dummy tbh.
    Here, have a chill pill 💊!
  • priforce
    priforce
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    "Yes" to healing dummies!
  • yodased
    yodased
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    Not sure of the complications because i didn't make it but it in theory should be relatively easy to make the dummy be toggleable to be healed by players, but you would still need to have a player damaging the dummy.

    Or could be a specific interaction that puts a % health dot on the dummy that ramps over time, but this would mean it would die every time regardless.

    You could have a dps dummy that has something like volatile armor on it that returns damage to players and put those flowers around it to simulate aoe damage.

    You could have a debuff dummy like you have a buff dummy which hits you with a specific health decrease debuff.

    There are hundreds of ways to implement target dummies. Unfortunately if they do make them it will cost $20 so probably will still be better to practice in real situations.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • mairwen85
    mairwen85
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    Run a random vet... More dummies than you can shake a resto staff at.
    Edited by mairwen85 on July 18, 2019 4:46PM
  • DovahkiinHeart
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    Swifigames wrote: »
    Unless there are several of them and they randomly move around, it won’t simulate the group experience.

    Standard DPS target dummy's don't move around either, but we still have plenty of this type.
    I've always been an advocate for healing dummies. Maybe we don't even need a new dummy, just add an option to all current dummies the option to swap between what type of dummy it needs to be.

    The target dummies simulate a boss being tanked. The healer’s targets tend to be all over the place, especially with how many mechanics discourage stacking

    A healer's dummy could be that one guy who thinks it's okay to stand in the red.

    *insert healer joke about "can't heal stupid" here*

    I was going to make a joke but you beat me to it.
  • barney2525
    barney2525
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    I definitely think we should heal dummies as well as smart people



    :#
  • kargen27
    kargen27
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    Most healers tend to over heal. Keeping buffs up is the important part of the rotation many need to work on. Not sure how a dummy can help with that. As others have said you would need multiple moving targets and something doing damage.

    I have suggested it would be nice to have a kind of mini maelstrom arena for healers and one for tanks. For healers you could have a group of NPCs that need to travel from one area to another and you have to keep them all alive on the way. There would be a series of encounters the NPCs face along the way. I wouldn't care if it had rewards or not, would just be fun to try.
    and then the parrot said, "must be the water mines green too."
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