rotaugen454 wrote: »Unless there are several of them and they randomly move around, it won’t simulate the group experience.
Swifigames wrote: »rotaugen454 wrote: »Unless there are several of them and they randomly move around, it won’t simulate the group experience.
Standard DPS target dummy's don't move around either, but we still have plenty of this type.
I've always been an advocate for healing dummies. Maybe we don't even need a new dummy, just add an option to all current dummies the option to swap between what type of dummy it needs to be.
rotaugen454 wrote: »Swifigames wrote: »rotaugen454 wrote: »Unless there are several of them and they randomly move around, it won’t simulate the group experience.
Standard DPS target dummy's don't move around either, but we still have plenty of this type.
I've always been an advocate for healing dummies. Maybe we don't even need a new dummy, just add an option to all current dummies the option to swap between what type of dummy it needs to be.
The target dummies simulate a boss being tanked. The healer’s targets tend to be all over the place, especially with how many mechanics discourage stacking
VaranisArano wrote: »rotaugen454 wrote: »Swifigames wrote: »rotaugen454 wrote: »Unless there are several of them and they randomly move around, it won’t simulate the group experience.
Standard DPS target dummy's don't move around either, but we still have plenty of this type.
I've always been an advocate for healing dummies. Maybe we don't even need a new dummy, just add an option to all current dummies the option to swap between what type of dummy it needs to be.
The target dummies simulate a boss being tanked. The healer’s targets tend to be all over the place, especially with how many mechanics discourage stacking
A healer's dummy could be that one guy who thinks it's okay to stand in the red.
*insert healer joke about "can't heal stupid" here*