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Bosmer/Wood Elf, another open letter about stealth, combat abilities and flavor

  • anadandy
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    Murador178 wrote: »

    U know that u can stealth infront of NPCs anyways or just slot the armor giving stealth radius. I dont know why this passive change upset people so much. It was a very weak passive to begin with - the new one is bad aswell but in the end it doesnt matter at all...

    It doesn't matter...to you. And why should my Bosmer give up weapon damage, or sustain or whatever else I get from my sets to gain a skill she always had?

    It's all been argued before on the original thread - so gg on closing that, powers that be.
  • Jaraal
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    Murador178 wrote: »
    U know that u can stealth infront of NPCs anyways or just slot the armor giving stealth radius. I dont know why this passive change upset people so much. It was a very weak passive to begin with - the new one is bad aswell but in the end it doesnt matter at all...

    Because a Bosmer stacking three stealth sets still isn't as stealthy as a Khajiit, whereas we used to be equally stealthy. And wearing three mediocre stealth sets makes you vulnerable when you get in a sudden fight. Who wants to swap out 12 pieces of gear every time they want to fight or steal? We shouldn't have to, is the point. We didn't have to for almost five years. But now we do because somebody didn't care about TES lore?
  • thegreatme
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    Murador178 wrote: »
    U know that u can stealth infront of NPCs anyways or just slot the armor giving stealth radius. I dont know why this passive change upset people so much. It was a very weak passive to begin with - the new one is bad as well but in the end it doesnt matter at all...

    The passive we lost isn't as weak as you're implying it is, its just not for every situation. If you didn't use a playstyle that profited off of the passive, you wouldn't notice the difference, but as someone who's mained a bosmer and utilized that passive to a great deal more success when I had it than when I didn't, it does matter.

    It also matters because most of the sets that grant a stealth radius buff -- which by the way, there used to only be one, now there's 2, Darloc Brae and Night Terror -- don't make up the difference individually. Each only gives a 2 meter buff, so you have to stack both to hit the 3 meter (4 meter, with both) radius bosmer used to have.

    And those stealth sets come with other things a lot of people don't want to use on their build. If I'm running a Stamblade, Darloc Brae, which grants magicka increases, isn't going to help me as much as a different set which helps me with my Stamina build, ESPECIALLY if I have to forego sets that help with my survivability and/or DPS in order to get my stealth I always had before back.

    So yes, it matters a lot, to those who built around the fact we were and still should be a STEALTH oriented race.



    BlueRaven wrote: »
    Wood Elves are not stealthy because they all went to the same crafting station. They are stealthy because that is their nature.

    ^Exactly this.



    Jaraal wrote: »
    Who wants to swap out 12 pieces of gear every time they want to fight or steal? We shouldn't have to, is the point. We didn't have to for almost five years. But now we do because somebody didn't care about TES lore?

    ^And this as well.

    I'm already having to swap my gear sets for Stealth and for Everything-Else because of the change and its still not the same. I basically have to choose between "Do I want to be able to sneak undetected" or "Do I want to actually do DPS that can be called better than 'laughably terrible' ".

    Its a bad choice and bad design, but the thing that makes it even WORSE design is we didn't used to have to choose. Clearly someone never heard the term "If its not broken don't fix it".
    Edited by thegreatme on July 18, 2019 10:01AM
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  • darkblue5
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    Bosmer were never stealthier than Khajiit starting out. Usually the opposite. Both hit the same stealthiness cap all races hit when optimally leveled.

    Still the stealth detect has gotten me more kills in PvP than the smaller detection radius ever did. It could be nerfed and reverted to "lore friendly" sneak "buff" that matters much less.
  • BlueRaven
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    darkblue5 wrote: »
    Bosmer were never stealthier than Khajiit starting out. Usually the opposite. .

    Really? /sigh

    Bosmer Morrowind - https://elderscrolls.fandom.com/wiki/Bosmer_(Morrowind)

    The Bosmer or Wood Elves are the elven natives of Valenwood. Skilled in marksmanship and sneaking, Bosmer make adept thieves, assassins, and agents.

    Skill Modifier
    Marksman +15
    Sneak +10
    Light Armor +10
    Alchemy +5
    Acrobatics +5

    Khajiit Morrowind - https://elderscrolls.fandom.com/wiki/Khajiit_(Morrowind)

    The Khajiit of Elsweyr can vary in appearance from nearly elven to the Cathay-Raht "jaguar men" to the great Senche-Tiger. The most common breed found in Morrowind, the Suthay-raht, is intelligent, quick, and agile. Khajiit of all breeds have a weakness for sweets, but none is more potent than Moon Sugar, which is often distilled to form the drug known as Skooma. Many Khajiit disdain weapons in favor of their natural claws, making them very talented unarmed fighters. They make excellent thieves due to their natural agility and unmatched acrobatics ability. Many Khajiit in Morrowind are slaves, usually alongside Argonians. It should also be noted that in Morrowind, Khajiits along with Argonians do not have the ability to bear helmets covering the face and bear any boots due to the limitation of their physical attributes.

    Skill Modifier
    Acrobatics +15
    Athletics +5
    Hand-to-Hand +5
    Light Armor +5
    Security +5
    Short Blade +5
    Sneak +5

    •••••••••

    Bosmer Oblivion - https://elderscrolls.fandom.com/wiki/Bosmer_(Oblivion)

    Wood Elves reject the stiff, formal traditions of Aldmeri high culture, instead preferring a romantic, simple existence in harmony with nature and its creatures. These "country cousins" of the High Elves and Dark Elves are nimble and quick in body and wit, and because of their curious natures and natural agility, they excel in Stealth roles, such as Scouts, Agents, and Thieves. Above all, Wood Elves are known for their skills with Bows; there are no finer archers in all of Tamriel.

    Skill Modifier
    Acrobatics +5
    Alchemy +10
    Alteration +5
    Light Armor +5
    Marksman +10
    Sneak +10

    Kahjit Oblivion - https://elderscrolls.fandom.com/wiki/Khajiit_(Oblivion)

    The Cathay Khajiit found across Cyrodiil make good warriors, but they excel primarily in stealth. In addition to their natural agility, Khajiit have the benefit of night vision. These skills, combined with the general tendency of humans and mer to look down on them as "beasts," leads many Khajiit outside of their home province to become bandits or professional thieves and assassins.

    Skill Modifier
    Acrobatics +10
    Athletics +5
    Blade +5
    Hand-to-Hand +10
    Light Armor +5
    Security +5
    Sneak +5

    •••••••••

    Bosmer Skyrim - https://elderscrolls.fandom.com/wiki/Bosmer_(Skyrim)

    Skill bonuses

    Archery +10
    Alchemy +5
    Light Armor +5
    Lockpicking +5
    Pickpocket +5
    Sneak +5

    Kahjit Skyrim - https://elderscrolls.fandom.com/wiki/Khajiit_(Skyrim)

    Skill Modifier
    Alchemy +5
    Archery +5
    Lockpicking +5
    One-Handed +5
    Pickpocket +5
    Sneak +10

    Results: Only in Skyrim did it switch, wood elves were aways in the lead. But eventually they did even out. However, this is ESO where Kahjiits will always be better at stealth because there is no catch up mechanism. In fact now wood Elves are worse off in stealth because of that lore breaking passive, as it serves as an early warning signal to other players. You may think that the bonus is helping you, but it is well within melee range. Compared to other forms of detection it is inconsequential as they far outstrip it.
    AND it is only good in PVP where the old passive was good in both PVE and PVP. That alone make the old passive better.

    BONUS ROUND:

    Wood Elf Race descriptions from;

    32306341437_ec7542e397_o.png
    Arena

    32306341037_c33471a676_o.png
    Daggerfall

    47168547902_6d95121629_o.png
    Morrowind

    32306341307_5e668de030_o.png
    Oblivion

    47207195632_c3947870cf_o.jpg
    Skyrim

    Notice the common theme of scouts and thieves. So they were stealthy, then they turn into guards, and later turn back in to scouts and thieves. Fantastic.
  • Cundu_Ertur
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    darkblue5 wrote: »
    Bosmer were never stealthier than Khajiit starting out. Usually the opposite. Both hit the same stealthiness cap all races hit when optimally leveled.

    Still the stealth detect has gotten me more kills in PvP than the smaller detection radius ever did. It could be nerfed and reverted to "lore friendly" sneak "buff" that matters much less.



    To add to what BlueRaven said, if you group all skills/abilities into Combat, Magic, and Stealth catagories (as had been done in Morrowind, Oblivion, and Skyrim) and factor in racial skill and ability bonuses then you can see that Bosmer were always either as good at stealth skills overall as Khajiit (Morrowind) or better than them (Oblivion and Skyrim). Currently, Bosmer have not any bonus whatsoever to any kind of stealth skill at all. None.

    So you are factually incorrect when you say Bosmer were never stealthier. Note, also, that the ability bonuses would allow for effective skill values to exceed 100 in Oblivion and Morrowind which means that for some stealth skills Bosmer, Khajiit, and male Argonians could have some skills (such as sneaking) be better than the max for other races.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • anadandy
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    BlueRaven wrote: »
    AND it [stealth detection]is only good in PVP where the old passive was good in both PVE and PVP. That alone make the old passive better.
    And this is the only argument that even needs to be made. They took a passive that had utility, no matter how minor, in both game modes and replaced it with one that has utility in only one.

  • Blinkin8r
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    It blows my mind that people could be in such an uproar about such a minor change. This is ridiculous. You know that detection radius doesn't matter hardly at all if you steal from BEHIND the person right? I've played stam NB on just about every race there is and I only noticed the tiniest difference in stealth capability between a redguard and a bosmer. If losing 3m detection radius completely destroys the game for you and is such a big deal it's worth starting a movement over...


    L2P
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • KillsAllElves
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    Stupid title
  • Jaraal
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    Currently, Bosmer have not any bonus whatsoever to any kind of stealth skill at all. None.

    And not only do Bosmer have zero stealth bonus, but they are actually the least stealthy race in ESO because passive stealth detection alerts hidden enemies to the presence of a Bosmer (by opening their "hidden" eye indicator) before any other race.

    Somebody did a visual test of this in another thread, from both perspectives, and the hidden enemy could tell he was in detection range before the Bosmer could even see him.
  • baronzilch
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    thegreatme wrote: »
    Okay but here's a question for you. How often do you actually use stealth to run content? If the answer is "I never stealth for PvE (except maybe in those quests where stealth is the primary game-given directive)", then of course you aren't going to find it useful.

    Quite often. I hate (or rather am bored by) PvE. I use stealth to complete quests, move by trash (when I solo dungeons), gather resources and sometimes just for fun. Legerdemain and TG are the couple of PvE things I actually enjoy.
    thegreatme wrote: »
    Bottom line is that people shouldn't have to be forced into equipping 2+ sets (Night Terror & Darloc Brae) to regain our effectiveness at something we always had, and now don't, because ...

    This is bs. No one's forcing anything, you can do it all without anything special; if I am specifically doing a stealth quest, I might add some stealth gear for convenience. Lots of players swap gear and some even respec to do different things, that's pretty normal.

    There are 8 other races besides Bosmer (of old) or Khajit and they can all stealth or complete stealth objectives just fine.
    thegreatme wrote: »
    Mind you, that's not an accusation. I just never found many people to go through PvE content doing anything other than charging through at breakneck speed...

    Why do you want to complete stealth objectives at break-neck speed then? I seriously can't believe there is anything in this game you can't do without that stealth passive. Again 8 other races manage just fine.
    thegreatme wrote: »
    ...which means a lot of people say "this is useless" and it gets taken away from those who it was actually useful to.

    So, you want to take away detection, which I use every day? Good on you for being a hypocrite.

    Your baseless essay on why you can't be cool stealth boy anymore, has definitely cemented my position. The stealth passive was garbage, anything is better, and I like (and use) what we have now.
  • BlueRaven
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    baronzilch wrote: »
    thegreatme wrote: »
    Okay but here's a question for you. How often do you actually use stealth to run content? If the answer is "I never stealth for PvE (except maybe in those quests where stealth is the primary game-given directive)", then of course you aren't going to find it useful.

    Quite often. I hate (or rather am bored by) PvE. I use stealth to complete quests, move by trash (when I solo dungeons), gather resources and sometimes just for fun. Legerdemain and TG are the couple of PvE things I actually enjoy.
    thegreatme wrote: »
    Bottom line is that people shouldn't have to be forced into equipping 2+ sets (Night Terror & Darloc Brae) to regain our effectiveness at something we always had, and now don't, because ...

    This is bs. No one's forcing anything, you can do it all without anything special; if I am specifically doing a stealth quest, I might add some stealth gear for convenience. Lots of players swap gear and some even respec to do different things, that's pretty normal.

    There are 8 other races besides Bosmer (of old) or Khajit and they can all stealth or complete stealth objectives just fine.
    thegreatme wrote: »
    Mind you, that's not an accusation. I just never found many people to go through PvE content doing anything other than charging through at breakneck speed...

    Why do you want to complete stealth objectives at break-neck speed then? I seriously can't believe there is anything in this game you can't do without that stealth passive. Again 8 other races manage just fine.
    thegreatme wrote: »
    ...which means a lot of people say "this is useless" and it gets taken away from those who it was actually useful to.

    So, you want to take away detection, which I use every day? Good on you for being a hypocrite.

    Your baseless essay on why you can't be cool stealth boy anymore, has definitely cemented my position. The stealth passive was garbage, anything is better, and I like (and use) what we have now.

    What? This makes zero sense. Stealth detect is used in only one aspect of the game while improved stealth radius is used in both. You have a way of the air set. Use it, you can get it cheap because its stealth detect bonus is pointless.

    The only one being hypocritical about any of this is you. You don't understand lore. You don't want to allow passives that everyone can use. And you want passives that restrict it to the minority of the player base, pvp players. That is the problem with pvp players in general, they only care about themselves, not balance or lore.

    No one here who is pro stealth wants passives to benefit one style of game play. Improved stealth can be used by everyone, meanwhile MOST of Hunters Eye is a dead passive for PvE. No one in PvE needs stealth detect, no one needs armor pen, and using a roll to activate a passive is a dps loss anyway. It is such a horribly constructed passive on so many levels it's actually incredible that it made it off a white board. But then again the guy calling the shots cares only for PvP anyway so it should not be a surprise.

    Yet most of the pro stealth people are willing to allow to keep the abysmal armor pen **** because most of the greedy pvp players would just whine about it.
    Edited by BlueRaven on July 20, 2019 4:59AM
  • Moonsorrow
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    I made again a new Bosmer character couple days ago.. gotta admit, not having the old Sneaky passive still makes me sad. One of the few changes that i do not seem to mentally adapt to. It just feels wrong that bosmer is no more sneaky like it always has been on the games and lore. Just wrong.. :/
  • Jaraal
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    Just add the stealth back in and keep the detection for those who actually think it's beneficial.

    Having stealth might offset the "Bosmer alert" side effect of passive detection. If the enemy is now aware of your presence 3 meters earlier, adding in 3 meters of actual stealth would even it back to zero.

    Everybody wins.
  • MartiniDaniels
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    At this point, and after reading some lore, I think that there is no bosmers as playable race in ESO.

    We are clearly ohmes - fall damage decrease, speed on roll-dodge (acrobatics), detection as side effect of cat's night vision etc, penetration (sharp claws). Even looks - in previous games bosmers were much more distinctive from humans, there was something squirrel-like about all of them. In ESO we are basically short humans with sharp features, sharp ears and pack of khajiiti's racial perks.

    Lore-wise this satisfies me. If I'm ohme, that's ok, we are all Azura's childs anyway and relatives to each other (i.e. altmers, ohmes, khajiits, bosmers).
  • BlueRaven
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    At this point, and after reading some lore, I think that there is no bosmers as playable race in ESO.

    We are clearly ohmes - fall damage decrease, speed on roll-dodge (acrobatics), detection as side effect of cat's night vision etc, penetration (sharp claws). Even looks - in previous games bosmers were much more distinctive from humans, there was something squirrel-like about all of them. In ESO we are basically short humans with sharp features, sharp ears and pack of khajiiti's racial perks.

    Lore-wise this satisfies me. If I'm ohme, that's ok, we are all Azura's childs anyway and relatives to each other (i.e. altmers, ohmes, khajiits, bosmers).

    I would have gone with uncorrupted Falmer, but your suggestion is good too. 😐 /sigh
  • Jaraal
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    They probably should change the name of the race, as there are so many quest NPCs that talk about the Rite of Theft, Bosmer stealth, etc.... which are clearly not part of the ESO lore any more. That's the only way these dialogues can make sense, if the characters we play that look like wood elves are not actually Bosmer.

    Falmer makes the most sense, as they have a bonus to detecting sneaking enemies, like the Pseudo-Bosmer do now. They can make us all look blind with hypersensitive sense of smell and changes in air pressure, and the new lore might actually fit.
  • MartiniDaniels
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    BlueRaven wrote: »
    At this point, and after reading some lore, I think that there is no bosmers as playable race in ESO.

    We are clearly ohmes - fall damage decrease, speed on roll-dodge (acrobatics), detection as side effect of cat's night vision etc, penetration (sharp claws). Even looks - in previous games bosmers were much more distinctive from humans, there was something squirrel-like about all of them. In ESO we are basically short humans with sharp features, sharp ears and pack of khajiiti's racial perks.

    Lore-wise this satisfies me. If I'm ohme, that's ok, we are all Azura's childs anyway and relatives to each other (i.e. altmers, ohmes, khajiits, bosmers).

    I would have gone with uncorrupted Falmer, but your suggestion is good too. 😐 /sigh
    Jaraal wrote: »
    They probably should change the name of the race, as there are so many quest NPCs that talk about the Rite of Theft, Bosmer stealth, etc.... which are clearly not part of the ESO lore any more. That's the only way these dialogues can make sense, if the characters we play that look like wood elves are not actually Bosmer.

    Falmer makes the most sense, as they have a bonus to detecting sneaking enemies, like the Pseudo-Bosmer do now. They can make us all look blind with hypersensitive sense of smell and changes in air pressure, and the new lore might actually fit.

    But what about roll-dodge speed and fall damage? Those are clearly cat's features, and also Snow Elves tend to magicka, while in ESO we have absolute zero bonuses to magic (with exception of roll-dodge pen lol).
    https://en.uesp.net/wiki/Lore:Snow_Elf

    If you mean corrupted Falmers, you may remember even from gameplay that they have great proficiency in stealth.

    On the other hand little is known about ohmes, other then they are one of furstocks which resemble human.

    So best ZOS can do is to rename current wood elf race to ohmes, and then add several additional playable races (goblins, maormers), including true bosmers.
  • Cundu_Ertur
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    Falmer are not as good a fit as Ohmes. Ohmes are from just to the east of Valenwood, look just like wood elves (tan to brown skin), and can fall like cats. Add the sharp vision thing, and, yeah. Ohmes. Falmer by contrast are from Skyrim (the other side of a large continent), are exceedingly pale, and have normal vision (if uncorrupted) or no vision at all (if corrupted).

    Elf-looking critters from the area around Valenwood who aren't particularly stealthy, who aren't particularly good at archery, and who can fall from great heights the way cats do has got to be, by all logic, an Ohmes.

    The people who keep asking for Ohmes to be a playable sub-race have already gotten their wish.

    Sadly, those who want to be a Bosmer are completely out of luck.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • baronzilch
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    BlueRaven wrote: »
    The only one being hypocritical about any of this is you. You don't understand lore. You don't want to allow passives that everyone can use. And you want passives that restrict it to the minority of the player base, pvp players. That is the problem with pvp players in general, they only care about themselves, not balance or lore.

    No one here who is pro stealth wants passives to benefit one style of game play. Improved stealth can be used by everyone, meanwhile MOST of Hunters Eye is a dead passive for PvE. No one in PvE needs stealth detect, no one needs armor pen, and using a roll to activate a passive is a dps loss anyway. It is such a horribly constructed passive on so many levels it's actually incredible that it made it off a white board. But then again the guy calling the shots cares only for PvP anyway so it should not be a surprise.

    Yet most of the pro stealth people are willing to allow to keep the abysmal armor pen **** because most of the greedy pvp players would just whine about it.

    Dead wrong. I never asked for the change, but, in the end I like it. Am entitled to that as much as you. Nothing hypocritical about that. Do you even know what that word means?

    I understand the lore just fine, played all the SP games - a lot. But, the lore ship sailed when they made classes for ESO. Online is a different game and using examples from SP is silly and insincere.

    Lore fixation really seems like a really odd hill to die on. Your argument is all about "feelings" and auxiliary, cosmetic nuances that really don't matter to gameplay.

    No one has offered any evidence that extra stealth is even useful. Extra stealth is unnecessary for anything in PvE. Again, all non-stealth passive races can complete the content without it.

    In PvP detect is 1000x more useful than extra stealth radius (it's a top tier PvP passive at the moment).

    The dodge roll bonus is meh in PvP also; so nice of you to "let" them keep it. Really big of you.

    Calling PvPers 'greedy whiners', what a jerk statement to make. Seriously, you've lost all credibility at that point.

    You want something else for PvE so your lore feelings don't get hurt, fine whatever, but stop advocating for the removal of something that is actually useful.

  • Cundu_Ertur
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    baronzilch wrote: »
    BlueRaven wrote: »
    The only one being hypocritical about any of this is you. You don't understand lore. You don't want to allow passives that everyone can use. And you want passives that restrict it to the minority of the player base, pvp players. That is the problem with pvp players in general, they only care about themselves, not balance or lore.

    No one here who is pro stealth wants passives to benefit one style of game play. Improved stealth can be used by everyone, meanwhile MOST of Hunters Eye is a dead passive for PvE. No one in PvE needs stealth detect, no one needs armor pen, and using a roll to activate a passive is a dps loss anyway. It is such a horribly constructed passive on so many levels it's actually incredible that it made it off a white board. But then again the guy calling the shots cares only for PvP anyway so it should not be a surprise.

    Yet most of the pro stealth people are willing to allow to keep the abysmal armor pen **** because most of the greedy pvp players would just whine about it.

    Dead wrong. I never asked for the change, but, in the end I like it. Am entitled to that as much as you. Nothing hypocritical about that. Do you even know what that word means?

    I understand the lore just fine, played all the SP games - a lot. But, the lore ship sailed when they made classes for ESO. Online is a different game and using examples from SP is silly and insincere.

    Lore fixation really seems like a really odd hill to die on. Your argument is all about "feelings" and auxiliary, cosmetic nuances that really don't matter to gameplay.
    Considering that staying true to the lore was a primary consideration in their own comments and after the changes the dev's were full of all manner of self-congratulatory praise for how wonderfully lore-compliant all of their changes were, we absolutely get to call them on this.


    edit to add: I find the statement: "But, the lore ship sailed when they made classes for ESO," bizarre. Are you suggesting there were no classes in SP TES games?
    baronzilch wrote: »
    No one has offered any evidence that extra stealth is even useful. Extra stealth is unnecessary for anything in PvE. Again, all non-stealth passive races can complete the content without it.
    False. It has been demonstrated. And it absolutely makes a difference when you have only the medium armor passive or the medium armor+3m passive.
    baronzilch wrote: »
    In PvP detect is 1000x more useful than extra stealth radius (it's a top tier PvP passive at the moment).
    Bwhahahahahahahahahahahahahahaha
    hahahahahahahahahahahahahahahahahah
    ahhhhhh mwhahahahahahahahahahahahah
    huh huh
    hahahahahahahahahahahahahahahaha

    No.

    If it was, then Sentry and Way of Air sets would sell like hotcakes.
    Pro-tip -- they don't (Epic Jack of Air for under 200, Sentry is even cheaper).

    And in any case the detection passive remains 100% useless in PVE.
    baronzilch wrote: »
    The dodge roll bonus is meh in PvP also; so nice of you to "let" them keep it. Really big of you.
    Most PVP'ers actually tend to say that as long as the dodge-roll is left alone they really don't care what happens.
    baronzilch wrote: »
    You want something else for PvE so your lore feelings don't get hurt, fine whatever, but stop advocating for the removal of something that is actually useful.

    It's not useful: magelight, flare, hunter, and potions remain much more reliable means for detection. Seriously, you are literally the ONLY person who has come to any thread about this to say that the detect is actually worth anything. Ever. And we have had people who took the passive who actually tried to get any use out of it in PVP-land, and it was completely unreliable there. Even in a cramped location where the enemy player was in a known location, the detection passive did not work. It took magelight to reveal them.

    But if it is sooooooooooooooooooooo essential for you, just stack sentry + way of air. The sets are insanely cheap to buy so no grind needed. As a bonus -- enjoy the extra meter of OP awesomeness.
    Edited by Cundu_Ertur on July 22, 2019 10:19PM
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • thegreatme
    thegreatme
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    BlueRaven wrote: »
    AND it [stealth detection]is only good in PVP where the old passive was good in both PVE and PVP. That alone make the old passive better.
    anadandy wrote: »
    And this is the only argument that even needs to be made. They took a passive that had utility, no matter how minor, in both game modes and replaced it with one that has utility in only one.

    Exactly. They took what a few people want to call a "niche playstyle/passive" and made one that's not even niche -- its exclusive to PvP. The Devs couldn't even be bothered to hide that fact in their patch notes for the racial changes.






    Blinkin8r wrote: »
    It blows my mind that people could be in such an uproar about such a minor change. This is ridiculous. You know that detection radius doesn't matter hardly at all if you steal from BEHIND the person right? I've played stam NB on just about every race there is and I only noticed the tiniest difference in stealth capability between a redguard and a bosmer. If losing 3m detection radius completely destroys the game for you and is such a big deal it's worth starting a movement over...

    L2P

    I love the "learn to play" response. I really do. Its so original and intelligent. Almost as intelligent as "Adapt".




    Jaraal wrote: »
    And not only do Bosmer have zero stealth bonus, but they are actually the least stealthy race in ESO because passive stealth detection alerts hidden enemies to the presence of a Bosmer (by opening their "hidden" eye indicator) before any other race.

    Somebody did a visual test of this in another thread, from both perspectives, and the hidden enemy could tell he was in detection range before the Bosmer could even see him.

    I've tested this as well and its frankly BS. This passive is clumsily utilized at best because there is nothing to tell you when YOU have "detected" someone else, only something that tells THEM when you've detected THEM. You might as well stick a bell on us so they hear us coming too.

    I'd be better off not using stealth at all with that passive on because in a PvP environment its more likely to screw me over when some hidden ganker goes "oh someone is right here, TIME TO JUMP AND KILL THEM."




    baronzilch wrote: »
    This is bs. No one's forcing anything, you can do it all without anything special;

    tyTc1Nl.jpg
    Now you're just cherry-picking semantics. Yes I can just go around doing stealth objectives without the racial bonuses and without equipping gear to do it.

    Or I can equip different sets to get the stealth bonuses while doing stealth objectives.

    The point being, if I want to have the same stealth radius reduction as I had before the racial changes <--and this is the key thing of what I was saying, which was somehow completely missed -- then I have to equip sets in order to get it back. So yes, in a very loose use of the word "forced" -- I am forced to use sets to make up the difference, because there is no alternative way to get my stealth reduction radius back to what it was, except for equipping sets that give these bonuses.

    No one is putting a gun to my head and saying "do this or die", but its a choice of either going without it completely or making up the difference with sets. Its one or the other.

    Its actually very simple to understand.



    baronzilch wrote: »
    So, you want to take away detection, which I use every day? Good on you for being a hypocrite.

    The stealth passive was garbage, anything is better, and I like (and use) what we have now.
    Found the PvPer.

    You managed just fine without it for the last 5 years didn't you? If you didn't use sets like Way of Air to get better detection before this change because of how absolutely-amazing-detection-actually-is, there's not even an argument to be made here.

    Am I equipping stealth sets when I need them in order to make up the difference, even though I hate to do it? Yes. Sparingly. And only when absolutely required, and having to completely change my playstyle in every other facet of the game because the Dev's decided "screw your stealth playstyle, only PvP matters." And yes, this is what they're saying when they give us a skill they flat out spell out is completely useless for all facets of PvE.

    Would you start stacking Way of Air on your toon if they took detection away from you because its Just-That-Useful you'd rather have that then other sets that give you other, better bonuses? Again if the answer is No, you're not making a point, you're just here to argue for the sake of arguing.





    Jaraal wrote: »
    Just add the stealth back in and keep the detection for those who actually think it's beneficial.

    Having stealth might offset the "Bosmer alert" side effect of passive detection. If the enemy is now aware of your presence 3 meters earlier, adding in 3 meters of actual stealth would even it back to zero.

    Everybody wins.

    Seems like the most logical solution but I doubt it would ever happen. The fact that they swapped them and made them exclusive to one another is honestly a pretty dumb move imo for reasons I've already explained. Detection doesn't matter if your enemy is alerted faster than you are, which means they're going to act/react faster.



    Considering that staying true to the lore was a primary consideration in their own comments
    ^Exactly this. If they don't want to get called on it, don't use it as the reason in the first place.



    It's not useful: magelight, flare, hunter, and potions remain much more reliable means for detection. Seriously, you are literally the ONLY person who has come to any thread about this to say that the detect is actually worth anything. Ever. And we have had people who took the passive who actually tried to get any use out of it in PVP-land, and it was completely unreliable there. Even in a cramped location where the enemy player was in a known location, the detection passive did not work. It took magelight to reveal them.

    I've been to PvP, quite recently actually. I used my almighty-OP-Bosmer-Detection-Skills-Nobody-Can-Compete-With to help a few groups try to sniff out gankers hiding in recently taken keeps, several times. Know what it got me? Killed. Every time. Know why? Because my detection skill alerts them first and myself second. I can't kill someone who sees me first under this hypothetical in-a-perfect-world scenario that my detection bonus means they just pop up right in front of me like a sitting duck just waiting to be picked off, because that's not how it works.

    If that's how it works for you, maybe you're just playing against really bad PvPers then patting yourself on the back for how "absolutely amazing" you are, which is rather ironic.

    Its not a matter of "learn to play", its a matter of bad mechanics sloppily shoehorned in under a blatant lie of "well its lore-friendly!", which has been proven time and again to be absolutely ludicrous.

    And again, its been said before, if we're going by lore, Detection makes more sense on khajiit than Bosmer because they have had abilities like Night Eye in previous TES games, and no, I absolutely would not wish this ability be dropped on khajiit players instead because frankly its terrible.



    But if it is sooooooooooooooooooooo essential for you, just stack sentry + way of air. The sets are insanely cheap to buy so no grind needed. As a bonus -- enjoy the extra meter of OP awesomeness.
    If it was, then Sentry and Way of Air sets would sell like hotcakes.
    Pro-tip -- they don't (Epic Jack of Air for under 200, Sentry is even cheaper).

    And in any case the detection passive remains 100% useless in PVE.
    ^And this.

    If you (the general "you") weren't using Sentry and Way of Air when they are supposedly So-Useful and wouldn't switch to using them if the Bosmer Detect passive was revoked, then you don't have an argument to make. I will and have (reluctantly, but I have) stacked sets to get my stealth bonus back.

    Would you stack Sentry and Way of Air to get your detection back because of how OP it supposedly is? Yes or no? I'm guessing no.
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  • Starlight_Knight
    Starlight_Knight
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    Yes thank-you for bringing this back into the light. I believe the the Khajjit have been over tuned quite a lot and its left our theify Bosmer type with a handicap.
    Also ive always been against the dodge roll for penetration "passive" simply because its not a passive if you have to activate a skill for it... And its useless. (for me)
    Where as Khajjit have the crit bonus - Sneaking Bonus - Pickpocket Bonus.
    And wood-elves have nothing useful.
    The 3 Meters stealthy passive is Huge BTW. it makes such a massive difference..
  • Cundu_Ertur
    Cundu_Ertur
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    thegreatme wrote: »
    tyTc1Nl.jpg
    I lol'ed.
    Edited by Cundu_Ertur on July 23, 2019 12:58AM
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • TankinatorFR
    TankinatorFR
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    Ah... the good old time of the good old topic with all it's good olds arguments with good olds pictures :
    https://forums.elderscrollsonline.com/en/discussion/comment/5999677/#Comment_5999677

    baronzilch => this experiment in the link above contain a demonstration of how the stealth detect can only work efficiently if your opponent have absolutely no stealth bonus (including medium armor). In any other situation, your enemy know that you are close before you even suspect that he is here.
    So I doubt that it is really "1000x times better" than the old 3 meter. But if you have some videos/pictures showing how it saved your day, I would gladly revise my opinion. The problem is that I have found no one claiming how efficient these 3 meter of stealth detection are ; with the exception of some troll-post asking for it to be nerfed in a hope that it would convince the devs to revise it.
  • Jaraal
    Jaraal
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    ^^^ Thanks for searching through 89 pages of great information to find that! Kudos to @Ratzkifal for proving what we have been saying all along. I know I'm not the only one who has found stealth detection to be total garbage in Cyrodiil. Interesting that at least one person has experienced a placebic reaction to it.
  • thegreatme
    thegreatme
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    Ah... the good old time of the good old topic with all it's good olds arguments with good olds pictures :
    https://forums.elderscrollsonline.com/en/discussion/comment/5999677/#Comment_5999677

    baronzilch => this experiment in the link above contain a demonstration of how the stealth detect can only work efficiently if your opponent have absolutely no stealth bonus (including medium armor). In any other situation, your enemy know that you are close before you even suspect that he is here.
    So I doubt that it is really "1000x times better" than the old 3 meter. But if you have some videos/pictures showing how it saved your day, I would gladly revise my opinion. The problem is that I have found no one claiming how efficient these 3 meter of stealth detection are ; with the exception of some troll-post asking for it to be nerfed in a hope that it would convince the devs to revise it.

    Literally the only time my Hunter's Eye has found anyone is when they were literally standing right on top of me, and then immediately they cloak away because -- again -- they have more warning that I'm there than I do to prepare their counter measure.

    Bad design.
    Bad skill.
    Its an exclusively-niche PvP only passive that performs poorly even in the only situation where it actually does anything.

    Just about anything else would be better.
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  • TankinatorFR
    TankinatorFR
    ✭✭✭
    thegreatme wrote: »
    Literally the only time my Hunter's Eye has found anyone is when they were literally standing right on top of me, and then immediately they cloak away because -- again -- they have more warning that I'm there than I do to prepare their counter measure.
    Often, we said "still better than nothing".
    The funny thing is that we can't even say it with this half of the passive. At least, "nothing" wouldn't be detrimental.

    But maybe that's the real reason ?
    They believed that bosmers where too stealthy, even without the stealth radius, and added the detection radius to make it easier for our opponents to spot us. So in fact, from the devs point of view, our reaction would be the proof of their success ; that's why they don't answer and consider it Working as Intended. (this forum lack a "mad" and a "sarcastic" smileys)
    Now, all is clear... We have discovered the truth ! :D
  • Taloros
    Taloros
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    f7356aed4e46ad70092a2c1dcf564785-full.jpg
  • Cundu_Ertur
    Cundu_Ertur
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    It's a pity the Bosmer have a useless stealth detect bonus instead of a far more useful wallet detection bonus. I can't seem to find any means to buy anything during the upcoming sale. Guess I'll just do without.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
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