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Can we get some adjustments to cyro to reduce winning by just having more players

Zer0oo
Zer0oo
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Right now it got even worse with overpopulated factions taking the whole map during off-hours. The faction lock just made it even worse since good pvp can no longer log on the other faction to help the underdog and get good fights.

PLEASE READ:
It is not so much that players play in other hours but more that they all are organized in one faction while the other faction has almost no players. So please do not give me the crap about somewhere else is Primetime. IT has absolutley nothing to do with timezone and the time you can or want play the game.

A more dynamic scoring system could at least help a little.


An example idea:

Meaning:
Having a keep of the first place faction give 3x the points and any AP from kills getting the 3x modifier (excluding homekeeps)
Having a keep of the second place faction give 2x the points and any AP from kills getting the 2x modifier(excluding homekeeps)
Having a keep of the second place faction give 1x the points and any AP from kills getting the 1x modifier(excluding homekeeps)

With the additional rules that you can not gain more points than the two other factions together.
The modifier will be multiplied by a factor 2x or 1/2x depending if you have more or less than the average population of all factions

Codesequenz are:
  • Having a map in one color does not give any points to anyone (bye bye nightcap the whole map)
  • the leading faction will get focused (most likely the one that nightcapped)
  • will be harder to stay one first place but other faction have a better chance to catch up
  • interesting dynamic about defense and offence depending on what position you are

Edit:
It seems i really underestimated the players ability to read something like: "PLEASE READ".
So here again:
This system has nothing to do that you play at a time when most other do not play, but it will punish one sided scoring which are a side effect of players stacking on one faction during while there are little to no players on the other faction.


Edit2:
It really has nothing to do with timezones. It just has to do with players being on one faction.

Edit3:
I really do not know how the hell i should make it more clear so that really everyone understands it.
Time zones give specific areas on the earth a time of day that is earlier or later than the neighboring time zones. This is because when it is day-time on one side of the earth, it is night-time on the other side. There are 24 time zones dividing the earth into different times, each with its own name, like the North American Eastern Time Zone. The North American Eastern Time Zone contains large cities in North America like New York City and Miami.
Time zones just means that the earth is spitted in different regions where the time if off set by a number. So if it is at your clock 6am on someone else clock it is 11 am. As you may see now, your morning is not everyone morning and can even be someone evening. Everything understood so far?
All this has absolutely nothing to do with players being all on one faction at certain times.
Edited by Zer0oo on July 25, 2019 12:32PM
Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
- Update 23
  • BlazingDynamo
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    How is that fair to the players that can only play during the night? Also how can you determine when it's "night"? Time Zones are a thing and not everyone is sleeping when you're tucked in bed.
  • Cathexis
    Cathexis
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    We used to have it it was called small scale and 1vX.

    Now it requires the Volundrung.
    Edited by Cathexis on July 17, 2019 10:10PM
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  • ChunkyCat
    ChunkyCat
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    Yes. Adjust your sleep schedule. In fact, don’t sleep. Don’t ever log off.

    Defend the keep!
  • SeaUnicorn
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    I mean yesterday I went to AD CP during prime time and it's as bad for dominating faction there. Too many ADs, barely ever enemy players to PVP with. Regardless of the time of day imbalance like that ruins the experience. Just get rid of the faction lock, it was stupid idea to begin with.
  • SeaUnicorn
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    Cathexis wrote: »
    We used to have it it was called small scale and 1vX.

    Now it requires the Volundrung.

    It's not small scale, it's called horse simulator.
  • Lucky28
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    How is that fair to the players that can only play during the night? Also how can you determine when it's "night"? Time Zones are a thing and not everyone is sleeping when you're tucked in bed.

    okay, well. how is it fair the faction with 3 bars or poplocked is steamrolling the factions with 1-2 bars?. i'm just saying there is another side, i don't know the solution. i do think faction locks have made it worse tho.
    Edited by Lucky28 on July 17, 2019 10:13PM
    Invictus
  • Vapirko
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    No, no you may not.
  • Vlad9425
    Vlad9425
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    How is that fair to the players that can only play during the night? Also how can you determine when it's "night"? Time Zones are a thing and not everyone is sleeping when you're tucked in bed.

    Time zones are similar in the EU and the server is basically empty after 12am UK time so that's when the PvDoor happens and its a real issue on the EU servers. The real question you should be asking is how is that fair on the people who put in all the effort during the day for some nightcap group to take empty keeps and ruin the end result of the campaign.
  • JumpmanLane
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    Those same people nightcapping get it handed to them in primetime. They wipe over and over and sneak across the map looking for pvdoor.

    These same people set their alarms to get up and pvdoor late night, trade emp etc. I know these fools. To say oh it’s just aussies or oceanic people, yeah right lol. Not AD PcNA.
  • Darkenarlol
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    Zer0oo wrote: »
    [*] Having a map in one color does not give any points to anyone (bye bye nightcap the whole map)
    so...just cap all map except 1 keep/faction
    Zer0oo wrote: »
    [*] the leading faction will get focused (most likely the one that nightcapped)
    or it will not
    Zer0oo wrote: »
    [*] will be harder to stay one first place but other faction have a better chance to catch up
    or to exploit your suggested x3 AP farm
    Zer0oo wrote: »
    [*] interesting dynamic about defense and offence depending on what position you are
    intresting to...you?


    just stop asking for personal "pause button" in MMO
  • Adernath
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    Zer0oo wrote: »
    Right now it got even worse with overpopulated factions taking the whole map during off-hours. The faction lock just made it even worse since good pvp can no longer log on the other faction to help the underdog and get good fights.

    I can only talk for PC-EU. I don't know if you play there, but EP and DC are pretty regularly teaming up vs AD in organized groups while avoiding fighting each other. I am happy for faction lock, because I don't want to play with such players who jump to my faction during off-hours and recap the map which they have conquered on their other toons. Thanks god this is over finally!

    Edit: typos
    Edited by Adernath on July 17, 2019 10:24PM
  • Firstmep
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    On EU EP nightcaps the cp30day camp dailiy.
    Yes yes it someones primetime sure, its called European server for a reason, the majority of the playerbase peaks during the same few hours.
    Its also funny that all the off peak hours "its someone elses primetime" players stack on the same faction and only fight vs npcs xD
  • Zer0oo
    Zer0oo
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    How is that fair to the players that can only play during the night? Also how can you determine when it's "night"? Time Zones are a thing and not everyone is sleeping when you're tucked in bed.

    I even highlighted the part FFS. PLEASE TRY AT LEAST TO READ BEFORE YOU COMMENT ON SOMETHING.
    Zer0oo wrote: »
    PLEASE READ:
    It is not so much that players play in other hours but more that they all are organized in one faction while the other faction has almost no players. So please do not give me the crap about somewhere else is Primetime.



    Zer0oo wrote: »
    [*] Having a map in one color does not give any points to anyone (bye bye nightcap the whole map)
    so...just cap all map except 1 keep/faction
    Zer0oo wrote: »
    [*] the leading faction will get focused (most likely the one that nightcapped)
    or it will not
    Zer0oo wrote: »
    [*] will be harder to stay one first place but other faction have a better chance to catch up
    or to exploit your suggested x3 AP farm
    Zer0oo wrote: »
    [*] interesting dynamic about defense and offence depending on what position you are
    intresting to...you?


    just stop asking for personal "pause button" in MMO

    Please read my post again and try to think about what you wrote. Maybe you will see that your answers do not make any sense at all. :)
    Edited by Zer0oo on July 17, 2019 10:40PM
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Austinseph1
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    Given there are only 2 server areas in the world nobody should ever be punished for organizing at different times. Night capping is a bad term for a 24/7 mmo, also many people work different shifts and don’t play during your “normal hours”. Just because you don’t play at a certain time doesn’t entitle anybody to decide that is the only time maps should be played.
    Edited by Austinseph1 on July 18, 2019 12:33AM
  • SirAndy
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    Zer0oo wrote: »
    PLEASE TRY AT LEAST TO READ BEFORE YOU COMMENT ON SOMETHING.

    YOUR IDEA IS STILL STUPID BECAUSE TIMEZONES ...
    rolleyes.gif

  • MincVinyl
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    The real problem is just spreading out players, as it has been said time and time again. Currently keep takes are worth so much ap and are the main driving point to the Campaign, so how do you get the most from AvA.....take the most keeps, how do you easily do that, well you get more players than the other team and overpower them. Night capping just comes from one player running a zone group spamming invites so everyone moves together.

    If there was more incentive for small scale fighting, groups of 6 fighting over resources would be fun. As it stands there is absolutely no reason to small man, unless you want to actually test yourself in pvp against ball groups.

    For instance if resources played a much larger part in a single keep fight you wouldn't have a blob of 30 defenders on the wall and at the breach huddling behind meatbags. Some of those players would have to separate to leave safety to defend the resources. On the attacking side imagine if you couldn't just run to every keep and stack 30 players on a front door ram unless the farm was taken.

    PvP just needs some incentive to find and fight your own fights to earn ap, not mindlessly walk up to a door and wait for a ram to open it while nobody is around. Maybe if there are no players present at a keep, you shouldn't get any ap, or if 2 or more factions are low pop then the scoreboard is paused until pop comes back. Night capping in general would also end if PvP was more entertaining and drew a larger population in it.
  • Zer0oo
    Zer0oo
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    We really need some dynamic score system to keep the population unbalances in check.
    With the faction lock the population unbalances did get even worse.


    I would like to see additional score and ap scaling for uneven populations.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Dusk_Coven
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    Zer0oo wrote: »
    Right now it got even worse with overpopulated factions taking the whole map during off-hours. The faction lock just made it even worse since good pvp can no longer log on the other faction to help the underdog and get good fights.

    Or maybe people are deliberately trying to go to the dominant faction for a safer cyrodiil experience? For some PvP people, it's not about good fights. It's about winning easily.
    That's why we have concerns about people buying skill lines and going into under-50's BG to win easily.

    I'm not saying that your proposals won't do anything. But do a significant amount of people deliberately log into an underdog alliance if they can help it?

    This said, having to fight harder should correspond to greater rewards. It is this way in dungeons, trials, etcetera … (except in the Crime System where you don't even have to try at all and you get something).
    What if there were no personal penalties if you are the underdog team -- you don't lose Tel Var at all, for example.

    Also if there were a "group rewards" type situation -- what is the possibility of win-trading for the AP multiplier?
    Edited by Dusk_Coven on July 24, 2019 11:50PM
  • xylena_lazarow
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    How is that fair to the players that can only play during the night? Also how can you determine when it's "night"? Time Zones are a thing and not everyone is sleeping when you're tucked in bed.

    You may not be able to choose when your free time window is, but you can certainly choose which faction to play (albeit more difficult with faction locks in place). Off-hours players on either of the underdog factions are the people hurt most, since they're the ones logging into this...

    Momvxac.png

    ...and immediately logging out.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • BattleAxe
    BattleAxe
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    Proxy det and vicious death
  • Sharee
    Sharee
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    How is that fair to the players that can only play during the night? Also how can you determine when it's "night"? Time Zones are a thing and not everyone is sleeping when you're tucked in bed.

    You may not be able to choose when your free time window is, but you can certainly choose which faction to play (albeit more difficult with faction locks in place). Off-hours players on either of the underdog factions are the people hurt most, since they're the ones logging into this...

    Momvxac.png

    ...and immediately logging out.

    Without faction locks the only difference in this situation was that instead of immediately logging out, they immediately switched to yellows.

    Solution to population imbalance: cap each faction's population at the lowest faction's population plus 10%. If the cap drops because people logged off, others wont get kicked, only new logins to the overpopulated faction will be stopped until imbalance is gone. That way most of the time the pop imbalance wont go over 10%. Clean and easy, works regardless of time of day.
  • XIIICaesar
    XIIICaesar
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    Blame the faction lock if you want, sure. BUT these are the same issues that were happening before the faction lock was reinstated. It's the way they intended Cyrodiil PvP to be played. FOR YOUR FACTION.
  • Shanehere
    Shanehere
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    Sharee wrote: »
    How is that fair to the players that can only play during the night? Also how can you determine when it's "night"? Time Zones are a thing and not everyone is sleeping when you're tucked in bed.

    You may not be able to choose when your free time window is, but you can certainly choose which faction to play (albeit more difficult with faction locks in place). Off-hours players on either of the underdog factions are the people hurt most, since they're the ones logging into this...

    Momvxac.png

    ...and immediately logging out.

    Without faction locks the only difference in this situation was that instead of immediately logging out, they immediately switched to yellows.

    Solution to population imbalance: cap each faction's population at the lowest faction's population plus 10%. If the cap drops because people logged off, others wont get kicked, only new logins to the overpopulated faction will be stopped until imbalance is gone. That way most of the time the pop imbalance wont go over 10%. Clean and easy, works regardless of time of day.

    That's subjective, one type of player might look at the populations and say yeah, go yellow, but another type of player would switch to red or blue to play as the underdog. There are people out there that enjoy a challenge and going against the odds.

    For your population lock proposal, are faction locks in the picture? Population imbalance is a thing across all factions. If theres a super small number of DC playing and an outrageous number of EP players that want to play at a specific time, locking them out to balance the populations straight up is harsh. The ability to switch factions to an underpopulated one at the time would allow the players who really just wish to get in there and fight the ability to do so and helps everyone else out in the process by leveling the playing field across all of the factions.
  • Sharee
    Sharee
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    Shanehere wrote: »
    Sharee wrote: »
    How is that fair to the players that can only play during the night? Also how can you determine when it's "night"? Time Zones are a thing and not everyone is sleeping when you're tucked in bed.

    You may not be able to choose when your free time window is, but you can certainly choose which faction to play (albeit more difficult with faction locks in place). Off-hours players on either of the underdog factions are the people hurt most, since they're the ones logging into this...

    Momvxac.png

    ...and immediately logging out.

    Without faction locks the only difference in this situation was that instead of immediately logging out, they immediately switched to yellows.

    Solution to population imbalance: cap each faction's population at the lowest faction's population plus 10%. If the cap drops because people logged off, others wont get kicked, only new logins to the overpopulated faction will be stopped until imbalance is gone. That way most of the time the pop imbalance wont go over 10%. Clean and easy, works regardless of time of day.

    That's subjective, one type of player might look at the populations and say yeah, go yellow, but another type of player would switch to red or blue to play as the underdog. There are people out there that enjoy a challenge and going against the odds.

    Right, however history has shown the number of players doing this is negligible. Most just switch to the winning side, since taking the path of least resistance is the human nature.
    Shanehere wrote: »
    For your population lock proposal, are faction locks in the picture? Population imbalance is a thing across all factions. If theres a super small number of DC playing and an outrageous number of EP players that want to play at a specific time, locking them out to balance the populations straight up is harsh. The ability to switch factions to an underpopulated one at the time would allow the players who really just wish to get in there and fight the ability to do so and helps everyone else out in the process by leveling the playing field across all of the factions.

    The three factions are roughly equally popular(just look up past polls). That means there is no reason for there being an outrageous number of EP players vs a super small numbers in other factions - unless the EP players specifically all piled on the same faction for easy wins. In which case, locking them out is not harsh, its what they deserve.

    They can change to another faction later, and play in another campaign in meantime. In any case, this will only be a problem the very first time the pop caps go live, then people learn piling on the same side no longer works, and will spread out naturally.
  • Zer0oo
    Zer0oo
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    Dusk_Coven wrote: »
    Zer0oo wrote: »
    Right now it got even worse with overpopulated factions taking the whole map during off-hours. The faction lock just made it even worse since good pvp can no longer log on the other faction to help the underdog and get good fights.

    Or maybe people are deliberately trying to go to the dominant faction for a safer cyrodiil experience? For some PvP people, it's not about good fights. It's about winning easily.
    That's why we have concerns about people buying skill lines and going into under-50's BG to win easily.

    I'm not saying that your proposals won't do anything. But do a significant amount of people deliberately log into an underdog alliance if they can help it?

    This said, having to fight harder should correspond to greater rewards. It is this way in dungeons, trials, etcetera … (except in the Crime System where you don't even have to try at all and you get something).
    What if there were no personal penalties if you are the underdog team -- you don't lose Tel Var at all, for example.

    Also if there were a "group rewards" type situation -- what is the possibility of win-trading for the AP multiplier?

    But ppl doing this are just irrelevant and free kills to any good player. The good players are who matter and they prefer to get some fights.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • redlink1979
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    Zer0oo wrote: »
    ...factions taking the whole map during off-hours...
    So please do not give me the crap about somewhere else is Primetime...

    Game is played globally, remember? The world doesn't resume to USA and UK...

    Edited by redlink1979 on July 25, 2019 9:11AM
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Zer0oo
    Zer0oo
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    Zer0oo wrote: »
    ...factions taking the whole map during off-hours...

    Game is played globally, remember?

    Ok. Do i really have to make a edit3 just for you or will you read edit1, edit2 or the thing where i wrote PLEASE READ?
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • redlink1979
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    @Zer0oo Why are you assuming I didn't read what you wrote?
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • Sharee
    Sharee
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    @Zer0oo Why are you assuming I didn't read what you wrote?

    Because he wrote "it has nothing to do with timezones" and you replied "but timezones".
    Edited by Sharee on July 25, 2019 9:37AM
  • MinaevNaKone
    MinaevNaKone
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    PVP is dead until it is worthy of an award. Entering Cyrodiil has no incentive at all. PVE the next...
    My archer channel (Bow/bow builds from RU):
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