- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
We used to have it it was called small scale and 1vX.
Now it requires the Volundrung.
BlazingDynamo wrote: »How is that fair to the players that can only play during the night? Also how can you determine when it's "night"? Time Zones are a thing and not everyone is sleeping when you're tucked in bed.
BlazingDynamo wrote: »How is that fair to the players that can only play during the night? Also how can you determine when it's "night"? Time Zones are a thing and not everyone is sleeping when you're tucked in bed.
so...just cap all map except 1 keep/faction[*] Having a map in one color does not give any points to anyone (bye bye nightcap the whole map)
or it will not[*] the leading faction will get focused (most likely the one that nightcapped)
or to exploit your suggested x3 AP farm[*] will be harder to stay one first place but other faction have a better chance to catch up
intresting to...you?[*] interesting dynamic about defense and offence depending on what position you are
Right now it got even worse with overpopulated factions taking the whole map during off-hours. The faction lock just made it even worse since good pvp can no longer log on the other faction to help the underdog and get good fights.
BlazingDynamo wrote: »How is that fair to the players that can only play during the night? Also how can you determine when it's "night"? Time Zones are a thing and not everyone is sleeping when you're tucked in bed.
PLEASE READ:
It is not so much that players play in other hours but more that they all are organized in one faction while the other faction has almost no players. So please do not give me the crap about somewhere else is Primetime.
Darkenarlol wrote: »so...just cap all map except 1 keep/faction[*] Having a map in one color does not give any points to anyone (bye bye nightcap the whole map)or it will not[*] the leading faction will get focused (most likely the one that nightcapped)or to exploit your suggested x3 AP farm[*] will be harder to stay one first place but other faction have a better chance to catch upintresting to...you?[*] interesting dynamic about defense and offence depending on what position you are
just stop asking for personal "pause button" in MMO
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Right now it got even worse with overpopulated factions taking the whole map during off-hours. The faction lock just made it even worse since good pvp can no longer log on the other faction to help the underdog and get good fights.
BlazingDynamo wrote: »How is that fair to the players that can only play during the night? Also how can you determine when it's "night"? Time Zones are a thing and not everyone is sleeping when you're tucked in bed.

xylena_lazarow wrote: »BlazingDynamo wrote: »How is that fair to the players that can only play during the night? Also how can you determine when it's "night"? Time Zones are a thing and not everyone is sleeping when you're tucked in bed.
You may not be able to choose when your free time window is, but you can certainly choose which faction to play (albeit more difficult with faction locks in place). Off-hours players on either of the underdog factions are the people hurt most, since they're the ones logging into this...
...and immediately logging out.
xylena_lazarow wrote: »BlazingDynamo wrote: »How is that fair to the players that can only play during the night? Also how can you determine when it's "night"? Time Zones are a thing and not everyone is sleeping when you're tucked in bed.
You may not be able to choose when your free time window is, but you can certainly choose which faction to play (albeit more difficult with faction locks in place). Off-hours players on either of the underdog factions are the people hurt most, since they're the ones logging into this...
...and immediately logging out.
Without faction locks the only difference in this situation was that instead of immediately logging out, they immediately switched to yellows.
Solution to population imbalance: cap each faction's population at the lowest faction's population plus 10%. If the cap drops because people logged off, others wont get kicked, only new logins to the overpopulated faction will be stopped until imbalance is gone. That way most of the time the pop imbalance wont go over 10%. Clean and easy, works regardless of time of day.
xylena_lazarow wrote: »BlazingDynamo wrote: »How is that fair to the players that can only play during the night? Also how can you determine when it's "night"? Time Zones are a thing and not everyone is sleeping when you're tucked in bed.
You may not be able to choose when your free time window is, but you can certainly choose which faction to play (albeit more difficult with faction locks in place). Off-hours players on either of the underdog factions are the people hurt most, since they're the ones logging into this...
...and immediately logging out.
Without faction locks the only difference in this situation was that instead of immediately logging out, they immediately switched to yellows.
Solution to population imbalance: cap each faction's population at the lowest faction's population plus 10%. If the cap drops because people logged off, others wont get kicked, only new logins to the overpopulated faction will be stopped until imbalance is gone. That way most of the time the pop imbalance wont go over 10%. Clean and easy, works regardless of time of day.
That's subjective, one type of player might look at the populations and say yeah, go yellow, but another type of player would switch to red or blue to play as the underdog. There are people out there that enjoy a challenge and going against the odds.
For your population lock proposal, are faction locks in the picture? Population imbalance is a thing across all factions. If theres a super small number of DC playing and an outrageous number of EP players that want to play at a specific time, locking them out to balance the populations straight up is harsh. The ability to switch factions to an underpopulated one at the time would allow the players who really just wish to get in there and fight the ability to do so and helps everyone else out in the process by leveling the playing field across all of the factions.
Dusk_Coven wrote: »Right now it got even worse with overpopulated factions taking the whole map during off-hours. The faction lock just made it even worse since good pvp can no longer log on the other faction to help the underdog and get good fights.
Or maybe people are deliberately trying to go to the dominant faction for a safer cyrodiil experience? For some PvP people, it's not about good fights. It's about winning easily.
That's why we have concerns about people buying skill lines and going into under-50's BG to win easily.
I'm not saying that your proposals won't do anything. But do a significant amount of people deliberately log into an underdog alliance if they can help it?
This said, having to fight harder should correspond to greater rewards. It is this way in dungeons, trials, etcetera … (except in the Crime System where you don't even have to try at all and you get something).
What if there were no personal penalties if you are the underdog team -- you don't lose Tel Var at all, for example.
Also if there were a "group rewards" type situation -- what is the possibility of win-trading for the AP multiplier?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
...factions taking the whole map during off-hours...
So please do not give me the crap about somewhere else is Primetime...
redlink1979 wrote: »
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
redlink1979 wrote: »@Zer0oo Why are you assuming I didn't read what you wrote?