Here we have HA-->Sub Assault --->DoS all in the same second
Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.
Here we have a lethal arrow ----> Draining Shot all in the same second.
Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.
Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.
And my personal favorite. Two focused aims in the same second.
Emasculate wrote: »An easy solution to Dawnbreaker being interrupted and losing your ultimate would be to apply immunity similar to other cast time ultimates (Soul Strike) where the caster is immune to interrupts, and crowd controlling effects. This would solve the problem of being CC'd and still have the telegraph viable for the animation.
as mentioned by the developers:
quote:
"We're continuing to monitor feedback surrounding everything on the PTS, and appreciate all of the threads, reports and conversations."
end quote:
with that inmind, id like to give my feedback.
having cast times on ultimates is the Absolute best change in the direction of canceling animation canceling and its the Best step forward in that direction ever presented in eso since beta 2013.
we see far too often players able to hit multiple times within 1 second multiple damage abilities and even instant death from what looks like 1 hit, when infact it was a series of damage abilities that we were not able to even be defend nor fought against.
that i hope will come to an end and a Great start in that direction is most definitely cast times on ultimates to help Stop that from happening.
here is a few examples of what i am reffering to from another forum poster that gives insight into this about what i am referring to:
Here we have HA-->Sub Assault --->DoS all in the same second
Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.
Here we have a lethal arrow ----> Draining Shot all in the same second.
Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.
Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.
And my personal favorite. Two focused aims in the same second.
as mentioned by the developers:
quote:
"We're continuing to monitor feedback surrounding everything on the PTS, and appreciate all of the threads, reports and conversations."
end quote:
with that inmind, id like to give my feedback.
having cast times on ultimates is the Absolute best change in the direction of canceling animation canceling and its the Best step forward in that direction ever presented in eso since beta 2013.
we see far too often players able to hit multiple times within 1 second multiple damage abilities and even instant death from what looks like 1 hit, when infact it was a series of damage abilities that we were not able to even be defend nor fought against.
that i hope will come to an end and a Great start in that direction is most definitely cast times on ultimates to help Stop that from happening.
here is a few examples of what i am reffering to from another forum poster that gives insight into this about what i am referring to:
Here we have HA-->Sub Assault --->DoS all in the same second
Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.
Here we have a lethal arrow ----> Draining Shot all in the same second.
Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.
Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.
And my personal favorite. Two focused aims in the same second.
Once again you’re spreading false information.
Emasculate wrote: »There's to many factors to account for when you say lag. And to many different potential suspects for the cause of lag, such as a bad computer on the consumers end, or poor connection due to ISP and these things you can not pin on ZOS. However I can agree with you but you can not just make blanket statements such as "fix lag".
as mentioned by the developers:
quote:
"We're continuing to monitor feedback surrounding everything on the PTS, and appreciate all of the threads, reports and conversations."
end quote:
with that inmind, id like to give my feedback.
having cast times on ultimates is the Absolute best change in the direction of canceling animation canceling and its the Best step forward in that direction ever presented in eso since beta 2013.
we see far too often players able to hit multiple times within 1 second multiple damage abilities and even instant death from what looks like 1 hit, when infact it was a series of damage abilities that we were not able to even be defend nor fought against.
that i hope will come to an end and a Great start in that direction is most definitely cast times on ultimates to help Stop that from happening.