We will be performing maintenance for patch 12.0.0 on the PTS on Monday at 6:00AM EDT (10:00 UTC).
Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13

Increase Size of Cinder Storm, Refreshing Path, and Give Sorc a non-ultimate AOE Heal Over Time

KatySpirit
KatySpirit
✭✭✭
In order to work with the change to Grand Healing, please consider changing some of the class healing abilities to cover a similar ground, which is 8m radius aka 16m diameter. This is to help make all classes able to heal successfully since it isn't balanced right now, and to make these skills more practical to use. Warden and Necromancer both have heals that cover the same exact area as Grand Healing, and Templar has one that covers a larger area, so this really isn't asking too much.

Dragonknight - Currently, Cinder Storm covers 5m radius. That requires DPS to stack very close in trials, but that is not always possible. Just ask Ozara and Zhaj'hassa. Increase the size of this circle to match the 8m radius of most other ground heal over time abilities. To compensate, reduce the duration to 12 seconds, same as Templar's ritual which does a lot more things and has a nice big 12m radius.

Nightblade - Currently, Refreshing Path covers a 7x17m area. Now I know it is a path, but DPS don't stand in a line and it is just too narrow, there is the same stacking issue as with DK. Change the size so that it will fully cover the area of grand healing (so 16x16m unless you make it a circle too) because we have at least trained the DPS to stand in that. And please more clearly define the edges. To compensate, increase the cost significantly since this is almost doubling the size.

Now for Sorcerer. Absorption Field is cool and all but it costs a lot of ultimate. This class could really use a ground AOE heal that they can cast at will. Perhaps take a morph of Daedric Traps and make it into a ground AOE heal, do people actually use both morphs? Alternatively, though not preferred, just lower the cost of Absorption Field so that it can always be up for those burst damage phases (but I feel like this will cause PVP issues).

See below the spoiler for photos of the respective skills to see how significant the size differences are, using Grand Healing as a reference (Sorc's ultimate has the same area as Grand Healing, no photo for that). Understand, I am not asking for nerfs to the others! Not at all! Just please consider increasing the size for DK's and NB's ground heals and look at giving Sorc something that is more accessible than an ultimate.
ehtovwonf2xj.png

9x4ojgtozmth.png

6zbilui7030q.png

8j7bv032klwx.png

i97qbk0e93vc.png
Edited by KatySpirit on July 15, 2019 5:39PM
Tanks: Warden, Nightblade, Dragonknight
Healers: Nightblade, Templar, Warden, Sorcerer, Dragonknight, Necromancer
DPS: Magsorc, Magblade, Magplar, MagDK, Stamblade, StamNecro
  • Excelsus
    Excelsus
    ✭✭✭✭
    Daedric tomb - place up to 3 daedric sigils that heal allies in the radius for 12 seconds. Allies gain the daedric knowledge synergy which siphons the sigil, restoring 1000 magicka to allies in the area.
  • Excelsus
    Excelsus
    ✭✭✭✭
    Cinderstorm give enemies within the radius or affected by the snare minor stamina steal causing them to restore stamina to attackers. Make it a melee support skill.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    Id settle for a single target HoT as a magsorc. (class skill)

    PC EU
    PvP only
  • darkblue5
    darkblue5
    ✭✭✭✭✭
    Sounds good for all.
  • KatySpirit
    KatySpirit
    ✭✭✭
    Excelsus wrote: »
    Cinderstorm give enemies within the radius or affected by the snare minor stamina steal causing them to restore stamina to attackers. Make it a melee support skill.
    That's a cool idea, since it is already procs the minor brutality buff for allies. It would put DK in a more desirable spot as a healer for stamina DPS, since right now DK isn't a favored healer at all, I rarely see them.
    Tanks: Warden, Nightblade, Dragonknight
    Healers: Nightblade, Templar, Warden, Sorcerer, Dragonknight, Necromancer
    DPS: Magsorc, Magblade, Magplar, MagDK, Stamblade, StamNecro
  • giantpixie
    giantpixie
    ✭✭
    I seen someone mention in another thread about giving funnel health major life steal rather than its hot which I though was really cool idea
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    giantpixie wrote: »
    I seen someone mention in another thread about giving funnel health major life steal rather than its hot which I though was really cool idea

    Yea, that would be cool.

    For the OP, thing about increasing the cost on refreshing Path, I logged onto PTS and was messing around and it feels like some abilities are being overshadowed by others now. Refreshing Path is one of these skills even though it’s had its values increased.

    I’m debating dropping it now for 4 person content, if they increased the cost I would for sure.
    Edited by Iskiab on July 15, 2019 8:51PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes! Cinder Storm is so small and yet so incredibly expensive while they even nerfed its healing.

    Please increase its range and keep the healing as it is now when you increase the cost.

    Dear @ZOS_BrianWheeler @ZOS_GinaBruno please consider this for the PTS update next week.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Kesstryl
    Kesstryl
    ✭✭✭✭✭
    ✭✭
    You can really see the size differences in the spoiler pics of the OP. Cinder is so tiny!
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • TheNightflame
    TheNightflame
    ✭✭✭✭✭
    i main a templar, and i approve this message
  • Kawall
    Kawall
    ✭✭✭
    I don't understand why they increased the cost of eruption. Every aoe got damage nerf but atleast they lowered their cost. But with 5.1 eruption cost 5670 magicka! It's almost costs as much as unstable and lightning flood combined. Like we magDk's needed any more cost increase.
  • KatySpirit
    KatySpirit
    ✭✭✭
    I checked Twisting Path's size, and despite being a "path" by name, it appears to be a circle (with a tool tip radius of 15m, so diameter 30m, that's huge?! But who knew, I can't find the edges of it), so I must wonder why is Refreshing still a narrow corridor. It almost feels like the shapes of these skills should be reversed. Refreshing could be a circle with a radius of 8m and still be much smaller than Twisting Path but fill the same space as most other ground AOE heals. It would be a bit shorter when it comes to using it for running in a straight line but I think the increased width would make it well worth it.

    As for the concern about Refreshing being overshadowed, I think it will still offer us a choice in 4-man stuff (Path or Grand Healing) and in trials both would be valuable instead of Path being sort of useless in many trials like it is right now. Since it lasts for 12 seconds, that means we don't need to spam it and I believe that the increased cost can be managed by healers.
    Tanks: Warden, Nightblade, Dragonknight
    Healers: Nightblade, Templar, Warden, Sorcerer, Dragonknight, Necromancer
    DPS: Magsorc, Magblade, Magplar, MagDK, Stamblade, StamNecro
  • SeaUnicorn
    SeaUnicorn
    ✭✭✭✭✭
    Excelsus wrote: »
    Daedric tomb - place up to 3 daedric sigils that heal allies in the radius for 12 seconds. Allies gain the daedric knowledge synergy which siphons the sigil, restoring 1000 magicka to allies in the area.

    I'd vote you to ESO presidents :D awesome idea.
  • Lilly_Elessa
    Lilly_Elessa
    ✭✭✭
    These are far from the only problems for those classes with healing, but it would at least help bridge the expanding expanse between them. So that we can turn to addressing their other shortcomings, instead of literally getting stuck on "Can not perform function".

    Also, repurposing the daedric mines sounds fantastic. Sorcs everywhere, yet I've not seen it used in ...
Sign In or Register to comment.