wills43b14_ESO wrote: »Bow on pts right now is 2 ticks shorter than it should be, so keep that in mind too when using real values vs. calculated values to infer % nerf.
Aimed at no one in particular, just saw some people doing both calculations and posted this to make sure there was no confusion as to why PTS testing values differed from theoretical values.
John_Falstaff wrote: »Just as predicted, it's 13 ticks, yes. Nothing to do with tick frequency, just when you section a length in intervals, always one more point than the number of intervals.
And still, the bow is ninja-nerfed, there's no even standard text with "this will result in damage loss" or anything. Would like a comment on that nerf, wonder if it's intended, or an oversight.
@ZOS_GinaBruno
Marshall1289 wrote: »John_Falstaff wrote: »Just as predicted, it's 13 ticks, yes. Nothing to do with tick frequency, just when you section a length in intervals, always one more point than the number of intervals.
And still, the bow is ninja-nerfed, there's no even standard text with "this will result in damage loss" or anything. Would like a comment on that nerf, wonder if it's intended, or an oversight.
@ZOS_GinaBruno
Except the reliance on sets like Relequen and VMA bow have always been too powerful for stam builds, the fact that it was ninja nerfed is a good thing imo because DW/2H and Master bow have become more enticing. I'd like to see some of the power from Relequen given back to the classes so we can have more build variety too.
Should be noted this is just for the VMA bow, Arrow Barrage does 20% more damage and falls within a 10s rotation where most stam dots are 10s making it a lot easier to manage.
Endless Hail has a 14s duration which proves to be much more complicated, the set bonus also only applies once the damage from the bow starts ticking. With a static rotation you have a 4s downtime (71% uptime) on your Poison Injection and Soul Trap vs Arrow Barrage where you can easily get 95+% uptime on all your dots.
You can use a dynamic rotation to fix this, the problem is VMA bow's set bonus only activates if you are using the weapon when Volley's damage ticks, that's what makes it so much easier to cast Arrow Barrage -> Soul Trap -> Poison Injection -> Bar Swap. The damage starts ticking at about 1.5s between your 2nd and 3rd ability cast.
The plus side (on live) is the VMA bow's set bonus updates based on the duration of the ability, so even if it didn't proc for the first 4 ticks, it will update when weapon swapping to the escalated bonus on tick 5 instead of acting like it's tick 1.
Endless Hail originally seemed enticing on paper with Anti-Calvary Caltrops (Similar duration) but with all things considered, I'll be dropping Caltrops for Soul Trap and switching to VMA Arrow Barrage.

