I think you're missing my point.You are mistaken, the reason why I don't use pirate skeleton on my stamina sorcerer is because in no cp PvP stamsorc has really bad healing and pirate skeleton would just be a hindrance since i dont use lingering pots. So in essence I dont use pirate skeleton because it just doesn't fit the way I play my character and the builds that put together. I have played with and the difference in the past was not that big because I could move around faster due to that time's meta. The way stamina sorcerer is now (especially in no cp) not running streak is basically suicide.
PS: There are plenty of good players who don't use brp resto staff in no cp and they can handle themselves just fine.
I think you're missing my point.You are mistaken, the reason why I don't use pirate skeleton on my stamina sorcerer is because in no cp PvP stamsorc has really bad healing and pirate skeleton would just be a hindrance since i dont use lingering pots. So in essence I dont use pirate skeleton because it just doesn't fit the way I play my character and the builds that put together. I have played with and the difference in the past was not that big because I could move around faster due to that time's meta. The way stamina sorcerer is now (especially in no cp) not running streak is basically suicide.
PS: There are plenty of good players who don't use brp resto staff in no cp and they can handle themselves just fine.
Playing your Stamina Sorcerer without Streak, and with far less dodge rolling and sprinting would give you an approximation of what the mobility is like on many Magicka builds (not counting Sorcerer, obviously). Under those circumstances, you're frequently forced to tank damage - and lots of it. But 5.1.1 has significantly impacted immobile Magicka builds' ability to do just that: there's now a significant reduction in resistances from Protective, and Pirate Skeleton was nerfed into irrelevancy.
You need to have some appreciation for what the survivability is like on a class like Magicka Necromancer, which has the worst sustain in the game, and is tied for worst mobility with a few other magicka setups. Take away their ability to tank damage and you have an inaccurate (thanks to Blastbones being dumb) glass cannon that can't escape or sustain very well.
Edit: Or you build to be a bit less glass-like with a 5 piece defensive set, but have to choose between either having have 0 sustain (and thus, still terrible survivability) or 0 damage. And having no damage also indirectly means you have poor survivability, since opponents can just dump damage into you without ever being pressured.
Then how long will it be before people demand that those 5 piece defensive sets get nerfed? I've already seen rumblings of it with multiple different claims within the last couple hours of Fortified Brass "overperforming." It seems like some people will never be happy unless their burst combo is a 100% guaranteed kill on pretty much any target they choose.
I think you're missing my point.You are mistaken, the reason why I don't use pirate skeleton on my stamina sorcerer is because in no cp PvP stamsorc has really bad healing and pirate skeleton would just be a hindrance since i dont use lingering pots. So in essence I dont use pirate skeleton because it just doesn't fit the way I play my character and the builds that put together. I have played with and the difference in the past was not that big because I could move around faster due to that time's meta. The way stamina sorcerer is now (especially in no cp) not running streak is basically suicide.
PS: There are plenty of good players who don't use brp resto staff in no cp and they can handle themselves just fine.
Playing your Stamina Sorcerer without Streak, and with far less dodge rolling and sprinting would give you an approximation of what the mobility is like on many Magicka builds (not counting Sorcerer, obviously). Under those circumstances, you're frequently forced to tank damage - and lots of it. But 5.1.1 has significantly impacted immobile Magicka builds' ability to do just that: there's now a significant reduction in resistances from Protective, and Pirate Skeleton was nerfed into irrelevancy.
You need to have some appreciation for what the survivability is like on a class like Magicka Necromancer, which has the worst sustain in the game, and is tied for worst mobility with a few other magicka setups. Take away their ability to tank damage and you have an inaccurate (thanks to Blastbones being dumb) glass cannon that can't escape or sustain very well.
Edit: Or you build to be a bit less glass-like with a 5 piece defensive set, but have to choose between either having have 0 sustain (and thus, still terrible survivability) or 0 damage. And having no damage also indirectly means you have poor survivability, since opponents can just dump damage into you without ever being pressured.
Then how long will it be before people demand that those 5 piece defensive sets get nerfed? I've already seen rumblings of it with multiple different claims within the last couple hours of Fortified Brass "overperforming." It seems like some people will never be happy unless their burst combo is a 100% guaranteed kill on pretty much any target they choose.
Most magicka classes will never be able to compete with stamina in this game.
It’s just sad stamina has everything for 1vx and duels time to move to another game.
I can play Magicka Necromancer, Magicka Warden, and Magicka Templar with essentially the same regen stats, and my Necromancer will struggle far more than the others. Stacking extra sustain via enchants (I already use Atronach Mundus) can help, but it comes with a significant cost to both damage and healing-per-GCD. And it's also susceptible to being negated entirely by Mist Form or Blocking with an Ice Staff - something that isn't the case with a Templar's Rune, Warden's Netch, etc...BlackMadara wrote: »I think you're missing my point.You are mistaken, the reason why I don't use pirate skeleton on my stamina sorcerer is because in no cp PvP stamsorc has really bad healing and pirate skeleton would just be a hindrance since i dont use lingering pots. So in essence I dont use pirate skeleton because it just doesn't fit the way I play my character and the builds that put together. I have played with and the difference in the past was not that big because I could move around faster due to that time's meta. The way stamina sorcerer is now (especially in no cp) not running streak is basically suicide.
PS: There are plenty of good players who don't use brp resto staff in no cp and they can handle themselves just fine.
Playing your Stamina Sorcerer without Streak, and with far less dodge rolling and sprinting would give you an approximation of what the mobility is like on many Magicka builds (not counting Sorcerer, obviously). Under those circumstances, you're frequently forced to tank damage - and lots of it. But 5.1.1 has significantly impacted immobile Magicka builds' ability to do just that: there's now a significant reduction in resistances from Protective, and Pirate Skeleton was nerfed into irrelevancy.
You need to have some appreciation for what the survivability is like on a class like Magicka Necromancer, which has the worst sustain in the game, and is tied for worst mobility with a few other magicka setups. Take away their ability to tank damage and you have an inaccurate (thanks to Blastbones being dumb) glass cannon that can't escape or sustain very well.
Edit: Or you build to be a bit less glass-like with a 5 piece defensive set, but have to choose between either having have 0 sustain (and thus, still terrible survivability) or 0 damage. And having no damage also indirectly means you have poor survivability, since opponents can just dump damage into you without ever being pressured.
Then how long will it be before people demand that those 5 piece defensive sets get nerfed? I've already seen rumblings of it with multiple different claims within the last couple hours of Fortified Brass "overperforming." It seems like some people will never be happy unless their burst combo is a 100% guaranteed kill on pretty much any target they choose.
Regen stats are much more efficient than damage and defense. It's easier to build for regen with enchants and mundus. Of course, you can easily stack all into one "tree" (damage, defense, sustain), but one wouldn't be efficient that way.
PS was too strong before, this is a fact. This nerf may be heavy handed, however.