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Templar is again the ONLY viable healer (1 orb nerf)

Baraber
Baraber
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hi ZOS, i rarely question your decisions and i tend to accept most of them for the sake of balance, but i sometimes have to remind you of the repercussions of said changes:
according to your vision of the game, as stated roughly 2 years ago; "all classes can preform all roles", you were going in the right direction, in recent patches, other classes tanking and healing have become much more viable, slowly straying away from the Templar-Healer, Dragonknight-Tank meta we had for years.
until this one little change: "You can only have 1 orb active at a time".
this changes everything, class balance wise, Templars and their beloved spear shards remains unchanged, and are thus able to provide all the resources-returning synergies they desire, while other healers are left with nothing, this gives virtually no reason to choose a healer that is not a Templar, why should you? resource return and synergies in general are a very important part of the game's mechanics, crippling this specific skill to such degree virtually kills any healer that is not a Templar.
if you want to overhaul healing or tanking, please go ahead, we will complain, but we will adjust, as always.
but please, please, do not disturb the class balance to such degree, being locked to a specific class for a certain role ruins the fun of the game for a lot of people. (even if it means completely removing spear shards - class\role variety must be maintained as all costs)
  • Kadoozy
    Kadoozy
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    Really? Even if it means removing spear shards? Give me a break dude. It isn't that dire.
  • Baraber
    Baraber
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    Kadoozy wrote: »
    Really? Even if it means removing spear shards? Give me a break dude. It isn't that dire.

    synergies are a part of the rotation now more than ever, thanks to sets like Lokkestiiz being the current meta, and the use of resource return synergies is a part of most DD's rotation for a long, long time. healers are expected and sometimes required to provide those synergies in Veteran Trial groups and other hard content, that's just the way it is.
    so please, tell me, for a Veteran Sunspire run, lets say with HM, would you take 2 healers that are both not Templars? knowing they cannot live to the resource return requirements? lets make it more difficult, would you take 2 healers that are both Nightblades? a class that can provide virtually zero synergies of any kind as a healer? i know i won't...
  • RogueShark
    RogueShark
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    Templars will be more desired mostly because they can shard the OT at the other side of the arena while putting an orb through group. Now that one orb can be synergized by all, it doesn't hurt off-meta healers as severely as it did...

    However... the lack of the ability to heal with multiple orbs as well as the grand healing nerfs does really hurt classes without AoE healing abilities to layer in high damage phases. One orb synergy wouldn't necessarily kill off-meta: relying on your dps to vigor or barrier because you lack any real AoE class heal to pass heal checks will.
    PC NA
    Will heal DPS for memes.
  • jypcy
    jypcy
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    Edit: Essentially the same point as Rogue posted above.
    Edited by jypcy on July 14, 2019 7:39PM
  • Baraber
    Baraber
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    RogueShark wrote: »
    Templars will be more desired mostly because they can shard the OT at the other side of the arena while putting an orb through group. Now that one orb can be synergized by all, it doesn't hurt off-meta healers as severely as it did...

    However... the lack of the ability to heal with multiple orbs as well as the grand healing nerfs does really hurt classes without AoE healing abilities to layer in high damage phases. One orb synergy wouldn't necessarily kill off-meta: relying on your dps to vigor or barrier because you lack any real AoE class heal to pass heal checks will.

    That one orb can be synergied mutiple times?
    Interesting, still, its problematic in a spread groups scenario, also there is the offtank problem you mentioned earlier. That still require a templar healer, and is atill a class balance issue.
    The other issue with the grant healing nerf and aoe layering will be game breaking for all healers across the board, and i have no doubt that ZOS will fix this with either an alternative or that change being completely reverted, in other words, i can see them fixing the aoe problem because it is more pressing, on the other hand, i don't really think they will address the synergy issue, thus leaving Templars with an even greater advantage than they have now..
  • RogueShark
    RogueShark
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    Yes, everyone can synergize the orb now unless they are on cooldown for the synergy.

    Templars have always had "shard advantage". Even on live, it's easier for my templar co-healer to get resources to the OT. In things like vAS2, they will be able to cover both sides with resources at the same time, albeit one side will get more from orb.

    I still don't see this as really huge, for off-meta. Gives templars some advantage, but since both healers should be orbing anyways, it will just be more coordinated effort now to spread resource synergies around. Both healers don't need to be sending orbs into group now: one can look after outliers, like OT.

    I'm just hoping other healers get AoE tools to compete with heal checks. Then I will be happy.
    PC NA
    Will heal DPS for memes.
  • Olupajmibanan
    Olupajmibanan
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    Baraber wrote: »
    RogueShark wrote: »
    Templars will be more desired mostly because they can shard the OT at the other side of the arena while putting an orb through group. Now that one orb can be synergized by all, it doesn't hurt off-meta healers as severely as it did...

    However... the lack of the ability to heal with multiple orbs as well as the grand healing nerfs does really hurt classes without AoE healing abilities to layer in high damage phases. One orb synergy wouldn't necessarily kill off-meta: relying on your dps to vigor or barrier because you lack any real AoE class heal to pass heal checks will.

    That one orb can be synergied mutiple times?
    Interesting, still, its problematic in a spread groups scenario, also there is the offtank problem you mentioned earlier. That still require a templar healer, and is atill a class balance issue.
    The other issue with the grant healing nerf and aoe layering will be game breaking for all healers across the board, and i have no doubt that ZOS will fix this with either an alternative or that change being completely reverted, in other words, i can see them fixing the aoe problem because it is more pressing, on the other hand, i don't really think they will address the synergy issue, thus leaving Templars with an even greater advantage than they have now..

    Just look at tanks. It's the exactly same situation. Warden and Templar tanks are completely acceptable (just like Warden and Necromancer healers) but Dragonknight still has a deciding advantage.

    This patch showed how wrong is homogenization, magicka DDs slot Entropy, Soul Trap and Destro Reach rather than their own class skills.
    So we really shouldn't ask the same for tanks and healers.
    Edited by Olupajmibanan on July 14, 2019 9:52PM
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Baraber wrote: »
    hi ZOS, i rarely question your decisions and i tend to accept most of them for the sake of balance, but i sometimes have to remind you of the repercussions of said changes:
    according to your vision of the game, as stated roughly 2 years ago; "all classes can preform all roles", you were going in the right direction, in recent patches, other classes tanking and healing have become much more viable, slowly straying away from the Templar-Healer, Dragonknight-Tank meta we had for years.
    until this one little change: "You can only have 1 orb active at a time".
    this changes everything, class balance wise, Templars and their beloved spear shards remains unchanged, and are thus able to provide all the resources-returning synergies they desire, while other healers are left with nothing, this gives virtually no reason to choose a healer that is not a Templar, why should you? resource return and synergies in general are a very important part of the game's mechanics, crippling this specific skill to such degree virtually kills any healer that is not a Templar.
    if you want to overhaul healing or tanking, please go ahead, we will complain, but we will adjust, as always.
    but please, please, do not disturb the class balance to such degree, being locked to a specific class for a certain role ruins the fun of the game for a lot of people. (even if it means completely removing spear shards - class\role variety must be maintained as all costs)

    Well everyone can activate the said orb so no problem
  • SoLooney
    SoLooney
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    If both healers throw an orb, it might not be so bad while a templar healer throws shards for the tanks

    Apparently the orb moves slower too, so it might be ok, who knows
  • UppGRAYxDD
    UppGRAYxDD
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    wddhwbunqe4k.jpeg
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Aznarb
    Aznarb
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    Just stop with Orb, Grand healing is the problem, not Orb.
    Everyone can synergy it, so it's not a problem.
    However not any class have a big aoe HoT and that is the problem.
    That why I stop my NB/Sorc and DK healer when they drop this patch.

    Also Magicka DPS can slot Mystic orb too since they buffed it damage.
    Tank can slot it too since they lower the cost and only 1 is required.
    Not a big deal, we can adapt even w/o Shard.

    For Grand healing it's another problem, we don't have something to replace it.
    Edited by Aznarb on July 14, 2019 11:59PM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

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