make vMA weapons buyable

  • stevenyaub16_ESO
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    If you can't get them, then you don't need them. It's something you'd need for harder content than that.

    Stick to normal stuff and you'll be fine. Next thing you'll see is people asking for buyable perfected gear.
  • Kalgert
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    zvavi wrote: »
    Kalgert wrote: »
    Second reason being that Maelstr'm Arena doesn't really teach you anything about being a good play, other than drilling the habit of self-reliance, which ain't gonna be that relevant when playing in groups doing Dungeons/Raids.
    @Kalgert vet dlc dungeons, arena's, and dlc trials said hi. Places where you need to interrupt, block, survive, prioritize adds, kite other adds, do not stand in red, etc etc.
    You just counted things that tanks (And other players for that matter) learn through running a dungeon, not exclusive to the Maelstrom Arena.

    What do I mean by this? Well, since I am tanking and taking the front of all damage provided, I pretty much see first hand what a mechanic does and I have to learn it from scratch, assuming I didn't read about the dungeon beforehand, or did it ever.
  • MLGProPlayer
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    No. vMA is easy enough. If you can't beat it, then you don't need the weapons.

    Having said that, they should be purchasable with some kind of special vMA tokens. 20 tokens gets you a weapon of your choice. You get 1 token every time you complete vMA.
    Edited by MLGProPlayer on July 14, 2019 5:54AM
  • ZarkingFrued
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    Not buyable from the crown store, of course! But they could be sold for undaunted keys. In the new patch they are going to introduce chests with gear from specific dungeons for increased number of keys. I propose they do the same for vma weapons. For example, 20 keys for 1 chest with random vMA weapon (could be 50, doesn't matter). Or they could also sell bundles with random vMA weapons for 1mil alliance points.

    The thing is that only tiny percentage of players are able to complete vMA and with the upcoming aoe nerfs this number will be even less! The absense of vMA weapons creates a huge divide between the top 0.1 of players who pull 60k dps and the average player base. I know many people spent days and weeks and months to get these weapons and I respect that. I don't ask it for free. I just want some alternative way to get it for those like me who can't beat it for some reason.

    I want to see a lot of gear be available with keys or other currencies. VAS perfected staff especially. They're only good for pvp and if you pvp it's hard to get. Not impossible. But I'd still like to see a guarantee you will get it for enough completions
  • AbysmalGhul
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    Crixus8000 wrote: »
    I would love different options to buy some of the weapon sets. Especially as a pvp player. I have done vma and vdsa, but I can never find a group for even normal asylum, and not through lack of trying. So it's very frustrating that certain weapons are just unobtainable for me because I don't have a dedicated pve guild.

    There's a guild finder now. Most pve guilds post what they run in their guild notes; including which trials they favor.
    grkkll wrote: »
    All this "you gotta earn it" really boils my pish. Why? Why do you have to earn it? Some of us have disabilities that prevent us from weaving our way through VMA just to get the weapon that we don't want. This isn't work, it'supposed to be fun..... Where's the fun in running ragged and inflaming already arthritic joints and ongoing RSI to probably not get the weapon you want, cos the game is coded not to give the Stam dd a bow or a mag dd the shock staff. Life is just a game but this game..... or the way its played is sometimes just too damn serious

    You don't need to light attack weave to get through VMA. You don't even need a rotation... There's plenty of heavy attack sorcerer builds that make it through just fine. Plus, you can always go in as Magicka DK and literally spam burning embers and drop wall of elements when it falls off. Superb self heal plus it does good enough damage . You don't even need to equip a shield.

  • Ysbriel
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    All arena loot should remain exclusive to them.
  • zvavi
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    Kalgert wrote: »
    zvavi wrote: »
    Kalgert wrote: »
    Second reason being that Maelstr'm Arena doesn't really teach you anything about being a good play, other than drilling the habit of self-reliance, which ain't gonna be that relevant when playing in groups doing Dungeons/Raids.
    @Kalgert vet dlc dungeons, arena's, and dlc trials said hi. Places where you need to interrupt, block, survive, prioritize adds, kite other adds, do not stand in red, etc etc.
    You just counted things that tanks (And other players for that matter) learn through running a dungeon, not exclusive to the Maelstrom Arena.

    What do I mean by this? Well, since I am tanking and taking the front of all damage provided, I pretty much see first hand what a mechanic does and I have to learn it from scratch, assuming I didn't read about the dungeon beforehand, or did it ever.

    @Kalgert As someone who pugs vet dlc a lot, no, they dont. U can see a huge difference and assume if players passed vMA or not just by how much they stand in stupid, or how fast they are to interrupt. You are correct though, i know one that learned most of it through dungeons. But why make people suffer wipes after wipes to learn it when you can die on your own?
  • TriangularChicken
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    no
  • Minyassa
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    Someone told me that after the new patch hits, vMA weapons will be useless anyway. Not sure what to think.
  • Katahdin
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    Minyassa wrote: »
    Someone told me that after the new patch hits, vMA weapons will be useless anyway. Not sure what to think.

    No They wont. Why would they do that? They aren't going to negate vma.

    For example, thundrous volley (vma bow) got buffed, not nerfed but Endless hail got nerfed. Overall it is a slight nerf if you have a vma bow, bigger nerf if you dont.
    Beta tester November 2013
  • Jack-0
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    Absolutely dreadful idea. I worked really hard to master VMA, and you want to buy those weaps for something as low as a handful of easy-to-faceroll undaunted keys?? How insulting. I firmly suggest you put in as many hours as everyone else who has actually earned their weapons did to find a build that works for you, learn the different fights and go through the awesome and heart-racing experiences VMA has to offer.
  • zvavi
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    Katahdin wrote: »
    Minyassa wrote: »
    Someone told me that after the new patch hits, vMA weapons will be useless anyway. Not sure what to think.

    No They wont. Why would they do that? They aren't going to negate vma.

    For example, thundrous volley (vma bow) got buffed, not nerfed but Endless hail got nerfed. Overall it is a slight nerf if you have a vma bow, bigger nerf if you dont.
    While it makes the ticks stronger, and the damage per tick goes up averagely (by less than 1.5) there are much less ticks (21 vs 13) and therefore vMA bow is getting nerfed. Against trash fights it will still be BiS, but pts shows that master bow parses better.
  • Sergykid
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    i can run vMA how many times i want and when i want

    what is needed actually, are vDSA purchasable weapons. It's hard to find a group and you have high chances that the group is low. This arena also takes longer. Instead of a weapon it should give a Boethia's Champion token or something which you can use to buy a weapon.
    -PC EU- / battlegrounds on my youtube
  • Huyen
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    Everyone is saying you dont need decent dps to clear it. I dare those people to try it as tank or healer. I dont mean the dps hybrids, but full 100% specced. Then we'll talk again. Also I do run trials, but I despise the stress vMA poses.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • SaintSubwayy
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    Only if I can also trade undaunted keys for alliance war skill levels

    Nah skilllvls arent the issue...how bout we can buy ranks...PVP rank 50 easy cheesy, if so then we might have a deal ;P
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • SaintSubwayy
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    Minyassa wrote: »
    Someone told me that after the new patch hits, vMA weapons will be useless anyway. Not sure what to think.

    this dude may have had less then 0 knowledge of how this patch will effect vMA weapons...

    vMA destro still BIS for ANY magickabuild
    vMA Bow still strongest bow for AOE fights, and very close 2nd best on pure ST fights (99% of the playerbase wont see a difference in DPS if they use Masters or vMA bow)
    vMA DW axes (also Daggers and swords maybe) are BIS for most DW / Bow DW/2h build
    vMA 2h might also beocme usefull now, due to the changes to stampede.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • SaintSubwayy
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    Huyen wrote: »
    Everyone is saying you dont need decent dps to clear it. I dare those people to try it as tank or healer. I dont mean the dps hybrids, but full 100% specced. Then we'll talk again. Also I do run trials, but I despise the stress vMA poses.

    wheres is the difference, just change CPs grab some DPS gear like Julianos and False god, pick up some DPS skills...on templar you jus tneed ritual, BoL, Jabs, Blockade, ele Drain and Destro ult and you can 1bar it....m,aybe not the fastest way, but doable

    noone is running vMA specced as tank or healer, since changeing the specs (CP, gear and skills) is soo easy.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • sulima
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    Huyen wrote: »
    Everyone is saying you dont need decent dps to clear it. I dare those people to try it as tank or healer. I dont mean the dps hybrids, but full 100% specced. Then we'll talk again. Also I do run trials, but I despise the stress vMA poses.



    My first ever clear was on a magika templar. Think the setup was innate axiom, war maiden and valkyn skoria with a resto backbar.

    As you mentioned a pure tank or healer would be really challenging and take a long time to complete.

    Never broke 15 kdps on the meter, but the setup IMO was more forgiving and gave me time to work through the game mechanics.

    https://forums.elderscrollsonline.com/en/discussion/381682/joys-new-and-improved-guide-to-beating-maelstrom-arena

    ^This is the guide that did it for me, incredible amount of work went into it.

    I ran it with a Sorc pet build and I have to say I found it cheesy and not as rewarding, you end up bypassing so much of the mechanics due to the high damage throughput, and I think this is were some of the builds from the pros players do a disfavor to new players.

    I ran it again as a templar this week with Amber Plasm, Bright-Throat’s Boast and Valkyn. Running a light armor setup like that I found that adding protective trait on the jewelry really made a difference.

    OP,

    I'm fast approaching my 50's, you just have to find a build that works for you, truly is the beauty of this fantastic game, you have so many options to play with, don't ever let yourself be pigeon holed in a meta build.

    Pick a class that you like, it does not need to be popular, it might even put you on the leader board one day.



  • SidraWillowsky
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    I think that some players think that vMA weapons are going to be some silver bullet that magically ups your DPS. They are not.

    Inferno staff: ups damage to light and heavy attacks when wall of elements is up. If you're not weaving at least fairly well and if your WoE uptime isn't close to 100%, your DPS is actually going to be lower with the vMA staff, because in that case it's better to not break your second 5 piece set.

    Same with the bow, especially since it's still paired with the AY set sometimes, and that requires you to get through your bow rotation in fewer that six seconds AND to land light attacks right after swapping to and from the DW bar. I've NEVER been able to optimize this; I'm just too slow and awkward with the bow. I thus use two 5 piece sets and keep those bonuses up vs. frustrate myself with the vMA bow.

    I've cleared 40k on my stamblade and magden without the vMA weapons and ensuing frustration. I'm still going in there because I want the inferno staff, but again... that'll be MAYBE 3k added DPS for me, and I'm pretty good with hitting LAs. Mess up a rotation when you're using the vMA staff though? DPS will be lower than usual... There's much less room for errors.
  • fred4
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    The thing is that only tiny percentage of players are able to complete vMA and with the upcoming aoe nerfs this number will be even less!
    For what it's worth, you are completely wrong on this point. Having played vMA on different classes, I can tell you that single target DOTs are extremely effective in the boss fights, which constitute the hardest rounds of vMA. Since most of the bosses move around, ground AOEs don't work so well. A DK can DOT up the bosses, then spend substantial time dealing with adds. It makes the typical gameplay of withholding your ultimates and dumping them on the boss when it is stunned redundant.

    I struggled to complete vMA for years until glyphgate, when I completed it with a double dual-wield Torug's Pact Infused glyph proc build. As you may recall, this would proc glyphs from DOTs, greatly increasing the strength of the DOTs. It was the consistency of the damage that made this so strong. Yeah, you'll lose some AOE ground DOT damage next patch, but you'll also gain Consuming Trap, which will be an insane sustain and healing skill in the early rounds and another single-target DOT, available to all classes, to stack in the boss rounds. vMA will become significantly easier, mark my words.
  • fred4
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    Sergykid wrote: »
    i can run vMA how many times i want and when i want

    what is needed actually, are vDSA purchasable weapons. It's hard to find a group and you have high chances that the group is low. This arena also takes longer. Instead of a weapon it should give a Boethia's Champion token or something which you can use to buy a weapon.
    I somewhat agree. vDSA weapons are, on the whole, more suited to PvP, but many of the PvPers I've attempted the arena with struggle. I PvEer friend told me that, while he likes the arena well enough, many of his PvEer friends don't. It's hard to find a group.
  • kromegas
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    I mostly PvP and haven’t run malestrom in over 2 years. Used my Magsorc and ran it yesterday. Was hoping for The Inferno staff and I actually got one! In Nirn! Can’t believe the RNG gods were on my side!
    Edited by kromegas on July 14, 2019 4:35PM
  • Facefister
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    They'll add vMA weapons. They'll be slightly weaker though so it's not "p2w" but "p2c".
  • Agenericname
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    Huyen wrote: »
    Everyone is saying you dont need decent dps to clear it. I dare those people to try it as tank or healer. I dont mean the dps hybrids, but full 100% specced. Then we'll talk again. Also I do run trials, but I despise the stress vMA poses.

    I doubt that anyone is saying that you don't need "decent" DPS, we're saying that you do not need "exceptional" DPS, at least I am. Both are a bit subjective. My first clear was done with 17k DPS. That's hardly "decent" by today's standards, but it is enough to clear it.

    Attempting vMA in full tank or healing spec, or any spec for that matter is a choice. If you do so, and I believe that a "bash only" run has been done, you are setting those limitation yourself. They're not imposed by ZOS. The fluid nature of our characters in terms of roles and gameplay is imo on of the more appealing aspects of ESO.

    If that's not something you're interested in, that's fine. There's nothing wrong with that, play your game however you like. It's not justification for a weapon though.
  • Vajrak
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    You need to be able to pull 9-10k Single target DPS to clear vMA comfortably, 12-15k to make it a little easier, 20k to make it stupidly easy, anything over 30k, and you likely don't have issues running vMA.

    Lower your DPS, higher your self heal and resource management needs to be, because you'll be on each stage longer (Burst monster sets, like Valkyn, can help with this).

    Either way, the basics remain the same, and even put a short-form for it below.
    grkkll wrote: »
    All this "you gotta earn it" really boils my pish. Why? Why do you have to earn it? Some of us have disabilities that prevent us from weaving our way through VMA just to get the weapon that we don't want. This isn't work, it'supposed to be fun..... Where's the fun in running ragged and inflaming already arthritic joints and ongoing RSI to probably not get the weapon you want, cos the game is coded not to give the Stam dd a bow or a mag dd the shock staff. Life is just a game but this game..... or the way its played is sometimes just too damn serious

    ....I have RA, I can run through vMA in under a hour, on a good day, otherwise I just take breaks between stages, and that's with a standard keyboard and regular old 5 button mouse, nothing special or optimized, no add-ons besides Combat Metrics and Action Duration Reminder (which isn't all that helpful in vMA).

    Weaving isn't needed in vMA at all.

    There is no HUGE DPS race in it; if you can do 9-10k DPS, that's enough to clear the mobs comfortably, 12-15k if you want to go in over-qualified. That's it. Executes are helpful, but not necessary.

    Slot a heal, slot some DoTs, slot a shield (optional), and slug your way through it. While there are a few good guides and walkthroughs posted for it, here is an overly simplified one.

    Stage 1: Stay Alive, DPS. The end.

    Stage 2: Have a good burst heal or shield+HoT. Use a ranged attack and dots to knock down the mobs while staying relatively static. When hit by a blade, just heal and go on. Use the healing sigil if necessary.

    Stage 3: A gapcloser helps you jump island to island to avoid standing in stupid (red). Kill stranglers, DPS rest. AoE skills and ranged helpful.

    Stage 4: DPS. Kill the little bug-eye charger before it sets down and sets out its shock field. If you can't, no worries, just knock through its shield. Use the healing and power sigil if needed. For Boss, HoTs are helpful---stand under it and damage while it is walking, step back and use DoTs while it's spouting flames. If you didn't need healing sigil before, use it here for an easier time.

    Stage 5: Ranged Interrupt + Gapcloser. Order of kills: Trolls that hit platforms. Archers. Wraiths. End boss. End boss DPS Triggers are in 25% increments. Work her down until she's 2-3% above the trigger, then drop a DoT on her and rush to next platform. Priority doesn't change, and of course, don't stand in red. Takes a little bit of practice, and sometimes may need to lower your DPS so you don't mess yourself up and burn before you can get to next platform.

    Stage 6: ranged poke a Horvoar to bring it to a post, kill it to clear the post. Lurchers, Golems, etc. Just kill with AoEs and a bit of movement (not even running, just moving). Swarmers, a bit annoying, I usually just kite them around for a little so I don't have to waste resources, because they hit decently and are a Swarm. Yeah, that's right -- you can actually kite them while killing everything else, if you don't want to harass the placement on bugs and killing webspinners too much. Otherwise, just walk them into a glowing stone. For the boss, higher your AoE DPS is the easier, otherwise just try to get those obelisks clear, and trigger the stun (by having 5 clear) at 50% HP. Save DPS ults for that point if at all possible.

    Stage 7: Poison Pods and Archers are the biggest threat. So just watch the poison pods (the red expands fast). If you get hit, get to the nearest green cleanse at top/bottom of map. Can save yourself a little effort by fighting near one. Target priority: Archers. Have a ranged interrupt to knock them out of Aim, anything else just move out of. Use the Shield sigil if needed (will reflect the attack back on them). End boss: Do NOT interrupt him or his buddies. Kill one of his friends, will make him start his roar. Stand in shield of the other. Apply DoTs on him while he's throwing his tantrum, and when he's done, THEN kill the other friend and go back to the boss. Stay at max Melee range if you are melee, or just bleeds and kite him around using the kill one/dot under shield. More DPS is helpful here. If you interrupt, he will enrage and be able to one-shot, otherwise no more difficult than an overland boss. Environmental (Poison pods) really the most dangerous thing here.

    Stage 8: Target Priority: Kyngalds, Healer, Warding Stones. They have a ramping damage fire baton swirl they do. It is interruptible, so your ranged interrupt or gapclose+bash is useful again. Rest is just kill it as it spawns and stay out of fire. Warding Stones become a priority target (still after Kyngalds) on Round 3, 4, and end boss: can't dps the blue warded mob until it is destroyed. Worst case scenario: DoT it while kiting. Works well on the boss too, save DPS ults for once all 3 are destroyed/boss stunned, then drop the hammer on her (Axe sigil if you want more DPS); repeat as needed. Remember, don't stand in stupid.

    Stage 9: Use AoE DoTs, moving around while collecting gold ghosts to prevent mobs from getting a resistance buff. Once you have 3, you have an arena wide stun synergy you can activate. Kill archers, kill the Daedroth guard---ranged is your friend, as the most dangerous part of him is the DoT he puts on you if his fire hits you and it won't go away until he's dead. Kill summoners---ground DoTs work fine, as they are static. For boss....save DPS ult (not the Ash Titan, Voriak Solkyn). When he spawns, drop it to nail him to 70% ASAP. He goes upstairs, same idea: kill Daedroth if it spawns, look for the glowing stone on the ground: Kill one of the Clannfears on/near it to teleport upstairs.

    Upstairs --- block the bosses skull attack (or use the defense sigil, it will reflect it), and knock down the stones while staying out of red. If you want the easiest time on it, kill a stone, jump down to floor, kill a clannfear, go back up, repeat until all 3 are dropped, then go down and DPS on boss again.

    Same idea as earlier: kill summoners with Ground DoT, keep DoTs on boss, DPS ult saved for when you can hit him, don't let him get gold ghosts. Only limit to how long this fight takes is how well you handle the mechanics and your resource management.

    Crafted Gear suggestions:
    Whitestrake's Retribution can be helpful, with its 30% hp trigger shield on a 15s CD. Gives you a little more room in messing up some mechanics.

    Sload's Semblance can help your dps a bit, just get those DoTs set down and out and Sloads will amplify it a bit.

    Twice Born Star, slot up your relevant Recovery Mundus and fill a gap: Lord for Health, Steed for speed. For magicka classes, it can actually be helpful to slot both recovery mundus so that you don't worry about being out of stam to sprint or block.

    TL;DR version: vMA is possible with arthritis, partial color blindness, and other ailments I'm sure (I won't speak for ones I don't have). The bar on it isn't geared towards DPS, but towards situational awareness and tool utilization, with an emphasis on target prioritization.

  • mongoLC
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    i want to be able to make all my normal stuff perfected in exchange for keys. Can't be bothered with running vSS or vCR , vAS etc etc but I want the best stuff.

    Make it happen!

    Thanks zos!
  • RayneHalo
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    With skill lines and skyshards being buyable if you have completed it, I wouldn't be surprised if VMA weapons end up in crown store if you have completed VMA on at least 1 character
  • gamergirldk
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    I want a token trade system..So in the end one can buy a weapon of choice. Transmute have done life easier for me but my rng still sucks so bad.
  • Megatto
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    How about no? I like that there are some items you have to actually earn, rather than paying your way to the top
    Remove loot boxes or riot
  • Waffennacht
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    Look at any dps high dps parse atm

    They only run vMA bow - that's getting nerfed

    Atm magicka is nowhere near Stam dps - so vMA staff - meh especially with new sets

    We will have to see about vMA 2h and vMA DW - but on live not used

    So I bet because of entropy and or soul trap the DW won't stay as is

    Meaning the only really impactful dps vMA weapon (bow) is getting nerfed.

    So like what's the point in vMA? The staff?

    Wait to see till end of PTS cycle, but doing vMA seems rather silly
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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