Lightspeedflashb14_ESO wrote: »Make drastic tomb a ground AOE hot. Last for 20 seconds and heal every second, to match the duration of the sorc crit passive.
Lightspeedflashb14_ESO wrote: »Make drastic tomb a ground AOE hot. Last for 20 seconds and heal every second, to match the duration of the sorc crit passive.
"Drastic Tomb" sound like the kind of spell that seeks out the nearest dead ally, puts a pretty tombstone on their location with something like "I'm sorry for failing you as a sorc healer, next time I will come on a Templar like Brian Wheeler wants me to" written on it.
sindalstar wrote: »
There's nightbalde.
-Soul siphon (Aoe ult heal)
-Funnel health (Psudo heal)
-Offering (HoT transfer)
-Refreshing Path (Aoe heal)
Nightblades, I imagine, where the offensive healers. Dark healers. Setting up the debuffs like lifesteal. They sound like the healer that would have a 'put curse on enemy, your allies deal your damage' kinda deal. Specificly a healer one so that other guys don't capitalize on it.
Why don't they get the first exclusive to 'major' lifesteal? To emphasis that they heal by praying on the enemy. That could be what Funnel's turned into, when shifting it to s supportive healer focus.
They have path, and that's getting buffed so no real qarms there.
I agree with many of the other proposed changes in this thread, but don't touch lightning form on sorcs. My sorc tank needs that for damage mitigation.
BennyButton wrote: »I will attempt to do your job ZoS and give some good ideas for adding class heals to each of the non-meta healing classes!
Sorcerer:
Lightning form - have one morph give you an AoE HoT (balance it with the current buffs), and the other be what hurricane is currently
Lightspeedflashb14_ESO wrote: »Make drastic tomb a ground AOE hot. Last for 20 seconds and heal every second, to match the duration of the sorc crit passive.
"Drastic Tomb" sound like the kind of spell that seeks out the nearest dead ally, puts a pretty tombstone on their location with something like "I'm sorry for failing you as a sorc healer, next time I will come on a Templar like Brian Wheeler wants me to" written on it.
sindalstar wrote: »I agree with many of the other proposed changes in this thread, but don't touch lightning form on sorcs. My sorc tank needs that for damage mitigation.
I agree. If there was a 'tree' for healing and utility, the dark magic tree is the one that should take the bill since it's where the most space for utility is. Daedric summoning can dip, and lighting should be all about damage. Sorcerers strike me as 'unconventional' healers. Almost like experimenters. They'll heal you, but almost like your a test subject in their latest genius idea.
Templars do it out of presumably holy benevolence.
Wardens do it out of a need to protect the land and watch people grow
Nightblades want to see their enemies suffer and thus make it easier for you.
Dragonknights want to be beefy strong boys and stop the damage from even touching you.
And Necromancers...well, necromancy is the movement of life force. If they can take it away, they can put it back.
BennyButton wrote: »I will attempt to do your job ZoS and give some good ideas for adding class heals to each of the non-meta healing classes!
Sorcerer:
Lightning form - have one morph give you an AoE HoT (balance it with the current buffs), and the other be what hurricane is currently
It does seem your understanding of the Sorc is lacking. Sorcs have a heal they can use with one of the twilight morphs which works well for an off heal speck and does some damage as well. Burst heal serves an off heal speck much better than an AoE HoT.
It also seems odd you want to remove the magicka damage morph of lightning form and only leave a stamina damaging morph. This alone shows the though has lacked consideration for the game as a whole which is required for suggestions to have a solid basis.
Edit; and while yes, Zos is homogenizing many things I do not think they need our help as the above really seems to be homogenizing skills across classes.
giantpixie wrote: »Cinder storm needs a synergy maybe giving a small damage shield to stick with the dks shielding theme.
Sorcs I’m not sure about lightning form as you would always need to be stacked on your tank for them to benefit. But I agree sorc needs something
One thing to add to the thread that I think you guys have missed. Blood alter or whatever that ability’s called costs health now to use instead of stamina or magicka. That means every healer class now has a non-class ability that gives a synergy if I read the changes right.
BennyButton wrote: »One thing to add to the thread that I think you guys have missed. Blood alter or whatever that ability’s called costs health now to use instead of stamina or magicka. That means every healer class now has a non-class ability that gives a synergy if I read the changes right.
This has always been a synergy, unless you're talking about non-magicka healers...then i guess yeah.
exeeter702 wrote: »Before any elaborate discussions on healer balance, its important to understand that with how rigid ESO is designed, having certian class / role combos excel at certain encounters, while seems fine on paper just doesn't work in practice, simply because content in this game is not made to be so dynamic. Contrast this with older mmos such as ff11 where some jobs simply had no place in certain activities yet were mandatory in others which worked because of how lateral horizontal it was.
That being said, class roles in eso, any of the three, are inherently designed (as they should be) to function uniquely from one another. Meaning its not what the templar healer brings to the group, its how the templar acheives viable healing vs the other healers. Mechanical functionality is simply what needs to differentiate the healers. Any further depth attemped creates glaring issues and makes clear the rigidity of ESO end game design. This is the parity that ZOS refers so often. The SECOND one of the classes had exclusive access to an addtional synergy, or a critical support utility, every other healer is invalidated, as was the case for many years in ESO with templar healers until ZOD rightly began remedying the situation.
Dk healers need to take over from dk tanks in the group shielding department. Solve this by having fragmented shield scale more generously with magicka (obviously not annulment or ward ally levels) to provide a net positive return on group mitigation per GCD. They should player around a stricter resource managment thanks to battle roar and play proactive with mitigating damage with the occasional emergency heal. Synergy needs to be given to cinder storm.
NB healers unfortunately cant do inherently more damage than other healers as that sets an undesirable precedent. Major life steal and active healing through the damage they do and managing high risk vs high reward spells like healthy offering should be the name of their game. Synergy needs to be given to refreshing path.
BennyButton wrote: »One thing to add to the thread that I think you guys have missed. Blood alter or whatever that ability’s called costs health now to use instead of stamina or magicka. That means every healer class now has a non-class ability that gives a synergy if I read the changes right.
This has always been a synergy, unless you're talking about non-magicka healers...then i guess yeah.
Yea, I just mean now it’s usable.exeeter702 wrote: »Before any elaborate discussions on healer balance, its important to understand that with how rigid ESO is designed, having certian class / role combos excel at certain encounters, while seems fine on paper just doesn't work in practice, simply because content in this game is not made to be so dynamic. Contrast this with older mmos such as ff11 where some jobs simply had no place in certain activities yet were mandatory in others which worked because of how lateral horizontal it was.
That being said, class roles in eso, any of the three, are inherently designed (as they should be) to function uniquely from one another. Meaning its not what the templar healer brings to the group, its how the templar acheives viable healing vs the other healers. Mechanical functionality is simply what needs to differentiate the healers. Any further depth attemped creates glaring issues and makes clear the rigidity of ESO end game design. This is the parity that ZOS refers so often. The SECOND one of the classes had exclusive access to an addtional synergy, or a critical support utility, every other healer is invalidated, as was the case for many years in ESO with templar healers until ZOD rightly began remedying the situation.
Dk healers need to take over from dk tanks in the group shielding department. Solve this by having fragmented shield scale more generously with magicka (obviously not annulment or ward ally levels) to provide a net positive return on group mitigation per GCD. They should player around a stricter resource managment thanks to battle roar and play proactive with mitigating damage with the occasional emergency heal. Synergy needs to be given to cinder storm.
NB healers unfortunately cant do inherently more damage than other healers as that sets an undesirable precedent. Major life steal and active healing through the damage they do and managing high risk vs high reward spells like healthy offering should be the name of their game. Synergy needs to be given to refreshing path.
Last time I checked my Templar actually did the most damage in PvE because shards was so strong.
They buffed debilitate with minor magic steal and now nerfed shards, I’m not sure how things stack up. Just hitting shards on mobs during any healing downtime is great dps.
BennyButton wrote: »BennyButton wrote: »I will attempt to do your job ZoS and give some good ideas for adding class heals to each of the non-meta healing classes!
Sorcerer:
Lightning form - have one morph give you an AoE HoT (balance it with the current buffs), and the other be what hurricane is currently
It does seem your understanding of the Sorc is lacking. Sorcs have a heal they can use with one of the twilight morphs which works well for an off heal speck and does some damage as well. Burst heal serves an off heal speck much better than an AoE HoT.
It also seems odd you want to remove the magicka damage morph of lightning form and only leave a stamina damaging morph. This alone shows the though has lacked consideration for the game as a whole which is required for suggestions to have a solid basis.
Edit; and while yes, Zos is homogenizing many things I do not think they need our help as the above really seems to be homogenizing skills across classes.
you seem to have even less of an understanding of a sorcerer! I did not want to replace hurricane's form because it's STAMINA based which means it belongs to the identity of a STAMINA sorcerer. Why would i want to remove the ONE class ability that provides stamina sorcerers with a sense of identity?
I ignored the twilight matriarch heal because its a BURST heal. Adding a HoT (Heal over time) is the best way to bring it in line with templar healers, as they have both a BURST heal and a HoT.
Taleof2Cities wrote: »BennyButton wrote: »One thing to add to the thread that I think you guys have missed. Blood alter or whatever that ability’s called costs health now to use instead of stamina or magicka. That means every healer class now has a non-class ability that gives a synergy if I read the changes right.
This has always been a synergy, unless you're talking about non-magicka healers...then i guess yeah.
Yea, I just mean now it’s usable.exeeter702 wrote: »Before any elaborate discussions on healer balance, its important to understand that with how rigid ESO is designed, having certian class / role combos excel at certain encounters, while seems fine on paper just doesn't work in practice, simply because content in this game is not made to be so dynamic. Contrast this with older mmos such as ff11 where some jobs simply had no place in certain activities yet were mandatory in others which worked because of how lateral horizontal it was.
That being said, class roles in eso, any of the three, are inherently designed (as they should be) to function uniquely from one another. Meaning its not what the templar healer brings to the group, its how the templar acheives viable healing vs the other healers. Mechanical functionality is simply what needs to differentiate the healers. Any further depth attemped creates glaring issues and makes clear the rigidity of ESO end game design. This is the parity that ZOS refers so often. The SECOND one of the classes had exclusive access to an addtional synergy, or a critical support utility, every other healer is invalidated, as was the case for many years in ESO with templar healers until ZOD rightly began remedying the situation.
Dk healers need to take over from dk tanks in the group shielding department. Solve this by having fragmented shield scale more generously with magicka (obviously not annulment or ward ally levels) to provide a net positive return on group mitigation per GCD. They should player around a stricter resource managment thanks to battle roar and play proactive with mitigating damage with the occasional emergency heal. Synergy needs to be given to cinder storm.
NB healers unfortunately cant do inherently more damage than other healers as that sets an undesirable precedent. Major life steal and active healing through the damage they do and managing high risk vs high reward spells like healthy offering should be the name of their game. Synergy needs to be given to refreshing path.
Last time I checked my Templar actually did the most damage in PvE because shards was so strong.
They buffed debilitate with minor magic steal and now nerfed shards, I’m not sure how things stack up. Just hitting shards on mobs during any healing downtime is great dps.
I think I've asked you this before, @Iskiab ... how much are you actually healing on all of your off-heals DPS characters?
Because the thread title is asking about how to improve healing gameplay on classes that don't have an innate heal in their skill lines.
The thread title is not about asking how much DPS you can pull while "healing" at the same time.
One thing to add to the thread that I think you guys have missed. Blood alter or whatever that ability’s called costs health now to use instead of stamina or magicka. That means every healer class now has a non-class ability that gives a synergy if I read the changes right.
BennyButton wrote: »BennyButton wrote: »I will attempt to do your job ZoS and give some good ideas for adding class heals to each of the non-meta healing classes!
Sorcerer:
Lightning form - have one morph give you an AoE HoT (balance it with the current buffs), and the other be what hurricane is currently
It does seem your understanding of the Sorc is lacking. Sorcs have a heal they can use with one of the twilight morphs which works well for an off heal speck and does some damage as well. Burst heal serves an off heal speck much better than an AoE HoT.
It also seems odd you want to remove the magicka damage morph of lightning form and only leave a stamina damaging morph. This alone shows the though has lacked consideration for the game as a whole which is required for suggestions to have a solid basis.
Edit; and while yes, Zos is homogenizing many things I do not think they need our help as the above really seems to be homogenizing skills across classes.
you seem to have even less of an understanding of a sorcerer! I did not want to replace hurricane's form because it's STAMINA based which means it belongs to the identity of a STAMINA sorcerer. Why would i want to remove the ONE class ability that provides stamina sorcerers with a sense of identity?
I ignored the twilight matriarch heal because its a BURST heal. Adding a HoT (Heal over time) is the best way to bring it in line with templar healers, as they have both a BURST heal and a HoT.
You comment does not reflect anything my knowledge of a sorcerer and is a pretty weak comment as such.
Further, you seem to have not read my first post in it's entirety even though you quoted it. You seem to repeat what I stated was poorly thought out as though it was good without offering anything to suggest real benefit outside of this is what you want. You are not looking beyond yourself which is why you are not seeing how bad this idea is.
And your last sentence exemplifies you are just trying to homogenize the classes. If you want the heals a templar has then play a templar but do not take away magicka sorc skills because you want to be able to heal like a templar.
One thing to add to the thread that I think you guys have missed. Blood alter or whatever that ability’s called costs health now to use instead of stamina or magicka. That means every healer class now has a non-class ability that gives a synergy if I read the changes right.
All healers had access to this ability and its synergy when it was a magicka skill. The health cost is just a health cost, instead of magicka now. The synergy is nothing new and it was always a % of the activator's health, so there is no new 'scaling' factor either.
I'm not sure what you're trying to say.
BennyButton wrote: »One thing to add to the thread that I think you guys have missed. Blood alter or whatever that ability’s called costs health now to use instead of stamina or magicka. That means every healer class now has a non-class ability that gives a synergy if I read the changes right.
This has always been a synergy, unless you're talking about non-magicka healers...then i guess yeah.
Yea, I just mean now it’s usable.exeeter702 wrote: »Before any elaborate discussions on healer balance, its important to understand that with how rigid ESO is designed, having certian class / role combos excel at certain encounters, while seems fine on paper just doesn't work in practice, simply because content in this game is not made to be so dynamic. Contrast this with older mmos such as ff11 where some jobs simply had no place in certain activities yet were mandatory in others which worked because of how lateral horizontal it was.
That being said, class roles in eso, any of the three, are inherently designed (as they should be) to function uniquely from one another. Meaning its not what the templar healer brings to the group, its how the templar acheives viable healing vs the other healers. Mechanical functionality is simply what needs to differentiate the healers. Any further depth attemped creates glaring issues and makes clear the rigidity of ESO end game design. This is the parity that ZOS refers so often. The SECOND one of the classes had exclusive access to an addtional synergy, or a critical support utility, every other healer is invalidated, as was the case for many years in ESO with templar healers until ZOD rightly began remedying the situation.
Dk healers need to take over from dk tanks in the group shielding department. Solve this by having fragmented shield scale more generously with magicka (obviously not annulment or ward ally levels) to provide a net positive return on group mitigation per GCD. They should player around a stricter resource managment thanks to battle roar and play proactive with mitigating damage with the occasional emergency heal. Synergy needs to be given to cinder storm.
NB healers unfortunately cant do inherently more damage than other healers as that sets an undesirable precedent. Major life steal and active healing through the damage they do and managing high risk vs high reward spells like healthy offering should be the name of their game. Synergy needs to be given to refreshing path.
Last time I checked my Templar actually did the most damage in PvE because shards was so strong.
They buffed debilitate with minor magic steal and now nerfed shards, I’m not sure how things stack up. Just hitting shards on mobs during any healing downtime is great dps.
BennyButton wrote: »I will attempt to do your job ZoS and give some good ideas for adding class heals to each of the non-meta healing classes!
Sorcerer:
Lightning form - have one morph give you an AoE HoT (balance it with the current buffs), and the other be what hurricane is currently
Dragonknight:
Cinder storm should add something else to the heal or increase the radius for it to be competitive with templar's ritual
Enjoy!!
Lapin_Logic wrote: »BennyButton wrote: »I will attempt to do your job ZoS and give some good ideas for adding class heals to each of the non-meta healing classes!
Sorcerer:
Lightning form - have one morph give you an AoE HoT (balance it with the current buffs), and the other be what hurricane is currently
Dragonknight:
Cinder storm should add something else to the heal or increase the radius for it to be competitive with templar's ritual
Enjoy!!
"Why is My Sorc not a Templar like all the other Templars, ZOS Take the skills that other people use and that define the class and replace them all with clones of Templar ones but with different particle effects"
If you really want to play a Templar you could... Play a Templar? other than that there is the Healing Staff, a weapon with just One job.
Lapin_Logic wrote: »BennyButton wrote: »I will attempt to do your job ZoS and give some good ideas for adding class heals to each of the non-meta healing classes!
Sorcerer:
Lightning form - have one morph give you an AoE HoT (balance it with the current buffs), and the other be what hurricane is currently
Dragonknight:
Cinder storm should add something else to the heal or increase the radius for it to be competitive with templar's ritual
Enjoy!!
"Why is My Sorc not a Templar like all the other Templars, ZOS Take the skills that other people use and that define the class and replace them all with clones of Templar ones but with different particle effects"
If you really want to play a Templar you could... Play a Templar? other than that there is the Healing Staff, a weapon with just One job.
One thing to add to the thread that I think you guys have missed. Blood alter or whatever that ability’s called costs health now to use instead of stamina or magicka. That means every healer class now has a non-class ability that gives a synergy if I read the changes right.
All healers had access to this ability and its synergy when it was a magicka skill. The health cost is just a health cost, instead of magicka now. The synergy is nothing new and it was always a % of the activator's health, so there is no new 'scaling' factor either.
I'm not sure what you're trying to say.
I’m saying it’s now worth a slot. Health cost plus no cast time means I’ll be using it in pve.
BennyButton wrote: »Lapin_Logic wrote: »BennyButton wrote: »I will attempt to do your job ZoS and give some good ideas for adding class heals to each of the non-meta healing classes!
Sorcerer:
Lightning form - have one morph give you an AoE HoT (balance it with the current buffs), and the other be what hurricane is currently
Dragonknight:
Cinder storm should add something else to the heal or increase the radius for it to be competitive with templar's ritual
Enjoy!!
"Why is My Sorc not a Templar like all the other Templars, ZOS Take the skills that other people use and that define the class and replace them all with clones of Templar ones but with different particle effects"
If you really want to play a Templar you could... Play a Templar? other than that there is the Healing Staff, a weapon with just One job.
ignorance is fun - they buffed templar's ritual while taking away the only thing that could prove useful for sorc (orb/springs spam). I simply evened the playing field to ensure sorc healers were viable!
Thanks a bunch!
HaemaMagus wrote: »Lapin_Logic wrote: »BennyButton wrote: »I will attempt to do your job ZoS and give some good ideas for adding class heals to each of the non-meta healing classes!
Sorcerer:
Lightning form - have one morph give you an AoE HoT (balance it with the current buffs), and the other be what hurricane is currently
Dragonknight:
Cinder storm should add something else to the heal or increase the radius for it to be competitive with templar's ritual
Enjoy!!
"Why is My Sorc not a Templar like all the other Templars, ZOS Take the skills that other people use and that define the class and replace them all with clones of Templar ones but with different particle effects"
If you really want to play a Templar you could... Play a Templar? other than that there is the Healing Staff, a weapon with just One job.
I both agree and disagree with this. Yes if we want to play a Templar we should play a templar, but what the post is trying to do is give off meta healers their own niche. For example, warden is a stack healer, templar burst, nb HoT, DK, shield etc.
We aren't asking for X skill to be made in Y class' format; we're asking for new ways to heal that seem to fit the theme of the class. In a few other threads I've mentioned that its much easier to do with NB than the others because the theme is literally there in our faces and not being used. I've also said in those same threads that its harder for Sorc because they literally have 1 class heal and I can't comment on DK or Necro because I don't have either as a high level healer.
To give you a better idea lets look at these skills a NB healer has that are pain points:
- Funnel Health
- Sap Essence
- Refreshing Path
Funnel Health is here because it is a worse Mutagen/Rapid. It ticks every 2 seconds (for 10s) and only heals 2 people at a time healing for half the damage dealt. In a trial its a horrible skill and thus not slotted. Here's how I would tweak it: It ticks every second (for 10s) healing 3 people at a time for half the damage dealt. Would this be enough for a slot in a trial? Honestly I don't know. Maybe the damage it does needs to be increased. Maybe it needs to scale off of something else, but at least its a start to putting it into a better spot.
Sap Essence is horrible but can have potential. Instead of a burst heal it could be an area HoT, upping the range from 8m to 15. Like funnel there would need to be more testing to see if it'd even work, but again its something.
Refreshing Path got a buff with an increase in its healing. Cool. Still doesn't address the pain point that its area is too small. This skill can go one of two ways. The first is that its area is increased so that its bigger than Combat Prayer. (Path is 17mx7 while Prayer is 20mx8m) A more unique idea I've seen is to have the HoT linger for 4s along with Major Expedition.
With these changes or more NB healer can find its role as a primarily HoT healer. Different from Templar and Warden and all to its own. This is what I believe the post is trying to achieve and honestly something I'm interested in seeing. Does that make sense? @Lapin_Logic
Lapin_Logic wrote: »BennyButton wrote: »Lapin_Logic wrote: »BennyButton wrote: »I will attempt to do your job ZoS and give some good ideas for adding class heals to each of the non-meta healing classes!
Sorcerer:
Lightning form - have one morph give you an AoE HoT (balance it with the current buffs), and the other be what hurricane is currently
Dragonknight:
Cinder storm should add something else to the heal or increase the radius for it to be competitive with templar's ritual
Enjoy!!
"Why is My Sorc not a Templar like all the other Templars, ZOS Take the skills that other people use and that define the class and replace them all with clones of Templar ones but with different particle effects"
If you really want to play a Templar you could... Play a Templar? other than that there is the Healing Staff, a weapon with just One job.
ignorance is fun - they buffed templar's ritual while taking away the only thing that could prove useful for sorc (orb/springs spam). I simply evened the playing field to ensure sorc healers were viable!
Thanks a bunch!
Same with a Nightblade, Funnel health is a "Pain Point" for a dude wanting to replace mutagen (why would you remove a cleanse on a class without one?) when running his trial, But it is fantastic for a small scale or 2 v X PVP group who want to remain stealthy and mobile.