Red_Feather wrote: »Helps to create a layer of reactionary play. Repositioning, interrupting, shielding.
ZarkingFrued wrote: »Red_Feather wrote: »Helps to create a layer of reactionary play. Repositioning, interrupting, shielding.
Like runescape and all of the other very slow and very boring games? Yes it does.
PrinceDamien wrote: »ZarkingFrued wrote: »Red_Feather wrote: »Helps to create a layer of reactionary play. Repositioning, interrupting, shielding.
Like runescape and all of the other very slow and very boring games? Yes it does.
To each their own.
How old isn't Runescape? And it's still going, and even have more viewers on Twitch than ESO.
Seems like they are doing something right atleast.
ZarkingFrued wrote: »Wow I'm astounded to see people only defending slow gameplay. Do you not enjoy action in a video game XD? Take the training wheels off dudes
having cast time on ultimates is only right. hard-hitting ultimates like Dawnbreaker shouldn't be instaproc - meteor has several seconds. be glad you don't have something like it
I'm for 10s cast times. I don't know if anyone remembers Everquest, clerics with Complete Heal had to start spooling the heal up BEFORE the tank engaged, and they would put clerics in rotation so they were starting their casts one after another so the heals would land 10 seconds in the future, one complete heal after another.
All about immersion and promoting group play, lol. Almost everything had a 1-2 second cast time.