It is ridiculously overpowered, but people think going up to a glowing ball and pressing “x” for 30k+ instant damage is skilled gameplay because they sacrificed 2.6k max stat lmao. Just like everything else it was a tool for small scale that large scale ball groups have adapted. If you are in a group larger than 10 the damage should begin to scale down or something. Then again pvp groups should be limited to 12 similar to pve but that’s a whole other issue.
If you cry about harmony you’re just a zergling who gets farmed
SupremeRissole wrote: »Balanced
Its a tool for outnumbered small scale groups to combat large zergs, it rewards group coordination and setup, it punishes zerglings stacking in a small group. It's unique, a different flavour to the game.
SupremeRissole wrote: »Balanced
Its a tool for outnumbered small scale groups to combat large zergs, it rewards group coordination and setup, it punishes zerglings stacking in a small group. It's unique, a different flavour to the game.
Thats what the people playing the Goliath Bash build were saying
If you cry about harmony you’re just a zergling who gets farmed
Avid boneyard can be be self synergised, Ive literally been bombed by it in 1v1s and 2v2s for a 20k boneyard and 9.8k for 1 tick of colossal. Some of us don’t like to play PVP like its a trial in a large group with heal/cleanse bots playing half them game for them
If you cry about harmony you’re just a zergling who gets farmed
Avid boneyard can be be self synergised, Ive literally been bombed by it in 1v1s and 2v2s for a 20k boneyard and 9.8k for 1 tick of colossal. Some of us don’t like to play PVP like its a trial in a large group with heal/cleanse bots playing half them game for them
Sandman929 wrote: »It's a unique trait utilizing a gameplay mechanic that I think is undervalued since it rewards teamwork. The self activated synergy was maybe a bad idea
TrinityBreaker wrote: »People like you, OP, is the reason why this game is being dumbes down. L2P.