Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Healing seems largely misrepresented in this game

Hazurko_RaShan
Hazurko_RaShan
✭✭✭
For example, healing staffs. That's what we call them but that's not what they really are.

They are far more like a vampire sticks. A real healing staff wouldnt suck the life out of the people you use it on.

this seems to not have been thought through very well.

Also, why dont healers create food? You know what i mean.

The entire provisioning line should be part of the healer class and they alone should be providing food buffs to the groups.

How would that be for making healers more relevant?
Edited by Hazurko_RaShan on July 13, 2019 7:41PM
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    For example, healing staffs. That's what we call them but that's not what they really are.

    They are far more like a vampire sticks. A real healing staff wouldnt suck the life out of the people you use it on.

    this seems to not have been thought through very well.

    Also, why dont healers create food? You know what i mean.

    The entire provisioning line should be part of the healer class and they alone should be providing food buffs to the groups.

    How would that be for making healers more relevant?

    hmmm... how about, no...
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    Also, why dont healers create food? You know what i mean.

    The entire provisioning line should be part of the healer class and they alone should be providing food buffs to the groups.

    How would that be for making healers more relevant?

    Give me back "LOL" button, please! So healers shall now be a field kitchen?
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    For example, healing staffs. That's what we call them but that's not what they really are.

    They are far more like a vampire sticks. A real healing staff wouldnt suck the life out of the people you use it on.

    this seems to not have been thought through very well.

    Also, why dont healers create food? You know what i mean.

    The entire provisioning line should be part of the healer class and they alone should be providing food buffs to the groups.

    How would that be for making healers more relevant?

    I think you're over thinking it. Just a bit.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • CompM4s
    CompM4s
    ✭✭✭✭✭
    Lol the Caldwell's kitchen set would be meta😂
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Healers are not a class of course.

    As far as provisioning, the game (fortunately) caters to Soloists as well as Group Dungeoneers and PvP. Soloists need food too but not all want to be a healer. How would a healer know the optimal food desired by a diverse group? Healers also support 'same way same day' lash ups - not grouped up but just a half dozen players that converge on a dolmen or world boss - feeding a group of strangers the healer doesn't even know and how does a healer help with that if she encounters a WB or dolmen fight in progress? "Stop everyone! Line up here for your rations." I'm joking of course but I really don't like the idea of tying provisioning to healers (and I main a healer).

    While I applaud healers being an important part of group play, I do think there are better ways of doing this by improving healer abilities to (duh) heal and buff other players. I am very discouraged by what I see in the proposed patch regarding healing staves though.
    Edited by AcadianPaladin on July 13, 2019 7:53PM
    PC NA(no Steam), PvE, mostly solo
  • Hazurko_RaShan
    Hazurko_RaShan
    ✭✭✭
    I am very discouraged by what I see in the proposed patch regarding healing staves though.

    Such as?
  • Agenericname
    Agenericname
    ✭✭✭✭✭
    ✭✭
    For example, healing staffs. That's what we call them but that's not what they really are.

    They are far more like a vampire sticks. A real healing staff wouldnt suck the life out of the people you use it on.

    this seems to not have been thought through very well.

    Also, why dont healers create food? You know what i mean.

    The entire provisioning line should be part of the healer class and they alone should be providing food buffs to the groups.

    How would that be for making healers more relevant?

    I call them healing staves 🤓

  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    There are ways to make healers more relevant, but becoming a chef isn’t one of them.

    Please note, I have a baker character. Furthermore I once suggested we be able to build usable campfires (the random event in game where you light a fire for 2 lost npcs gives you a stamina buff, so all they got to do is make a kit for that so we can cook, regen resources, and buff in the wilderness).

    The way to keep healers relevant is to remove hokey-pokey mechanics where you either dodge in time or you die. One shot mechanics need to be replaced with pressure mechanics. People want 3 dds and a tank for all 4 man content, this is because self healing is so unbelievably strong.

    As far as “vampire sticks” there’s a Psijic skill where your attacks do no damage and instead heal. Zos as a dev team doubled down on that reasoning so the “vampire sticks” as you call them, are here to stay.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    For example, healing staffs. That's what we call them but that's not what they really are.

    They are far more like a vampire sticks. A real healing staff wouldnt suck the life out of the people you use it on.

    this seems to not have been thought through very well.

    Also, why dont healers create food? You know what i mean.

    The entire provisioning line should be part of the healer class and they alone should be providing food buffs to the groups.

    How would that be for making healers more relevant?

    The issue is healing and tanking are largely irrelevant for 95%of the content. Then they are utility batteries wit taunt /heals. Provision is a crafting as it should be
  • Hazurko_RaShan
    Hazurko_RaShan
    ✭✭✭
    Edited by Hazurko_RaShan on July 13, 2019 8:44PM
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am very discouraged by what I see in the proposed patch regarding healing staves though.

    Such as?

    Post #12 of this thread - https://forums.elderscrollsonline.com/en/discussion/483597/pts-patch-notes-v5-1-0#latest

    Scroll down to the Restoration staff area. The nerfs to Rapid Regen/Mutagen and Healing Springs are a big problem.
    PC NA(no Steam), PvE, mostly solo
  • Hazurko_RaShan
    Hazurko_RaShan
    ✭✭✭
    I am very discouraged by what I see in the proposed patch regarding healing staves though.

    Such as?

    Post #12 of this thread - https://forums.elderscrollsonline.com/en/discussion/483597/pts-patch-notes-v5-1-0#latest

    Scroll down to the Restoration staff area. The nerfs to Rapid Regen/Mutagen and Healing Springs are a big problem.




    Rapid Regeneration (morph): This morph now doubles the frequency but halves the duration.
    Mutagen (morph): Increased the burst heal value of this ability by approximately 93%.



    Grand Healing: Converted this ability into a true AoE HoT, rather than a hybrid spammable hybrid HoT.

    Increased the duration from 3 seconds to 8 seconds, but you may only have 1 active at a time.
    Reduced the healing per tick by approximately 44%.
    Reduced cost to 2808 from 3510.
    Healing Springs (morph): This ability now grants 30 Magicka every time it heals an ally, rather than restoring 330 Magicka for up to 3 allies healed by the initial hit. This will result in a higher return if you hit all 6 targets for the full duration, but will require more coordination to obtain.
    Illustrious Healing (morph): This ability continues to increase the duration. The new duration is 9 seconds, which ranks up to 12 seconds at Rank IV.
    Edited by Hazurko_RaShan on July 13, 2019 9:00PM
  • BigBragg
    BigBragg
    ✭✭✭✭✭
    ✭✭✭✭
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    For example, healing staffs. That's what we call them but that's not what they really are.

    They are far more like a vampire sticks. A real healing staff wouldnt suck the life out of the people you use it on.

    this seems to not have been thought through very well.

    Also, why dont healers create food? You know what i mean.

    The entire provisioning line should be part of the healer class and they alone should be providing food buffs to the groups.

    How would that be for making healers more relevant?

    I agree with you that healing wasn't very well thought out on this game. Most of the restoration staff abilities are severely limited in scope and application. But I don't think changing them into cooks is the answer. Improving the restoration staff line is the better way to go about it.

  • Tan9oSuccka
    Tan9oSuccka
    ✭✭✭✭✭
    ✭✭✭
    This guy is on a roll.
  • Attackfrog
    Attackfrog
    ✭✭✭
    I agree about the staff. It would be nice to be able to light of heavy attack allies for a heal.
    "You can have fun or you can have safety, but you can't have them both"
    -A ten-year-old
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Attackfrog wrote: »
    I agree about the staff. It would be nice to be able to light of heavy attack allies for a heal.

    Mend Wounds in the Psijic Order Skill Line lets you do that. It would make more sense to have that in the Restoration Staff skill line.
    Edited by Jeremy on July 13, 2019 9:09PM
  • Gronk
    Gronk
    ✭✭✭
    So you want us to ask our healers to Stay in the Kitchen? I don't think I will tell that to our healers. I can see that as a real bad promotion move..

    Hey TN we love your healz! But could you be a dear and make the group some sammishes ! They hongry
    Old Guard since Jan 2014
    "Read more, Post less."
  • grkkll
    grkkll
    ✭✭✭✭
    Stuff that I'm not paid to cook.... cooking is for crafters
  • phileunderx2
    phileunderx2
    ✭✭✭✭✭
    I do have to yell at people to eat lol so yes, let me be able to force feed. 😆
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    @grkkll good point in that quality food is not cheap to craft.
    PC NA(no Steam), PvE, mostly solo
  • Hazurko_RaShan
    Hazurko_RaShan
    ✭✭✭
    Well how about an ability that buffs food traits for the group?
  • CompM4s
    CompM4s
    ✭✭✭✭✭
    For example, healing staffs. That's what we call them but that's not what they really are.

    They are far more like a vampire sticks. A real healing staff wouldnt suck the life out of the people you use it on.

    this seems to not have been thought through very well.

    Also, why dont healers create food? You know what i mean.

    The entire provisioning line should be part of the healer class and they alone should be providing food buffs to the groups.

    How would that be for making healers more relevant?

    Use the psijic skill that makes your staff heal instead of damage. Its a toggle you can keep on
  • Hazurko_RaShan
    Hazurko_RaShan
    ✭✭✭
    Seems there are not many long term players of rpg that are used to clerics making food for the group like ad&d.
  • BigBragg
    BigBragg
    ✭✭✭✭✭
    ✭✭✭✭
    Seems there are not many long term players of rpg that are used to clerics making food for the group like ad&d.

    This is a very different lore setting. Elder Scrolls in general doesn't pigeon hole people into tropes like other systems often do. The overall freedom in character creation and performance is a big draw to many.
    Edited by BigBragg on July 13, 2019 9:58PM
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Seems there are not many long term players of rpg that are used to clerics making food for the group like ad&d.

    It's an interesting idea. But I doubt it would make them more relevant.

    The reason healers aren't sought after in a lot of this game's content is because other players can simply heal themselves when they get into trouble - often times easier and quicker than a healer can - plus they do more damage which means faster fights and less mechanics to deal with.

    So for your food buff idea to work they would have to be considerable to the point it would add more DPS to the group than adding another damage-dealer would. And such a buff would probably be determined to be OP in short order. So I doubt this approach would work.
    Edited by Jeremy on July 13, 2019 10:03PM
Sign In or Register to comment.