Whilst I am not against new skills, I think ZOS needs to limit new ones to just what's needed until they reach the baseline they're currently working towards.
Right now so many skills are getting overhauls to bring things into an area they want adding more would just complicate matters.
Red_Feather wrote: »I loved Guild Wars 1.
So many skills and theorcrafting.
I have been waiting years for another game like it.
Red_Feather wrote: »I loved Guild Wars 1.
So many skills and theorcrafting.
I have been waiting years for another game like it.
I feel you, eso is Heading in a good Direction But we Need more Skills!
MartiniDaniels wrote: »OP renamed awesome poll to something boring and pointless
I would say with the more intricate gear system in ESO, as well as all the morph choices on skills, that this game offers a greater opportunity that Guild War 2 for theory crafting. Placing things on specific bars not just for the active effects but for the passives as well. Compared to Guild Wars 2 less in depth gear with skills being hard tied to weapons, it feels like the far more simple system.
LennoxPoodle wrote: »I would say with the more intricate gear system in ESO, as well as all the morph choices on skills, that this game offers a greater opportunity that Guild War 2 for theory crafting. Placing things on specific bars not just for the active effects but for the passives as well. Compared to Guild Wars 2 less in depth gear with skills being hard tied to weapons, it feels like the far more simple system.
He/she was talking about Guild Wars 1.
rotaugen454 wrote: »You really want to watch them attempt to balance MORE skills, with yet more wild swings up and down?