So Senche's is not a very common set, but it was nerfed into the ground. The 5 piece set bonus now gives %12 more crit dmg for 8 seconds.
Here is how it compares when the stats are broken down relative to Mundus stones.
The Shadow Mundus stone will give you 13% crit dmg, rather than 238 weapon damage (Warrior Mundus Stone). So for each % of crit dmg, you give up 18 weapon dmg (238/13=18)
Senches will give you 12% crit dmg, rather than say hundings rage which will give you 299 weapon dmg. So for each % of crit dmg, you give up 25 weapon dmg (299/12=25).
AND that’s assuming senches has full uptime, which it won't. AND you have to use like 2.5k stamina to roll dodge
RIP Senches
It is a pretty darn common set. The new idea of set is for crit builds, who will stack it with Shadow and Khajiit.
Littlebluelizard wrote: »I imagine it would be still decent for rollerblades.
The % crit damage you get is negating the crit resistance from other players so it can be more useful than WP damage, or just as useful but not for healing, would need to test it pre-pts vs after-pts. It will have the damage nerfed, but you will have a easier time with the uptime, since it almost doubled the duration.
Also you can front/back the set unlike Hundings
jediodyn_ESO wrote: »Littlebluelizard wrote: »I imagine it would be still decent for rollerblades.
The % crit damage you get is negating the crit resistance from other players so it can be more useful than WP damage, or just as useful but not for healing, would need to test it pre-pts vs after-pts. It will have the damage nerfed, but you will have a easier time with the uptime, since it almost doubled the duration.
Also you can front/back the set unlike Hundings
That isn’t how crit resist works. Impen reduces the amount of crit damage anyone does to you, not the chance of someone doing crit damage to you. Having a ton of crit is therefore less desirable than having a little crit an a ton of damage (hence the 7th,Fury Bloodspawn meta we have now on live)
Crit is actually a terrible stat in PvP against players in impen (awesome against PvE players who decide to jump into PvP “for a little fun”)
MartiniDaniels wrote: »They just needed to increase duration to 6 seconds to match 5 seconds buff standard (obviously 1 second was wasted in roll). Instead of that from questionable set Senche moved to extremely niche set. Will work good when RNG is good and suck when RNG is bad. I tested it on PTS stacked to 110% crit damage and with couple of crits in the row that 30k HP player just suddenly died. When it doesn't crit you hit like a wet noodle though.
Also despite name this is bosmer's ohme's roll dodge set, not cathay's one.
ZOS, plz reconsider this change of this already niche set, because now it'll literally empower khajiit NB ganker - i.e. build you are trying to nerf for several patches in the row.
MartiniDaniels wrote: »They just needed to increase duration to 6 seconds to match 5 seconds buff standard (obviously 1 second was wasted in roll). Instead of that from questionable set Senche moved to extremely niche set. Will work good when RNG is good and suck when RNG is bad. I tested it on PTS stacked to 110% crit damage and with couple of crits in the row that 30k HP player just suddenly died. When it doesn't crit you hit like a wet noodle though.
Also despite name this is bosmer's ohme's roll dodge set, not cathay's one.
ZOS, plz reconsider this change of this already niche set, because now it'll literally empower khajiit NB ganker - i.e. build you are trying to nerf for several patches in the row.
Exactly why I like this, I can drop Archer's Mind for this as I dodge a lot anyways. 12% crit dmg is a lot when you have 77% crit chance with 4k wep dmg.
The only way to get really high crit chance is to give up a lot, like penetration from maces by using daggers. Senche's is no longer viable, even if you stack crit. It's just underpowered now. Frustrating that a set is nerfed this hard that was very rarely used to begin with. Roll dodging uses A TON of stamina and it's just not worth it anymore. Anyways, just pointing it out.
The only way to get really high crit chance is to give up a lot, like penetration from maces by using daggers. Senche's is no longer viable, even if you stack crit. It's just underpowered now. Frustrating that a set is nerfed this hard that was very rarely used to begin with. Roll dodging uses A TON of stamina and it's just not worth it anymore. Anyways, just pointing it out.
MartiniDaniels wrote: »The only way to get really high crit chance is to give up a lot, like penetration from maces by using daggers. Senche's is no longer viable, even if you stack crit. It's just underpowered now. Frustrating that a set is nerfed this hard that was very rarely used to begin with. Roll dodging uses A TON of stamina and it's just not worth it anymore. Anyways, just pointing it out.
At some breakpoint crit % and crit damage start to net way more damage then WD. Obviously targets with Impregnable will be a bad surprise for Senche, but which % of players use it? basic 7 pieces of impenetrable are pierced just fine. Senche will be RNG burst buildgot several crits in a row? target is dead.
MartiniDaniels wrote: »The only way to get really high crit chance is to give up a lot, like penetration from maces by using daggers. Senche's is no longer viable, even if you stack crit. It's just underpowered now. Frustrating that a set is nerfed this hard that was very rarely used to begin with. Roll dodging uses A TON of stamina and it's just not worth it anymore. Anyways, just pointing it out.
At some breakpoint crit % and crit damage start to net way more damage then WD. Obviously targets with Impregnable will be a bad surprise for Senche, but which % of players use it? basic 7 pieces of impenetrable are pierced just fine. Senche will be RNG burst buildgot several crits in a row? target is dead.
Problem is it now competes with pure damage sets like Spriggan, Proc sets and so on. Since change from wd/crit chance to crit damage negate any defensive gain from those stats.
MartiniDaniels wrote: »MartiniDaniels wrote: »The only way to get really high crit chance is to give up a lot, like penetration from maces by using daggers. Senche's is no longer viable, even if you stack crit. It's just underpowered now. Frustrating that a set is nerfed this hard that was very rarely used to begin with. Roll dodging uses A TON of stamina and it's just not worth it anymore. Anyways, just pointing it out.
At some breakpoint crit % and crit damage start to net way more damage then WD. Obviously targets with Impregnable will be a bad surprise for Senche, but which % of players use it? basic 7 pieces of impenetrable are pierced just fine. Senche will be RNG burst buildgot several crits in a row? target is dead.
Problem is it now competes with pure damage sets like Spriggan, Proc sets and so on. Since change from wd/crit chance to crit damage negate any defensive gain from those stats.
Well, with new massive and cheap heals like buffed vigor and regeneration, I think importance of burst will be even higher. And unlike WD, crit is re-calculated every tick. So you first apply dots and then your Senche will be applied to them, while previous one wasn't. Previous Senche was great to stack ton of weapon damage. But duration was really short. I'll prefer 6 seconds version of old senche to new one, but this 8 seconds of 12% crit damage is a buff in comparison to 5 seconds on live - in case you use high crit build.




This is a massive nerf to this set, I have no idea why they have done this. The set was already rarely used and now it's been completely destroyed.
These two mundus stones are supposed to be equivalent. So what the heck is this?
Forget the no crit chance, look at the difference in just weapon damage vs critical chance!
MartiniDaniels wrote: »This is a massive nerf to this set, I have no idea why they have done this. The set was already rarely used and now it's been completely destroyed.
These two mundus stones are supposed to be equivalent. So what the heck is this?
Forget the no crit chance, look at the difference in just weapon damage vs critical chance!
Duration increased almost twice. I have golden senche infused jewelry on live, so I know what I'm talking about... 4 seconds are very small time window in comparison to 8 seconds (cause crit damage is applied to already ongoing dots). Though I agree it may need additional buff, maybe to 15% of crit. Or better combination of WD+crit so it is more versatile and not pigeonholed into khajiit.
MartiniDaniels wrote: »This is a massive nerf to this set, I have no idea why they have done this. The set was already rarely used and now it's been completely destroyed.
These two mundus stones are supposed to be equivalent. So what the heck is this?
Forget the no crit chance, look at the difference in just weapon damage vs critical chance!
Duration increased almost twice. I have golden senche infused jewelry on live, so I know what I'm talking about... 4 seconds are very small time window in comparison to 8 seconds (cause crit damage is applied to already ongoing dots). Though I agree it may need additional buff, maybe to 15% of crit. Or better combination of WD+crit so it is more versatile and not pigeonholed into khajiit.
MartiniDaniels wrote: »This is a massive nerf to this set, I have no idea why they have done this. The set was already rarely used and now it's been completely destroyed.
These two mundus stones are supposed to be equivalent. So what the heck is this?
Forget the no crit chance, look at the difference in just weapon damage vs critical chance!
Duration increased almost twice. I have golden senche infused jewelry on live, so I know what I'm talking about... 4 seconds are very small time window in comparison to 8 seconds (cause crit damage is applied to already ongoing dots). Though I agree it may need additional buff, maybe to 15% of crit. Or better combination of WD+crit so it is more versatile and not pigeonholed into khajiit.
What do you mean, it's a duration increase of 3 seconds, not 4. Even with 15% additional crit damage it would be a nerf to what it is on live currently. This set was one of the few (if not the only) medium armor set which offered a good amount of weapon damage. Now we don't have any good medium weapon damage sets anymore.