Dusk_Coven wrote: »Of course we would disallow skills from more than one class to be on your Skill Bars. DUH.
But it is superior to simply a Class Change Token because:
(1) Unlike class change, you do not lose your class progress so you could revert if you feel you made a bad decision. Simply use your old skills.
(2) Unlike making a new toon, you do not lose quest progress and unlocks.
(3) It keeps the game fresh because on the same toon you can play in a completely different way.
(4) ZOS can put a cap on Extra Character Slot inflation. Too many character slots = materials farming from crafting = upsetting the intended materials availability rate
It should come with some kind of Wardrobe option where you have extra space to set a skill loadout and stash a full set of gear.
So you're proposing that when making a character you pick a class Skill Line? And you could respec that skill line from DragonKnight to Templar?
Sounds like a good idea.
barney2525 wrote: »I'm so confused.
People keep complaining about how some skills are getting nerfed and about how over powered and unbalanced some skills are...
and you want to ADD six new skill lines, with 5 skills apiece?
You only have 10 slots and 2 ultimates that you can use at any specific time. Or is the next push to add 5 slots to front bar and add 5 slots to the back bar? Maybe add another ultimate on each as well?
The complaints have been that Zos can't keep things balanced as they are, hence the need for nerfs and buffs. You want them to invent six more skill lines to throw into the mix?
IMHO - doesn't make sense
wishlist14 wrote: »So you want another game then?
I like the end result, but this idea is like a "Rube Goldberg machine" of a solution.
Just...let us change classes. On one character. Problem solved.
Dusk_Coven wrote: »I like the end result, but this idea is like a "Rube Goldberg machine" of a solution.
Just...let us change classes. On one character. Problem solved.
True, but you know how the grass looks greener on the other side... until you are there?
I'd rather not pay again to change back to my original class in such a case. :P
Dusk_Coven wrote: »So you're proposing that when making a character you pick a class Skill Line? And you could respec that skill line from DragonKnight to Templar?
Sounds like a good idea.
I'm proposing something like FFXIV where you can change your state from one class to another.
You can start as a DragonKnight then buy the Templar Skill Line, which allows you to switch from being a DragonKnight to a Templar.
Or back again if you decide you don't like it.
Or back and forth (without having to pay each time).
MisterBigglesworth wrote: »No. The classes need to all be more unique from each other and be good at certain roles while mediocre at others.This leads to us being dependent on others, the cornerstone of the MMORPG.
MisterBigglesworth wrote: »This leads to us being dependent on others, the cornerstone of the MMORPG.
Dusk_Coven wrote: »It's not about "cooperation" or "being dependent on others". Otherwise PvP wouldn't be a thing. Otherwise people wouldn't solo dungeons or vet dungeons and brag about it. Otherwise there wouldn't be such a scramble to buy and furnish your house. To pay money for pet fashion, mount fashion, personal toon fashion.
MisterBigglesworth wrote: »It's my personal belief that developers should not be adapting the game to the desires of the playerbase, but should instead be asking the players to adapt to the challenges of the world, including the limitations of their class (with of course to hard-to-define caveat of: is it still fun?)
Dusk_Coven wrote: »a straight class change if they are at all going to offer the product, would probably make them more money -- which is why it is important to propose a more flexible product solution up front before we are locked into that option
Dusk_Coven wrote: »Of course we would disallow skills from more than one class to be on your Skill Bars. DUH.
But it is superior to simply a Class Change Token because:
(1) Unlike class change, you do not lose your class progress so you could revert if you feel you made a bad decision. Simply use your old skills.
(2) Unlike making a new toon, you do not lose quest progress and unlocks.
(3) It keeps the game fresh because on the same toon you can play in a completely different way.
(4) ZOS can put a cap on Extra Character Slot inflation. Too many character slots = materials farming from crafting = upsetting the intended materials availability rate
It should come with some kind of Wardrobe option where you have extra space to set a skill loadout and stash a full set of gear.
ADDENDUM: It would be similar to how FFXIV lets you play all classes on one toon. You have to switch your state from one class to another when not in combat or not in a duty (i.e., dungeon / trial / group finder stuff)