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[Class Change Token] Better than a Class Change Token -- ADD a Class Skill Line

Dusk_Coven
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Of course we would disallow skills from more than one class to be on your Skill Bars. DUH.

But it is superior to simply a Class Change Token because:
(1) Unlike class change, you do not lose your class progress so you could revert if you feel you made a bad decision. Simply use your old skills.
(2) Unlike making a new toon, you do not lose quest progress and unlocks.
(3) It keeps the game fresh because on the same toon you can play in a completely different way.
(4) ZOS can put a cap on Extra Character Slot inflation. Too many character slots = materials farming from crafting = upsetting the intended materials availability rate

It should come with some kind of Wardrobe option where you have extra space to set a skill loadout and stash a full set of gear.

ADDENDUM: It would be similar to how FFXIV lets you play all classes on one toon. You have to switch your state from one class to another when not in combat or not in a duty (i.e., dungeon / trial / group finder stuff)
Edited by Dusk_Coven on July 12, 2019 9:58AM
  • Vildebill
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    The only argument I could think of agreeing with is the progress (achievements). But if you're into that sort of thing, I would say that the argument of account wide achievements is more appealing.

    And it's not hard to roll a new char, so I would say no :)
    EU PC
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    im up for this...since zenimax doesnt seem to even think about account wide achievements...
    oh and this would work pretty much the same as other tokens...it just sends you to the choice screen and u can just change a new class...
    Edited by xenowarrior92eb17_ESO on July 12, 2019 7:41AM
  • Billdor
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    Dusk_Coven wrote: »
    Of course we would disallow skills from more than one class to be on your Skill Bars. DUH.

    But it is superior to simply a Class Change Token because:
    (1) Unlike class change, you do not lose your class progress so you could revert if you feel you made a bad decision. Simply use your old skills.
    (2) Unlike making a new toon, you do not lose quest progress and unlocks.
    (3) It keeps the game fresh because on the same toon you can play in a completely different way.
    (4) ZOS can put a cap on Extra Character Slot inflation. Too many character slots = materials farming from crafting = upsetting the intended materials availability rate

    It should come with some kind of Wardrobe option where you have extra space to set a skill loadout and stash a full set of gear.

    So you're proposing that when making a character you pick a class Skill Line? And you could respec that skill line from DragonKnight to Templar?

    Sounds like a good idea.
  • Dusk_Coven
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    Billdor wrote: »
    So you're proposing that when making a character you pick a class Skill Line? And you could respec that skill line from DragonKnight to Templar?

    Sounds like a good idea.

    I'm proposing something like FFXIV where you can change your state from one class to another.
    You can start as a DragonKnight then buy the Templar Skill Line, which allows you to switch from being a DragonKnight to a Templar.
    Or back again if you decide you don't like it.
    Or back and forth (without having to pay each time).
  • HouLiGaN
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    This would ultimately break the game. And make balancing impossible.
  • barney2525
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    I'm so confused.

    People keep complaining about how some skills are getting nerfed and about how over powered and unbalanced some skills are...

    and you want to ADD six new skill lines, with 5 skills apiece?

    You only have 10 slots and 2 ultimates that you can use at any specific time. Or is the next push to add 5 slots to front bar and add 5 slots to the back bar? Maybe add another ultimate on each as well?

    The complaints have been that Zos can't keep things balanced as they are, hence the need for nerfs and buffs. You want them to invent six more skill lines to throw into the mix?

    IMHO - doesn't make sense


    :#
  • Daedric_NB_187
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    barney2525 wrote: »
    I'm so confused.

    People keep complaining about how some skills are getting nerfed and about how over powered and unbalanced some skills are...

    and you want to ADD six new skill lines, with 5 skills apiece?

    You only have 10 slots and 2 ultimates that you can use at any specific time. Or is the next push to add 5 slots to front bar and add 5 slots to the back bar? Maybe add another ultimate on each as well?

    The complaints have been that Zos can't keep things balanced as they are, hence the need for nerfs and buffs. You want them to invent six more skill lines to throw into the mix?

    IMHO - doesn't make sense


    :#

    This has obviously went over your head. The OP had nothing to do with what you posted.
  • agegarton
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    I love the “no you can’t have it” comments. “Just create a new character” they say.

    And they say these things despite the fact that it has no bearing on them whatsoever. It impacts on them in no way, at all, ever. It doesn’t disrupt their game. It doesn’t create some kind of unfair advantage. It is, in fact, utterly meaningless and impact free, other than for those who want to keep their existing character - to protect the hours spent achievement hunting - rather than having to start again.

    So to those people with an opinion for no reason: why don’t you go comment on something that actually has some bearing on you?
  • Delparis
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    HouLiGaN wrote: »
    This would ultimately break the game. And make balancing impossible.

    @HouLiGaN can you explain further how this will break the game
  • HouLiGaN
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    Delparis wrote: »
    HouLiGaN wrote: »
    This would ultimately break the game. And make balancing impossible.

    @HouLiGaN can you explain further how this will break the game

    Could u explain what achievement u would gain by having a skill line from another class, that was designed to complement its other two skill lines? Is there some sort of achievements based on class skill lines? No.

    Now a COMPLETE change of class that is discussable and probably achievable, but still Zenimax would not want this why? (You can guess that one by yourself)

    Please do not drag me into this anymore, to many brain cells got burnt from having to explain the above.
  • wishlist14
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    So you want another game then?

    If you were creating a new game from scratch, yes it is an interesting idea....I'll assume it's not been done before in another game.

    Example: I have a level 50 magicka sorcerer and I want to play a stamina night blade...So I buy the nightblade skills and how do i change from magicka to stamina? Do i have to buy a race change token aswell?

    How about if im in the mood to play something different? I have to pay again to buy other skills if i dont want to go back to being a magicka sorcerer...mind you the magicka bit depends on race and attribute points

    Then i need to go farm gear but as soon as i change my character again because that particular class skill got nerfed its more cost to me.

    I think it would take a lot of balancing to get this idea working so that it's not exploited in some way. Im also concerned as to what could potentially happen if most people decided to play the meta build ...would eso end up being a one class game?

    Maybe Im missing some details here...please feel free to add explanations.
    Edited by wishlist14 on July 12, 2019 10:08AM
  • Dusk_Coven
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    wishlist14 wrote: »
    So you want another game then?

    No but it sounds like you do. Start your own thread for your own ideas you have listed because what you wrote is not relevant to the original post.
    Edited by Dusk_Coven on July 12, 2019 10:17AM
  • richo262
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    I used to be pro class change tokens (I'm not anti either) but I think a better solution would be to be able to merge characters of the same class.

    18 total potential characters, 6 classes. 3 characters per class. One for each role.

    I have a Nord DK Tank and a Cat DK mDPS. My Tank is not set to be uber tanky because he is my main and it is a pain in the ass to reconfigure him to do zone content.

    What I'd like to be able to do is merge my Cat and Nord into one character. The lore behind it would be a Soul Merge of sorts, where Azura gives 1 of those characters their soul back, and dies properly, the essence of that character that died gets added to the one you want to keep.

    What it results in is my Nord DK will receive all shards and quest progress and achievements my Cat had and now have the option to use Cat racial passives (not at the same time as Nord though), and the option of two profiles, two sets of Attributes, two sets of skill loadouts, two gear loadouts, two CP load outs. They get 300 inventory slots (assuming both had horse maxed) an extra 10 bank space, an extra 10 on all house banks. Total of 190 inventory slots get added, but given you lose a character you lose 200. This also costs you a character slot.

    The end result would be 6 characters each with a different class, with 3 loadouts each. At that point, you really would not need to change your class because you can reach maximal potential on the one character. If you do not like the class, you can make another of the class you want and reach that classes maximal potential.
    Edited by richo262 on July 12, 2019 10:26AM
  • Vandril
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    I like the end result, but this idea is like a "Rube Goldberg machine" of a solution.

    Just...let us change classes. On one character. Problem solved.
  • Gilvoth
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    sounds awesome
    do it
  • Dusk_Coven
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    Vandril wrote: »
    I like the end result, but this idea is like a "Rube Goldberg machine" of a solution.

    Just...let us change classes. On one character. Problem solved.

    True, but you know how the grass looks greener on the other side... until you are there?
    I'd rather not pay again to change back to my original class in such a case. :P
  • Vandril
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    Dusk_Coven wrote: »
    Vandril wrote: »
    I like the end result, but this idea is like a "Rube Goldberg machine" of a solution.

    Just...let us change classes. On one character. Problem solved.

    True, but you know how the grass looks greener on the other side... until you are there?
    I'd rather not pay again to change back to my original class in such a case. :P

    Who said it should cost anything? :P

    Or heck, just make it a one-time unlock for each class or something, then allow players to freely change.

    But really, classes being tied to character creation is an antiquated feature I always oppose nowadays. Class changing should be a base feature.
    Edited by Vandril on July 12, 2019 7:02PM
  • jediodyn_ESO
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    Dusk_Coven wrote: »
    Billdor wrote: »
    So you're proposing that when making a character you pick a class Skill Line? And you could respec that skill line from DragonKnight to Templar?

    Sounds like a good idea.

    I'm proposing something like FFXIV where you can change your state from one class to another.
    You can start as a DragonKnight then buy the Templar Skill Line, which allows you to switch from being a DragonKnight to a Templar.
    Or back again if you decide you don't like it.
    Or back and forth (without having to pay each time).

    Honestly, I think this would be an excellent idea.

    OP isn't saying that you should be able to take your max level NB and turn it into a max level sorc, but that you should be able to switch class to from max level NB, level up the sorc class, and then switch back and forth [ OP didnt say it, but at a shrine for gold, or with a token would probably be OK].

    Why is this a good idea?
    1. Some of us love our characters (how they look, who they 'are') a new toon isn't your 'primary' toon.
    2. Most quests are character specific. I have no desire to do every quest in the game (again) on yet another new character, and the game doest feel the same without that accomplishment + new content dialoge options change.
    3. Most achievments are character specific. I've been working on getting to 5 stars in pvp for over a year and a half. I'm getting close, and have no desire to switch toons. I also have zero desire to do master crafter, master fisher, or (i forgot the name of it) the 'sell 1million gold of stolen goods' quests ever again.
    4. Letting players switch classes will make the dev team's ridiculous and radical balance changes slightly easier to swallow.
    5. Letting players switch classes will let players experience other classes more easilly and lead to less "OMG they are so OP, nerf them, but don't touch my class!" Feedback and opinions.
    6. Letting players switch classes will allow ZOS to collect better data on how their balancing performs, allowing them to make better changes in the future.
  • D0PAMINE
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    There isn't a need to implement this, it's only a want. Some classes still need work to be brought up to competing levels, thats a fact.
  • MisterBigglesworth
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    No. The classes need to all be more unique from each other and be good at certain roles while mediocre at others.This leads to us being dependent on others, the cornerstone of the MMORPG.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • J2JMC
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    No. The classes need to all be more unique from each other and be good at certain roles while mediocre at others.This leads to us being dependent on others, the cornerstone of the MMORPG.



    I agree with you, but where way past that point lol. These people don't care about balance and meaningful choices. Everyone should be able to play as anything with whatever set-up they want and have no drawbacks. That's why they love CP so much. Free stats without having to make a choice.
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • Dusk_Coven
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    This leads to us being dependent on others, the cornerstone of the MMORPG.

    At the risk of changing the topic, I think you misunderstand the underlying motivations of MMOs.

    It's not about "cooperation" or "being dependent on others". Otherwise PvP wouldn't be a thing. Otherwise people wouldn't solo dungeons or vet dungeons and brag about it. Otherwise there wouldn't be such a scramble to buy and furnish your house. To pay money for pet fashion, mount fashion, personal toon fashion.

    MMOs are about COMPARING yourself against others, and wanting to feel good about yourself by whatever social yardstick feels relevant to you. If you are doing well compared to others -- better fashion, more stuff, higher on the leaderboards, able to do all sorts of things others can't, being in a position to be able to help those who are not as established, etcetera -- you feel a sense of accomplishment, mastery, competency, status, affluence, or whatever other feelings resonate with you.

    (None of which is possible in a strictly single-player game because by definition there isn't anyone to compare yourself with.)

    In any case, dependence on others is irrelevant to the original concept here, which is the suggestion of a product that would keep gameplay refreshing over the long run. Everyone gets there when they are tired of whatever power rotation they feel is optimal.
    Edited by Dusk_Coven on July 12, 2019 8:22PM
  • MisterBigglesworth
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    Dusk_Coven wrote: »
    It's not about "cooperation" or "being dependent on others". Otherwise PvP wouldn't be a thing. Otherwise people wouldn't solo dungeons or vet dungeons and brag about it. Otherwise there wouldn't be such a scramble to buy and furnish your house. To pay money for pet fashion, mount fashion, personal toon fashion.

    While I agree with you that these are the primary motivations of the players, I do not think game designers are taking full advantage of the unique opportunities afforded by the MMO genre. It's my personal belief that developers should not be adapting the game to the desires of the playerbase, but should instead be asking the players to adapt to the challenges of the world, including the limitations of their class (with of course to hard-to-define caveat of: is it still fun?)

    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Dusk_Coven
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    It's my personal belief that developers should not be adapting the game to the desires of the playerbase, but should instead be asking the players to adapt to the challenges of the world, including the limitations of their class (with of course to hard-to-define caveat of: is it still fun?)

    Especially with the advent of social media and the ability to complain online about everything under the sun, that would require more marketing sleight of hand than looking for what people are asking for and addressing it.

    Not impossible of course, as marketers have long been manufacturing need and then selling product afterwards.

    With respect to class change specifically however, it is very possible that forcing a straight class change if they are at all going to offer the product, would probably make them more money -- which is why it is important to propose a more flexible product solution up front before we are locked into that option.
    They almost have everything to avoid a class change at all -- roundabout buying of skyshards and skill unlocks, resulting in massive expenditure just to get the same result.
    Edited by Dusk_Coven on July 12, 2019 10:26PM
  • MisterBigglesworth
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    Dusk_Coven wrote: »
    a straight class change if they are at all going to offer the product, would probably make them more money -- which is why it is important to propose a more flexible product solution up front before we are locked into that option

    I don't think that's a realistic concern even from the most cynical perspective of maximizing profit above all else. I'm sure they've run the numbers prefer to have all the various repeatable micro transactions over multiple characters.

    But never say never, I guess.

    In any case, you should wait until that's actually announced then before offering up the Compromise Position. Assuming the worst and telegraphing ahead of time the additional BS you're willing to put up with doesn't help.

    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Itacira
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    I support this idea, I support this post, I support the no-nonsense way you've shut down the derailing in the comments.
    PC/EU - PVE 2H stam orc petsorc (meta, what meta?) ww - terrible dps - mediocre player - fun times - free ww bites to whomever asks so don't be shy if interested
  • Jeremy
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    Dusk_Coven wrote: »
    Of course we would disallow skills from more than one class to be on your Skill Bars. DUH.

    But it is superior to simply a Class Change Token because:
    (1) Unlike class change, you do not lose your class progress so you could revert if you feel you made a bad decision. Simply use your old skills.
    (2) Unlike making a new toon, you do not lose quest progress and unlocks.
    (3) It keeps the game fresh because on the same toon you can play in a completely different way.
    (4) ZOS can put a cap on Extra Character Slot inflation. Too many character slots = materials farming from crafting = upsetting the intended materials availability rate

    It should come with some kind of Wardrobe option where you have extra space to set a skill loadout and stash a full set of gear.

    ADDENDUM: It would be similar to how FFXIV lets you play all classes on one toon. You have to switch your state from one class to another when not in combat or not in a duty (i.e., dungeon / trial / group finder stuff)

    I've always liked the idea of treating classes like regular skill lines and allowing players to essentially build their own class by taking the abilities from each that they like. Usually the argument that it would create balance issues and everyone would just slot the strongest skills from each class wins the day. But I'm still intrigued by the idea and would love to see it put into development. This game's system is one I believe could make it work. I honestly think it would be awesome.

    Your idea - which does sound basically like how Final Fantasy does it - is also one I would support. But I seriously doubt ZoS will ever implement it. I imagine they make too much money selling perks to help alts level up and obtain skills faster to give up those profits.
    Edited by Jeremy on July 13, 2019 3:55AM
  • Attackfrog
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    Sold so hard! I would probably stack my mag/healer/whatever classes in the same char.

    I would love thIs. I could switch from warden healer to templar healer on the same character or have different tank classes on my "tank" character.

    Tl;dr: YES PLEASE.
    "You can have fun or you can have safety, but you can't have them both"
    -A ten-year-old
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