John_Falstaff wrote: »@SaintSubwayy , yup, it have changed, Stampede now is a ground AoE that applies enchants. It is on a short side, granted, eight seconds, but 2H now does have one at least.
As for vMA bow meta... it would be okay to switch back and forth between vMA and vDSA bows for multi-target / single-target fights, but I feel that, for one, single target is all people will care about and vMA bow will fade into background, and for another, it will harm console users who don't have gear swapping addons. Generally this patch hits console very hard with strong segregation between ST and AoE setups.
LiquidPony wrote: »Onefrkncrzypope wrote: »LiquidPony wrote: »Onefrkncrzypope wrote: »RaptorRodeoGod wrote: »I kinda hope it stays the way it is. Bow backbar has had no viable competition for far too long in PvE. I'm interested to see if 2H and DW are comparable backbar weapons now
Unfortunately, That will not be the case for 2H. Since there is only one dot that is single target and does not proc berserker enchant. This also goes for dw, The nerf to enchant size make back bar DW less viable aswell. It would be possible for DW if they never nerfed enchants. Also blade cloak+rending =/= PI + volley. So regardless of these nerf just by inspection these weapons are still too much of a loss.
I'm quite certain better players can push these higher with some optimization. In particular the 2H/DW stamsorc has the potential to hit 100k I think.
Plz link your skill bars and equip.
John_Falstaff wrote: »@SaintSubwayy , yup, it have changed, Stampede now is a ground AoE that applies enchants. It is on a short side, granted, eight seconds, but 2H now does have one at least.
As for vMA bow meta... it would be okay to switch back and forth between vMA and vDSA bows for multi-target / single-target fights, but I feel that, for one, single target is all people will care about and vMA bow will fade into background, and for another, it will harm console users who don't have gear swapping addons. Generally this patch hits console very hard with strong segregation between ST and AoE setups.
Onefrkncrzypope wrote: »LiquidPony wrote: »Onefrkncrzypope wrote: »RaptorRodeoGod wrote: »I kinda hope it stays the way it is. Bow backbar has had no viable competition for far too long in PvE. I'm interested to see if 2H and DW are comparable backbar weapons now
Unfortunately, That will not be the case for 2H. Since there is only one dot that is single target and does not proc berserker enchant. This also goes for dw, The nerf to enchant size make back bar DW less viable aswell. It would be possible for DW if they never nerfed enchants. Also blade cloak+rending =/= PI + volley. So regardless of these nerf just by inspection these weapons are still too much of a loss.
@Onefrkncrzypope
This is no longer the case. 2H Stampede is an 8s ground AoE DoT now, and it procs Berserker.
2H/DW is a totally viable setup in the current state of PTS. Stampede + Merciless Charge (if using Maelstrom 2H backbar) + Carve + Heavy Weapons Bleed does quite a bit of DPS ... comparable to Hail + Poison Inject.
Bow/DW is still stronger but it's much, much closer than in the past.
And you can also do DW/DW as well. Sure, you lose half of the strength of your Berserker enchant *but* it opens up interesting options like Asylum DW + Maelstrom DW.
Got some parses? very interesting.

Onefrkncrzypope wrote: »RaptorRodeoGod wrote: »I kinda hope it stays the way it is. Bow backbar has had no viable competition for far too long in PvE. I'm interested to see if 2H and DW are comparable backbar weapons now
Unfortunately, That will not be the case for 2H. Since there is only one dot that is single target and does not proc berserker enchant. This also goes for dw, The nerf to enchant size make back bar DW less viable aswell. It would be possible for DW if they never nerfed enchants. Also blade cloak+rending =/= PI + volley. So regardless of these nerf just by inspection these weapons are still too much of a loss.
Osubaker33 wrote: »ZoS: What do we do when 75% of players still can't beat vMA? You obsolete the vMA weapons so those players never have to even go in there.
Ok so to make things slightly more clear to those who dont understand what's going on and to OP because he didnt explained well what he had in mind.
Currently on live server endless hail is doing 21 ticks within 10 seconds of duration there is also ~1,5 second time of "falling down" for arrows where damage are not done so overall time that it takes to perform those 21 ticks is ~11,5 seconds. On PTS endless hail is getting 12 seconds duration and during that time it should deal 12 ticks of damage (atleats it have to be assumend because there is a bug on PTS and endless hail is not getting 12 seconds duration but only 10 and it does 10 ticks). It also have that ~1,5 second delay between clicking the button and 1st arrows starting to deal damage so we can assume there is ~13,5 seconds duration for that ability.
So we have 21 ticks within 11,5 sec and 12 ticks within 13,5 sec. Now lets calculate raw damage that maelstrom bow will; provide to those numbers in current (live) and new(PTS) scenarios.
Lets assume 1st tick is getting buffed by the stacking bonus
For live server math goes like that :
flat value 161*21= 3 381
stacking value 21*(21+1)/2*56= 12 936
total raw value = 16 317
raw DPS 16 317/11,5 = 1418,9
For PTS math goes like that :
flat value 12*320= 3 840
stacking value 12*(12+1)/2*110 = 8 580
total raw value = 12 420
raw DPS 12 420/13,5= 920
DPS loss 1419-920= 499 499/1419= 0,35
So we can estimate ~35% DPS loss from maelstrom bow when used with endless hail ability before we include percentage modifiers.In short vMA bow got nerfed.
John_Falstaff wrote: »Juhasow , is 12 ticks correct projection? Right now on live 21 ticks includes one initial tick, so shouldn't Hail be 13 ticks after update, not 12? (And yes, technically it doesn't change the picture, bow is still nerfed - so it's just for clarity.)
John_Falstaff wrote: »@Juhasow , is 12 ticks correct projection? Right now on live 21 ticks includes one initial tick, so shouldn't Hail be 13 ticks after update, not 12? (And yes, technically it doesn't change the picture, bow is still nerfed - so it's just for clarity.)
John_Falstaff wrote: »Juhasow , is 12 ticks correct projection? Right now on live 21 ticks includes one initial tick, so shouldn't Hail be 13 ticks after update, not 12? (And yes, technically it doesn't change the picture, bow is still nerfed - so it's just for clarity.)
No. 12 is incorrect. 13 is what it should be doing. For example 8s Volley hits 9 times.
Generally DotS with no direct hit have first tick on application so they hit one more.
John_Falstaff wrote: »@Juhasow , is 12 ticks correct projection? Right now on live 21 ticks includes one initial tick, so shouldn't Hail be 13 ticks after update, not 12? (And yes, technically it doesn't change the picture, bow is still nerfed - so it's just for clarity.)John_Falstaff wrote: »Juhasow , is 12 ticks correct projection? Right now on live 21 ticks includes one initial tick, so shouldn't Hail be 13 ticks after update, not 12? (And yes, technically it doesn't change the picture, bow is still nerfed - so it's just for clarity.)
No. 12 is incorrect. 13 is what it should be doing. For example 8s Volley hits 9 times.
Generally DotS with no direct hit have first tick on application so they hit one more.
John_Falstaff although I cannot be 100% certain since it's ZoS we're talking about I think 12 should be correct from mathematical perspective. What supports my claim is fact that on PTS 8 seconds arrow barrage hits 8 times and 10 seconds endless hail hits 10 times. Because intervals have streched from 0,5 sec to 1 sec there wont be that 1 free additional tick at the beggining and it is also possible that "landing time" for that ability will be now 0,5 sec longer and whole real time duration for the ability can be 14 seconds which can be supported with the fact that currently add on action duration reminder starts timer at 14 seconds mark for endless hail. I think what You've missed SodanTok is that endless hail is not classic DoT with no direct hit but it have certain ETA after the cast and 1st tick is not happening instantly after the cast so intervals between the cast are very important and the smaller intervals the more "free ticks" You would be able to get at start. For example if interval would be 0,25 sec You would get 3 additional ticks and Your overall amount of ticks during 10 seconds would be 43.
I was doing some math in my head, and it occurred to me that doubling the bonus from VMA bow does NOT account for switching from one tick per 0.5 seconds to one tick per second.
To add a sequence of numbers you can use the formula N(N+1)/2 (famously invented by Gauss when he was in grade school). That means that the stacking bonus is quadratic, not linear. To account for cutting the number of ticks roughly in half you would need to roughly quadruple the stacking bonus.
The total bonus for vma bow is:
bonus = (flat)N + (stacking) N(N+1)/2
doubling the flat part is fine, but not the stacking part.
(caveat, that's adding N numbers starting with one, in the case of hail that's N=20 live and N=12 PTS).
Was this intentional? Or did you guys make a math error?

@Onefrkncrzypope
Sum n (from 1 to N) is equal to N(N+1)/2, which is why I put that equation in my original post. Your equation is the same as mine (well, Gauss').
SaintSubwayy wrote: »John_Falstaff wrote: »@SaintSubwayy , yup, it have changed, Stampede now is a ground AoE that applies enchants. It is on a short side, granted, eight seconds, but 2H now does have one at least.
As for vMA bow meta... it would be okay to switch back and forth between vMA and vDSA bows for multi-target / single-target fights, but I feel that, for one, single target is all people will care about and vMA bow will fade into background, and for another, it will harm console users who don't have gear swapping addons. Generally this patch hits console very hard with strong segregation between ST and AoE setups.
Actually for most ppl it wont make a big difference which bow they will use, which is fair IMO.
If you have a msters bow, well use it, if you have a vMA bow also great.
ATM masters bow is in the background, so bringing them closer thogether seems fair to me.
for those ppl who dont want to bother swapping bows, nothing will change drastically, but for the scorepushers and progressgroups, they will most likely swap the bows out according to the next fight comin up.
well everybody can choose for themselfes on which platform they want to play
sorry but this cannot be a reason to balance certain things at all.
Nothing against the consoleplayers thou ;
This is awesome. So this implies it won't be easy to switch bows based on the fight because endless is better with the vMA bow and barrage is better with the master bow? Or is this assumption wrong?