Tooltip on Boneyard without consuming a corpse is like 17k, and it's a fairly small aoe, vs like 27k on Entropy. Mystic Siphon again is 21k, vs 27k on Entropy. All 12s dots. It's pretty disappointing that in single target situations (or even aoe situations, in soul trap's case), these "new and improved" dots get priority over class abilities.Magdps feels like a game of whack-a-mole now, at the very least it's hilarious.
This is exactly what it's like, yeah. Parsing on my mag necro, I used my spammable a total of 8 times in a 3:56 parse. In between Blastbones, all I'm doing is refreshing dots over and over and over and over again.
They're just way way too much of my dps at this point, with some of them being equal to or better than my class abilities. You can see that the "new" 8 second ele blockade is actually out damaging my class aoe (boneyard) when you add up the damage from both sources, so another issue with this is the fact that the other morph of ele blockade is better now. Since it's 8 seconds instead of 12, you have to refresh it much more often, making it really annoying to use. I really don't like this style of whack-a-mole gameplay and I don't want it to go live. Average players will absolutely not be able to keep up with these rotations either, I was having enough trouble getting good uptime on them as it is.