We got a new skill line last chapter. We will get three new skill lines this coming chapter with the new class.
Tommy_The_Gun wrote: »Polearms skill line: (2 types of 2h weapons, both crafted at woodworking station):
Combat Staff - magicka scaled weapon in mind for melee combat (kinda like misticism monk style) - with more AOE potenial than range.
Spear - stamina scaled weapon in mind with longer range than other melee weapons but with less AOE potenial.
Skills could be the same for both, but they will all have stamina / magicka morphs. Some base skills (without moroh) will be stamina and some magicka based.
Magicka morphs will be more effective for Combat Staff and stamina morphs will be more effective for Spears.
Red_Feather wrote: »Yes.
I think adding a magic tome that can do a few really strong spells, that take 9 seconds to cast, would be really interesting.
Like how in Dragon's Dogma mages have to cast from far away and in safe spots or else they can't finish their spells. And they run out of mana fast too.https://www.youtube.com/watch?v=aZBPiWugES0&t=30s

Red_Feather wrote: »Yes.
I think adding a magic tome that can do a few really strong spells, that take 9 seconds to cast, would be really interesting.
Like how in Dragon's Dogma mages have to cast from far away and in safe spots or else they can't finish their spells. And they run out of mana fast too.https://www.youtube.com/watch?v=aZBPiWugES0&t=30s
Looks amazing.... and feels much more sorc than the eso-sorc.
But i think it would not be possible... all healer would start crying that you ran out of there healings spring and that they have to walk two steps to give you combat prayer
I can see why people say yes to this and why some say no to this. No because we already have a lot of skill lines, at the same time we are indeed missing several that were in Skyrim, Oblivion and Morrowind. An example that was posted above was spears, aka polearms. As for magic we are also missing a few such as illusion and alteration.
However if any further skill lines whatsoever were to be added, we might need more bar space. Not to large like room for 10 abilities, but maybe room for 7.
MisterBigglesworth wrote: »