IMPORTANT: LIVING DARK MAGPLAR TELLS ME LD TOO OP...TEST WITH YOUR FRIENDS!! PTS

  • Hexquisite
    Hexquisite
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    LuxLunae wrote: »
    DocFrost72 wrote: »
    LuxLunae wrote: »
    DocFrost72 wrote: »
    Can you do the same video but also show your weapon damage, sets, and gear please?

    Let's just say automaton and hundings rage gold...weapon damage glyphs on the rings..

    Let's not "just say". I'm skeptical of everything :)
    I'd rather you elites use better builds than that...I could be wrong...maybe as a DK or NB someone can counterplay it/him...

    I am the guy who is attacking.. not the one defending...

    I know. It's why I asked for your weapon damage and sets, not your physical resistance and sets :)

    Well I switched to my build I made last year to counteract zos and the race changes...I was able to beat the other guy.... That build I can not ever say because of fears that it may become the meta and get nerfed... I will say that it is cheap to get though...

    I beat him by outsustaining....

    Burst damage build wont work on him....

    The defining blow to end him was Executioner... it is extremely powerful it ripped right through the bubble... and ended him...

    I would STILL LIKE OTHERS TO TEST THIS THOUGH!!! I ONLY BEAT HIM BECAUSE I OUT SUSTAINED HIM!!!

    This is literally 90% of fights in pvp, having better sustain and waiting till opponent runs out.
    PC NA
    ~Ethereal Traders Union~
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    ~Us Ghosts~



  • LuxLunae
    LuxLunae
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    Hexquisite wrote: »
    LuxLunae wrote: »
    DocFrost72 wrote: »
    LuxLunae wrote: »
    DocFrost72 wrote: »
    Can you do the same video but also show your weapon damage, sets, and gear please?

    Let's just say automaton and hundings rage gold...weapon damage glyphs on the rings..

    Let's not "just say". I'm skeptical of everything :)
    I'd rather you elites use better builds than that...I could be wrong...maybe as a DK or NB someone can counterplay it/him...

    I am the guy who is attacking.. not the one defending...

    I know. It's why I asked for your weapon damage and sets, not your physical resistance and sets :)

    Well I switched to my build I made last year to counteract zos and the race changes...I was able to beat the other guy.... That build I can not ever say because of fears that it may become the meta and get nerfed... I will say that it is cheap to get though...

    I beat him by outsustaining....

    Burst damage build wont work on him....

    The defining blow to end him was Executioner... it is extremely powerful it ripped right through the bubble... and ended him...

    I would STILL LIKE OTHERS TO TEST THIS THOUGH!!! I ONLY BEAT HIM BECAUSE I OUT SUSTAINED HIM!!!

    This is literally 90% of fights in pvp, having better sustain and waiting till opponent runs out.

    but, his build isn't built to take full advantage of that skill...somebody out there is already crafting that....
    The templar I fought only had 9k resist and didn't use ANY shields other than ice heart... They also didn't stack BoL with the circle at the same time... (from what I can tell)
  • itscompton
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    First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.
  • kargen27
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    LuxLunae wrote: »
    DocFrost72 wrote: »
    LuxLunae wrote: »
    DocFrost72 wrote: »
    Can you do the same video but also show your weapon damage, sets, and gear please?

    Let's just say automaton and hundings rage gold...weapon damage glyphs on the rings..

    Let's not "just say". I'm skeptical of everything :)
    I'd rather you elites use better builds than that...I could be wrong...maybe as a DK or NB someone can counterplay it/him...

    I am the guy who is attacking.. not the one defending...

    I know. It's why I asked for your weapon damage and sets, not your physical resistance and sets :)

    Well I switched to my build I made last year to counteract zos and the race changes...I was able to beat the other guy.... That build I can not ever say because of fears that it may become the meta and get nerfed... I will say that it is cheap to get though...

    I beat him by outsustaining....

    Burst damage build wont work on him....

    The defining blow to end him was Executioner... it is extremely powerful it ripped right through the bubble... and ended him...

    I would STILL LIKE OTHERS TO TEST THIS THOUGH!!! I ONLY BEAT HIM BECAUSE I OUT SUSTAINED HIM!!!

    When I put my PvP gear on my healer on the live server now out sustain is about the only way one person can kill me unless I make a rotation mistake. Even then it is going to take a while. I won't kill anyone unless they make a mistake at an inopportune time in the fight but my healer was built for group play. Healing for a group usually means getting targeted so a build that can survive on top of healing is essential.

    One V One it will most likely be a tie. In a group what I do contributes to the success or failure of that group. Kinda sounds like balance.
    and then the parrot said, "must be the water mines green too."
  • leepalmer95
    leepalmer95
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    Sotha_Sil wrote: »
    Kadoin wrote: »
    Sotha_Sil wrote: »
    That video is just so useless and proves nothing. The guy is not even trying to do any damage... With those skills of course you don't kill anyone.

    Someone always finds an excuse to defend something broken. The skill costs too little, heals too much, ticks too often. That's reality.

    I am not saying the skill is not broken or if it is. I am just saying this is not the proof of it. You don't kill anyone while just standing and pressing you attacks, you stun them at least. Spamming jabs won't get you anywhere...

    I mean the guy was literally just standing there and outhealing with hot's.

    Stuns are pointless in this scenario as the guy is literally standing there.


    Everyone who read patch notes knows that what they did with eclipse is op.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • LuxLunae
    LuxLunae
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    itscompton wrote: »
    First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.

    No,

    The whole point of this post was to show that Living Dark should be investigated by other people other than myself...others have the resources to do that... I need THEM to go on PTS and try it with THEIR friends... 2 people can't represent a whole test case...

    I am glad you admitted you had a Grand Overlord MagTemp tho... you have EVERYTHING to gain... Well looks like I can't hope on the forums to get people to try builds that will obviously take that skill to heights that us 2 could not...

    Now I gotta wait for it to release on live... someone bring out the ultimate build... and then see everybody cry about it in the forums...Then see everybody buying elsewyr for the magic armor sets...

    Don't tell me to use dawnbreaker.. I don't follow the crap meta like yourself...I make it...

    Edited by LuxLunae on July 9, 2019 10:36PM
  • Kadoin
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    itscompton wrote: »
    First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.

    hmm all things that would proc total dark...
  • MaxJrFTW
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    Let's all ignore the fact that you're not supposed to attack the magplar when Living Dark is up. That's like people who were complaining about DK wings reflecting dmg when all you had to do was not attack the dk with ranged abilities.
    Edited by MaxJrFTW on July 9, 2019 10:45PM
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Kadoin
    Kadoin
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    MaxJrFTW wrote: »
    Let's all ignore the fact that you're not supposed to attack the magplar when Living Dark is up. That's like people who were complaining about DK wings reflecting dmg when all you had to do was not attack the dk with ranged abilities.

    It only cost 3750 mag so you can keep it up indefinitely. That skill should cost 5K+ if they will leave it at its current strength as its better than Honor the Dead, and lasts 6 seconds which is more than enough time to regen that mag. Not to mention enough time to heavy attack even if you had an offensive build. It's the perfect example of ZOS failing to balance the game properly, but that's why PTS exists and why its good someone is complaining about the skill.

    If they leave it alone I can faceroll vMA. Hear that one ZOS? Now you have to nerf it :D
  • leepalmer95
    leepalmer95
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    MaxJrFTW wrote: »
    Let's all ignore the fact that you're not supposed to attack the magplar when Living Dark is up. That's like people who were complaining about DK wings reflecting dmg when all you had to do was not attack the dk with ranged abilities.

    Yes, not attacking is such good counterplay.

    On the level on zos telling us not to attack heavy users so they don't get wpn/spell dmg.

    Amazing.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • MaxJrFTW
    MaxJrFTW
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    Kadoin wrote: »
    MaxJrFTW wrote: »
    Let's all ignore the fact that you're not supposed to attack the magplar when Living Dark is up. That's like people who were complaining about DK wings reflecting dmg when all you had to do was not attack the dk with ranged abilities.

    It only cost 3750 mag so you can keep it up indefinitely. That skill should cost 5K+ if they will leave it at its current strength as its better than Honor the Dead, and lasts 6 seconds which is more than enough time to regen that mag. Not to mention enough time to heavy attack even if you had an offensive build. It's the perfect example of ZOS failing to balance the game properly, but that's why PTS exists and why its good someone is complaining about the skill.

    If they leave it alone I can faceroll vMA. Hear that one ZOS? Now you have to nerf it :D

    I didn't say it was perfect, but the whole point of the ability is to not be attacked for the duration of it. All you see in the video is someone doing exactly what you're not supposed to do.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • leepalmer95
    leepalmer95
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    MaxJrFTW wrote: »
    Kadoin wrote: »
    MaxJrFTW wrote: »
    Let's all ignore the fact that you're not supposed to attack the magplar when Living Dark is up. That's like people who were complaining about DK wings reflecting dmg when all you had to do was not attack the dk with ranged abilities.

    It only cost 3750 mag so you can keep it up indefinitely. That skill should cost 5K+ if they will leave it at its current strength as its better than Honor the Dead, and lasts 6 seconds which is more than enough time to regen that mag. Not to mention enough time to heavy attack even if you had an offensive build. It's the perfect example of ZOS failing to balance the game properly, but that's why PTS exists and why its good someone is complaining about the skill.

    If they leave it alone I can faceroll vMA. Hear that one ZOS? Now you have to nerf it :D

    I didn't say it was perfect, but the whole point of the ability is to not be attacked for the duration of it. All you see in the video is someone doing exactly what you're not supposed to do.

    Lmao i'm done.

    They literally just changed wings for this exact reason. It was too hard of a counter to range. But even then you can use certain skills to get through it.

    But your answer is to just straight up not hit them? really.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Neoauspex
    Neoauspex
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    Kadoin wrote: »
    MaxJrFTW wrote: »
    Let's all ignore the fact that you're not supposed to attack the magplar when Living Dark is up. That's like people who were complaining about DK wings reflecting dmg when all you had to do was not attack the dk with ranged abilities.

    It only cost 3750 mag so you can keep it up indefinitely. That skill should cost 5K+ if they will leave it at its current strength as its better than Honor the Dead, and lasts 6 seconds which is more than enough time to regen that mag. Not to mention enough time to heavy attack even if you had an offensive build. It's the perfect example of ZOS failing to balance the game properly, but that's why PTS exists and why its good someone is complaining about the skill.

    If they leave it alone I can faceroll vMA. Hear that one ZOS? Now you have to nerf it :D

    Sorcs have been facerolling vMA for years.
    Edited by Neoauspex on July 10, 2019 2:46PM
  • itscompton
    itscompton
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    Kadoin wrote: »
    itscompton wrote: »
    First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.

    hmm all things that would proc total dark...

    Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.
  • LuxLunae
    LuxLunae
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    itscompton wrote: »
    Kadoin wrote: »
    itscompton wrote: »
    First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.

    hmm all things that would proc total dark...

    Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.

    Kadoin meant to say this....

    Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...

    There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...

    6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....

    Where are the other people in the pts testing this stuff?
    Edited by LuxLunae on July 10, 2019 7:38PM
  • Kadoin
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    LuxLunae wrote: »
    itscompton wrote: »
    Kadoin wrote: »
    itscompton wrote: »
    First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.

    hmm all things that would proc total dark...

    Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.

    Kadoin meant to say this....

    Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...

    There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...

    6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....

    Where are the other people in the pts testing this stuff?

    Don't forget without crit modifier, major mending, minor mending, major vitality, minor vitality, heavy armor 8% (or whatever it is now), healing mundus stone, and powered.
  • Fruitdog
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    Needs... more... ellipses...
  • Anti_Virus
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    MaxJrFTW wrote: »
    Let's all ignore the fact that you're not supposed to attack the magplar when Living Dark is up. That's like people who were complaining about DK wings reflecting dmg when all you had to do was not attack the dk with ranged abilities.

    This. A pointless nerf to this skill would make it useless again.
    Power Wealth And Influence.
  • Mayrael
    Mayrael
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    I am first to support buffing magicka toons, magplar was one of my favs for veeery long time, I'd love to see them powerful but this is broken. If you really love the game don't defend this. Remember all the cancerous proc sets setups, OP skills allowing to tank whole zergs, necro bash? Don't defend the broken things, it will give you only the false feeling of being good, while in reality it will make you only weaker. Please start to care about balance, because broken things are double edged sword, it may harm you more than your opponent.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • itscompton
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    Kadoin wrote: »
    LuxLunae wrote: »
    itscompton wrote: »
    Kadoin wrote: »
    itscompton wrote: »
    First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.

    hmm all things that would proc total dark...

    Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.

    Kadoin meant to say this....

    Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...

    There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...

    6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....

    Where are the other people in the pts testing this stuff?

    Don't forget without crit modifier, major mending, minor mending, major vitality, minor vitality, heavy armor 8% (or whatever it is now), healing mundus stone, and powered.

    You say all this as if there are not already unkillable builds (at least 1v1) running around in PvP already. Nearly any class can set themselves up with a defensive build and out heal incoming damage unless they get hit with a huge burst. Heavy armor Magic Templars with such a set up are really hard to kill on live but the flip side is they don't have enough damage to kill any other decent player/build unless they manage to out sustain them in a long tedious fight. All that is going to change is a light armor MagTemp will be able to go on the offensive a bit more often during a fight by having a proactive rather than only reactive survivability skills.
  • leepalmer95
    leepalmer95
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    itscompton wrote: »
    Kadoin wrote: »
    LuxLunae wrote: »
    itscompton wrote: »
    Kadoin wrote: »
    itscompton wrote: »
    First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.

    hmm all things that would proc total dark...

    Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.

    Kadoin meant to say this....

    Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...

    There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...

    6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....

    Where are the other people in the pts testing this stuff?

    Don't forget without crit modifier, major mending, minor mending, major vitality, minor vitality, heavy armor 8% (or whatever it is now), healing mundus stone, and powered.

    You say all this as if there are not already unkillable builds (at least 1v1) running around in PvP already. Nearly any class can set themselves up with a defensive build and out heal incoming damage unless they get hit with a huge burst. Heavy armor Magic Templars with such a set up are really hard to kill on live but the flip side is they don't have enough damage to kill any other decent player/build unless they manage to out sustain them in a long tedious fight. All that is going to change is a light armor MagTemp will be able to go on the offensive a bit more often during a fight by having a proactive rather than only reactive survivability skills.

    There guy in this video is in light armour and no defensive sets and he's just standing there.

    Imagine this on a heavy magplar with pirate skele and s&b block if you somehow get them lowish, 1 breath? Gl killing that.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Kadoin
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    itscompton wrote: »
    Kadoin wrote: »
    LuxLunae wrote: »
    itscompton wrote: »
    Kadoin wrote: »
    itscompton wrote: »
    First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.

    hmm all things that would proc total dark...

    Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.

    Kadoin meant to say this....

    Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...

    There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...

    6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....

    Where are the other people in the pts testing this stuff?

    Don't forget without crit modifier, major mending, minor mending, major vitality, minor vitality, heavy armor 8% (or whatever it is now), healing mundus stone, and powered.

    You say all this as if there are not already unkillable builds (at least 1v1) running around in PvP already. Nearly any class can set themselves up with a defensive build and out heal incoming damage unless they get hit with a huge burst. Heavy armor Magic Templars with such a set up are really hard to kill on live but the flip side is they don't have enough damage to kill any other decent player/build unless they manage to out sustain them in a long tedious fight. All that is going to change is a light armor MagTemp will be able to go on the offensive a bit more often during a fight by having a proactive rather than only reactive survivability skills.

    No, the problem is you have to sacrifice NOTHING to be able to face tank. You can do it in light armor, with no shields, 9K resist and rarely using any other skill to heal besides two hots. How exactly is that balanced? Imagine a heavy armor user running that skill at max resist and major protection. That's a whole lot better than whats on live ATM.

    Not to mention the fallacy of "oh well there is a burst combo and it wouldn't stop it".

    #1 mutagen ALWAYS procs before combo finishes, you can test it yourself with add-on,
    #2 the skill ticks every 0.5 seconds meaning you would get a guaranteed heal once one part of the damage affects you (again, the heal has higher priority)
    #3 various proc sets exist that can supplement the skill to make it even more broken like combat physician and curse eater.
    #4 if the counter is to not attack as someone suggested above, then the skill essentially : gives heals, stops all damage, and stops enemy regen (no heavy attack), AND immobolizes them if they do. How is that not OP for a single skill?

    Stop pretending the skill is not a problem. Those tanky builds on live are exactly what ZOS is TARGETING with the patch, and you think its okay to introduce a superior one through a single skill? How do you envision balance in the game?

    I play mag templar and have been for a long time , and I can say this skill is not healthy for the game. I don't want the skill in the game because I know in the end it will be used as justification for sweeping nerfs to the class, resulting in you having to slot it. Having to slot a single skill or losing complete effectiveness is not balanced gameplay in my opinion, and it shouldn't be to you, anyone else on this forum, nor the dev team.

    EDIT: And yet again the skill is an example of massive healing with no real investment, just like HP% heals, which ultimately brought us to this crappy PvP meta and resulted in nerfs that even reach PvE.
    Edited by Kadoin on July 10, 2019 9:48PM
  • itscompton
    itscompton
    ✭✭✭✭✭
    Kadoin wrote: »
    itscompton wrote: »
    Kadoin wrote: »
    LuxLunae wrote: »
    itscompton wrote: »
    Kadoin wrote: »
    itscompton wrote: »
    First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.

    hmm all things that would proc total dark...

    Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.

    Kadoin meant to say this....

    Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...

    There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...

    6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....

    Where are the other people in the pts testing this stuff?

    Don't forget without crit modifier, major mending, minor mending, major vitality, minor vitality, heavy armor 8% (or whatever it is now), healing mundus stone, and powered.

    You say all this as if there are not already unkillable builds (at least 1v1) running around in PvP already. Nearly any class can set themselves up with a defensive build and out heal incoming damage unless they get hit with a huge burst. Heavy armor Magic Templars with such a set up are really hard to kill on live but the flip side is they don't have enough damage to kill any other decent player/build unless they manage to out sustain them in a long tedious fight. All that is going to change is a light armor MagTemp will be able to go on the offensive a bit more often during a fight by having a proactive rather than only reactive survivability skills.

    No, the problem is you have to sacrifice NOTHING to be able to face tank. You can do it in light armor, with no shields, 9K resist and rarely using any other skill to heal besides two hots. How exactly is that balanced? Imagine a heavy armor user running that skill at max resist and major protection. That's a whole lot better than whats on live ATM.

    Not to mention the fallacy of "oh well there is a burst combo and it wouldn't stop it".

    #1 mutagen ALWAYS procs before combo finishes, you can test it yourself with add-on,
    #2 the skill ticks every 0.5 seconds meaning you would get a guaranteed heal once one part of the damage affects you (again, the heal has higher priority)
    #3 various proc sets exist that can supplement the skill to make it even more broken like combat physician and curse eater.
    #4 if the counter is to not attack as someone suggested above, then the skill essentially : gives heals, stops all damage, and stops enemy regen (no heavy attack), AND immobolizes them if they do. How is that not OP for a single skill?

    Stop pretending the skill is not a problem. Those tanky builds on live are exactly what ZOS is TARGETING with the patch, and you think its okay to introduce a superior one through a single skill? How do you envision balance in the game?

    I play mag templar and have been for a long time , and I can say this skill is not healthy for the game. I don't want the skill in the game because I know in the end it will be used as justification for sweeping nerfs to the class, resulting in you having to slot it. Having to slot a single skill or losing complete effectiveness is not balanced gameplay in my opinion, and it shouldn't be to you, anyone else on this forum, nor the dev team.

    EDIT: And yet again the skill is an example of massive healing with no real investment, just like HP% heals, which ultimately brought us to this crappy PvP meta and resulted in nerfs that even reach PvE.
    You're basing that assumption on the provided video of a Stamplar doing a very basic rotation with no stun, no PotL, no weaving/animation cancelling and using a weaker damage ultimate than what is available. My point is I could face tank that on live in light armor if I was running mutagen+ RoR and had my pirate skeli on, so nothing is changing there.
    To answer your points:
    #1 If you have 24K max health (typical light armor DD Templar health) and are at 75%/18K when a burst combo catches you for 25K even if mutagen goes off for 7K and RoR ticks for 2K and Living Dark heals you for 6K you come out of the combo with about 8-9K health so you're still in deep trouble, especially if part of the combo knocks you back or stuns you. Plus that's predicated on running resto back bar which is going to severely gimp the damage of said Templar, especially considering they are going to spend 25% of the fight spamming a purely defensive ability since LD has to be recast every 4 seconds at a cost of 3.5-4k magic for 100% uptime.
    #2 answered above
    #3 If we're going to judge whether abilities are too powerful based on how they can be enhanced by gear set or weapon bonuses then a huge percentage of commonly used abilities are OP. I'd argue your take on ZOS targeting tanky builds is sorely mistaken; for example the new 7th legion bonus of 350 Health recovery is going to make my Troll King SDK running the new solo vigor morph (2x as strong) incredibly hard to kill 1v1. In return for giving up a very small heal every five seconds and 150 WD that spec now gets to proc the extra damage at will AND gets much more reliable healing that ticks every second and can easily be buffed with troll king.
    #4 Yes the skill gives heals but no it certainly does NOT stop all damage. In fact the damage return mechanic has been completely stripped from the skill, so if you're using living dark the only deterrent it provides is the root so anyone running forward momentum or any other ability/potion/proc that gives root immunity will be free to press as hard as they like using any attacks they like, including heavy attacking for regen purposes.
    Edited by itscompton on July 11, 2019 12:17AM
  • ZOS_RogerJ
    ZOS_RogerJ
    ✭✭✭✭
    Just a friendly reminder, as some posts have been removed, to keep the thread on-topic, and constructive.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • LuxLunae
    LuxLunae
    ✭✭✭✭✭
    itscompton wrote: »
    Kadoin wrote: »
    itscompton wrote: »
    Kadoin wrote: »
    LuxLunae wrote: »
    itscompton wrote: »
    Kadoin wrote: »
    itscompton wrote: »
    First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.

    hmm all things that would proc total dark...

    Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.

    Kadoin meant to say this....

    Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...

    There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...

    6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....

    Where are the other people in the pts testing this stuff?

    Don't forget without crit modifier, major mending, minor mending, major vitality, minor vitality, heavy armor 8% (or whatever it is now), healing mundus stone, and powered.

    You say all this as if there are not already unkillable builds (at least 1v1) running around in PvP already. Nearly any class can set themselves up with a defensive build and out heal incoming damage unless they get hit with a huge burst. Heavy armor Magic Templars with such a set up are really hard to kill on live but the flip side is they don't have enough damage to kill any other decent player/build unless they manage to out sustain them in a long tedious fight. All that is going to change is a light armor MagTemp will be able to go on the offensive a bit more often during a fight by having a proactive rather than only reactive survivability skills.

    No, the problem is you have to sacrifice NOTHING to be able to face tank. You can do it in light armor, with no shields, 9K resist and rarely using any other skill to heal besides two hots. How exactly is that balanced? Imagine a heavy armor user running that skill at max resist and major protection. That's a whole lot better than whats on live ATM.

    Not to mention the fallacy of "oh well there is a burst combo and it wouldn't stop it".

    #1 mutagen ALWAYS procs before combo finishes, you can test it yourself with add-on,
    #2 the skill ticks every 0.5 seconds meaning you would get a guaranteed heal once one part of the damage affects you (again, the heal has higher priority)
    #3 various proc sets exist that can supplement the skill to make it even more broken like combat physician and curse eater.
    #4 if the counter is to not attack as someone suggested above, then the skill essentially : gives heals, stops all damage, and stops enemy regen (no heavy attack), AND immobolizes them if they do. How is that not OP for a single skill?

    Stop pretending the skill is not a problem. Those tanky builds on live are exactly what ZOS is TARGETING with the patch, and you think its okay to introduce a superior one through a single skill? How do you envision balance in the game?

    I play mag templar and have been for a long time , and I can say this skill is not healthy for the game. I don't want the skill in the game because I know in the end it will be used as justification for sweeping nerfs to the class, resulting in you having to slot it. Having to slot a single skill or losing complete effectiveness is not balanced gameplay in my opinion, and it shouldn't be to you, anyone else on this forum, nor the dev team.

    EDIT: And yet again the skill is an example of massive healing with no real investment, just like HP% heals, which ultimately brought us to this crappy PvP meta and resulted in nerfs that even reach PvE.
    You're basing that assumption on the provided video of a Stamplar doing a very basic rotation with no stun, no PotL, no weaving/animation cancelling and using a weaker damage ultimate than what is available. My point is I could face tank that on live in light armor if I was running mutagen+ RoR and had my pirate skeli on, so nothing is changing there.
    To answer your points:
    #1 If you have 24K max health (typical light armor DD Templar health) and are at 75%/18K when a burst combo catches you for 25K even if mutagen goes off for 7K and RoR ticks for 2K and Living Dark heals you for 6K you come out of the combo with about 8-9K health so you're still in deep trouble, especially if part of the combo knocks you back or stuns you. Plus that's predicated on running resto back bar which is going to severely gimp the damage of said Templar, especially considering they are going to spend 25% of the fight spamming a purely defensive ability since LD has to be recast every 4 seconds at a cost of 3.5-4k magic for 100% uptime.
    #2 answered above
    #3 If we're going to judge whether abilities are too powerful based on how they can be enhanced by gear set or weapon bonuses then a huge percentage of commonly used abilities are OP. I'd argue your take on ZOS targeting tanky builds is sorely mistaken; for example the new 7th legion bonus of 350 Health recovery is going to make my Troll King SDK running the new solo vigor morph (2x as strong) incredibly hard to kill 1v1. In return for giving up a very small heal every five seconds and 150 WD that spec now gets to proc the extra damage at will AND gets much more reliable healing that ticks every second and can easily be buffed with troll king.
    #4 Yes the skill gives heals but no it certainly does NOT stop all damage. In fact the damage return mechanic has been completely stripped from the skill, so if you're using living dark the only deterrent it provides is the root so anyone running forward momentum or any other ability/potion/proc that gives root immunity will be free to press as hard as they like using any attacks they like, including heavy attacking for regen purposes.

    duel me....
    PTS or Live PC....

    Just because I don't follow the homogenized builds that 90% of the people do, does not mean I am weak...
    Edited by LuxLunae on July 11, 2019 12:25AM
  • itscompton
    itscompton
    ✭✭✭✭✭
    LuxLunae wrote: »
    itscompton wrote: »
    Kadoin wrote: »
    itscompton wrote: »
    Kadoin wrote: »
    LuxLunae wrote: »
    itscompton wrote: »
    Kadoin wrote: »
    itscompton wrote: »
    First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.

    hmm all things that would proc total dark...

    Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.

    Kadoin meant to say this....

    Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...

    There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...

    6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....

    Where are the other people in the pts testing this stuff?

    Don't forget without crit modifier, major mending, minor mending, major vitality, minor vitality, heavy armor 8% (or whatever it is now), healing mundus stone, and powered.

    You say all this as if there are not already unkillable builds (at least 1v1) running around in PvP already. Nearly any class can set themselves up with a defensive build and out heal incoming damage unless they get hit with a huge burst. Heavy armor Magic Templars with such a set up are really hard to kill on live but the flip side is they don't have enough damage to kill any other decent player/build unless they manage to out sustain them in a long tedious fight. All that is going to change is a light armor MagTemp will be able to go on the offensive a bit more often during a fight by having a proactive rather than only reactive survivability skills.

    No, the problem is you have to sacrifice NOTHING to be able to face tank. You can do it in light armor, with no shields, 9K resist and rarely using any other skill to heal besides two hots. How exactly is that balanced? Imagine a heavy armor user running that skill at max resist and major protection. That's a whole lot better than whats on live ATM.

    Not to mention the fallacy of "oh well there is a burst combo and it wouldn't stop it".

    #1 mutagen ALWAYS procs before combo finishes, you can test it yourself with add-on,
    #2 the skill ticks every 0.5 seconds meaning you would get a guaranteed heal once one part of the damage affects you (again, the heal has higher priority)
    #3 various proc sets exist that can supplement the skill to make it even more broken like combat physician and curse eater.
    #4 if the counter is to not attack as someone suggested above, then the skill essentially : gives heals, stops all damage, and stops enemy regen (no heavy attack), AND immobolizes them if they do. How is that not OP for a single skill?

    Stop pretending the skill is not a problem. Those tanky builds on live are exactly what ZOS is TARGETING with the patch, and you think its okay to introduce a superior one through a single skill? How do you envision balance in the game?

    I play mag templar and have been for a long time , and I can say this skill is not healthy for the game. I don't want the skill in the game because I know in the end it will be used as justification for sweeping nerfs to the class, resulting in you having to slot it. Having to slot a single skill or losing complete effectiveness is not balanced gameplay in my opinion, and it shouldn't be to you, anyone else on this forum, nor the dev team.

    EDIT: And yet again the skill is an example of massive healing with no real investment, just like HP% heals, which ultimately brought us to this crappy PvP meta and resulted in nerfs that even reach PvE.
    You're basing that assumption on the provided video of a Stamplar doing a very basic rotation with no stun, no PotL, no weaving/animation cancelling and using a weaker damage ultimate than what is available. My point is I could face tank that on live in light armor if I was running mutagen+ RoR and had my pirate skeli on, so nothing is changing there.
    To answer your points:
    #1 If you have 24K max health (typical light armor DD Templar health) and are at 75%/18K when a burst combo catches you for 25K even if mutagen goes off for 7K and RoR ticks for 2K and Living Dark heals you for 6K you come out of the combo with about 8-9K health so you're still in deep trouble, especially if part of the combo knocks you back or stuns you. Plus that's predicated on running resto back bar which is going to severely gimp the damage of said Templar, especially considering they are going to spend 25% of the fight spamming a purely defensive ability since LD has to be recast every 4 seconds at a cost of 3.5-4k magic for 100% uptime.
    #2 answered above
    #3 If we're going to judge whether abilities are too powerful based on how they can be enhanced by gear set or weapon bonuses then a huge percentage of commonly used abilities are OP. I'd argue your take on ZOS targeting tanky builds is sorely mistaken; for example the new 7th legion bonus of 350 Health recovery is going to make my Troll King SDK running the new solo vigor morph (2x as strong) incredibly hard to kill 1v1. In return for giving up a very small heal every five seconds and 150 WD that spec now gets to proc the extra damage at will AND gets much more reliable healing that ticks every second and can easily be buffed with troll king.
    #4 Yes the skill gives heals but no it certainly does NOT stop all damage. In fact the damage return mechanic has been completely stripped from the skill, so if you're using living dark the only deterrent it provides is the root so anyone running forward momentum or any other ability/potion/proc that gives root immunity will be free to press as hard as they like using any attacks they like, including heavy attacking for regen purposes.

    duel me....
    PTS or Live PC....

    Just because I don't follow the homogenized builds that 90% of the people do, does not mean I am weak...

    I'm on PS4 and I'm sorry if it hurts your pride but in my opinion your rotation looks slow and ineffective and after playing literally thousands of hours of PVP on my Templar I can tell just from watching the video your rotation would never get me below half health, especially if I played defensively.
    I don't know you and I have nothing against you, that is just the honest opinion of your video given by an experienced player.
    Edited by itscompton on July 11, 2019 12:52AM
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    MaxJrFTW wrote: »
    Kadoin wrote: »
    MaxJrFTW wrote: »
    Let's all ignore the fact that you're not supposed to attack the magplar when Living Dark is up. That's like people who were complaining about DK wings reflecting dmg when all you had to do was not attack the dk with ranged abilities.

    It only cost 3750 mag so you can keep it up indefinitely. That skill should cost 5K+ if they will leave it at its current strength as its better than Honor the Dead, and lasts 6 seconds which is more than enough time to regen that mag. Not to mention enough time to heavy attack even if you had an offensive build. It's the perfect example of ZOS failing to balance the game properly, but that's why PTS exists and why its good someone is complaining about the skill.

    If they leave it alone I can faceroll vMA. Hear that one ZOS? Now you have to nerf it :D

    I didn't say it was perfect, but the whole point of the ability is to not be attacked for the duration of it. All you see in the video is someone doing exactly what you're not supposed to do.
    itscompton wrote: »
    Kadoin wrote: »
    itscompton wrote: »
    Kadoin wrote: »
    LuxLunae wrote: »
    itscompton wrote: »
    Kadoin wrote: »
    itscompton wrote: »
    First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.

    hmm all things that would proc total dark...

    Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.

    Kadoin meant to say this....

    Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...

    There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...

    6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....

    Where are the other people in the pts testing this stuff?

    Don't forget without crit modifier, major mending, minor mending, major vitality, minor vitality, heavy armor 8% (or whatever it is now), healing mundus stone, and powered.

    You say all this as if there are not already unkillable builds (at least 1v1) running around in PvP already. Nearly any class can set themselves up with a defensive build and out heal incoming damage unless they get hit with a huge burst. Heavy armor Magic Templars with such a set up are really hard to kill on live but the flip side is they don't have enough damage to kill any other decent player/build unless they manage to out sustain them in a long tedious fight. All that is going to change is a light armor MagTemp will be able to go on the offensive a bit more often during a fight by having a proactive rather than only reactive survivability skills.

    No, the problem is you have to sacrifice NOTHING to be able to face tank. You can do it in light armor, with no shields, 9K resist and rarely using any other skill to heal besides two hots. How exactly is that balanced? Imagine a heavy armor user running that skill at max resist and major protection. That's a whole lot better than whats on live ATM.

    Not to mention the fallacy of "oh well there is a burst combo and it wouldn't stop it".

    #1 mutagen ALWAYS procs before combo finishes, you can test it yourself with add-on,
    #2 the skill ticks every 0.5 seconds meaning you would get a guaranteed heal once one part of the damage affects you (again, the heal has higher priority)
    #3 various proc sets exist that can supplement the skill to make it even more broken like combat physician and curse eater.
    #4 if the counter is to not attack as someone suggested above, then the skill essentially : gives heals, stops all damage, and stops enemy regen (no heavy attack), AND immobolizes them if they do. How is that not OP for a single skill?

    Stop pretending the skill is not a problem. Those tanky builds on live are exactly what ZOS is TARGETING with the patch, and you think its okay to introduce a superior one through a single skill? How do you envision balance in the game?

    I play mag templar and have been for a long time , and I can say this skill is not healthy for the game. I don't want the skill in the game because I know in the end it will be used as justification for sweeping nerfs to the class, resulting in you having to slot it. Having to slot a single skill or losing complete effectiveness is not balanced gameplay in my opinion, and it shouldn't be to you, anyone else on this forum, nor the dev team.

    EDIT: And yet again the skill is an example of massive healing with no real investment, just like HP% heals, which ultimately brought us to this crappy PvP meta and resulted in nerfs that even reach PvE.
    You're basing that assumption on the provided video of a Stamplar doing a very basic rotation with no stun, no PotL, no weaving/animation cancelling and using a weaker damage ultimate than what is available. My point is I could face tank that on live in light armor if I was running mutagen+ RoR and had my pirate skeli on, so nothing is changing there.
    To answer your points:
    #1 If you have 24K max health (typical light armor DD Templar health) and are at 75%/18K when a burst combo catches you for 25K even if mutagen goes off for 7K and RoR ticks for 2K and Living Dark heals you for 6K you come out of the combo with about 8-9K health so you're still in deep trouble, especially if part of the combo knocks you back or stuns you. Plus that's predicated on running resto back bar which is going to severely gimp the damage of said Templar, especially considering they are going to spend 25% of the fight spamming a purely defensive ability since LD has to be recast every 4 seconds at a cost of 3.5-4k magic for 100% uptime.
    #2 answered above
    #3 If we're going to judge whether abilities are too powerful based on how they can be enhanced by gear set or weapon bonuses then a huge percentage of commonly used abilities are OP. I'd argue your take on ZOS targeting tanky builds is sorely mistaken; for example the new 7th legion bonus of 350 Health recovery is going to make my Troll King SDK running the new solo vigor morph (2x as strong) incredibly hard to kill 1v1. In return for giving up a very small heal every five seconds and 150 WD that spec now gets to proc the extra damage at will AND gets much more reliable healing that ticks every second and can easily be buffed with troll king.
    #4 Yes the skill gives heals but no it certainly does NOT stop all damage. In fact the damage return mechanic has been completely stripped from the skill, so if you're using living dark the only deterrent it provides is the root so anyone running forward momentum or any other ability/potion/proc that gives root immunity will be free to press as hard as they like using any attacks they like, including heavy attacking for regen purposes.

    IT's clear you will believe what you want, despite having not tested it yourself. :D I just hope the balance team thinks differently. If not, I hope they are prepared for the slew of posts crying about it on day 1.
  • LuxLunae
    LuxLunae
    ✭✭✭✭✭
    itscompton wrote: »
    LuxLunae wrote: »
    itscompton wrote: »
    Kadoin wrote: »
    itscompton wrote: »
    Kadoin wrote: »
    LuxLunae wrote: »
    itscompton wrote: »
    Kadoin wrote: »
    itscompton wrote: »
    First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.

    hmm all things that would proc total dark...

    Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.

    Kadoin meant to say this....

    Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...

    There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...

    6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....

    Where are the other people in the pts testing this stuff?

    Don't forget without crit modifier, major mending, minor mending, major vitality, minor vitality, heavy armor 8% (or whatever it is now), healing mundus stone, and powered.

    You say all this as if there are not already unkillable builds (at least 1v1) running around in PvP already. Nearly any class can set themselves up with a defensive build and out heal incoming damage unless they get hit with a huge burst. Heavy armor Magic Templars with such a set up are really hard to kill on live but the flip side is they don't have enough damage to kill any other decent player/build unless they manage to out sustain them in a long tedious fight. All that is going to change is a light armor MagTemp will be able to go on the offensive a bit more often during a fight by having a proactive rather than only reactive survivability skills.

    No, the problem is you have to sacrifice NOTHING to be able to face tank. You can do it in light armor, with no shields, 9K resist and rarely using any other skill to heal besides two hots. How exactly is that balanced? Imagine a heavy armor user running that skill at max resist and major protection. That's a whole lot better than whats on live ATM.

    Not to mention the fallacy of "oh well there is a burst combo and it wouldn't stop it".

    #1 mutagen ALWAYS procs before combo finishes, you can test it yourself with add-on,
    #2 the skill ticks every 0.5 seconds meaning you would get a guaranteed heal once one part of the damage affects you (again, the heal has higher priority)
    #3 various proc sets exist that can supplement the skill to make it even more broken like combat physician and curse eater.
    #4 if the counter is to not attack as someone suggested above, then the skill essentially : gives heals, stops all damage, and stops enemy regen (no heavy attack), AND immobolizes them if they do. How is that not OP for a single skill?

    Stop pretending the skill is not a problem. Those tanky builds on live are exactly what ZOS is TARGETING with the patch, and you think its okay to introduce a superior one through a single skill? How do you envision balance in the game?

    I play mag templar and have been for a long time , and I can say this skill is not healthy for the game. I don't want the skill in the game because I know in the end it will be used as justification for sweeping nerfs to the class, resulting in you having to slot it. Having to slot a single skill or losing complete effectiveness is not balanced gameplay in my opinion, and it shouldn't be to you, anyone else on this forum, nor the dev team.

    EDIT: And yet again the skill is an example of massive healing with no real investment, just like HP% heals, which ultimately brought us to this crappy PvP meta and resulted in nerfs that even reach PvE.
    You're basing that assumption on the provided video of a Stamplar doing a very basic rotation with no stun, no PotL, no weaving/animation cancelling and using a weaker damage ultimate than what is available. My point is I could face tank that on live in light armor if I was running mutagen+ RoR and had my pirate skeli on, so nothing is changing there.
    To answer your points:
    #1 If you have 24K max health (typical light armor DD Templar health) and are at 75%/18K when a burst combo catches you for 25K even if mutagen goes off for 7K and RoR ticks for 2K and Living Dark heals you for 6K you come out of the combo with about 8-9K health so you're still in deep trouble, especially if part of the combo knocks you back or stuns you. Plus that's predicated on running resto back bar which is going to severely gimp the damage of said Templar, especially considering they are going to spend 25% of the fight spamming a purely defensive ability since LD has to be recast every 4 seconds at a cost of 3.5-4k magic for 100% uptime.
    #2 answered above
    #3 If we're going to judge whether abilities are too powerful based on how they can be enhanced by gear set or weapon bonuses then a huge percentage of commonly used abilities are OP. I'd argue your take on ZOS targeting tanky builds is sorely mistaken; for example the new 7th legion bonus of 350 Health recovery is going to make my Troll King SDK running the new solo vigor morph (2x as strong) incredibly hard to kill 1v1. In return for giving up a very small heal every five seconds and 150 WD that spec now gets to proc the extra damage at will AND gets much more reliable healing that ticks every second and can easily be buffed with troll king.
    #4 Yes the skill gives heals but no it certainly does NOT stop all damage. In fact the damage return mechanic has been completely stripped from the skill, so if you're using living dark the only deterrent it provides is the root so anyone running forward momentum or any other ability/potion/proc that gives root immunity will be free to press as hard as they like using any attacks they like, including heavy attacking for regen purposes.

    duel me....
    PTS or Live PC....

    Just because I don't follow the homogenized builds that 90% of the people do, does not mean I am weak...

    I'm on PS4 and I'm sorry if it hurts your pride but in my opinion your rotation looks slow and ineffective and after playing literally thousands of hours of PVP on my Templar I can tell just from watching the video your rotation would never get me below half health, especially if I played defensively.
    I don't know you and I have nothing against you, that is just the honest opinion of your video given by an experienced player.


    I have no pride.. pride is for humans...I have knowledge...just because you think you see something doesn't mean it's true...
    The brain has its flaws...just like your assessment.

    That is why I made this post, to have others test it as well and hear their outcomes.. since you can't even test it...you have no use...
    Edited by LuxLunae on July 11, 2019 1:11AM
  • Minno
    Minno
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    therift wrote: »
    Using direct damage attacks against Living Dark does nothing but heal the caster.

    Your jab spam healed the magplar every half second

    Your bleeds are easily cleansed by Templars, which is something you should already know. Further, bleeds are mitigated by the target's physical resistance.

    You did not use your Charge after your opening burst, which you should have noted was most effective.

    You do not use javelin, which would have provided an opening for your burst on any class, including that magplar.

    You did not attempt to bash or interrupt the cast of Living Dark. I don't know if interrupt wouod have worked, I would have tried it to see.

    You essentially relied on the two skills you had slotted that are guaranteed to lose against Living Dark.


    I don't mean to criticize you. I'm not on PTS, so I can only go by the skill description in the Patch Notes. But based on the description, I knew that jabs will be the last skill (4 strikes in one second) I would use against a defensive skill that would heal my opponent twice with every cast.

    Noise thread. Cc on cooldown, mag cost increase poisons or Stam cost to drain their stamina, and defiles.

    That's what's missing. I keep seeing these pop up all the time. Over the weekend I literally saw a sorc just shield stack with no pets to this lol. It's like people suddenly can't play their classes.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Anyone test the new dragon poison on it? 6s of 4k health removed = negate this spell ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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