My biggest beef with crafting right now is the amount of materials it takes to effectively use the improve function.
I think they either need to add a vendor that sells items like honing stones and dwarf oil or increase your chances to get them from deconstruction. Or they could add a public market place where players can expect to buy them.
My biggest beef with crafting right now is the amount of materials it takes to effectively use the improve function.
But if you spent the 3 points it goes down to 2,3,4,8 (green, blue, purple, yellow) which is literally nothing in comparison to the starter amounts.I think they either need to add a vendor that sells items like honing stones and dwarf oil or increase your chances to get them from deconstruction. Or they could add a public market place where players can expect to buy them.
Do you not spend any skill points? I have hundreds of these. Not an issue. If you spend even 1 skillpoint in extraction you will have more then you need.
I have to admit I really like the crafting system. This is my first real MMO, so maybe my opinion won't be as regarded but these are my grievances:
1. Crafting is ought to be curbed and more difficult. What's the point of being a dedicated smith/chef/clothier if everyone is going to learn it?
2. Add the ability to name equipment and recipes, just for fun.
My solution to crafting is to make it impossible for a single character to master all of the crafting. You choose one primary craft, and stick to it. The rest will be capped to encourage you to make multiple characters, increasing play time and subscriptions. Any gamers "threatening" to leave to other MMOs, I feel aren't serious about TESO to begin with.
In conclusion, reward dedication, reward loyalty. Serious crafters need to be valued more.
My biggest beef with crafting right now is the amount of materials it takes to effectively use the improve function.
But if you spent the 3 points it goes down to 2,3,4,8 (green, blue, purple, yellow) which is literally nothing in comparison to the starter amounts.I think they either need to add a vendor that sells items like honing stones and dwarf oil or increase your chances to get them from deconstruction. Or they could add a public market place where players can expect to buy them.
Do you not spend any skill points? I have hundreds of these. Not an issue. If you spend even 1 skillpoint in extraction you will have more then you need.
Well I would just respectfully disagree.
I have put a point into extraction and I definitely do not have hundreds. In fact I barely have enough to reliably make one or two blue items for myself each time my next upgrade rolls around. And I am definitely not in a hurry and take the time to explore everything and do all of the quests.
So while I appreciate the advice, it doesn't help my problem.
My biggest beef with crafting right now is the amount of materials it takes to effectively use the improve function.
But if you spent the 3 points it goes down to 2,3,4,8 (green, blue, purple, yellow) which is literally nothing in comparison to the starter amounts.I think they either need to add a vendor that sells items like honing stones and dwarf oil or increase your chances to get them from deconstruction. Or they could add a public market place where players can expect to buy them.
Do you not spend any skill points? I have hundreds of these. Not an issue. If you spend even 1 skillpoint in extraction you will have more then you need.
Well I would just respectfully disagree.
I have put a point into extraction and I definitely do not have hundreds. In fact I barely have enough to reliably make one or two blue items for myself each time my next upgrade rolls around. And I am definitely not in a hurry and take the time to explore everything and do all of the quests.
So while I appreciate the advice, it doesn't help my problem.
Jeremy,
Obviously you should play the game as you see fit. I personally hold on to tempers and resins etc. Using them before I get to level 50 for a piece or two of gear that I am going to have to replace in time seems a waste to me.
Love,
Brennan
My biggest beef with crafting right now is the amount of materials it takes to effectively use the improve function.
But if you spent the 3 points it goes down to 2,3,4,8 (green, blue, purple, yellow) which is literally nothing in comparison to the starter amounts.I think they either need to add a vendor that sells items like honing stones and dwarf oil or increase your chances to get them from deconstruction. Or they could add a public market place where players can expect to buy them.
Do you not spend any skill points? I have hundreds of these. Not an issue. If you spend even 1 skillpoint in extraction you will have more then you need.
Well I would just respectfully disagree.
I have put a point into extraction and I definitely do not have hundreds. In fact I barely have enough to reliably make one or two blue items for myself each time my next upgrade rolls around. And I am definitely not in a hurry and take the time to explore everything and do all of the quests.
So while I appreciate the advice, it doesn't help my problem.
Jeremy,
Obviously you should play the game as you see fit. I personally hold on to tempers and resins etc. Using them before I get to level 50 for a piece or two of gear that I am going to have to replace in time seems a waste to me.
Love,
Brennan
Well I appreciate the love Brennan
You are probably right, and I should hold on to them until 50 because they are too difficult to get to waste on upgrades every 2 levels. But I like to get the most out of my crafting while I level up, and don't like feeling as if I need to hoard my materials in preparation for the endgame.
One of the main reasons I came over to Elder Scrolls in the first place was so I could hopefully avoid that kind of approach to my character.
My biggest beef with crafting right now is the amount of materials it takes to effectively use the improve function.
But if you spent the 3 points it goes down to 2,3,4,8 (green, blue, purple, yellow) which is literally nothing in comparison to the starter amounts.I think they either need to add a vendor that sells items like honing stones and dwarf oil or increase your chances to get them from deconstruction. Or they could add a public market place where players can expect to buy them.
Do you not spend any skill points? I have hundreds of these. Not an issue. If you spend even 1 skillpoint in extraction you will have more then you need.
Well I would just respectfully disagree.
I have put a point into extraction and I definitely do not have hundreds. In fact I barely have enough to reliably make one or two blue items for myself each time my next upgrade rolls around. And I am definitely not in a hurry and take the time to explore everything and do all of the quests.
So while I appreciate the advice, it doesn't help my problem.
Jeremy,
Obviously you should play the game as you see fit. I personally hold on to tempers and resins etc. Using them before I get to level 50 for a piece or two of gear that I am going to have to replace in time seems a waste to me.
Love,
Brennan
Well I appreciate the love Brennan
You are probably right, and I should hold on to them until 50 because they are too difficult to get to waste on upgrades every 2 levels. But I like to get the most out of my crafting while I level up, and don't like feeling as if I need to hoard my materials in preparation for the endgame.
One of the main reasons I came over to Elder Scrolls in the first place was so I could hopefully avoid that kind of approach to my character.
And you can avoid that kind of approach but then you're relying on lucky decons and your fellow crafters.
However you want to do it - good luck. Level 50 is still a ways off for me but getting there has been a blast so far.
1. Crafting is ought to be curbed and more difficult. What's the point of being a dedicated smith/chef/clothier if everyone is going to learn it?
2. Add the ability to name equipment and recipes, just for fun.