Emma_Overload wrote: »There are other sources of Major Protection that are even more reliable than this set. Why are so many people hellbent on nerfing it? If it is so good, why aren't YOU using it?
leepalmer95 wrote: »Emma_Overload wrote: »There are other sources of Major Protection that are even more reliable than this set. Why are so many people hellbent on nerfing it? If it is so good, why aren't YOU using it?
I am, its Op.
Emma_Overload wrote: »leepalmer95 wrote: »Emma_Overload wrote: »There are other sources of Major Protection that are even more reliable than this set. Why are so many people hellbent on nerfing it? If it is so good, why aren't YOU using it?
I am, its Op.
I tested it in intense PvP combat. I was getting an average of 60% uptime. Do you think that is overpowered? What kind of uptime are you getting?
I decided it wasn't reliable enough for my purposes, so it's not the end of the world for me if they nerf it. It just bugs me that every patch they make it harder for the masses to get Major Protection.
Which classes, roles, and "types" of PvP are you typically doing? (ie, Battlegrounds vs no-CP Cyrodiil vs CP-Cyrodiil. Playing solo or with coordinated groups, etc...)leepalmer95 wrote: »Emma_Overload wrote: »There are other sources of Major Protection that are even more reliable than this set. Why are so many people hellbent on nerfing it? If it is so good, why aren't YOU using it?
I am, its Op.
leepalmer95 wrote: »Emma_Overload wrote: »leepalmer95 wrote: »Emma_Overload wrote: »There are other sources of Major Protection that are even more reliable than this set. Why are so many people hellbent on nerfing it? If it is so good, why aren't YOU using it?
I am, its Op.
I tested it in intense PvP combat. I was getting an average of 60% uptime. Do you think that is overpowered? What kind of uptime are you getting?
I decided it wasn't reliable enough for my purposes, so it's not the end of the world for me if they nerf it. It just bugs me that every patch they make it harder for the masses to get Major Protection.
More than 60% it feels
xylena_lazarow wrote: »Micah_Bayer wrote: »Eh just apply major defile plus minor and they cant heal. They are pretty easy to take down at that point.
Good thinking, I'll just slot Reverb Bash and Incap Strike! Oh wait...
maybe you all should stop running tank builds like a bunch of EU copycats and maybe you will be able to kill something lol.
xylena_lazarow wrote: »Micah_Bayer wrote: »Eh just apply major defile plus minor and they cant heal. They are pretty easy to take down at that point.
Good thinking, I'll just slot Reverb Bash and Incap Strike! Oh wait...
maybe you all should stop running tank builds like a bunch of EU copycats and maybe you will be able to kill something lol.
You're a magplar main, no? The two most problematic classes with pirate skeleton on are magplar and magnb. Magnb because of the mitigation stacking, and magplar because of the ability to turtle heal damage endlessly. I get that on magplar, wearing skele has a noticeable affect on your healing. This causes you to spend more time defensive, basically encouraging a playstyle that makes you appear as if you are a useless tank. This is a playstyle that is far too prevalent in ESO, and nerfing pirate is just the first of many steps that need to be taken in order to reduce the TTK in PvP.
Take it from a player who runs double damage sets on EVERY class in the game, playing solo or in small groups only. The set is broken. It's a carry. Anyone saying otherwise either doesn't understand the game, or is lying through their teeth to protect the thing that carries them. Imagine how much people would cry I'd there was a 2pc set that provided the same uptime on major berserk, which proc'd off dealing damage.
Players in this game just seem to generally prefer not dieing to being able to kill things, I really don't understand it.
I also wear it on everything, and can confirm, this set needs to be outright removed from the game it’s so broken.
xylena_lazarow wrote: »Micah_Bayer wrote: »Eh just apply major defile plus minor and they cant heal. They are pretty easy to take down at that point.
Good thinking, I'll just slot Reverb Bash and Incap Strike! Oh wait...
maybe you all should stop running tank builds like a bunch of EU copycats and maybe you will be able to kill something lol.
You're a magplar main, no? The two most problematic classes with pirate skeleton on are magplar and magnb. Magnb because of the mitigation stacking, and magplar because of the ability to turtle heal damage endlessly. I get that on magplar, wearing skele has a noticeable affect on your healing. This causes you to spend more time defensive, basically encouraging a playstyle that makes you appear as if you are a useless tank. This is a playstyle that is far too prevalent in ESO, and nerfing pirate is just the first of many steps that need to be taken in order to reduce the TTK in PvP.
Take it from a player who runs double damage sets on EVERY class in the game, playing solo or in small groups only. The set is broken. It's a carry. Anyone saying otherwise either doesn't understand the game, or is lying through their teeth to protect the thing that carries them. Imagine how much people would cry I'd there was a 2pc set that provided the same uptime on major berserk, which proc'd off dealing damage.
Players in this game just seem to generally prefer not dieing to being able to kill things, I really don't understand it.
Emma_Overload wrote: »I also wear it on everything, and can confirm, this set needs to be outright removed from the game it’s so broken.
Wait... is the SET broken, or is Major Protection broken? Because nerfing this set just to leave Major Protection in the hands of a few favored builds doesn't seem like a very good or balanced solution.
What if Major Protection was only 20%, would this set still be a problem?
xylena_lazarow wrote: »Micah_Bayer wrote: »Eh just apply major defile plus minor and they cant heal. They are pretty easy to take down at that point.
Good thinking, I'll just slot Reverb Bash and Incap Strike! Oh wait...
maybe you all should stop running tank builds like a bunch of EU copycats and maybe you will be able to kill something lol.
You're a magplar main, no? The two most problematic classes with pirate skeleton on are magplar and magnb. Magnb because of the mitigation stacking, and magplar because of the ability to turtle heal damage endlessly. I get that on magplar, wearing skele has a noticeable affect on your healing. This causes you to spend more time defensive, basically encouraging a playstyle that makes you appear as if you are a useless tank. This is a playstyle that is far too prevalent in ESO, and nerfing pirate is just the first of many steps that need to be taken in order to reduce the TTK in PvP.
Take it from a player who runs double damage sets on EVERY class in the game, playing solo or in small groups only. The set is broken. It's a carry. Anyone saying otherwise either doesn't understand the game, or is lying through their teeth to protect the thing that carries them. Imagine how much people would cry I'd there was a 2pc set that provided the same uptime on major berserk, which proc'd off dealing damage.
Players in this game just seem to generally prefer not dieing to being able to kill things, I really don't understand it.
Problem is you can't tell when it's up due to the costume hiding everyone does. I played without costumes and was very noticably pressured outside of the proc. If a magplar is always low health, they are bol till full and thus out of resorces.
The other issue is block is overperforming, and that your example left out the DK who has better self healing and conviently stacked 50%*46% block Mitigation. I've seen them go 0-100 more than a Templar lol.
Emma_Overload wrote: »I also wear it on everything, and can confirm, this set needs to be outright removed from the game it’s so broken.
Wait... is the SET broken, or is Major Protection broken? Because nerfing this set just to leave Major Protection in the hands of a few favored builds doesn't seem like a very good or balanced solution.
What if Major Protection was only 20%, would this set still be a problem?
Major protection from any source is broken. There exists only one source of Major Protection’s counter in the game, Major Vulnerability, and it lies behind a pay wall and 225 ultimate. This is not what you call balance, every source of Major Protection should have exactly one counter source of Vulnerability and vice versa. The reason it’s EXTREMELY broken on pirate is the high uptime as well as the fact that you are only sacrificing a 2pc, not an entire 5pc set.
The 3k of each resistances is icing on the cake.
Emma_Overload wrote: »I also wear it on everything, and can confirm, this set needs to be outright removed from the game it’s so broken.
Wait... is the SET broken, or is Major Protection broken? Because nerfing this set just to leave Major Protection in the hands of a few favored builds doesn't seem like a very good or balanced solution.
What if Major Protection was only 20%, would this set still be a problem?
Major protection from any source is broken. There exists only one source of Major Protection’s counter in the game, Major Vulnerability, and it lies behind a pay wall and 225 ultimate. This is not what you call balance, every source of Major Protection should have exactly one counter source of Vulnerability and vice versa. The reason it’s EXTREMELY broken on pirate is the high uptime as well as the fact that you are only sacrificing a 2pc, not an entire 5pc set.
The 3k of each resistances is icing on the cake.
That's why the Minor Defile is there.
Emma_Overload wrote: »I also wear it on everything, and can confirm, this set needs to be outright removed from the game it’s so broken.
Wait... is the SET broken, or is Major Protection broken? Because nerfing this set just to leave Major Protection in the hands of a few favored builds doesn't seem like a very good or balanced solution.
What if Major Protection was only 20%, would this set still be a problem?
Major protection from any source is broken. There exists only one source of Major Protection’s counter in the game, Major Vulnerability, and it lies behind a pay wall and 225 ultimate. This is not what you call balance, every source of Major Protection should have exactly one counter source of Vulnerability and vice versa. The reason it’s EXTREMELY broken on pirate is the high uptime as well as the fact that you are only sacrificing a 2pc, not an entire 5pc set.
The 3k of each resistances is icing on the cake.
That's why the Minor Defile is there.
You can laugh if you want, but he's really not wrong. Even the not-very-good DKs I've been seeing in low/mid MMR ranges on my Magicka Necromancer have some really ridiculous self healing, going from the verge of death to full HP repeatedly, and with fairly minimal GCD usage."Dk has better self healing than magplar."
L
M
A
O
The Minor Defile procs every time the Major Protection does, even on a Magicka Necromancer. It will overwrite the Minor Defile that triggers from Render Flesh, and prevent it from reapplying as long as the Pirate Skeleton proc is in effect. This matters somewhat if you're trying to use the Necromancer cleanse, as it can't remove the Minor Defile from Pirate Skeleton, but can remove the one from Render Flesh.Emma_Overload wrote: »I also wear it on everything, and can confirm, this set needs to be outright removed from the game it’s so broken.
Wait... is the SET broken, or is Major Protection broken? Because nerfing this set just to leave Major Protection in the hands of a few favored builds doesn't seem like a very good or balanced solution.
What if Major Protection was only 20%, would this set still be a problem?
Major protection from any source is broken. There exists only one source of Major Protection’s counter in the game, Major Vulnerability, and it lies behind a pay wall and 225 ultimate. This is not what you call balance, every source of Major Protection should have exactly one counter source of Vulnerability and vice versa. The reason it’s EXTREMELY broken on pirate is the high uptime as well as the fact that you are only sacrificing a 2pc, not an entire 5pc set.
The 3k of each resistances is icing on the cake.
That's why the Minor Defile is there.
Huh? I’ve been playing Magcro lately, and I’ve never had the minor defile proc. Wonder why that is.
"Dk has better self healing than magplar."
L
M
A
O
Emma_Overload wrote: »There are other sources of Major Protection that are even more reliable than this set. Why are so many people hellbent on nerfing it? If it is so good, why aren't YOU using it?
Emma_Overload wrote: »I also wear it on everything, and can confirm, this set needs to be outright removed from the game it’s so broken.
Wait... is the SET broken, or is Major Protection broken? Because nerfing this set just to leave Major Protection in the hands of a few favored builds doesn't seem like a very good or balanced solution.
What if Major Protection was only 20%, would this set still be a problem?
Major protection from any source is broken. There exists only one source of Major Protection’s counter in the game, Major Vulnerability, and it lies behind a pay wall and 225 ultimate. This is not what you call balance, every source of Major Protection should have exactly one counter source of Vulnerability and vice versa. The reason it’s EXTREMELY broken on pirate is the high uptime as well as the fact that you are only sacrificing a 2pc, not an entire 5pc set.
The 3k of each resistances is icing on the cake.
That's why the Minor Defile is there.
Are you that clueless Otto? Minor defile can be bypassed with cp and major mending/vitality which you can get super easily. Also a class with good healing abilities and minor mending (aka magplar) can ignore the minor defile. Not even gonna talk about magblades.
Emma_Overload wrote: »I also wear it on everything, and can confirm, this set needs to be outright removed from the game it’s so broken.
Wait... is the SET broken, or is Major Protection broken? Because nerfing this set just to leave Major Protection in the hands of a few favored builds doesn't seem like a very good or balanced solution.
What if Major Protection was only 20%, would this set still be a problem?
Amdar_Godkiller wrote: »Really major protection just needs to be nerfed. It's too OP at 30%. Major + Minor protection with just 13000 resistances provides more mitigation than being at the 33K cap, and most of the mitigation is penetration-immune.
The solution to this issue involves some of the following:
A. Reduce the values of Protection buffs from 30%/8% to 15%/10% (Major/Minor). All classes have access to minor through FG and Psijic I believe, so this allows all classes to have some access to a stronger mitigation buff, while decreasing the effectiveness of Major Protection in PVP to a more reasonable level. Stacking them will still be strong, but individually, the buffs will no longer be so crazily OP.
B. Cause bleeds to be increased by Damage shield HP or have them inversely with all non-resistance based mitigation besides CP (so physical resistance will reduce bleed damage, as will hardy and thick-skinned, but major/minor protection and set buffs to mitigation like Reactive will increase bleed damage multiplicatively).
C. Stop giving sets easier access to major protection. The purge set is the real ridiculous one, and even though I've already gilded 2 weapons of this set because of how strong it is, but I still think the set needs some "adjustment". And that set that once resurrected, but now provides Major Protection in execute range is another bad idea. Stacking that with Vampire passives and pariah plus troll king is the kind of PVP Aids we need to avoid.
D. Make it so that penetration doesn't just reduce resistance-based mitigation, but total mitigation, effectively converting all flat penetration to percentage pen.
brandonv516 wrote: »Amdar_Godkiller wrote: »Really major protection just needs to be nerfed. It's too OP at 30%. Major + Minor protection with just 13000 resistances provides more mitigation than being at the 33K cap, and most of the mitigation is penetration-immune.
The solution to this issue involves some of the following:
A. Reduce the values of Protection buffs from 30%/8% to 15%/10% (Major/Minor). All classes have access to minor through FG and Psijic I believe, so this allows all classes to have some access to a stronger mitigation buff, while decreasing the effectiveness of Major Protection in PVP to a more reasonable level. Stacking them will still be strong, but individually, the buffs will no longer be so crazily OP.
B. Cause bleeds to be increased by Damage shield HP or have them inversely with all non-resistance based mitigation besides CP (so physical resistance will reduce bleed damage, as will hardy and thick-skinned, but major/minor protection and set buffs to mitigation like Reactive will increase bleed damage multiplicatively).
C. Stop giving sets easier access to major protection. The purge set is the real ridiculous one, and even though I've already gilded 2 weapons of this set because of how strong it is, but I still think the set needs some "adjustment". And that set that once resurrected, but now provides Major Protection in execute range is another bad idea. Stacking that with Vampire passives and pariah plus troll king is the kind of PVP Aids we need to avoid.
D. Make it so that penetration doesn't just reduce resistance-based mitigation, but total mitigation, effectively converting all flat penetration to percentage pen.
Vampire + Troll King is redundant.