xenowarrior92eb17_ESO wrote: »sounds like RP than actual utility change...big deal go feed every day once to keep stage 4 up and go hunger games to dry out...the only issue is that how do u drop ur vamp stage then since at stage 1 is like no vampire cuz no benefit no penalty...seriously people check the things you ask for changes 1st.
TumlinTheJolly wrote: »What if it were the other way around? Should vamps gain more vampy powers the more they feed? This would make vamp feel a whole lot more vampy to play.
It would also resolve people who don't want the Justice System to touch vampirism because the feeding mechanic encourages you to not be obvious and well... Stage 4 is pretty obvious without a skin.
Lord_Wrath wrote: »And FFS already make facial and body markings appear over the vamp skin, not below it!
darthgummibear_ESO wrote: »A sort of "reverse progression" would be a welcome change, because as it stands there's no reason to feed and feeding is fun. Feeding actively makes you a weaker vampire, which is stupid.
darthgummibear_ESO wrote: »A sort of "reverse progression" would be a welcome change, because as it stands there's no reason to feed and feeding is fun. Feeding actively makes you a weaker vampire, which is stupid.
Agreed, it seems counterintuitive that a vampire gets stronger the less he feeds. However, if I had to feed regularly to maintain stage four, I would probably abandon the whole thing as just an extra chore that takes up more of my playing time.
This suggestion sounds like it would make a lot of sense for role players. Other than that it sounds like way too much work. Unless I only needed to feed once a week, or some other really long window. Maybe Bloody Mara could be made to increase your vamp stage? That wouldn’t be so bad either.
TheShadowScout wrote: »Like, why can't player vampires use the same skills like common bloodfiends? That shadowy teleport? Definitely should be added to their arsenal!
Like, why do Blade of woe and vampire feeding use the same mechanic and often select the wrong one? Why not combine them both into a "Bite of Woe" that counts for both feedings and assassinations?
Like, why does the vampire feeding just -stun- and not also damage? In days of blade of woe, it could at least suck away half their victims HP, right?
Like, why are lowly bloodfiends attacking their vampiric superiors? Should they not know their place and realize that this is not a meal, but another undead, and maybe all be "yellow" non-aggro towards player vamps?
Like, why do vampires swim like mortals? Should they not have some decent reason to avoid "running water"? Maybe a greatly reduced swimming speed, or maybe loosing magica at a steady, hefty rate while in water?
Like, why do vampires get food buffs? Should they not be incapable of those, yet get "recently fed" buffs instead? And possibly have the option of making "vampire" drink recipes with -actual blood- as part of the recipe that gives vampires only special buffs?
Like, why don't vampires have a way to store blood in alchemically treated vials for "later use" (to sip or to use in the aforementioned recipes)?
Like, why are vampires not illegal like necromancers are gonna be? Why not a "detection chance" per stage, say, 20% at 1, 40% at 2, 80% at 3 and auto at 4, with a "kill on sight" bounty if they find out you're a bloodsucking fiend... but also a "masquerade" skill to toggle that will lower your appearance and thus detection chance by one stage (meaning, zero chance and completely mortal looking when using that one at stage 1)
Like, why don't vampires have an "vampire sanctuary" where they can gather and sociualize with other vampy players, have vampire-themed gear vendors, and vampire-themed crafting stations, vampire-themed daily quests and pomme-se-sang NPCs to snack on... they -could- redo and expand the map for the initiation quest for that one, could they not?
If you ever felt Hunger in your life, real Hunger, then you would understand why Vamps gain more power as they starve... So in a way it makes sense.
That one is true.Those who have felt this, or read the literature reports from those who have, know that if you don't eat anything at all, hunger ceases after a couple days... and the first week you just use up your bodies reserves, then cannibalize your muscles in the second week while getting weaker and weaker, and in the third week its your organs that get drawn from, and eventually something gives and your system fails.If you ever felt Hunger in your life, real Hunger, then you would understand why Vamps gain more power as they starve... So in a way it makes sense.
I'm not sure from which planet you came from but here on planet Earth hunger does not work the way you imply it does. Without anything to eat, you become weaker and weaker every consecutive day until you become so weak that you are unable to walk anymore.
Vamps in Elseweyr support the - no feeding equates to no strength/power - theory. (spoiler - it's talked about in a quest)
It takes more than 5 seconds to feed...
- first you have to find an npc you can feed on
- then you have to wait to do the feeding in secret - or suffer a bounty
- then feed
- and then finally go back to what it was you were doing before you needed to feed.....
EDIT:
and imagine if you're in a trial or in a battleground...
TheShadowScout wrote: »That one is true.Those who have felt this, or read the literature reports from those who have, know that if you don't eat anything at all, hunger ceases after a couple days... and the first week you just use up your bodies reserves, then cannibalize your muscles in the second week while getting weaker and weaker, and in the third week its your organs that get drawn from, and eventually something gives and your system fails.If you ever felt Hunger in your life, real Hunger, then you would understand why Vamps gain more power as they starve... So in a way it makes sense.
I'm not sure from which planet you came from but here on planet Earth hunger does not work the way you imply it does. Without anything to eat, you become weaker and weaker every consecutive day until you become so weak that you are unable to walk anymore.
But that is -starvation- and not -hunger-!
Hunger is the feeling you get before you start to starve, when your body tells you "eat something, at any cost, or you will starve". And the thing those who don't get enough to eat always live with. Yeah, it can be ignored with enough willpower, but its a helluva driving force, since we -are- biologically programmed for survival.
A hungry animal will take risks and fight with desperate ferocity to get something to eat.
Same for a hungry vampire.
So, yeah, that one makes sense.
What makes no sense is that they can keep at the edge of "desperately hungry" and yet never suffer any drawbacks. Like i keep saying... at the very least I would want them to have a chance to loose control and auto-attack all the delicious bloodbags they walk past when they go to turn in a quest while in that state...
TumlinTheJolly wrote: »Currently (gameplay-wise) if you want to be a vamp, you get turned, ramp up to stage 4 and then forget about it. There is no real point in feeding... Most players go stage 4 or just get cured.
What if it were the other way around? Should vamps gain more vampy powers the more they feed? This would make vamp feel a whole lot more vampy to play.
Yes, you currently take less fire damage from feeding... but if you're doing that you'd may as well just get fully cured.
Edit: As people have pointed out, this could also be a way of fitting vamp into the justice system. It may also mean that you wouldn't feel the need to cover up the ugliness with a skin.
Vamps in Elseweyr support the - no feeding equates to no strength/power - theory. (spoiler - it's talked about in a quest)
It takes more than 5 seconds to feed...
- first you have to find an npc you can feed on
- then you have to wait to do the feeding in secret - or suffer a bounty
- then feed
- and then finally go back to what it was you were doing before you needed to feed.....
EDIT:
and imagine if you're in a trial or in a battleground...
Invisibility potion and feeding in BGs is the biggest troll ever lol. Plaus I love to feed. The mechanic is so much fun. But I am discouraged to feed because of mechanics, so the MAJOR thing that makes vampire fun I am punished for doing.
Real reason the whole "No feeding = Stronger Vampire" is for the players convenience, nothing more. Vampire is treated as a buff more than a actual skill. Get Bit, Level skills, Apply Skills to passives, get to rank 4, done. Never to play with the skill again.
At least in Werewolf it actually feels like a skill line. It is way more engaging. Plus when you feed you ACTUALLY gain benefits, WHO KNEW?!?! Where vampire is a hit it and forget it skill line.
If you made it to where vampires had to feed regularly to use their vampire powers it would be a pain because using vampire abilities advances your stage very quickly. You would have to constantly be on the prowl for humanoids to feed on. And while that may sound cool - it would get tedious quickly trust me.
TumlinTheJolly wrote: »If you made it to where vampires had to feed regularly to use their vampire powers it would be a pain because using vampire abilities advances your stage very quickly. You would have to constantly be on the prowl for humanoids to feed on. And while that may sound cool - it would get tedious quickly trust me.
Just make it so that your vamp stage increases only with time, not with ability use.
TumlinTheJolly wrote: »If you made it to where vampires had to feed regularly to use their vampire powers it would be a pain because using vampire abilities advances your stage very quickly. You would have to constantly be on the prowl for humanoids to feed on. And while that may sound cool - it would get tedious quickly trust me.
Just make it so that your vamp stage increases only with time, not with ability use.
That might work.
It would end up being the current system just in reverse I guess.
TumlinTheJolly wrote: »What if it were the other way around? Should vamps gain more vampy powers the more they feed? This would make vamp feel a whole lot more vampy to play.