DocFrost72 wrote: »DocFrost72 wrote: »Can you do the same video but also show your weapon damage, sets, and gear please?
Let's just say automaton and hundings rage gold...weapon damage glyphs on the rings..
Let's not "just say". I'm skeptical of everythingI'd rather you elites use better builds than that...I could be wrong...maybe as a DK or NB someone can counterplay it/him...
I am the guy who is attacking.. not the one defending...
I know. It's why I asked for your weapon damage and sets, not your physical resistance and sets
Well I switched to my build I made last year to counteract zos and the race changes...I was able to beat the other guy.... That build I can not ever say because of fears that it may become the meta and get nerfed... I will say that it is cheap to get though...
I beat him by outsustaining....
Burst damage build wont work on him....
The defining blow to end him was Executioner... it is extremely powerful it ripped right through the bubble... and ended him...
I would STILL LIKE OTHERS TO TEST THIS THOUGH!!! I ONLY BEAT HIM BECAUSE I OUT SUSTAINED HIM!!!
Hexquisite wrote: »DocFrost72 wrote: »DocFrost72 wrote: »Can you do the same video but also show your weapon damage, sets, and gear please?
Let's just say automaton and hundings rage gold...weapon damage glyphs on the rings..
Let's not "just say". I'm skeptical of everythingI'd rather you elites use better builds than that...I could be wrong...maybe as a DK or NB someone can counterplay it/him...
I am the guy who is attacking.. not the one defending...
I know. It's why I asked for your weapon damage and sets, not your physical resistance and sets
Well I switched to my build I made last year to counteract zos and the race changes...I was able to beat the other guy.... That build I can not ever say because of fears that it may become the meta and get nerfed... I will say that it is cheap to get though...
I beat him by outsustaining....
Burst damage build wont work on him....
The defining blow to end him was Executioner... it is extremely powerful it ripped right through the bubble... and ended him...
I would STILL LIKE OTHERS TO TEST THIS THOUGH!!! I ONLY BEAT HIM BECAUSE I OUT SUSTAINED HIM!!!
This is literally 90% of fights in pvp, having better sustain and waiting till opponent runs out.
DocFrost72 wrote: »DocFrost72 wrote: »Can you do the same video but also show your weapon damage, sets, and gear please?
Let's just say automaton and hundings rage gold...weapon damage glyphs on the rings..
Let's not "just say". I'm skeptical of everythingI'd rather you elites use better builds than that...I could be wrong...maybe as a DK or NB someone can counterplay it/him...
I am the guy who is attacking.. not the one defending...
I know. It's why I asked for your weapon damage and sets, not your physical resistance and sets
Well I switched to my build I made last year to counteract zos and the race changes...I was able to beat the other guy.... That build I can not ever say because of fears that it may become the meta and get nerfed... I will say that it is cheap to get though...
I beat him by outsustaining....
Burst damage build wont work on him....
The defining blow to end him was Executioner... it is extremely powerful it ripped right through the bubble... and ended him...
I would STILL LIKE OTHERS TO TEST THIS THOUGH!!! I ONLY BEAT HIM BECAUSE I OUT SUSTAINED HIM!!!
That video is just so useless and proves nothing. The guy is not even trying to do any damage... With those skills of course you don't kill anyone.
Someone always finds an excuse to defend something broken. The skill costs too little, heals too much, ticks too often. That's reality.
I am not saying the skill is not broken or if it is. I am just saying this is not the proof of it. You don't kill anyone while just standing and pressing you attacks, you stun them at least. Spamming jabs won't get you anywhere...
itscompton wrote: »First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.
itscompton wrote: »First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.
Let's all ignore the fact that you're not supposed to attack the magplar when Living Dark is up. That's like people who were complaining about DK wings reflecting dmg when all you had to do was not attack the dk with ranged abilities.
Let's all ignore the fact that you're not supposed to attack the magplar when Living Dark is up. That's like people who were complaining about DK wings reflecting dmg when all you had to do was not attack the dk with ranged abilities.
Let's all ignore the fact that you're not supposed to attack the magplar when Living Dark is up. That's like people who were complaining about DK wings reflecting dmg when all you had to do was not attack the dk with ranged abilities.
It only cost 3750 mag so you can keep it up indefinitely. That skill should cost 5K+ if they will leave it at its current strength as its better than Honor the Dead, and lasts 6 seconds which is more than enough time to regen that mag. Not to mention enough time to heavy attack even if you had an offensive build. It's the perfect example of ZOS failing to balance the game properly, but that's why PTS exists and why its good someone is complaining about the skill.
If they leave it alone I can faceroll vMA. Hear that one ZOS? Now you have to nerf it
Let's all ignore the fact that you're not supposed to attack the magplar when Living Dark is up. That's like people who were complaining about DK wings reflecting dmg when all you had to do was not attack the dk with ranged abilities.
It only cost 3750 mag so you can keep it up indefinitely. That skill should cost 5K+ if they will leave it at its current strength as its better than Honor the Dead, and lasts 6 seconds which is more than enough time to regen that mag. Not to mention enough time to heavy attack even if you had an offensive build. It's the perfect example of ZOS failing to balance the game properly, but that's why PTS exists and why its good someone is complaining about the skill.
If they leave it alone I can faceroll vMA. Hear that one ZOS? Now you have to nerf it
I didn't say it was perfect, but the whole point of the ability is to not be attacked for the duration of it. All you see in the video is someone doing exactly what you're not supposed to do.
Let's all ignore the fact that you're not supposed to attack the magplar when Living Dark is up. That's like people who were complaining about DK wings reflecting dmg when all you had to do was not attack the dk with ranged abilities.
It only cost 3750 mag so you can keep it up indefinitely. That skill should cost 5K+ if they will leave it at its current strength as its better than Honor the Dead, and lasts 6 seconds which is more than enough time to regen that mag. Not to mention enough time to heavy attack even if you had an offensive build. It's the perfect example of ZOS failing to balance the game properly, but that's why PTS exists and why its good someone is complaining about the skill.
If they leave it alone I can faceroll vMA. Hear that one ZOS? Now you have to nerf it
itscompton wrote: »First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.
hmm all things that would proc total dark...
itscompton wrote: »itscompton wrote: »First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.
hmm all things that would proc total dark...
Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.
itscompton wrote: »itscompton wrote: »First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.
hmm all things that would proc total dark...
Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.
Kadoin meant to say this....
Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...
There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...
6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....
Where are the other people in the pts testing this stuff?
Let's all ignore the fact that you're not supposed to attack the magplar when Living Dark is up. That's like people who were complaining about DK wings reflecting dmg when all you had to do was not attack the dk with ranged abilities.
itscompton wrote: »itscompton wrote: »First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.
hmm all things that would proc total dark...
Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.
Kadoin meant to say this....
Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...
There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...
6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....
Where are the other people in the pts testing this stuff?
Don't forget without crit modifier, major mending, minor mending, major vitality, minor vitality, heavy armor 8% (or whatever it is now), healing mundus stone, and powered.
itscompton wrote: »itscompton wrote: »itscompton wrote: »First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.
hmm all things that would proc total dark...
Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.
Kadoin meant to say this....
Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...
There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...
6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....
Where are the other people in the pts testing this stuff?
Don't forget without crit modifier, major mending, minor mending, major vitality, minor vitality, heavy armor 8% (or whatever it is now), healing mundus stone, and powered.
You say all this as if there are not already unkillable builds (at least 1v1) running around in PvP already. Nearly any class can set themselves up with a defensive build and out heal incoming damage unless they get hit with a huge burst. Heavy armor Magic Templars with such a set up are really hard to kill on live but the flip side is they don't have enough damage to kill any other decent player/build unless they manage to out sustain them in a long tedious fight. All that is going to change is a light armor MagTemp will be able to go on the offensive a bit more often during a fight by having a proactive rather than only reactive survivability skills.
itscompton wrote: »itscompton wrote: »itscompton wrote: »First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.
hmm all things that would proc total dark...
Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.
Kadoin meant to say this....
Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...
There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...
6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....
Where are the other people in the pts testing this stuff?
Don't forget without crit modifier, major mending, minor mending, major vitality, minor vitality, heavy armor 8% (or whatever it is now), healing mundus stone, and powered.
You say all this as if there are not already unkillable builds (at least 1v1) running around in PvP already. Nearly any class can set themselves up with a defensive build and out heal incoming damage unless they get hit with a huge burst. Heavy armor Magic Templars with such a set up are really hard to kill on live but the flip side is they don't have enough damage to kill any other decent player/build unless they manage to out sustain them in a long tedious fight. All that is going to change is a light armor MagTemp will be able to go on the offensive a bit more often during a fight by having a proactive rather than only reactive survivability skills.
You're basing that assumption on the provided video of a Stamplar doing a very basic rotation with no stun, no PotL, no weaving/animation cancelling and using a weaker damage ultimate than what is available. My point is I could face tank that on live in light armor if I was running mutagen+ RoR and had my pirate skeli on, so nothing is changing there.itscompton wrote: »itscompton wrote: »itscompton wrote: »First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.
hmm all things that would proc total dark...
Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.
Kadoin meant to say this....
Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...
There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...
6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....
Where are the other people in the pts testing this stuff?
Don't forget without crit modifier, major mending, minor mending, major vitality, minor vitality, heavy armor 8% (or whatever it is now), healing mundus stone, and powered.
You say all this as if there are not already unkillable builds (at least 1v1) running around in PvP already. Nearly any class can set themselves up with a defensive build and out heal incoming damage unless they get hit with a huge burst. Heavy armor Magic Templars with such a set up are really hard to kill on live but the flip side is they don't have enough damage to kill any other decent player/build unless they manage to out sustain them in a long tedious fight. All that is going to change is a light armor MagTemp will be able to go on the offensive a bit more often during a fight by having a proactive rather than only reactive survivability skills.
No, the problem is you have to sacrifice NOTHING to be able to face tank. You can do it in light armor, with no shields, 9K resist and rarely using any other skill to heal besides two hots. How exactly is that balanced? Imagine a heavy armor user running that skill at max resist and major protection. That's a whole lot better than whats on live ATM.
Not to mention the fallacy of "oh well there is a burst combo and it wouldn't stop it".
#1 mutagen ALWAYS procs before combo finishes, you can test it yourself with add-on,
#2 the skill ticks every 0.5 seconds meaning you would get a guaranteed heal once one part of the damage affects you (again, the heal has higher priority)
#3 various proc sets exist that can supplement the skill to make it even more broken like combat physician and curse eater.
#4 if the counter is to not attack as someone suggested above, then the skill essentially : gives heals, stops all damage, and stops enemy regen (no heavy attack), AND immobolizes them if they do. How is that not OP for a single skill?
Stop pretending the skill is not a problem. Those tanky builds on live are exactly what ZOS is TARGETING with the patch, and you think its okay to introduce a superior one through a single skill? How do you envision balance in the game?
I play mag templar and have been for a long time , and I can say this skill is not healthy for the game. I don't want the skill in the game because I know in the end it will be used as justification for sweeping nerfs to the class, resulting in you having to slot it. Having to slot a single skill or losing complete effectiveness is not balanced gameplay in my opinion, and it shouldn't be to you, anyone else on this forum, nor the dev team.
EDIT: And yet again the skill is an example of massive healing with no real investment, just like HP% heals, which ultimately brought us to this crappy PvP meta and resulted in nerfs that even reach PvE.
itscompton wrote: »You're basing that assumption on the provided video of a Stamplar doing a very basic rotation with no stun, no PotL, no weaving/animation cancelling and using a weaker damage ultimate than what is available. My point is I could face tank that on live in light armor if I was running mutagen+ RoR and had my pirate skeli on, so nothing is changing there.itscompton wrote: »itscompton wrote: »itscompton wrote: »First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.
hmm all things that would proc total dark...
Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.
Kadoin meant to say this....
Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...
There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...
6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....
Where are the other people in the pts testing this stuff?
Don't forget without crit modifier, major mending, minor mending, major vitality, minor vitality, heavy armor 8% (or whatever it is now), healing mundus stone, and powered.
You say all this as if there are not already unkillable builds (at least 1v1) running around in PvP already. Nearly any class can set themselves up with a defensive build and out heal incoming damage unless they get hit with a huge burst. Heavy armor Magic Templars with such a set up are really hard to kill on live but the flip side is they don't have enough damage to kill any other decent player/build unless they manage to out sustain them in a long tedious fight. All that is going to change is a light armor MagTemp will be able to go on the offensive a bit more often during a fight by having a proactive rather than only reactive survivability skills.
No, the problem is you have to sacrifice NOTHING to be able to face tank. You can do it in light armor, with no shields, 9K resist and rarely using any other skill to heal besides two hots. How exactly is that balanced? Imagine a heavy armor user running that skill at max resist and major protection. That's a whole lot better than whats on live ATM.
Not to mention the fallacy of "oh well there is a burst combo and it wouldn't stop it".
#1 mutagen ALWAYS procs before combo finishes, you can test it yourself with add-on,
#2 the skill ticks every 0.5 seconds meaning you would get a guaranteed heal once one part of the damage affects you (again, the heal has higher priority)
#3 various proc sets exist that can supplement the skill to make it even more broken like combat physician and curse eater.
#4 if the counter is to not attack as someone suggested above, then the skill essentially : gives heals, stops all damage, and stops enemy regen (no heavy attack), AND immobolizes them if they do. How is that not OP for a single skill?
Stop pretending the skill is not a problem. Those tanky builds on live are exactly what ZOS is TARGETING with the patch, and you think its okay to introduce a superior one through a single skill? How do you envision balance in the game?
I play mag templar and have been for a long time , and I can say this skill is not healthy for the game. I don't want the skill in the game because I know in the end it will be used as justification for sweeping nerfs to the class, resulting in you having to slot it. Having to slot a single skill or losing complete effectiveness is not balanced gameplay in my opinion, and it shouldn't be to you, anyone else on this forum, nor the dev team.
EDIT: And yet again the skill is an example of massive healing with no real investment, just like HP% heals, which ultimately brought us to this crappy PvP meta and resulted in nerfs that even reach PvE.
To answer your points:
#1 If you have 24K max health (typical light armor DD Templar health) and are at 75%/18K when a burst combo catches you for 25K even if mutagen goes off for 7K and RoR ticks for 2K and Living Dark heals you for 6K you come out of the combo with about 8-9K health so you're still in deep trouble, especially if part of the combo knocks you back or stuns you. Plus that's predicated on running resto back bar which is going to severely gimp the damage of said Templar, especially considering they are going to spend 25% of the fight spamming a purely defensive ability since LD has to be recast every 4 seconds at a cost of 3.5-4k magic for 100% uptime.
#2 answered above
#3 If we're going to judge whether abilities are too powerful based on how they can be enhanced by gear set or weapon bonuses then a huge percentage of commonly used abilities are OP. I'd argue your take on ZOS targeting tanky builds is sorely mistaken; for example the new 7th legion bonus of 350 Health recovery is going to make my Troll King SDK running the new solo vigor morph (2x as strong) incredibly hard to kill 1v1. In return for giving up a very small heal every five seconds and 150 WD that spec now gets to proc the extra damage at will AND gets much more reliable healing that ticks every second and can easily be buffed with troll king.
#4 Yes the skill gives heals but no it certainly does NOT stop all damage. In fact the damage return mechanic has been completely stripped from the skill, so if you're using living dark the only deterrent it provides is the root so anyone running forward momentum or any other ability/potion/proc that gives root immunity will be free to press as hard as they like using any attacks they like, including heavy attacking for regen purposes.
itscompton wrote: »You're basing that assumption on the provided video of a Stamplar doing a very basic rotation with no stun, no PotL, no weaving/animation cancelling and using a weaker damage ultimate than what is available. My point is I could face tank that on live in light armor if I was running mutagen+ RoR and had my pirate skeli on, so nothing is changing there.itscompton wrote: »itscompton wrote: »itscompton wrote: »First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.
hmm all things that would proc total dark...
Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.
Kadoin meant to say this....
Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...
There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...
6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....
Where are the other people in the pts testing this stuff?
Don't forget without crit modifier, major mending, minor mending, major vitality, minor vitality, heavy armor 8% (or whatever it is now), healing mundus stone, and powered.
You say all this as if there are not already unkillable builds (at least 1v1) running around in PvP already. Nearly any class can set themselves up with a defensive build and out heal incoming damage unless they get hit with a huge burst. Heavy armor Magic Templars with such a set up are really hard to kill on live but the flip side is they don't have enough damage to kill any other decent player/build unless they manage to out sustain them in a long tedious fight. All that is going to change is a light armor MagTemp will be able to go on the offensive a bit more often during a fight by having a proactive rather than only reactive survivability skills.
No, the problem is you have to sacrifice NOTHING to be able to face tank. You can do it in light armor, with no shields, 9K resist and rarely using any other skill to heal besides two hots. How exactly is that balanced? Imagine a heavy armor user running that skill at max resist and major protection. That's a whole lot better than whats on live ATM.
Not to mention the fallacy of "oh well there is a burst combo and it wouldn't stop it".
#1 mutagen ALWAYS procs before combo finishes, you can test it yourself with add-on,
#2 the skill ticks every 0.5 seconds meaning you would get a guaranteed heal once one part of the damage affects you (again, the heal has higher priority)
#3 various proc sets exist that can supplement the skill to make it even more broken like combat physician and curse eater.
#4 if the counter is to not attack as someone suggested above, then the skill essentially : gives heals, stops all damage, and stops enemy regen (no heavy attack), AND immobolizes them if they do. How is that not OP for a single skill?
Stop pretending the skill is not a problem. Those tanky builds on live are exactly what ZOS is TARGETING with the patch, and you think its okay to introduce a superior one through a single skill? How do you envision balance in the game?
I play mag templar and have been for a long time , and I can say this skill is not healthy for the game. I don't want the skill in the game because I know in the end it will be used as justification for sweeping nerfs to the class, resulting in you having to slot it. Having to slot a single skill or losing complete effectiveness is not balanced gameplay in my opinion, and it shouldn't be to you, anyone else on this forum, nor the dev team.
EDIT: And yet again the skill is an example of massive healing with no real investment, just like HP% heals, which ultimately brought us to this crappy PvP meta and resulted in nerfs that even reach PvE.
To answer your points:
#1 If you have 24K max health (typical light armor DD Templar health) and are at 75%/18K when a burst combo catches you for 25K even if mutagen goes off for 7K and RoR ticks for 2K and Living Dark heals you for 6K you come out of the combo with about 8-9K health so you're still in deep trouble, especially if part of the combo knocks you back or stuns you. Plus that's predicated on running resto back bar which is going to severely gimp the damage of said Templar, especially considering they are going to spend 25% of the fight spamming a purely defensive ability since LD has to be recast every 4 seconds at a cost of 3.5-4k magic for 100% uptime.
#2 answered above
#3 If we're going to judge whether abilities are too powerful based on how they can be enhanced by gear set or weapon bonuses then a huge percentage of commonly used abilities are OP. I'd argue your take on ZOS targeting tanky builds is sorely mistaken; for example the new 7th legion bonus of 350 Health recovery is going to make my Troll King SDK running the new solo vigor morph (2x as strong) incredibly hard to kill 1v1. In return for giving up a very small heal every five seconds and 150 WD that spec now gets to proc the extra damage at will AND gets much more reliable healing that ticks every second and can easily be buffed with troll king.
#4 Yes the skill gives heals but no it certainly does NOT stop all damage. In fact the damage return mechanic has been completely stripped from the skill, so if you're using living dark the only deterrent it provides is the root so anyone running forward momentum or any other ability/potion/proc that gives root immunity will be free to press as hard as they like using any attacks they like, including heavy attacking for regen purposes.
duel me....
PTS or Live PC....
Just because I don't follow the homogenized builds that 90% of the people do, does not mean I am weak...
Let's all ignore the fact that you're not supposed to attack the magplar when Living Dark is up. That's like people who were complaining about DK wings reflecting dmg when all you had to do was not attack the dk with ranged abilities.
It only cost 3750 mag so you can keep it up indefinitely. That skill should cost 5K+ if they will leave it at its current strength as its better than Honor the Dead, and lasts 6 seconds which is more than enough time to regen that mag. Not to mention enough time to heavy attack even if you had an offensive build. It's the perfect example of ZOS failing to balance the game properly, but that's why PTS exists and why its good someone is complaining about the skill.
If they leave it alone I can faceroll vMA. Hear that one ZOS? Now you have to nerf it
I didn't say it was perfect, but the whole point of the ability is to not be attacked for the duration of it. All you see in the video is someone doing exactly what you're not supposed to do.
itscompton wrote: »You're basing that assumption on the provided video of a Stamplar doing a very basic rotation with no stun, no PotL, no weaving/animation cancelling and using a weaker damage ultimate than what is available. My point is I could face tank that on live in light armor if I was running mutagen+ RoR and had my pirate skeli on, so nothing is changing there.itscompton wrote: »itscompton wrote: »itscompton wrote: »First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.
hmm all things that would proc total dark...
Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.
Kadoin meant to say this....
Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...
There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...
6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....
Where are the other people in the pts testing this stuff?
Don't forget without crit modifier, major mending, minor mending, major vitality, minor vitality, heavy armor 8% (or whatever it is now), healing mundus stone, and powered.
You say all this as if there are not already unkillable builds (at least 1v1) running around in PvP already. Nearly any class can set themselves up with a defensive build and out heal incoming damage unless they get hit with a huge burst. Heavy armor Magic Templars with such a set up are really hard to kill on live but the flip side is they don't have enough damage to kill any other decent player/build unless they manage to out sustain them in a long tedious fight. All that is going to change is a light armor MagTemp will be able to go on the offensive a bit more often during a fight by having a proactive rather than only reactive survivability skills.
No, the problem is you have to sacrifice NOTHING to be able to face tank. You can do it in light armor, with no shields, 9K resist and rarely using any other skill to heal besides two hots. How exactly is that balanced? Imagine a heavy armor user running that skill at max resist and major protection. That's a whole lot better than whats on live ATM.
Not to mention the fallacy of "oh well there is a burst combo and it wouldn't stop it".
#1 mutagen ALWAYS procs before combo finishes, you can test it yourself with add-on,
#2 the skill ticks every 0.5 seconds meaning you would get a guaranteed heal once one part of the damage affects you (again, the heal has higher priority)
#3 various proc sets exist that can supplement the skill to make it even more broken like combat physician and curse eater.
#4 if the counter is to not attack as someone suggested above, then the skill essentially : gives heals, stops all damage, and stops enemy regen (no heavy attack), AND immobolizes them if they do. How is that not OP for a single skill?
Stop pretending the skill is not a problem. Those tanky builds on live are exactly what ZOS is TARGETING with the patch, and you think its okay to introduce a superior one through a single skill? How do you envision balance in the game?
I play mag templar and have been for a long time , and I can say this skill is not healthy for the game. I don't want the skill in the game because I know in the end it will be used as justification for sweeping nerfs to the class, resulting in you having to slot it. Having to slot a single skill or losing complete effectiveness is not balanced gameplay in my opinion, and it shouldn't be to you, anyone else on this forum, nor the dev team.
EDIT: And yet again the skill is an example of massive healing with no real investment, just like HP% heals, which ultimately brought us to this crappy PvP meta and resulted in nerfs that even reach PvE.
To answer your points:
#1 If you have 24K max health (typical light armor DD Templar health) and are at 75%/18K when a burst combo catches you for 25K even if mutagen goes off for 7K and RoR ticks for 2K and Living Dark heals you for 6K you come out of the combo with about 8-9K health so you're still in deep trouble, especially if part of the combo knocks you back or stuns you. Plus that's predicated on running resto back bar which is going to severely gimp the damage of said Templar, especially considering they are going to spend 25% of the fight spamming a purely defensive ability since LD has to be recast every 4 seconds at a cost of 3.5-4k magic for 100% uptime.
#2 answered above
#3 If we're going to judge whether abilities are too powerful based on how they can be enhanced by gear set or weapon bonuses then a huge percentage of commonly used abilities are OP. I'd argue your take on ZOS targeting tanky builds is sorely mistaken; for example the new 7th legion bonus of 350 Health recovery is going to make my Troll King SDK running the new solo vigor morph (2x as strong) incredibly hard to kill 1v1. In return for giving up a very small heal every five seconds and 150 WD that spec now gets to proc the extra damage at will AND gets much more reliable healing that ticks every second and can easily be buffed with troll king.
#4 Yes the skill gives heals but no it certainly does NOT stop all damage. In fact the damage return mechanic has been completely stripped from the skill, so if you're using living dark the only deterrent it provides is the root so anyone running forward momentum or any other ability/potion/proc that gives root immunity will be free to press as hard as they like using any attacks they like, including heavy attacking for regen purposes.
itscompton wrote: »itscompton wrote: »You're basing that assumption on the provided video of a Stamplar doing a very basic rotation with no stun, no PotL, no weaving/animation cancelling and using a weaker damage ultimate than what is available. My point is I could face tank that on live in light armor if I was running mutagen+ RoR and had my pirate skeli on, so nothing is changing there.itscompton wrote: »itscompton wrote: »itscompton wrote: »First I play console so there is no PTS. Second I've played enough on my Grand Overlord Magtemp and against Magtemps on other classes to know it's weaknesses inside out and I can say with confidence the Stamtemp build/rotation being used wouldn't beat my light armor Templar on live unless I went full offensive and allowed it to out sustain me. You want to show that living dark is OP? Then show a video of it being able to out heal a shalk/Dawnbreaker/execute combo or a good Sorc burst combo.
hmm all things that would proc total dark...
Yes, but the point is those combos do so much damage in such a quick burst they would kill the light armor Templar regardless of proccing the heal. Not arguing it won't greatly help survivability but it's not going to make a light armor Templar into some invincible OP death machine.
Kadoin meant to say this....
Look I am able to do this in light armor...but if you give me a heavy armor(rattlecage? I don't play magica but if this goes live im jumping ship lol) , resto staff, some points in CP ...
There are other people out there who can crunch these numbers and test this stuff... somebody out there knows how to become powered by this... i won't name drop ...but i'll abbreviate @SR333...
6k heals every .5 seconds....not even with the crit modifier...also roots you to the floor to let them move back and heavy attack....
Where are the other people in the pts testing this stuff?
Don't forget without crit modifier, major mending, minor mending, major vitality, minor vitality, heavy armor 8% (or whatever it is now), healing mundus stone, and powered.
You say all this as if there are not already unkillable builds (at least 1v1) running around in PvP already. Nearly any class can set themselves up with a defensive build and out heal incoming damage unless they get hit with a huge burst. Heavy armor Magic Templars with such a set up are really hard to kill on live but the flip side is they don't have enough damage to kill any other decent player/build unless they manage to out sustain them in a long tedious fight. All that is going to change is a light armor MagTemp will be able to go on the offensive a bit more often during a fight by having a proactive rather than only reactive survivability skills.
No, the problem is you have to sacrifice NOTHING to be able to face tank. You can do it in light armor, with no shields, 9K resist and rarely using any other skill to heal besides two hots. How exactly is that balanced? Imagine a heavy armor user running that skill at max resist and major protection. That's a whole lot better than whats on live ATM.
Not to mention the fallacy of "oh well there is a burst combo and it wouldn't stop it".
#1 mutagen ALWAYS procs before combo finishes, you can test it yourself with add-on,
#2 the skill ticks every 0.5 seconds meaning you would get a guaranteed heal once one part of the damage affects you (again, the heal has higher priority)
#3 various proc sets exist that can supplement the skill to make it even more broken like combat physician and curse eater.
#4 if the counter is to not attack as someone suggested above, then the skill essentially : gives heals, stops all damage, and stops enemy regen (no heavy attack), AND immobolizes them if they do. How is that not OP for a single skill?
Stop pretending the skill is not a problem. Those tanky builds on live are exactly what ZOS is TARGETING with the patch, and you think its okay to introduce a superior one through a single skill? How do you envision balance in the game?
I play mag templar and have been for a long time , and I can say this skill is not healthy for the game. I don't want the skill in the game because I know in the end it will be used as justification for sweeping nerfs to the class, resulting in you having to slot it. Having to slot a single skill or losing complete effectiveness is not balanced gameplay in my opinion, and it shouldn't be to you, anyone else on this forum, nor the dev team.
EDIT: And yet again the skill is an example of massive healing with no real investment, just like HP% heals, which ultimately brought us to this crappy PvP meta and resulted in nerfs that even reach PvE.
To answer your points:
#1 If you have 24K max health (typical light armor DD Templar health) and are at 75%/18K when a burst combo catches you for 25K even if mutagen goes off for 7K and RoR ticks for 2K and Living Dark heals you for 6K you come out of the combo with about 8-9K health so you're still in deep trouble, especially if part of the combo knocks you back or stuns you. Plus that's predicated on running resto back bar which is going to severely gimp the damage of said Templar, especially considering they are going to spend 25% of the fight spamming a purely defensive ability since LD has to be recast every 4 seconds at a cost of 3.5-4k magic for 100% uptime.
#2 answered above
#3 If we're going to judge whether abilities are too powerful based on how they can be enhanced by gear set or weapon bonuses then a huge percentage of commonly used abilities are OP. I'd argue your take on ZOS targeting tanky builds is sorely mistaken; for example the new 7th legion bonus of 350 Health recovery is going to make my Troll King SDK running the new solo vigor morph (2x as strong) incredibly hard to kill 1v1. In return for giving up a very small heal every five seconds and 150 WD that spec now gets to proc the extra damage at will AND gets much more reliable healing that ticks every second and can easily be buffed with troll king.
#4 Yes the skill gives heals but no it certainly does NOT stop all damage. In fact the damage return mechanic has been completely stripped from the skill, so if you're using living dark the only deterrent it provides is the root so anyone running forward momentum or any other ability/potion/proc that gives root immunity will be free to press as hard as they like using any attacks they like, including heavy attacking for regen purposes.
duel me....
PTS or Live PC....
Just because I don't follow the homogenized builds that 90% of the people do, does not mean I am weak...
I'm on PS4 and I'm sorry if it hurts your pride but in my opinion your rotation looks slow and ineffective and after playing literally thousands of hours of PVP on my Templar I can tell just from watching the video your rotation would never get me below half health, especially if I played defensively.
I don't know you and I have nothing against you, that is just the honest opinion of your video given by an experienced player.
Using direct damage attacks against Living Dark does nothing but heal the caster.
Your jab spam healed the magplar every half second
Your bleeds are easily cleansed by Templars, which is something you should already know. Further, bleeds are mitigated by the target's physical resistance.
You did not use your Charge after your opening burst, which you should have noted was most effective.
You do not use javelin, which would have provided an opening for your burst on any class, including that magplar.
You did not attempt to bash or interrupt the cast of Living Dark. I don't know if interrupt wouod have worked, I would have tried it to see.
You essentially relied on the two skills you had slotted that are guaranteed to lose against Living Dark.
I don't mean to criticize you. I'm not on PTS, so I can only go by the skill description in the Patch Notes. But based on the description, I knew that jabs will be the last skill (4 strikes in one second) I would use against a defensive skill that would heal my opponent twice with every cast.