Let's make it just a tiny bit less viable I'd say, I'm surprised it's still not addressed. Perhaps make it apply Major Defile
brandoncoffmannub18_ESO wrote: »I don't see much need for change on this set... just wait for it to unproc then burst them down, what works for me, and it's the best go to set for when you are in open world and 20 people are trying to chase you only being one or two people.
brandoncoffmannub18_ESO wrote: »I don't see much need for change on this set... just wait for it to unproc then burst them down, what works for me, and it's the best go to set for when you are in open world and 20 people are trying to chase you only being one or two people.
There is a 3 second downtime on this set, and the proc can be hidden by multiple disguises and a polymorph so that it becomes near impossible to identify when it is down with all the visual effects in PVP. Sure it is a great set for players fighting severely outnumbered, but it is even more damaging to these same players when those chasing them down are wearing it too. Tell me, are YOU capable of killing a pirate skeleton mag build with more than 1 person on you?
The set is a straight up carry and needs to be adjusted, and the methods of hiding the proc need to be patched as well.
brandoncoffmannub18_ESO wrote: »brandoncoffmannub18_ESO wrote: »I don't see much need for change on this set... just wait for it to unproc then burst them down, what works for me, and it's the best go to set for when you are in open world and 20 people are trying to chase you only being one or two people.
There is a 3 second downtime on this set, and the proc can be hidden by multiple disguises and a polymorph so that it becomes near impossible to identify when it is down with all the visual effects in PVP. Sure it is a great set for players fighting severely outnumbered, but it is even more damaging to these same players when those chasing them down are wearing it too. Tell me, are YOU capable of killing a pirate skeleton mag build with more than 1 person on you?
The set is a straight up carry and needs to be adjusted, and the methods of hiding the proc need to be patched as well.
Most people who chase me won't wear this set or are chasing me in 20v2 they are easy enough to kill regardless of what they are wearing, the more concerning issues is people spamming heals and barriers in that situation.
If it a small man all wearing pirate skeleton if you use the same numbers and focus one down at a time it matters much less at the point because it's not going to save them from a hard focus.
Everything has timing and windows you have to take advantage of, if I could just kill someone instantly where would the challenge be?
I haven't met anyone who is unkillable that can also kill me, if they are unkillable they do no damage and are just annoying.
There is a 3 second downtime on this set, and the proc can be hidden by multiple disguises and a polymorph so that it becomes near impossible to identify when it is down with all the visual effects in PVP. Sure it is a great set for players fighting severely outnumbered, but it is even more damaging to these same players when those chasing them down are wearing it too. Tell me, are YOU capable of killing a pirate skeleton mag build with more than 1 person on you?
The set is a straight up carry and needs to be adjusted, and the methods of hiding the proc need to be patched as well.
Crixus8000 wrote: »
There is a 3 second downtime on this set, and the proc can be hidden by multiple disguises and a polymorph so that it becomes near impossible to identify when it is down with all the visual effects in PVP. Sure it is a great set for players fighting severely outnumbered, but it is even more damaging to these same players when those chasing them down are wearing it too. Tell me, are YOU capable of killing a pirate skeleton mag build with more than 1 person on you?
The set is a straight up carry and needs to be adjusted, and the methods of hiding the proc need to be patched as well.
This set is really strong, but I hope it doesn't get nerfed, even though it probably will. I use it sure but have no issues with others using it either.
I would not play a medium stamsorc without it tbh. This game has insane damage in pvp right now, this set at least gives some breathing time to at least fight back against some things that would normally just melt you with 0 counterplay.
People are always so quick to want nerfs for things when they struggle to kill someone, but everyone seems to be fine with things that can kill people so easily with little counterplay.
You shouldn't be able to take the amount of damage this set enables you to, that is the issue. I understand that some players who enjoy fighting outnumbered view this set as a godsend, but they should realize that the reason they view it as such a strong option is because it is overperforming. There needs to be suitable counterplay to this set, and a 3 second window that can be hidden by certain disguises and a polymorph is not nearly enough.
Nothing is more frustrating then running full damage and coming across players that can mitigate anywhere between 30%-50%+ of your damage all the time just by running a 2pc set and using skills they'd normally use on their respective classes. The same concept goes for the straight tanking or healing oriented players in PvP - they become unkillable while not actually having the skill level to support being unkillable - just by wearing defensive sets and having 810 CP. Pirate skeleton does the same thing but for almost ANY setup.
Crixus8000 wrote: »
There is a 3 second downtime on this set, and the proc can be hidden by multiple disguises and a polymorph so that it becomes near impossible to identify when it is down with all the visual effects in PVP. Sure it is a great set for players fighting severely outnumbered, but it is even more damaging to these same players when those chasing them down are wearing it too. Tell me, are YOU capable of killing a pirate skeleton mag build with more than 1 person on you?
The set is a straight up carry and needs to be adjusted, and the methods of hiding the proc need to be patched as well.
This set is really strong, but I hope it doesn't get nerfed, even though it probably will. I use it sure but have no issues with others using it either.
I would not play a medium stamsorc without it tbh. This game has insane damage in pvp right now, this set at least gives some breathing time to at least fight back against some things that would normally just melt you with 0 counterplay.
People are always so quick to want nerfs for things when they struggle to kill someone, but everyone seems to be fine with things that can kill people so easily with little counterplay.
You shouldn't be able to take the amount of damage this set enables you to, that is the issue. I understand that some players who enjoy fighting outnumbered view this set as a godsend, but they should realize that the reason they view it as such a strong option is because it is overperforming. There needs to be suitable counterplay to this set, and a 3 second window that can be hidden by certain disguises and a polymorph is not nearly enough.
Nothing is more frustrating then running full damage and coming across players that can mitigate anywhere between 30%-50%+ of your damage all the time just by running a 2pc set and using skills they'd normally use on their respective classes. The same concept goes for the straight tanking or healing oriented players in PvP - they become unkillable while not actually having the skill level to support being unkillable - just by wearing defensive sets and having 810 CP. Pirate skeleton does the same thing but for almost ANY setup.
Micah_Bayer wrote: »Eh just apply major defile plus minor and they cant heal. They are pretty easy to take down at that point.
xylena_lazarow wrote: »Micah_Bayer wrote: »Eh just apply major defile plus minor and they cant heal. They are pretty easy to take down at that point.
Good thinking, I'll just slot Reverb Bash and Incap Strike! Oh wait...
maybe you all should stop running tank builds like a bunch of EU copycats and maybe you will be able to kill something lol.
Pirate Skeleton has been the same for a while so my question is, why is it a problem now? I’m just curious, I don’t care one way what is or isn’t changed about the set.
xylena_lazarow wrote: »The nature of power creep in this game is that healing and mitigation are outpacing damage. The uptime on the Balorgh damage buff is nowhere near 80% and it's not an effective 30% more damage. As one person mentioned earlier, Major Defile can be an effective counter to Pirate Skeleton, but our sources of Major Defile continue to be nerfed or outright deleted (not that Major Defile has ever been that effective against purging Templars or shielding Sorcs). PvP support players wear Pirate Skeleton and two other tank or sustain sets, requiring multiple players focusing them to bring them down, yet can still effectively heal entire zergs with little to no investment in healing itself.