Yeah sorry the borked the notes, they put reach under both morphs.
Reach lost the knockback but has a potent dot now.
Apparently zos wants to limit long rance ccs to a few class skills.
As a side note, after testing Destro clench, I'm not impressed with visuals at all...
Destro reach looked powerful, almost cinematic with the stun. Like you were really throwing ring of flames and enemy fell from the force.
Now it's just "oh, here comes the match fire... bam, you're down. (who'd tell?...)" While Dest. reach retains the animation, the stun is gone.
TLDR - Make Clench animation use the Reach morph as before. But whom am I talking to? ZOS... chances for a change are below zero.
Seraphayel wrote: »Really some people liked the 28m knock back? It never made sense as you were basically kicking your target out of your skill range. Yes it was fun to kick players off ledges but that’s pretty much it.
Seraphayel wrote: »Really some people liked the 28m knock back? It never made sense as you were basically kicking your target out of your skill range. Yes it was fun to kick players off ledges but that’s pretty much it.
It's more about having a consistent range across all your skills. If most of your offensive kit is 28m (36m in PVP, since Battle Spirit adds 8m to any skills with a range above or equal to 28m), while your spammable/stun is only 15m, it sorta screws with your combo, as you can sometimes cast your spammable/stun, and sometimes not, while everything else is fine. Doubly so if it was a recent change which dropped the range, which in this case, it was.
Seraphayel wrote: »Really some people liked the 28m knock back? It never made sense as you were basically kicking your target out of your skill range. Yes it was fun to kick players off ledges but that’s pretty much it.
It's more about having a consistent range across all your skills. If most of your offensive kit is 28m (36m in PVP, since Battle Spirit adds 8m to any skills with a range above or equal to 28m), while your spammable/stun is only 15m, it sorta screws with your combo, as you can sometimes cast your spammable/stun, and sometimes not, while everything else is fine. Doubly so if it was a recent change which dropped the range, which in this case, it was.