The Necromancer-specific patch notes, which weren't available at the time I created this thread, are:Grave Lord
Blastbones:
- Removed the delay of the skeleton summoned from this ability and its morphs before it would attempt to leap to its target, to help reliability.
- Reduced the minimum range of the leap ability to 7 meters from 5 meters to reduce situations where the Blastbones becomes confused on what to do, causing it to stand still, pondering its own existence.
Boneyard:
- Increased the cost of this ability and its morphs to 3780 from 3510.
- Decreased the damage by approximately 32% per tick.
- Increased the bonus damage modifier for consuming a corpse to 50% from 20%.
Pestilent Colossus:
- Reduced the escalating damage bonus each hit this morph deals. The total adjustment will result in an approximate 5% damage reduction.
Skeletal Mage:
- Increased the base cost to 4320 from 2430, and increased the damage per tick by approximately 90%.
Skeletal Archer (morph):
- The archer’s base damage no longer ranks up by 1.1% per rank.
- Reduced the scaling bonus to 2% per hit from 10%, which ranks up to 5% at Rank IV.
Shocking Siphon:
- This ability and its morphs will now update their hitboxes when fighting large enemies.
- These abilities no longer have a resource cost, and now scale off your highest offensive stats.
- Decreased the damage per tick by approximately 14%.
Mystic Siphon (morph):
- This ability now restores 35 Magicka per tick at Rank IV, down from 75.
Bone Tyrant
Bitter Harvest:
- The heal from this ability and its morphs is now properly synced up with the essence you absorb, resulting in less of a delay.
- Increased the healing per tick by approximately 11%.
Bone Goliath Transformation:
- Fixed an issue where you could occasionally become stuck as a terrifying giant after casting this ability or its morphs, and never return to your frail, humanoid form. You must now find other ways to usher terror into Tamriel.
Living Death
Render Flesh:
- Fixed an issue where the Befouled star from the Shadow tree was applying to the Minor Defile from this ability and its morphs.
Restoring Tether:
- This ability and its morphs no longer have a resource cost, and now scale off your highest offensive stats.
- Decreased the healing per tick by approximately 14%.
Mortal Coil:
- Reduced the Stamina return per tick to 35 from 79 at Rank IV.
Spirit Mender:
- Increased the cost of this ability and its morphs to 4320 from 2430, and increased the healing per tick by approximately 90%.
Intensive Mender (morph):
- This morph now heals for twice as much per tick, rather than 3 times. Reduces the duration in half, but also reduces the cost to half.
So I guess they recognize at least some of the issues, though I still think it's going to remain the hands-down worst class in the game for PvP.