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Oblivion Damage in PvP

Davadin
Davadin
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Player sourced Oblivion Damage now deals its damage based on the target affected’s Max Health, with a maximum damage threshold to prevent them from dealing obscene damage against Elite type enemies. Oblivion Damage continues to bypass positive and negative bonuses, and cannot be Blocked or Shielded.
Decrease Health (Oblivion damage enchantments): The Max Health percent these enchants deal will now only scale with the enchantment’s quality (common, uncommon, epic, etc) but their maximum damage will scale in the traditional sense, where the value is based on your enchantment’s level and quality.
The maximum bonus of Health percentage these enchantments can do is 3.75% at Legendary quality, CP160.
The maximum damage they can deal is 4875 Damage.

Would 4875 pure damage that bypass resistance better/worse than the famous cookie-cutter BiS Wep Damage enchantment? Or other enchantment perhaps?

Discuss?

(PS: Sload now hit max 3k per tick oblivion dmg)
August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • paulsimonps
    paulsimonps
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    Davadin wrote: »
    Player sourced Oblivion Damage now deals its damage based on the target affected’s Max Health, with a maximum damage threshold to prevent them from dealing obscene damage against Elite type enemies. Oblivion Damage continues to bypass positive and negative bonuses, and cannot be Blocked or Shielded.
    Decrease Health (Oblivion damage enchantments): The Max Health percent these enchants deal will now only scale with the enchantment’s quality (common, uncommon, epic, etc) but their maximum damage will scale in the traditional sense, where the value is based on your enchantment’s level and quality.
    The maximum bonus of Health percentage these enchantments can do is 3.75% at Legendary quality, CP160.
    The maximum damage they can deal is 4875 Damage.

    Would 4875 pure damage that bypass resistance better/worse than the famous cookie-cutter BiS Wep Damage enchantment? Or other enchantment perhaps?

    Discuss?

    (PS: Sload now hit max 3k per tick oblivion dmg)

    That maximum value is only hit if the target have high max health, if they don't then the damage taken is gonna be lower. So it's a good way to kill tanky players but not as much for the average pvper
  • Davadin
    Davadin
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    Davadin wrote: »
    Player sourced Oblivion Damage now deals its damage based on the target affected’s Max Health, with a maximum damage threshold to prevent them from dealing obscene damage against Elite type enemies. Oblivion Damage continues to bypass positive and negative bonuses, and cannot be Blocked or Shielded.
    Decrease Health (Oblivion damage enchantments): The Max Health percent these enchants deal will now only scale with the enchantment’s quality (common, uncommon, epic, etc) but their maximum damage will scale in the traditional sense, where the value is based on your enchantment’s level and quality.
    The maximum bonus of Health percentage these enchantments can do is 3.75% at Legendary quality, CP160.
    The maximum damage they can deal is 4875 Damage.

    Would 4875 pure damage that bypass resistance better/worse than the famous cookie-cutter BiS Wep Damage enchantment? Or other enchantment perhaps?

    Discuss?

    (PS: Sload now hit max 3k per tick oblivion dmg)

    That maximum value is only hit if the target have high max health, if they don't then the damage taken is gonna be lower. So it's a good way to kill tanky players but not as much for the average pvper

    i thought the enchantment doesnt use that max health rule, only the enchant's level and quality? so it's reliant on both quality AND target max health?

    i wonder how that'll play out.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • paulsimonps
    paulsimonps
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    Davadin wrote: »
    Davadin wrote: »
    Player sourced Oblivion Damage now deals its damage based on the target affected’s Max Health, with a maximum damage threshold to prevent them from dealing obscene damage against Elite type enemies. Oblivion Damage continues to bypass positive and negative bonuses, and cannot be Blocked or Shielded.
    Decrease Health (Oblivion damage enchantments): The Max Health percent these enchants deal will now only scale with the enchantment’s quality (common, uncommon, epic, etc) but their maximum damage will scale in the traditional sense, where the value is based on your enchantment’s level and quality.
    The maximum bonus of Health percentage these enchantments can do is 3.75% at Legendary quality, CP160.
    The maximum damage they can deal is 4875 Damage.

    Would 4875 pure damage that bypass resistance better/worse than the famous cookie-cutter BiS Wep Damage enchantment? Or other enchantment perhaps?

    Discuss?

    (PS: Sload now hit max 3k per tick oblivion dmg)

    That maximum value is only hit if the target have high max health, if they don't then the damage taken is gonna be lower. So it's a good way to kill tanky players but not as much for the average pvper

    i thought the enchantment doesnt use that max health rule, only the enchant's level and quality? so it's reliant on both quality AND target max health?

    i wonder how that'll play out.

    Hmmm maybe, I thought it meant it wasn't gonna be buffed by torugs
  • Wing
    Wing
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    its 3.75 of the targets max health, with a CAP of 4875 against targets were 3.75 would be like 50k damage (elite pve mobs)

    in CP a max oblivion enchant will do on average ~1k damage (assuming between 25k - 30k average HP)

    with knight slayer (8% on heavy, ~2k damage) and oblivion enchant that would be 11.75 max hp per heavy.

    that's around ~3k damage per heavy attack against an average HP target (25k) if they had say 50k hp it would be around ~6k

    scaling is a little weak to be depended on to kill a PVP tank to be honest. (or anyone)



    Edited by Wing on July 8, 2019 9:40PM
    ESO player since beta.
    full time subscriber.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Karm1cOne
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    @Wing that's not entirely true. Most tanks dont take full damage. Resists help a lot. As does blocking. Oblivion bypasses that. Not saying you will kill a 50k hp tank with oblivion only, but it will hurt.
  • Wing
    Wing
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    Karm1cOne wrote: »
    @Wing that's not entirely true. Most tanks dont take full damage. Resists help a lot. As does blocking. Oblivion bypasses that. Not saying you will kill a 50k hp tank with oblivion only, but it will hurt.

    we are in a weird place were pvp tanks would want 5 heay for the new immovable, but low HP and resists to not get railed by bleeds and oblivion.

    this counters alessian builds fine. but im thinking sustain (or other forms of mitigation not hp and resists) sets.

    pvp tanks will be a very specific kind of setup that will be completely different from pve tanks.
    ESO player since beta.
    full time subscriber.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • paulsimonps
    paulsimonps
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    cipuHp9.jpg

    The tooltip didn't specify it but Infused does not effect the enchantment anymore as well, and its obviously still only have half the effectiveness on a one handed weapon.
  • Davadin
    Davadin
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    nice! thx for the screens.

    max 8% of their health, also max 8000 damage?

    who runs around with 100k health? lol

    Conclusion: i dont think this is an issue at all. altho at PTS ive seen people concerned with vMA DW with...Soul Trap?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • nekura
    nekura
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    Davadin wrote: »
    ...who runs around with 100k health? lol...

    Necro Goliath. This percentage makes it look like a PvE only enchant.

  • NuarBlack
    NuarBlack
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    nekura wrote: »
    Davadin wrote: »
    ...who runs around with 100k health? lol...

    Necro Goliath. This percentage makes it look like a PvE only enchant.

    Yeah honestly if their goal was to turn it into an anti pvp tank measure they failed miserably. As 1k damage on your average tanky build of 30k hp isn't going to be more, if any than the other damage enchants especially in non cp.
  • Wing
    Wing
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    NuarBlack wrote: »
    nekura wrote: »
    Davadin wrote: »
    ...who runs around with 100k health? lol...

    Necro Goliath. This percentage makes it look like a PvE only enchant.

    Yeah honestly if their goal was to turn it into an anti pvp tank measure they failed miserably. As 1k damage on your average tanky build of 30k hp isn't going to be more, if any than the other damage enchants especially in non cp.

    yeah like I said, scaling is pretty ***, especially for night slayer that requires a heavy attack, like anybody is going to sit their and do nothing while you heavy attack them over and over.

    interestingly after looking at all the changes in this patch it does not REALLY deal with tanks at all. it kills ball groups a bit, but for solo tanks that just sit there? nah man there good.
    ESO player since beta.
    full time subscriber.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • exeeter702
    exeeter702
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    Davadin wrote: »
    nice! thx for the screens.

    max 8% of their health, also max 8000 damage?

    who runs around with 100k health? lol

    Conclusion: i dont think this is an issue at all. altho at PTS ive seen people concerned with vMA DW with...Soul Trap?

    Their goal was to create a scenario where oblivion damage wasnt doa for pve use. The "up to a max" values are basically referring to how much mileage you could possibly get out of it when swinging at a pve boss. The scaling for pvp against high hp tanks isnt that great either.
  • raistin87
    raistin87
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    The scaling is super weak, oblivion damage is now ***
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