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Well well, magblade nerf, again?

Apxac
Apxac
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Let's increase the cost of Magblade abilities even more, why not? Replaced damage to protection? It's time to take it away! I was happy with Elsweyr's change, but what is happening now? We expect a lot of assemblies with bleeding and 2h Ultimate, fine, again for the old, Zenimax ... As if they forgot what happened a year ago. The hard Magblade nerf in PvP and at the same time the improvement of the Sorcerer due to the gain of the crystal, excellent, just shine, thank you!
  • brandonv516
    brandonv516
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    And another nerf to Healing Ward too which indirectly nerfs mNB.

    As an example (my math could be so wrong):

    3500 base shield had potential to reach 14000 at 300%.

    Now that 3500 base shield becomes 3990 and has a potential to reach 7980 at 100%.

    And it loses the burst heal at the end now (that was only valuable to mNBs).

    But...it can now heal for 25% of the remaining shield each second! Wow...

    So that's a 1995 heal (under 1k if cut in half) and then only goes lower. Impressive...

    It's going to be ugly for mNBs. That 5% damage mitigation loss is terrible too I agree.

    Mutagen looks somewhat promising but barspace will become an issue.
    Edited by brandonv516 on July 8, 2019 3:20AM
  • Apxac
    Apxac
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    I do not understand why they did it? In fact the changes are not justified. Has the Magblade after Elsweyr become very strong? My answer is no. He became protected, but lost in damage, now you need to remove his protect and increase the cost of abilities even more, let Magblade just die ... And this happens against the background of nerf shields and increased damage from DOT effects, bravo, Zenimax, great idea!
  • fred4
    fred4
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    I think the two of you may be overlooking a few things:

    Bleeding is now subject to mitigation.

    The 5% mitigation loss is very likely due to that mitigation being additive, which has meant it is WAY stronger in many builds than the current 15% would indicate. Basically, if you stack some resistance and, say, Minor Maim, the Grim Focus buff currently approaches Major Protection (Pirate Skeleton) levels of mitigation. The real question is whether the buff will remain additive. If it does, I am not surprised about the nerf.

    I think Healing Ward is probably done for. No one will use it anymore, but Rapid Regen will be the new magicka Vigor. If you have room for a vMA resto, that could end up a total buff to healing and sustain. I personally use Dampen + Healing Ward. I think I may end up with Dampen + Rapid Regen. As a fan of Vigor, I think Rapid Regen may even suit a magplar DD in place of Honor the Dead. Without seeing the costs and healing values of the new skills it's difficult to tell, though.
  • Lucky28
    Lucky28
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    Apxac wrote: »
    I do not understand why they did it? In fact the changes are not justified. Has the Magblade after Elsweyr become very strong? My answer is no. He became protected, but lost in damage, now you need to remove his protect and increase the cost of abilities even more, let Magblade just die ... And this happens against the background of nerf shields and increased damage from DOT effects, bravo, Zenimax, great idea!

    they nerfed Baleful Mist dude.... there is no rhyme or reason in this patch, seriously none.

    at least not unless there is some super secret sect of elite Players who have been dominating with Baleful mist that i am unaware of, i'm gonna say ZoS is just doing *** randomly at this point.
    Edited by Lucky28 on July 8, 2019 6:57AM
    Invictus
  • fred4
    fred4
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    I'm not sure what cost increases you are referring to. The shade? It's not a spammable. I don't really think you'll feel that much. Cloak, spammable and shielding costs, you'd feel that.
  • Zevrro
    Zevrro
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    Magblades only real problem was reliable healing which seems to be solved by the rapid regen/mutagen changes.
    @Zevrro PC-EU
    CP 1200+
    Azura's Star/Sotha Sil/Bahlokdaan
    Magicka Nightblade

    AD | Zevrro
    | Magicka Nightblade | AR43 |
    AD | Zevrro II | Magicka Nightblade | AR50 | 09-02-2019 |
    DC | Not Zevrro | Magicka Nightblade | AR33 |
    EP | Ževrro | Magicka Nightblade | AR14 |
    Other PvP Characters
    AD | Zevrro VII | Stamina Warden | AR33 |
    AD | Zevrro XII | Magicka Warden | AR22 |
    DC | Not Zevrro II | Magicka Warden | AR14 |
    DC | Necrotic Zevrro | Magicka Necromancer | AR17 |
    EP | Real-Skyice | Stamina Warden | AR10 |

    >156m AP
  • thankyourat
    thankyourat
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    And another nerf to Healing Ward too which indirectly nerfs mNB.

    As an example (my math could be so wrong):

    3500 base shield had potential to reach 14000 at 300%.

    Now that 3500 base shield becomes 3990 and has a potential to reach 7980 at 100%.

    And it loses the burst heal at the end now (that was only valuable to mNBs).

    But...it can now heal for 25% of the remaining shield each second! Wow...

    So that's a 1995 heal (under 1k if cut in half) and then only goes lower. Impressive...

    It's going to be ugly for mNBs. That 5% damage mitigation loss is terrible too I agree.

    Mutagen looks somewhat promising but barspace will become an issue.

    Healing ward is bad yes but rapid regen basically was increased by 300% I don’t think bar space will be an issue at all at least not more than it currently is. Just drop healing ward completely for rapid regen. The combination of dampen, rapid, and strife should be sufficient healing, and is much better than the options magblade have on live. I might even bring out the melee magblade next patch because of the change to rapid regen
  • Karacule_Fairystar
    Karacule_Fairystar
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    synergies for nightblades please
  • fred4
    fred4
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    And another nerf to Healing Ward too which indirectly nerfs mNB.

    As an example (my math could be so wrong):

    3500 base shield had potential to reach 14000 at 300%.

    Now that 3500 base shield becomes 3990 and has a potential to reach 7980 at 100%.

    And it loses the burst heal at the end now (that was only valuable to mNBs).

    But...it can now heal for 25% of the remaining shield each second! Wow...

    So that's a 1995 heal (under 1k if cut in half) and then only goes lower. Impressive...

    It's going to be ugly for mNBs. That 5% damage mitigation loss is terrible too I agree.

    Mutagen looks somewhat promising but barspace will become an issue.

    Healing ward is bad yes but rapid regen basically was increased by 300% I don’t think bar space will be an issue at all at least not more than it currently is. Just drop healing ward completely for rapid regen. The combination of dampen, rapid, and strife should be sufficient healing, and is much better than the options magblade have on live. I might even bring out the melee magblade next patch because of the change to rapid regen
    I agree. Furthermore Rapid Regen ticking every 1 second should increase the effectiveness of a vMA resto. You can probably count on 800 magicka back, every time you cast it. While the shorter run time will make this situational, it could work out as a sustain buff. I already love the vMA resto for the ease with which it integrates into many builds. With Rapid Regen becoming the go to magicka heal, I think everyone will end up running it.
  • brandonv516
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    Sounds like Dampen + Mutagen is the go-to then.
  • Apxac
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    But this does not negate the fact that, for unknown reasons, the cost of the shadow image is increased, and damage mitigation is reduced, I really do not understand what caused such decisions, given that crystal fragments are improved, for example. According to Zenimax, Sorcerers in PvP need to be improved, and are the Magblades too strong?
  • kaithuzar
    kaithuzar
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    I use blessing of resto & it received what I think was a slight buff; so I’m happy.
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  • fred4
    fred4
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    I don't think magblades are too strong. I do think the Grim Focus mitigation being additive, however, is a very curious thing and probably the reason for the nerf. In case you didn't get what I said earlier, all other mititgation sources are multiplicative. This means, the more different sources of mitigation you stack, the more each source - resistances, Major Protection, Minor Protection, Minor Maim etc. - is affected by diminishing returns. This is designed so you can never gain 100% mitigation. Grim Focus is the odd one out. It is calculated as a flat value, added at the end. In theory, if you made a tank build that, somehow, had a combined 85% mitigation from other sources, Grim Focus would currently push that to 100% or, in other words, total mitigation. It wouldn't surprise me if that's the reason for the nerf.

    Crystal Frags were not improved. The base morph was nerfed. Crystal Frags were buffed to bring them back up exactly to where they are now. Read the patch notes.
  • ScruffyWhiskers
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    kaithuzar wrote: »
    I use blessing of resto & it received what I think was a slight buff; so I’m happy.

    After years of trying to drop the restro staff on the back bar I finally did it a few months back and got comfortable with it, and now they go and do this. What a world.
  • Royalthought
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    With shade being bugged/broken for so long, its pretty off-putting to see it ignored and not even acknowledged then all the sudden nerfed with a randomly huge cost increase.
  • sweatapodimas
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    400 ms added to soul harvest. We will see how this affects us magblades. DB and BS are getting hit too...gotta adapt again :wink:

    I do have a...plan...
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • fred4
    fred4
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    400 ms added to soul harvest. We will see how this affects us magblades. DB and BS are getting hit too...gotta adapt again :wink:

    I do have a...plan...
    They say that's about the animation, which I can sort of the see the point of. On the other hand it also has unintended consequences, specifically burst combos like these:

    Snipe -> Incap from Cloak at point blank range: Incap currently lands first. Snipe is cast first, but has a cast time and travel time, which results in Incap buffing Snipe for 20%. So their animation change has inadvertently nerfed this nasty combo.

    Lotus Fan from Cloak -> Caluurion -> Soul Harvest: Same thing. Caluurion procs 1 second after Lotus Fan. I'm not sure whether Soul Harvest buffs procs, but as a 20% damage buff it might and now it won't.
  • sweatapodimas
    sweatapodimas
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    fred4 wrote: »
    400 ms added to soul harvest. We will see how this affects us magblades. DB and BS are getting hit too...gotta adapt again :wink:

    I do have a...plan...
    They say that's about the animation, which I can sort of the see the point of. On the other hand it also has unintended consequences, specifically burst combos like these:

    Snipe -> Incap from Cloak at point blank range: Incap currently lands first. Snipe is cast first, but has a cast time and travel time, which results in Incap buffing Snipe for 20%. So their animation change has inadvertently nerfed this nasty combo.

    Lotus Fan from Cloak -> Caluurion -> Soul Harvest: Same thing. Caluurion procs 1 second after Lotus Fan. I'm not sure whether Soul Harvest buffs procs, but as a 20% damage buff it might and now it won't.

    Yeah, like I said, we will see this morning (hopefully). DBOS might be the worst for you stamanators out there, dodge-rolling might consistently work now :smiley:

    Friend of mine had apoint, with the > 300ms lag in cyrodiil WHO KNOWS....amiright?
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • sweatapodimas
    sweatapodimas
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    zrmemy4izmim.gif
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • sweatapodimas
    sweatapodimas
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    fred4 wrote: »
    400 ms added to soul harvest. We will see how this affects us magblades. DB and BS are getting hit too...gotta adapt again :wink:

    I do have a...plan...
    They say that's about the animation, which I can sort of the see the point of. On the other hand it also has unintended consequences, specifically burst combos like these:

    Snipe -> Incap from Cloak at point blank range: Incap currently lands first. Snipe is cast first, but has a cast time and travel time, which results in Incap buffing Snipe for 20%. So their animation change has inadvertently nerfed this nasty combo.

    Lotus Fan from Cloak -> Caluurion -> Soul Harvest: Same thing. Caluurion procs 1 second after Lotus Fan. I'm not sure whether Soul Harvest buffs procs, but as a 20% damage buff it might and now it won't.

    I'm not seeing too much of a difference on my dummy. Think maybe incap/DBOS needs to be 200-300 ms and the feel will not be any different at all.

    Feels a little awkward.
    Edited by sweatapodimas on July 8, 2019 10:34PM
    "Jazz isn't dead, it just smells funny" - Frank Zappa
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