I do not understand why they did it? In fact the changes are not justified. Has the Magblade after Elsweyr become very strong? My answer is no. He became protected, but lost in damage, now you need to remove his protect and increase the cost of abilities even more, let Magblade just die ... And this happens against the background of nerf shields and increased damage from DOT effects, bravo, Zenimax, great idea!
brandonv516 wrote: »And another nerf to Healing Ward too which indirectly nerfs mNB.
As an example (my math could be so wrong):
3500 base shield had potential to reach 14000 at 300%.
Now that 3500 base shield becomes 3990 and has a potential to reach 7980 at 100%.
And it loses the burst heal at the end now (that was only valuable to mNBs).
But...it can now heal for 25% of the remaining shield each second! Wow...
So that's a 1995 heal (under 1k if cut in half) and then only goes lower. Impressive...
It's going to be ugly for mNBs. That 5% damage mitigation loss is terrible too I agree.
Mutagen looks somewhat promising but barspace will become an issue.
I agree. Furthermore Rapid Regen ticking every 1 second should increase the effectiveness of a vMA resto. You can probably count on 800 magicka back, every time you cast it. While the shorter run time will make this situational, it could work out as a sustain buff. I already love the vMA resto for the ease with which it integrates into many builds. With Rapid Regen becoming the go to magicka heal, I think everyone will end up running it.thankyourat wrote: »brandonv516 wrote: »And another nerf to Healing Ward too which indirectly nerfs mNB.
As an example (my math could be so wrong):
3500 base shield had potential to reach 14000 at 300%.
Now that 3500 base shield becomes 3990 and has a potential to reach 7980 at 100%.
And it loses the burst heal at the end now (that was only valuable to mNBs).
But...it can now heal for 25% of the remaining shield each second! Wow...
So that's a 1995 heal (under 1k if cut in half) and then only goes lower. Impressive...
It's going to be ugly for mNBs. That 5% damage mitigation loss is terrible too I agree.
Mutagen looks somewhat promising but barspace will become an issue.
Healing ward is bad yes but rapid regen basically was increased by 300% I don’t think bar space will be an issue at all at least not more than it currently is. Just drop healing ward completely for rapid regen. The combination of dampen, rapid, and strife should be sufficient healing, and is much better than the options magblade have on live. I might even bring out the melee magblade next patch because of the change to rapid regen
They say that's about the animation, which I can sort of the see the point of. On the other hand it also has unintended consequences, specifically burst combos like these:sweatapodimas wrote: »400 ms added to soul harvest. We will see how this affects us magblades. DB and BS are getting hit too...gotta adapt again
I do have a...plan...
They say that's about the animation, which I can sort of the see the point of. On the other hand it also has unintended consequences, specifically burst combos like these:sweatapodimas wrote: »400 ms added to soul harvest. We will see how this affects us magblades. DB and BS are getting hit too...gotta adapt again
I do have a...plan...
Snipe -> Incap from Cloak at point blank range: Incap currently lands first. Snipe is cast first, but has a cast time and travel time, which results in Incap buffing Snipe for 20%. So their animation change has inadvertently nerfed this nasty combo.
Lotus Fan from Cloak -> Caluurion -> Soul Harvest: Same thing. Caluurion procs 1 second after Lotus Fan. I'm not sure whether Soul Harvest buffs procs, but as a 20% damage buff it might and now it won't.
They say that's about the animation, which I can sort of the see the point of. On the other hand it also has unintended consequences, specifically burst combos like these:sweatapodimas wrote: »400 ms added to soul harvest. We will see how this affects us magblades. DB and BS are getting hit too...gotta adapt again
I do have a...plan...
Snipe -> Incap from Cloak at point blank range: Incap currently lands first. Snipe is cast first, but has a cast time and travel time, which results in Incap buffing Snipe for 20%. So their animation change has inadvertently nerfed this nasty combo.
Lotus Fan from Cloak -> Caluurion -> Soul Harvest: Same thing. Caluurion procs 1 second after Lotus Fan. I'm not sure whether Soul Harvest buffs procs, but as a 20% damage buff it might and now it won't.