I don’t understand, what is the appeal behind nerfing 1vXers? For whatever reason, all I see on the forums is us either getting nerfed (speed, forward momentum, impreg etc) or people/posts calling for us to be nerfed, like this one.
I just don’t get it. We’ve been nerfed over and over and OVER to the point where it’s almost impossible to 1vX but people still want us nerfed even more. Kinda makes me just lose hope in the community.
I'm confused. Did all the heavy armor sets that contain boosts to magicka-based characters become deleted or uncraftable when the patch dropped?
Well guess what now light armor gets a set that adds 500 spell damage with 100% uptime to your target, plus two more spell damage bonuses which is arguably stronger than any heavy armor set so now you don’t have to whine anymore.
That will never end wellIn reality all these sets are just a distraction. There to make you think the game is special. All they really do is make the game totally unbalanced requiring nerf after nerf as Zos chases their tail around and around in a never ending circle of incompetence.

I'm confused. Did all the heavy armor sets that contain boosts to magicka-based characters become deleted or uncraftable when the patch dropped?
Show me one magicka heavy armor set that gives over 600 spell damage (not counting clever alchemist as it's crafted).
Seventh, ravager and fury need nerfs, period.
Don't know why this heavy armor magicka set is so overlooked, but I run this on my one shield sorc in PvP (long before I heard about the Murkmire nerfs) with Lich, and it's pretty damn amazing.
https://elderscrollsonline.wiki.fextralife.com/Rattlecage+Set
Stop asking for nerfs because you get nerfed. It's nothing but vindictive.
I'm confused. Did all the heavy armor sets that contain boosts to magicka-based characters become deleted or uncraftable when the patch dropped?
Show me one magicka heavy armor set that gives over 600 spell damage (not counting clever alchemist as it's crafted).
Seventh, ravager and fury need nerfs, period.
Moon hunter. Drops in one of the warewolf dungeons.
Man. You could go with Heavy Innate Axiom or Soulshine as a Magplar on the body. Then get Spell Strategist or BSW as weapon and jewelry. Gold you weapons and use Degeneration/Structured Entropy too which now increases spell damage by 20%? Come on now.
Hell, while soloing battlegrounds I've been using back bar Transmutation(resto staff) with Overwhelming Surge or Burning Spellweave on the body. Then I've been dual wielding Willpower swords on my Argonian. I used the Steed Mundus stone with 1 Swift jewelry. I'm loving it especially with the light armor changes reducing snares and sprint cost.
I can use Elusive Mist effectively, and if I animation cancel that b!tch I'm sprinting on top of a 45% increase to speed. And I'm fine with being able to up my critical resistance with Transmutation.
Man. I can get above 3K spell damage with Overwhelming Surge plus it procs on almost all abilities the Templar has. Sh!t, and BSW promises over 3K.
Hell. You could do Heavy Seducer on the body and and Spinner's to make up for some of the light armor passives you're missing.
And throw on a damn monster set that complements your playstyle.
In short. Magicka classes have plenty of damn options, especially Templar.
EDIT: nerfing Seventh Legion, Fury, Ravager...whatever? They're not a problem.
Congrats on getting these sets nerfed. I hope yall are happy bow. Smh
Yea, yes I did. Ravager is basically useless now and it was only being used by some stamplars. The fury nerf ain't too bad but it limits which classes can reliable use these sets now.
I think the heavy changes are going to be better. Small nerfs, but so much better. Ravagers will activate every time you use noxious breath, Seventh will have near 100% uptime on NBs from shadow passive, Fury will activate much faster, and not rely on just players hitting them. You think the tears are flowing now, wait till people with skill get ahold of these. Haters get that hateraid ready!
I think the heavy changes are going to be better. Small nerfs, but so much better. Ravagers will activate every time you use noxious breath, Seventh will have near 100% uptime on NBs from shadow passive, Fury will activate much faster, and not rely on just players hitting them. You think the tears are flowing now, wait till people with skill get ahold of these. Haters get that hateraid ready!
Just reading the changes it sounds like you would have to spam noxious breath 4x within 5 seconds to even get the full ravager proc? That's just unrealistic. The changes to fury and seventh aren't that bad though.
I think the heavy changes are going to be better. Small nerfs, but so much better. Ravagers will activate every time you use noxious breath, Seventh will have near 100% uptime on NBs from shadow passive, Fury will activate much faster, and not rely on just players hitting them. You think the tears are flowing now, wait till people with skill get ahold of these. Haters get that hateraid ready!
Just reading the changes it sounds like you would have to spam noxious breath 4x within 5 seconds to even get the full ravager proc? That's just unrealistic. The changes to fury and seventh aren't that bad though.
Ragnarock41 wrote: »Ravager should definitely be medium armor. Veiled Heritance also. Armor of Truth also. Currently, medium has 2 item sets that proc weapon damage: Briarheart and Senche/Air.
Seventh and Fury... They do require you to take damage in order to proc and medium is all about avoiding that, so they should stay Heavy, but they definitely need a nerf in the amount of Weapon Damage they give.
I already use those sets on medium armor so.... I don't get the point, but yes, seventh and fury are fine in my opinion. I wouldn't mind veiled or ravager being a medium armor set though I really don't think its neccessary with jewelrycrafting.
Also no, none of them need a nerf at this point.
I think the heavy changes are going to be better. Small nerfs, but so much better. Ravagers will activate every time you use noxious breath, Seventh will have near 100% uptime on NBs from shadow passive, Fury will activate much faster, and not rely on just players hitting them. You think the tears are flowing now, wait till people with skill get ahold of these. Haters get that hateraid ready!
Just reading the changes it sounds like you would have to spam noxious breath 4x within 5 seconds to even get the full ravager proc? That's just unrealistic. The changes to fury and seventh aren't that bad though.
Yeah, I've been thinking about Ravager and that one seemed weird to me. I wonder if something like throwing the new caltrops on a group would build it quickly - if it counts hitting different players as each one proc - could be same for noxious if you hit multiple people in same breath cone. Outside of that maybe a stamsorc wearing NM and getting the armor break proc's quickly, several other builds would have to spam one debuff over and over to try and build it to a useful level. The change seems to niche to me considering the way the set worked it was only really solid on a stamplar to begin with.
Fury, I think that is hit pretty hard - with the no refreshing and taking much longer to build up. Seeing people say it's not bad and it's not 'bad', but it's also not OP which is good. So I think you'll see this set fading from being used like it is. Which again, could be a good thing.
7th seems like the only one 'balanced' to me. Now it's useful, but not overperforming. Someone was trying to tell me it was buffed and didn't understand that 350 power is less than 500 power and 350 health regen (175/sec health tick) is less than 1380 heal every five seconds (276/sec). So it definitely took a hit, but it's nice to see a set get nerfed that can still be useful and doesn't just instantly become trash like has happened so much in the past.
I think those changes combined with the other changes two S/B will shake things up quite a bit. Now it might be better to just run Fort. Brass in all medium impen than to try and run heavy as offensive in pvp, which is a good thing. Heavy should be more defensive or at most - utility to mix into a medium/light build - which is what these have become.
I wonder if spriggans will proc the ravager set? Cause that's what i normally use as one of my stam pvp sets.
I think the heavy changes are going to be better. Small nerfs, but so much better. Ravagers will activate every time you use noxious breath, Seventh will have near 100% uptime on NBs from shadow passive, Fury will activate much faster, and not rely on just players hitting them. You think the tears are flowing now, wait till people with skill get ahold of these. Haters get that hateraid ready!
Just reading the changes it sounds like you would have to spam noxious breath 4x within 5 seconds to even get the full ravager proc? That's just unrealistic. The changes to fury and seventh aren't that bad though.
Yeah, I've been thinking about Ravager and that one seemed weird to me. I wonder if something like throwing the new caltrops on a group would build it quickly - if it counts hitting different players as each one proc - could be same for noxious if you hit multiple people in same breath cone. Outside of that maybe a stamsorc wearing NM and getting the armor break proc's quickly, several other builds would have to spam one debuff over and over to try and build it to a useful level. The change seems to niche to me considering the way the set worked it was only really solid on a stamplar to begin with.
Fury, I think that is hit pretty hard - with the no refreshing and taking much longer to build up. Seeing people say it's not bad and it's not 'bad', but it's also not OP which is good. So I think you'll see this set fading from being used like it is. Which again, could be a good thing.
7th seems like the only one 'balanced' to me. Now it's useful, but not overperforming. Someone was trying to tell me it was buffed and didn't understand that 350 power is less than 500 power and 350 health regen (175/sec health tick) is less than 1380 heal every five seconds (276/sec). So it definitely took a hit, but it's nice to see a set get nerfed that can still be useful and doesn't just instantly become trash like has happened so much in the past.
I think those changes combined with the other changes two S/B will shake things up quite a bit. Now it might be better to just run Fort. Brass in all medium impen than to try and run heavy as offensive in pvp, which is a good thing. Heavy should be more defensive or at most - utility to mix into a medium/light build - which is what these have become.
Fury would build up on ALL hits now, so 10 seconds optimal, realistically 15-20 seconds. Then it starts over.