So when is Ravager, Fury, and Seventh Legion going to get the hammer?

  • GC0
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    How about you don't nerf these but make more sets similar to this. Honestly I don't see an issue with these sets and quite honestly there's things that are actually broken like master dw, torugs in murkmire with dw. Like people want to nerf these instead of adding something similar. It would be so much better if you actually made more damage sets and btw if you did not notice you can run these in medium with a secondary medium set. E.g. impreg, BP.
    PC - EU
    CP 1200+
    Greenkoma - EP Grand Overlord Grade 2 (50) Stamina Templar
    Greencoma - DC Grand Overlord Grade 2 (50) Stamina Dragonknight
    Komahh - EP Colonel Grade 1 (25) Stamina Sorcerer

    I swear I'm not a tank :^)
  • JumpmanLane
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    olsborg wrote: »
    Agreed. Those 3 sets are the holy trinity of the heavy armor meta-problem

    Dudes wearing that trash end up in the dirt. The reason being it’s meta. I’m pretty sure the 1vXer who wiped the Zerglings running with pocket heals weren’t wearing that. Lol.
  • JumpmanLane
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    templesus wrote: »
    I don’t understand, what is the appeal behind nerfing 1vXers? For whatever reason, all I see on the forums is us either getting nerfed (speed, forward momentum, impreg etc) or people/posts calling for us to be nerfed, like this one.

    I just don’t get it. We’ve been nerfed over and over and OVER to the point where it’s almost impossible to 1vX but people still want us nerfed even more. Kinda makes me just lose hope in the community.

    It’s because you can’t nerf skill. It’s what the nerfers are REALLY trying to nerf.
  • starkerealm
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    Starlock wrote: »
    I'm confused. Did all the heavy armor sets that contain boosts to magicka-based characters become deleted or uncraftable when the patch dropped?

    Yes, because adaptation forces PUGs to think, and if they think, then horrible things happen. Like confusion, shock, and a burning desire to farm sets that were meta in 2015.
  • Mayrael
    Mayrael
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    Vapirko wrote: »
    Well guess what now light armor gets a set that adds 500 spell damage with 100% uptime to your target, plus two more spell damage bonuses which is arguably stronger than any heavy armor set so now you don’t have to whine anymore.

    Hmm.. 500 spell damage vs one target (can not be affected by major/minor sorcery, doesn't buff heals) on light armor which provides almost no resists and 650 weapon damage vs all that can have also 100% uptime, provides lots of resists, stacks and can be buffed by minor/brutality, buffs heals.

    Edit: Yeah poor ravager users.
    Edited by Mayrael on October 23, 2018 8:33AM
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • zaria
    zaria
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    Garwulf wrote: »
    In reality all these sets are just a distraction. There to make you think the game is special. All they really do is make the game totally unbalanced requiring nerf after nerf as Zos chases their tail around and around in a never ending circle of incompetence.
    That will never end well
    dog-catches-his-tail.jpg

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • frostz417
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    Mayrael wrote: »
    Starlock wrote: »
    I'm confused. Did all the heavy armor sets that contain boosts to magicka-based characters become deleted or uncraftable when the patch dropped?

    Show me one magicka heavy armor set that gives over 600 spell damage (not counting clever alchemist as it's crafted).
    Seventh, ravager and fury need nerfs, period.

    Moon hunter. Drops in one of the warewolf dungeons.
  • JWillCHS
    JWillCHS
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    Man. You could go with Heavy Innate Axiom or Soulshine as a Magplar on the body. Then get Spell Strategist or BSW as weapon and jewelry. Gold you weapons and use Degeneration/Structured Entropy too which now increases spell damage by 20%? Come on now.

    Hell, while soloing battlegrounds I've been using back bar Transmutation(resto staff) with Overwhelming Surge or Burning Spellweave on the body. Then I've been dual wielding Willpower swords on my Argonian. I used the Steed Mundus stone with 1 Swift jewelry. I'm loving it especially with the light armor changes reducing snares and sprint cost.

    I can use Elusive Mist effectively, and if I animation cancel that b!tch I'm sprinting on top of a 45% increase to speed. And I'm fine with being able to up my critical resistance with Transmutation.

    Man. I can get above 3K spell damage with Overwhelming Surge plus it procs on almost all abilities the Templar has. Sh!t, and BSW promises over 3K.

    Hell. You could do Heavy Seducer on the body and and Spinner's to make up for some of the light armor passives you're missing.

    And throw on a damn monster set that complements your playstyle.

    In short. Magicka classes have plenty of damn options, especially Templar.

    EDIT: nerfing Seventh Legion, Fury, Ravager...whatever? They're not a problem.
    Edited by JWillCHS on October 23, 2018 11:47AM
  • Kel
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    Don't know why this heavy armor magicka set is so overlooked, but I run this on my one shield sorc in PvP (long before I heard about the Murkmire nerfs) with Lich, and it's pretty damn amazing.

    https://elderscrollsonline.wiki.fextralife.com/Rattlecage+Set

    Stop asking for nerfs because you get nerfed. It's nothing but vindictive.
    Edited by Kel on October 23, 2018 11:43AM
  • JWillCHS
    JWillCHS
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    jabrone77 wrote: »
    Don't know why this heavy armor magicka set is so overlooked, but I run this on my one shield sorc in PvP (long before I heard about the Murkmire nerfs) with Lich, and it's pretty damn amazing.

    https://elderscrollsonline.wiki.fextralife.com/Rattlecage+Set

    Stop asking for nerfs because you get nerfed. It's nothing but vindictive.

    Man. I love the Rattlecage and Lich setup. It's a classic.
  • Mayrael
    Mayrael
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    frostz417 wrote: »
    Mayrael wrote: »
    Starlock wrote: »
    I'm confused. Did all the heavy armor sets that contain boosts to magicka-based characters become deleted or uncraftable when the patch dropped?

    Show me one magicka heavy armor set that gives over 600 spell damage (not counting clever alchemist as it's crafted).
    Seventh, ravager and fury need nerfs, period.

    Moon hunter. Drops in one of the warewolf dungeons.

    It's not heavy lad.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • Mayrael
    Mayrael
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    JWillCHS wrote: »
    Man. You could go with Heavy Innate Axiom or Soulshine as a Magplar on the body. Then get Spell Strategist or BSW as weapon and jewelry. Gold you weapons and use Degeneration/Structured Entropy too which now increases spell damage by 20%? Come on now.

    Hell, while soloing battlegrounds I've been using back bar Transmutation(resto staff) with Overwhelming Surge or Burning Spellweave on the body. Then I've been dual wielding Willpower swords on my Argonian. I used the Steed Mundus stone with 1 Swift jewelry. I'm loving it especially with the light armor changes reducing snares and sprint cost.

    I can use Elusive Mist effectively, and if I animation cancel that b!tch I'm sprinting on top of a 45% increase to speed. And I'm fine with being able to up my critical resistance with Transmutation.

    Man. I can get above 3K spell damage with Overwhelming Surge plus it procs on almost all abilities the Templar has. Sh!t, and BSW promises over 3K.

    Hell. You could do Heavy Seducer on the body and and Spinner's to make up for some of the light armor passives you're missing.

    And throw on a damn monster set that complements your playstyle.

    In short. Magicka classes have plenty of damn options, especially Templar.

    EDIT: nerfing Seventh Legion, Fury, Ravager...whatever? They're not a problem.

    Try to fight this setups vs someone using ravager + seventh legion + masters daggers or spectral cloak daggers, who's using bleeds and spin2win. Please be my guest. I've tested almost every possible combination of armor. I've been running rattlecage + lich setup years ago. Combination of insane weapon damage, bleeds ignoring ressistances and on top of that self heal on being hit + high resists does the job.

    Ok no nerfs to those sets but we are getting magicka based bleeds, seems ok to you? I doubt it.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • Skinzz
    Skinzz
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    Congrats on getting these sets nerfed. I hope yall are happy now. Smh
    Edited by Skinzz on July 7, 2019 5:03PM
    Anybody got a group? LFG, anybody? Hello?
  • Angi
    Angi
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    Skinzz wrote: »
    Congrats on getting these sets nerfed. I hope yall are happy bow. Smh

    lmao you searched on purpose for this thread for write this? xD
    i love magicka nightblade

    PC/EU @Drago92 , -Angelica
  • susmitds
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    Ravager and Seventh Legion(If 7th works with Shadow Barrier) will be BiS Stamblade sets.
  • Skinzz
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    Congrats on getting these sets nerfed. I hope yall are happy bow. Smh
    Angi wrote: »
    Skinzz wrote: »
    Congrats on getting these sets nerfed. I hope yall are happy bow. Smh

    lmao you searched on purpose for this thread for write this? xD

    Yea, yes I did. Ravager is basically useless now and it was only being used by some stamplars. The fury nerf ain't too bad but it limits which classes can reliable use these sets now.
    Anybody got a group? LFG, anybody? Hello?
  • susmitds
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    Skinzz wrote: »
    Congrats on getting these sets nerfed. I hope yall are happy bow. Smh
    Angi wrote: »
    Skinzz wrote: »
    Congrats on getting these sets nerfed. I hope yall are happy bow. Smh

    lmao you searched on purpose for this thread for write this? xD

    Yea, yes I did. Ravager is basically useless now and it was only being used by some stamplars. The fury nerf ain't too bad but it limits which classes can reliable use these sets now.

    @Skinzz You realize that StamNB will nearly total Uptime with the new Ravager?
  • Lokey0024
    Lokey0024
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    I think the heavy changes are going to be better. Small nerfs, but so much better. Ravagers will activate every time you use noxious breath, Seventh will have near 100% uptime on NBs from shadow passive, Fury will activate much faster, and not rely on just players hitting them. You think the tears are flowing now, wait till people with skill get ahold of these. Haters get that hateraid ready!
    Edited by Lokey0024 on July 7, 2019 5:16PM
  • Skinzz
    Skinzz
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    Lokey0024 wrote: »
    I think the heavy changes are going to be better. Small nerfs, but so much better. Ravagers will activate every time you use noxious breath, Seventh will have near 100% uptime on NBs from shadow passive, Fury will activate much faster, and not rely on just players hitting them. You think the tears are flowing now, wait till people with skill get ahold of these. Haters get that hateraid ready!

    Just reading the changes it sounds like you would have to spam noxious breath 4x within 5 seconds to even get the full ravager proc? That's just unrealistic. The changes to fury and seventh aren't that bad though.
    Anybody got a group? LFG, anybody? Hello?
  • Lokey0024
    Lokey0024
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    Skinzz wrote: »
    Lokey0024 wrote: »
    I think the heavy changes are going to be better. Small nerfs, but so much better. Ravagers will activate every time you use noxious breath, Seventh will have near 100% uptime on NBs from shadow passive, Fury will activate much faster, and not rely on just players hitting them. You think the tears are flowing now, wait till people with skill get ahold of these. Haters get that hateraid ready!

    Just reading the changes it sounds like you would have to spam noxious breath 4x within 5 seconds to even get the full ravager proc? That's just unrealistic. The changes to fury and seventh aren't that bad though.

    4 times in like 15-20seconds. Don't let your buff drop, and set up for the dunk. You actively set up burst instead of turtling and waiting. It's an awesome change imo.
  • Vapirko
    Vapirko
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    They have now gotten the hammer. Youre still goign to die.
  • khajiitNPC
    khajiitNPC
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    I personally didn’t see a problem with the sets. I don’t think they should be nerfed, but I don’t mind it. I never used them.

    But the truth is anyone 1vXing are fighting potatoes. Most of the time anyhow. Most competent players laugh at 1vXers. I usually run in a 4 man group and we have some 1vXers who definitely try, and some of them are exceptionally good, but most of the time when they engage us they die. But it’s all in good fun. Sometimes I like to find small groups and mollywhoop them up by myself, but I know if were to try that to certain small groups I’d be eating bag after bag because they aren’t potatoes.
  • xaraan
    xaraan
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    Skinzz wrote: »
    Lokey0024 wrote: »
    I think the heavy changes are going to be better. Small nerfs, but so much better. Ravagers will activate every time you use noxious breath, Seventh will have near 100% uptime on NBs from shadow passive, Fury will activate much faster, and not rely on just players hitting them. You think the tears are flowing now, wait till people with skill get ahold of these. Haters get that hateraid ready!

    Just reading the changes it sounds like you would have to spam noxious breath 4x within 5 seconds to even get the full ravager proc? That's just unrealistic. The changes to fury and seventh aren't that bad though.

    Yeah, I've been thinking about Ravager and that one seemed weird to me. I wonder if something like throwing the new caltrops on a group would build it quickly - if it counts hitting different players as each one proc - could be same for noxious if you hit multiple people in same breath cone. Outside of that maybe a stamsorc wearing NM and getting the armor break proc's quickly, several other builds would have to spam one debuff over and over to try and build it to a useful level. The change seems to niche to me considering the way the set worked it was only really solid on a stamplar to begin with.

    Fury, I think that is hit pretty hard - with the no refreshing and taking much longer to build up. Seeing people say it's not bad and it's not 'bad', but it's also not OP which is good. So I think you'll see this set fading from being used like it is. Which again, could be a good thing.

    7th seems like the only one 'balanced' to me. Now it's useful, but not overperforming. Someone was trying to tell me it was buffed and didn't understand that 350 power is less than 500 power and 350 health regen (175/sec health tick) is less than 1380 heal every five seconds (276/sec). So it definitely took a hit, but it's nice to see a set get nerfed that can still be useful and doesn't just instantly become trash like has happened so much in the past.

    I think those changes combined with the other changes two S/B will shake things up quite a bit. Now it might be better to just run Fort. Brass in all medium impen than to try and run heavy as offensive in pvp, which is a good thing. Heavy should be more defensive or at most - utility to mix into a medium/light build - which is what these have become.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Girl_Number8
    Girl_Number8
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    Izaki wrote: »
    Ravager should definitely be medium armor. Veiled Heritance also. Armor of Truth also. Currently, medium has 2 item sets that proc weapon damage: Briarheart and Senche/Air.

    Seventh and Fury... They do require you to take damage in order to proc and medium is all about avoiding that, so they should stay Heavy, but they definitely need a nerf in the amount of Weapon Damage they give.

    I already use those sets on medium armor so.... I don't get the point, but yes, seventh and fury are fine in my opinion. I wouldn't mind veiled or ravager being a medium armor set though I really don't think its neccessary with jewelrycrafting.

    Also no, none of them need a nerf at this point.

    This^ Guess the forums are mostly Zerglings aka Nerfilings

    Except, no need to make heavy into medium. Zos just a needs to add more sets that don't revolve around Nbs.

    But first fix the crap performance, Cx. Stuck on one bar, invisible enemies, and the list goes on and on....How can they not be ashamed of the game how it is now.

  • Lokey0024
    Lokey0024
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    xaraan wrote: »
    Skinzz wrote: »
    Lokey0024 wrote: »
    I think the heavy changes are going to be better. Small nerfs, but so much better. Ravagers will activate every time you use noxious breath, Seventh will have near 100% uptime on NBs from shadow passive, Fury will activate much faster, and not rely on just players hitting them. You think the tears are flowing now, wait till people with skill get ahold of these. Haters get that hateraid ready!

    Just reading the changes it sounds like you would have to spam noxious breath 4x within 5 seconds to even get the full ravager proc? That's just unrealistic. The changes to fury and seventh aren't that bad though.

    Yeah, I've been thinking about Ravager and that one seemed weird to me. I wonder if something like throwing the new caltrops on a group would build it quickly - if it counts hitting different players as each one proc - could be same for noxious if you hit multiple people in same breath cone. Outside of that maybe a stamsorc wearing NM and getting the armor break proc's quickly, several other builds would have to spam one debuff over and over to try and build it to a useful level. The change seems to niche to me considering the way the set worked it was only really solid on a stamplar to begin with.

    Fury, I think that is hit pretty hard - with the no refreshing and taking much longer to build up. Seeing people say it's not bad and it's not 'bad', but it's also not OP which is good. So I think you'll see this set fading from being used like it is. Which again, could be a good thing.

    7th seems like the only one 'balanced' to me. Now it's useful, but not overperforming. Someone was trying to tell me it was buffed and didn't understand that 350 power is less than 500 power and 350 health regen (175/sec health tick) is less than 1380 heal every five seconds (276/sec). So it definitely took a hit, but it's nice to see a set get nerfed that can still be useful and doesn't just instantly become trash like has happened so much in the past.

    I think those changes combined with the other changes two S/B will shake things up quite a bit. Now it might be better to just run Fort. Brass in all medium impen than to try and run heavy as offensive in pvp, which is a good thing. Heavy should be more defensive or at most - utility to mix into a medium/light build - which is what these have become.

    Fury would build up on ALL hits now, so 10 seconds optimal, realistically 15-20 seconds. Then it starts over.
    Edited by Lokey0024 on July 7, 2019 7:05PM
  • Skinzz
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    I wonder if spriggans will proc the ravager set? Cause that's what i normally use as one of my stam pvp sets.
    Anybody got a group? LFG, anybody? Hello?
  • Muzzick
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    Skinzz wrote: »
    I wonder if spriggans will proc the ravager set? Cause that's what i normally use as one of my stam pvp sets.

    I don't thing it would since you're basically adding points to your own pen, not decreasing the enemies resistance. NMG would probably work
    Edited by Muzzick on July 7, 2019 7:18PM
  • xaraan
    xaraan
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    Lokey0024 wrote: »
    xaraan wrote: »
    Skinzz wrote: »
    Lokey0024 wrote: »
    I think the heavy changes are going to be better. Small nerfs, but so much better. Ravagers will activate every time you use noxious breath, Seventh will have near 100% uptime on NBs from shadow passive, Fury will activate much faster, and not rely on just players hitting them. You think the tears are flowing now, wait till people with skill get ahold of these. Haters get that hateraid ready!

    Just reading the changes it sounds like you would have to spam noxious breath 4x within 5 seconds to even get the full ravager proc? That's just unrealistic. The changes to fury and seventh aren't that bad though.

    Yeah, I've been thinking about Ravager and that one seemed weird to me. I wonder if something like throwing the new caltrops on a group would build it quickly - if it counts hitting different players as each one proc - could be same for noxious if you hit multiple people in same breath cone. Outside of that maybe a stamsorc wearing NM and getting the armor break proc's quickly, several other builds would have to spam one debuff over and over to try and build it to a useful level. The change seems to niche to me considering the way the set worked it was only really solid on a stamplar to begin with.

    Fury, I think that is hit pretty hard - with the no refreshing and taking much longer to build up. Seeing people say it's not bad and it's not 'bad', but it's also not OP which is good. So I think you'll see this set fading from being used like it is. Which again, could be a good thing.

    7th seems like the only one 'balanced' to me. Now it's useful, but not overperforming. Someone was trying to tell me it was buffed and didn't understand that 350 power is less than 500 power and 350 health regen (175/sec health tick) is less than 1380 heal every five seconds (276/sec). So it definitely took a hit, but it's nice to see a set get nerfed that can still be useful and doesn't just instantly become trash like has happened so much in the past.

    I think those changes combined with the other changes two S/B will shake things up quite a bit. Now it might be better to just run Fort. Brass in all medium impen than to try and run heavy as offensive in pvp, which is a good thing. Heavy should be more defensive or at most - utility to mix into a medium/light build - which is what these have become.

    Fury would build up on ALL hits now, so 10 seconds optimal, realistically 15-20 seconds. Then it starts over.

    Yeah, I think that qualifies as a nerf, just the amount of time vs. now. I guess people think crit and thinks it takes a long time now, but it doesn't. You'd be surprised how much damage is on you from various dots, effects and direct attacks in a fight. Not saying Fury is crap now or anything, but there can be better options. Unless you are fighting a complete scrub, Fury right now builds up pretty fast and stays up as long as you keep fighting.

    edit: this doesn't even count the fact it's 150 damage weaker in new version, so def a nerf. less weapon damage, more cooldown.
    Edited by xaraan on July 7, 2019 7:32PM
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • LegacyDM
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    They will never nerf heavy armor. Casuals depend on it to feel powerful. When Casuals are happy = crown store purchases. This game is weighted in favor of defense. Less people dying to DPS or burst combos = less rage and anger toward zos. When a casual can stack 30k resistances and burn down a glass canon on a stamdk, that's satisfaction with minimal work. Casual = happy. When small casual guild groups can run HA and stack ultimates in a tower. Casual groupers = happy. Casuals represent the majority of playerbase. Playerbase happy = money.
    Edited by LegacyDM on July 7, 2019 7:30PM
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Muzzick
    Muzzick
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    If you can reliably flank an enemy, I would think you can combine surprise attack to proc ravager, and use with flanking strategist since both SA and flanking strategist seem to have the same proc condition
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