One Hand and Shield
Low Slash: Reduced the damage dealt from this ability and the Heroic Slash morph by approximately 31%. These two abilities will also no longer snare targets.
Heroic Slash (morph): The Minor Heroism granted from this morph will now last 12 seconds, up from 9 seconds, to better match the duration of the other bonuses.
Deep Slash (morph):
This ability now hits all targets in a 6 meter radius of your target, instead of only 2 targets in a 5 meter radius.
This morph now deals the same damage to all targets hit, and deals our AoE damage standard.
This morph also retains the 30% snare.
Power Bash: This ability is now considered a “spammable” attack, and adjustments have been made to properly place it in that category.
This ability no longer stuns at base.
Increased the damage dealt by all versions of this ability by approximately 94%.
Reduced the cost to 2700 from 3780.
Reverberating Bash (morph):
This morph retains the stun, with a max duration of 3 seconds, but it no longer applies Major Defile to the target.
The initial hit damage is now halved, and it will deal the other half of the damage when the stun ends. If the target is CC immune, it will not gain the other half of the damage.
Power Slam (morph): Reworked the passive this ability grants.
The Passive granted is now called Resentment, because you’re an angry person when you get hit.
Resentment activates after blocking any attack, and grants you 5% additional damage on your next Power Slam attack. This bonus stacks up to 10 times lasts 5 seconds, but you can only gain 1 stack every 250ms, to match the cooldown of block’s cost cadence.
Puncture:
Reduced the damage dealt by this ability and its morphs by approximately 37%, but reduced the cost to 1350 from 1701.
Increased the duration of the Major Fracture to 15 seconds from 12 seconds to match the taunt duration.
Ransack (morph): This morph no longer grants Minor Ward and Resolve. Instead, it grants Minor Protection for 15 seconds.
Pierce Armor (morph): The Major Breach from this morph now also lasts 15 seconds.
Now for the criticism.
What sense does this make to completely gut a legitimate playstyle? SnB weaving even requires some skill, as opposed to being a ranged caster. What sense does it make logically that I have to mash my opponents with a shield? Wouldn't it be more effective for me to dual wield shields now? Shield is a defensive weapon. Imagine a roman legionary coming up to his opponent and waiting for him to hit his shield before bashing him with his flat shield, while trying to poke him with his crippled dry arm with a literal pencil in it.
We don't want to use power slam as a pvp spammable. It's completely nonsensical. For all I care, even if it would hit for 10k in pvp I wouldn't like it, because it's unrealistic, and there would not be any more snb weaving.
Comment down under if you agree, create your threads to prove your point. This stuff is basically bigger than what we had in DB and Morrowind patches. it's time for ZOS to listen to players, not just to class representatives that enjoy leaking notes.
Edited by Ivan04 on July 7, 2019 4:02AM