MartiniDaniels wrote: »Moongrave looks great for magclasses especially for content where you need to roll-dodge a lot.
Seraphayel wrote: »MartiniDaniels wrote: »Moongrave looks great for magclasses especially for content where you need to roll-dodge a lot.
Would look good with a CD of 1s or maybe 2s. But 5s? Not so much.
zadrotscrolls wrote: »Seraphayel wrote: »MartiniDaniels wrote: »Moongrave looks great for magclasses especially for content where you need to roll-dodge a lot.
Would look good with a CD of 1s or maybe 2s. But 5s? Not so much.
This is a like add 450+ regen and this so nice i think.
???Seraphayel wrote: »MartiniDaniels wrote: »Moongrave looks great for magclasses especially for content where you need to roll-dodge a lot.
Would look good with a CD of 1s or maybe 2s. But 5s? Not so much.
DocFrost72 wrote: »zadrotscrolls wrote: »Seraphayel wrote: »MartiniDaniels wrote: »Moongrave looks great for magclasses especially for content where you need to roll-dodge a lot.
Would look good with a CD of 1s or maybe 2s. But 5s? Not so much.
This is a like add 450+ regen and this so nice i think.
965÷5 = 193/s, or 386 regen equivalent.
Two one piece regen buffs would be 258 regen.
Flat regen is modified by armor and cp, so 258 x 1.(15 for 5 medium/light, 11 for cp, and .2 for major buff from potions) = 376.7. If you need the off resource (pvp and mag in pve) it's not a bad option at all, but it only outstrips one of each regen at pure 100% uptime. Drop that to 95 (just 5% downtime) and you get 367 (rounded up) regen equivalent.
???Seraphayel wrote: »MartiniDaniels wrote: »Moongrave looks great for magclasses especially for content where you need to roll-dodge a lot.
Would look good with a CD of 1s or maybe 2s. But 5s? Not so much.
If the set had a 1 sec cooldown it would essentially be 2000 main stat recovery and 1000 off stat recovery.... from a 2pc set no less lol.
DocFrost72 wrote: »zadrotscrolls wrote: »Seraphayel wrote: »MartiniDaniels wrote: »Moongrave looks great for magclasses especially for content where you need to roll-dodge a lot.
Would look good with a CD of 1s or maybe 2s. But 5s? Not so much.
This is a like add 450+ regen and this so nice i think.
965÷5 = 193/s, or 386 regen equivalent.
Two one piece regen buffs would be 258 regen.
Flat regen is modified by armor and cp, so 258 x 1.(15 for 5 medium/light, 11 for cp, and .2 for major buff from potions) = 376.7. If you need the off resource (pvp and mag in pve) it's not a bad option at all, but it only outstrips one of each regen at pure 100% uptime. Drop that to 95 (just 5% downtime) and you get 367 (rounded up) regen equivalent.
You’re forgetting the 1pc crit you get, so no the two aren’t equal, even at 95% uptime. Especially for PvE.
It's stronger than Amberplasm's 5pc, which is already one of the most stat dense set bonuses in the game. Nuff said.Seraphayel wrote: »???Seraphayel wrote: »MartiniDaniels wrote: »Moongrave looks great for magclasses especially for content where you need to roll-dodge a lot.
Would look good with a CD of 1s or maybe 2s. But 5s? Not so much.
If the set had a 1 sec cooldown it would essentially be 2000 main stat recovery and 1000 off stat recovery.... from a 2pc set no less lol.
It’s still a monster set with plenty of other options. Don’t know if you’d use a monster set if you need recovery. The 1s was more of a joke but 5s as a CD seems too much to warrant wearing this set just for main stat plus off stat regen. Bad set? No. Great set? No. Middle of the road in my opinion.
JamieAubrey wrote: »Lair of Maarselok + Necro Bash x VD set = KABLAMO
Valkyn_Eltrys wrote: »Moongrave Fane: - As Epic Quality.
The Grundwulf:
(1 Items) 804 Weapon Critical, 804 Spell Critical
(2 Items) Whenever you deal Critical Damage, restore 965 Magicka or Stamina, whichever is higher. You also gain 483 of the other resource. This effect can occur once every 5 seconds.
Lair of Maarselok: - As Legendary Quality.
Maarselok:
(1 Items) 1058 Maximum Stamina.
(2 Items) When you bash an enemy, you spew a cone of corruption, dealing 8000 Disease Damage to enemies. The damage is increasefd by 5% for each negaticve effect the enemies have, up to 150% additional damage. This effect can occure once every 7 seconds.
frozzzen101 wrote: »Maarselok looks possibly to be new bis for good stamina dds in trials where getting 30 negative effects is possible. But just for dds who can actually take advantage of it and use bashes on cooldown. For your average joe Veli all the way.
Moongrave needs either cooldown reduction or different one piece bonus for me to consider it for pvp purposes.
Likely this dlc won't change anything for me personally. Overall decent sets but nothing earth shattering on first glance.
Lord_Dexter wrote: »[
Why proc on Bash?
This will aid more PVP than PVE!