Bouldercleave wrote: »Interesting - it sounds like WoW is finally starting to reach its "end cycle". To be honest, I'm surprised it has taken so long.
In full disclosure - I have played WoW for a total of about 3 hours. I could never get past the graphics. It was always too cartoonish for me.
I'm a bit shocked to hear that they have gone under 1 mil active players. That is a gigantic amount from their prime.
No, this is a lie, didn't you heard about the 50 or so people saying ESO is dead, while they await for their dungeon queue?
No, this is a lie, didn't you heard about the 50 or so people saying ESO is dead, while they await for their dungeon queue?
Bouldercleave wrote: »they refuse to drop the sub model. if they had a similar model to ESO or GW2 they might see an increase. because really the people still playing wow are only ever going to play wow, and will never move to another game.
Got any actual proof for that? Or a link to the article or 'inside source' or wherever that info comes from? Because it's a long-established fact that ESO like to bloat their statistics. '1mil active players' for ESO might mean that somebody opened the Launcher on Steam and didn't log in, it would still count as an active player. Or if somebody logged in for one day at the start of the event, realized that there is nothing new to do and never logged back they'd be counted as an 'active player'.
Because being an 'active player' doesn't mean anything. It can be free to play people who log in to PvP only to ragequit after 10 minutes of not getting anywhere because of lag. It might be people who log in in their house for 5 seconds, collect the daily reward, then log out. In WoW you actually have subscribers which translate into revenue and thus success directly. Subscriber stats are still not meaningful to find out how many players actually play the game, but that's doubly true for ESO. Besides, they literally launched a new patch last week so it's hard to imagine that they'd be at their lowest right after a major content update.
No, this is a lie, didn't you heard about the 50 or so people saying ESO is dead, while they await for their dungeon queue?
and I guess in house they are pretty upset about it.
*this is all inside sources and leaks with no official statements, obviously*
the went under 1mil right as ESO announced over 1 mil. I guess they also consider ESO to be their main competitor (they do mention FF14 but still consider ESO to be the direct competition)
supposedly they are going to level squish down to 60 and scale world content to this in a similar fashion to ESO. as they keep making their vast quantity of content obsolete every expansion / update. this is a huge downside compared to an MMO like ESO were all of its content is relevant. WoW has more content (as well it should) being the older game, however have actually negated their lifespans benefit of having all this content with a dated model of updates and expansions increasing levels and introducing higher level gear.
(note you see this same problem in games like Destiny 2, where they try to sell new content by making all previous content irrelevant and it ends up hurting their game as a whole)
so in reality ESO has more actionable and relevant content compared to WoW, they see this and plan on trying to fix it by adopting a similar system to ESO.
it took them 15 years but they finally discovered horizontal progression
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Thanks for the info. Though all I see is an Anonymous post allegedly from a disgruntled employee that was fired. And even if they are legit and not lying, clearly their information isn't up to date since they talk about possible changes that might come out in 8.2 (even though 8.2 launched a week ago and if somebody has recently worked on it they would know what it includes and what it doesn't, it was already released to the public for testing 3 months ago).https://kiwifarms.net/attachments/blizzard-png.819183/Got any actual proof for that? Or a link to the article or 'inside source' or wherever that info comes from? Because it's a long-established fact that ESO like to bloat their statistics. '1mil active players' for ESO might mean that somebody opened the Launcher on Steam and didn't log in, it would still count as an active player. Or if somebody logged in for one day at the start of the event, realized that there is nothing new to do and never logged back they'd be counted as an 'active player'.
Because being an 'active player' doesn't mean anything. It can be free to play people who log in to PvP only to ragequit after 10 minutes of not getting anywhere because of lag. It might be people who log in in their house for 5 seconds, collect the daily reward, then log out. In WoW you actually have subscribers which translate into revenue and thus success directly. Subscriber stats are still not meaningful to find out how many players actually play the game, but that's doubly true for ESO. Besides, they literally launched a new patch last week so it's hard to imagine that they'd be at their lowest right after a major content update.
they go into details on all blizzard projects, scroll down to world of Warcraft.
and I guess in house they are pretty upset about it.
*this is all inside sources and leaks with no official statements, obviously*
the went under 1mil right as ESO announced over 1 mil. I guess they also consider ESO to be their main competitor (they do mention FF14 but still consider ESO to be the direct competition)
supposedly they are going to level squish down to 60 and scale world content to this in a similar fashion to ESO. as they keep making their vast quantity of content obsolete every expansion / update. this is a huge downside compared to an MMO like ESO were all of its content is relevant. WoW has more content (as well it should) being the older game, however have actually negated their lifespans benefit of having all this content with a dated model of updates and expansions increasing levels and introducing higher level gear.
(note you see this same problem in games like Destiny 2, where they try to sell new content by making all previous content irrelevant and it ends up hurting their game as a whole)
so in reality ESO has more actionable and relevant content compared to WoW, they see this and plan on trying to fix it by adopting a similar system to ESO.
it took them 15 years but they finally discovered horizontal progression
Clearly you know little about modern WOW .. level-scaling has been around since Legion and was expanded throughout most of the content with BFA.
Also, level scaling DESTROYS the RPG aspect of the game for many, like me, it totally eliminates the sense of 'power progression' when the same mudcrab that killed you in three hits at level 1 does the same at 50/810 .. being able to go everywhere at level 1 removes a lot of insentive to level-up and be able to see the areas where you get one-shotted at level 1.
Your comment about 'horizontal progression' also shows your ignorance of that game, character themselves haven't progress AT ALL since they hit level 100 in WOD, all 'progression' since then has been from gear .. the raising of level from 100 to 120 simply bumped attribute numbers there's not a single new skill obtained.
You try to distinguish between WOW's 'expansions' and ESO's 'chapters' ... you fail to do so, they're the same unless that doesn't fit your agenda in which case you try to make a case they're not.
I'm not at all saying WOW is better then ESO, modern WOW in the form of BFA is as bad as the game has ever been, but ESO is not as different and you'd like to think.
While it's clear that WoW has lost a lot of players since BFA and it's clear that quite a few of them have come to ESO, I wouldn't believe that ESO has surpassed WoW without actual proof.
I mean, I clearly believe that ESO is a better game (hence why I've been playing it steadily since launch), and that despite certain issues it's a much better game now than it was at launch, and it's obvious that the active player base is large... And frankly, I agree with the points about how ESO's current level-scaling makes sure that even old content is relevant, while WoW's model means that even though they have more content, they have less content that people will actually play.
But I'd need to either see hard numbers or some very well sourced proxies before I'd be comfortable with the conclusion that ESO has more active players than WoW. Especially if we're taking into account classic WoW (that's what they're calling it right?) as well as whatever patch they just released for the main game.
Got any actual proof for that? Or a link to the article or 'inside source' or wherever that info comes from? Because it's a long-established fact that ESO like to bloat their statistics. '1mil active players' for ESO might mean that somebody opened the Launcher on Steam and didn't log in, it would still count as an active player. Or if somebody logged in for one day at the start of the event, realized that there is nothing new to do and never logged back they'd be counted as an 'active player'.
Because being an 'active player' doesn't mean anything. It can be free to play people who log in to PvP only to ragequit after 10 minutes of not getting anywhere because of lag. It might be people who log in in their house for 5 seconds, collect the daily reward, then log out. In WoW you actually have subscribers which translate into revenue and thus success directly. Subscriber stats are still not meaningful to find out how many players actually play the game, but that's doubly true for ESO. Besides, they literally launched a new patch last week so it's hard to imagine that they'd be at their lowest right after a major content update.
https://kiwifarms.net/attachments/blizzard-png.819183/
they go into details on all blizzard projects, scroll down to world of Warcraft.
Core WOW: a phat lewt grind to run dunegons to get more phat lewt to run raids once the story is completed.and there not as close as you would like us to think.
Yeah, WoW and ESO are pretty similar in their progression tbh. ESO does absolutely have vertical (NOT horizontal) progression in CP and gear. A cp810 player with BiS trial gear is more powerful than a cp810 player with crafted gear and certainly more powerful than a cp160 player in literally any gear. That's a vertical power progression. If ESO didn't add more powerful item sets to their new dungeons and trials, there would be no reason to get those items - just as there is less reason to grind cp now that they stopped increasing the cap every patch like they used to.Core WOW: a phat lewt grind to run dunegons to get more phat lewt to run raids once the story is completed.and there not as close as you would like us to think.
Core ESO: a phat lewt grind to run dunegons to get more phat lewt to run raids once the story is completed.
Same for every expansion/chapter ... very similar if you take your blinkers off I suggest.
Oh yes, to the OP's comment about 'horizontal progression' .. the CP system is NOT such a system, your character gets ZERO new skills, abilities or powers from CPs, they're entirely passive boosts and some non-combat buffs like gathering speed etc.
My character that hit 50 before Unlimited, naked, is no more powerful and knows no more skills now, thus he hasn't 'progressed' in 4 1/2 years!
To that extend ESO post-50 is no more progression than WOW post-120.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I think there is a lot of *** in this
i only cares about numbers and till now FF14 is doing really well
https://ffxivcensus.com/