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Exploiters/Gold sellers doing something suspicious in Fell's Run Tavern right now.

drakks1ub17_ESO
So I see a bunch of lvl 5 chars running around in Fell's Run Tavern (a level 25-35 area). All of them are doing exactly the same things, following the same paths. And they all have nonsense names like nnnffflfkf.
I suspect they've found some exploit and are using it. I reported a bunch of them but they seem to multiply like rabbits.
  • Charkat
    Charkat
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    If I had to guess, they're hitting all of the nightstands, drawers, desks, etc and selling the recipes/motifs they get. It might be slow money, but if its an autonomous bot it will add up over time.
  • drakks1ub17_ESO
    No, most of them are standing near the Tavern's owner. They spawn in the same place, occasionally open up a map? Then disappear. They are also talking to Constable Agazu, and doing the drug the Bailiff's drink quest. Over and over and over....
  • drakks1ub17_ESO
    There's more than I can count, with the nonsense names, who just keep doing the quest. This is rediculous. I hope support checks this out sometime soon.
  • Tandor
    Tandor
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    It might help Support if when reporting this kind of thing you mention which server you're on.
  • Angua
    Angua
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    Oh my god, I noticed this too. When we did this quest a couple days ago, there were probably 30 bots stacking on top of each other running through it! They weren't looting things; they were just methodically talking to NPCs and disappearing and reappearing at the next NPC.

    It was absolutely insane.
  • KerinKor
    KerinKor
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    Typical RMT, find a trivially exploited quest, ideally repeatable, and bot it .. if it's not repeatable they bot character creation of new bots and run it with them. Seen it for example in FFXIV V2, where there's a trivial starter quest in a main city.

    The gold per-quest turn-in is trivial but mounts up rapidly as you bot it.
  • Jadeviper1974
    Jadeviper1974
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    Tandor wrote: »
    It might help Support if when reporting this kind of thing you mention which server you're on.

    I am sure it is happening on both, so doesn't really matter.

    What is written above are my honest opinions. If you agree then; "Great!" If you disagree; "Great!" I really couldn't care less either way.
  • AlliN
    AlliN
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    Taking food from the talbe and selling it.
  • scruffycavetroll
    scruffycavetroll
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    this is why they don't allow mods in MMO's.

  • Harkrider
    Harkrider
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    this is why they don't allow mods in MMO's.

    Plenty of MMOs have mods. Even ESO.
  • nosnibor1020b14_ESO
    this is why they don't allow mods in MMO's.

    What do mods have to do with that?
  • scruffycavetroll
    scruffycavetroll
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    this is why they don't allow mods in MMO's.

    What do mods have to do with that?

    i just feel like this game being community moddable beyond what say WoW, SWTOR, EQ are, creates an entirely new set of issues...i could be wrong, but hey, never seen invisible bots before in other games, or anything even remotely close to what's being described here.
  • KerinKor
    KerinKor
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    this is why they don't allow mods in MMO's.
    Let's see ...

    WOW
    LOTRO
    RIFT
    FFXIV (soon)
    ESO

    Seems there are plenty, those are just the games I play that officially support them. As long as the API provided doesn't allow botting there's no problem.
    Edited by KerinKor on April 14, 2014 2:44PM
  • Svann
    Svann
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    this is why they don't allow mods in MMO's.

    What do mods have to do with that?

    i just feel like this game being community moddable beyond what say WoW, SWTOR, EQ are, creates an entirely new set of issues...i could be wrong, but hey, never seen invisible bots before in other games, or anything even remotely close to what's being described here.

    In wow there are people that teleport around to harvest nodes. The difference here is that in wow repeatable quests dont pay.
  • scruffycavetroll
    scruffycavetroll
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    this is why they don't allow mods in MMO's.

    What do mods have to do with that?

    i just feel like this game being community moddable beyond what say WoW, SWTOR, EQ are, creates an entirely new set of issues...i could be wrong, but hey, never seen invisible bots before in other games, or anything even remotely close to what's being described here.

    In wow there are people that teleport around to harvest nodes. The difference here is that in wow repeatable quests dont pay.

    that's in some ways my ignorance of the issue. i don't reside for hours upon hours in this game, or the other MMO's i've played, the way some people do to see it with any frequency. i've put hours in, don't get me wrong, but never let them consume me.

    i'm contending that modding is the problem. not that it would completely solve it, but should lessen the likelihood if it were not allowed....but whatever, i guess regardless whether modding is allowed or not, it's going to be something that games of this nature need to contend with, same as shooters have aimbots / wallhacks, etc.

    it's a cheat, plain and simple.
    Edited by scruffycavetroll on April 14, 2014 3:02PM
  • Minack
    Minack
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    this is why they don't allow mods in MMO's.

    What do mods have to do with that?

    i just feel like this game being community moddable beyond what say WoW, SWTOR, EQ are, creates an entirely new set of issues...i could be wrong, but hey, never seen invisible bots before in other games, or anything even remotely close to what's being described here.

    In wow there are people that teleport around to harvest nodes. The difference here is that in wow repeatable quests dont pay.

    that's in some ways my ignorance of the issue. i don't reside for hours upon hours in game the way some people do to see it with any frequency.

    i'm contending that modding is the problem. not that it would completely solve it, but should lessen the likelihood....but whatever, i guess regardless, it's going to be something that games of this nature need to contend with, same as shooters have aimbots / wallhacks, etc.

    So you decide to double down on your ignorance and play the "I have a life" card?
    Addons aren't the problem.
  • nosnibor1020b14_ESO
    this is why they don't allow mods in MMO's.

    What do mods have to do with that?

    i just feel like this game being community moddable beyond what say WoW, SWTOR, EQ are, creates an entirely new set of issues...i could be wrong, but hey, never seen invisible bots before in other games, or anything even remotely close to what's being described here.

    I think someone else hit the point about the invisible part. They are logging on and off to reset some type of quest or to find loot. I'm pretty sure when you open a crate it could be different for the person next to you. They are probably spamming crates and bags looking for valuable items to sell for money farming.
  • Squishy
    Squishy
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    Tehy're testing a new bot. It is apparentle able to have a path programmed, and be set within a certain area, so it never leaves. I had some fun in Del's claim. Got a few of them bots dead, and an alarm was probably raised, they started speaking, and where not happy with me *grins*. I reported errrrr 12 of them I think, and got 10 of them killed by aggroing other mobs at strategic places. 4 of them have a pattern (they clean the place where their healer goes). The rest stand still, but by getting them to look another way, I managed to sneak a few mages with AOE, and with the healer dead... you guess the result :D. They're still at it in Del's claim if anyone with banning powers feel like having a look? :)
    "In 2014, a possible bot was sent to coldharbour by a military GM for a crime she didn't commit. This argonian promptly escaped from a maximum security stockade to the Ebonheart underground. Today, still wanted by the developers she survive as soldiers of fortune. If you have a bot problem, if no one else can bite you, and if you can find her....maybe you can hire The SQUISHY."
  • scruffycavetroll
    scruffycavetroll
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    this is why they don't allow mods in MMO's.

    What do mods have to do with that?

    i just feel like this game being community moddable beyond what say WoW, SWTOR, EQ are, creates an entirely new set of issues...i could be wrong, but hey, never seen invisible bots before in other games, or anything even remotely close to what's being described here.

    In wow there are people that teleport around to harvest nodes. The difference here is that in wow repeatable quests dont pay.

    that's in some ways my ignorance of the issue. i don't reside for hours upon hours in game the way some people do to see it with any frequency.

    i'm contending that modding is the problem. not that it would completely solve it, but should lessen the likelihood....but whatever, i guess regardless, it's going to be something that games of this nature need to contend with, same as shooters have aimbots / wallhacks, etc.

    So you decide to double down on your ignorance and play the "I have a life" card?
    Addons aren't the problem.

    that's not what i said, interpret things how you want, i'm just saying i'm not mmo's enough to see, but, Oh yeee of infinite wisdom and knowledge...What is the problem then?
    Edited by scruffycavetroll on April 14, 2014 3:21PM
  • AngersRevenge
    AngersRevenge
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    this is why they don't allow mods in MMO's.

    What do mods have to do with that?

    i just feel like this game being community moddable beyond what say WoW, SWTOR, EQ are, creates an entirely new set of issues...i could be wrong, but hey, never seen invisible bots before in other games, or anything even remotely close to what's being described here.

    In wow there are people that teleport around to harvest nodes. The difference here is that in wow repeatable quests dont pay.

    that's in some ways my ignorance of the issue. i don't reside for hours upon hours in this game, or the other MMO's i've played, the way some people do to see it with any frequency. i've put hours in, don't get me wrong, but never let them consume me.

    i'm contending that modding is the problem. not that it would completely solve it, but should lessen the likelihood if it were not allowed....but whatever, i guess regardless whether modding is allowed or not, it's going to be something that games of this nature need to contend with, same as shooters have aimbots / wallhacks, etc.

    it's a cheat, plain and simple.

    Mods aren't the same thing as botting. A person can run an external program to send command to ESO and have the character respond appropriately. Regardless if ZOS allows mods/addons in ESO botters can/will find some way to automate their game play.

    Mods or Addons aren't bots. Botting is an automation of game play. Addons simplify game play (to an extent) or provide the user more info and such. They don't play the game for you.

    A true warrior never reveals his heart. Until the axe rips it from his chest.
  • scruffycavetroll
    scruffycavetroll
    ✭✭✭
    this is why they don't allow mods in MMO's.

    What do mods have to do with that?

    i just feel like this game being community moddable beyond what say WoW, SWTOR, EQ are, creates an entirely new set of issues...i could be wrong, but hey, never seen invisible bots before in other games, or anything even remotely close to what's being described here.

    In wow there are people that teleport around to harvest nodes. The difference here is that in wow repeatable quests dont pay.

    that's in some ways my ignorance of the issue. i don't reside for hours upon hours in this game, or the other MMO's i've played, the way some people do to see it with any frequency. i've put hours in, don't get me wrong, but never let them consume me.

    i'm contending that modding is the problem. not that it would completely solve it, but should lessen the likelihood if it were not allowed....but whatever, i guess regardless whether modding is allowed or not, it's going to be something that games of this nature need to contend with, same as shooters have aimbots / wallhacks, etc.

    it's a cheat, plain and simple.


    Mods aren't the same thing as botting. A person can run an external program to send command to ESO and have the character respond appropriately. Regardless if ZOS allows mods/addons in ESO botters can/will find some way to automate their game play.

    Mods or Addons aren't bots. Botting is an automation of game play. Addons simplify game play (to an extent) or provide the user more info and such. They don't play the game for you.

    i get that, but it seems like opening the code to modding, makes it more susceptible to bot programs...like a hole in it.

    not that removing the modding would remove bots entirely, but make it more difficult to do? i know bots exist in other games, but i've seen more of it in ESo in the first week than any other MMO i've played.
    Edited by scruffycavetroll on April 14, 2014 3:43PM
  • Svann
    Svann
    ✭✭✭
    this is why they don't allow mods in MMO's.

    What do mods have to do with that?

    i just feel like this game being community moddable beyond what say WoW, SWTOR, EQ are, creates an entirely new set of issues...i could be wrong, but hey, never seen invisible bots before in other games, or anything even remotely close to what's being described here.

    In wow there are people that teleport around to harvest nodes. The difference here is that in wow repeatable quests dont pay.

    that's in some ways my ignorance of the issue. i don't reside for hours upon hours in this game, or the other MMO's i've played, the way some people do to see it with any frequency. i've put hours in, don't get me wrong, but never let them consume me.

    i'm contending that modding is the problem. not that it would completely solve it, but should lessen the likelihood if it were not allowed....but whatever, i guess regardless whether modding is allowed or not, it's going to be something that games of this nature need to contend with, same as shooters have aimbots / wallhacks, etc.

    it's a cheat, plain and simple.

    So basically you are making a claim based on your limited understanding of the issue. You have no real evidence to back up your claim that mods are the problem. They arent.
  • Greysun
    Greysun
    ✭✭
    this is why they don't allow mods in MMO's.

    What do mods have to do with that?

    i just feel like this game being community moddable beyond what say WoW, SWTOR, EQ are, creates an entirely new set of issues...i could be wrong, but hey, never seen invisible bots before in other games, or anything even remotely close to what's being described here.

    In wow there are people that teleport around to harvest nodes. The difference here is that in wow repeatable quests dont pay.

    that's in some ways my ignorance of the issue. i don't reside for hours upon hours in this game, or the other MMO's i've played, the way some people do to see it with any frequency. i've put hours in, don't get me wrong, but never let them consume me.

    i'm contending that modding is the problem. not that it would completely solve it, but should lessen the likelihood if it were not allowed....but whatever, i guess regardless whether modding is allowed or not, it's going to be something that games of this nature need to contend with, same as shooters have aimbots / wallhacks, etc.

    it's a cheat, plain and simple.


    Mods aren't the same thing as botting. A person can run an external program to send command to ESO and have the character respond appropriately. Regardless if ZOS allows mods/addons in ESO botters can/will find some way to automate their game play.

    Mods or Addons aren't bots. Botting is an automation of game play. Addons simplify game play (to an extent) or provide the user more info and such. They don't play the game for you.

    i get that, but it seems like opening the code to modding, makes it more susceptible to bot programs...like a hole in it.

    not that removing the modding would remove bots entirely, but make it more difficult to do? i know bots exist in other games, but i've seen more of it in ESo in the first week than any other MMO i've played.

    Nothing in the API, would "allow" botting of any type, applications these botters use are akin to programs like "glider" etc.,

    A clear "overlay" of the screen is made, colors/items/text are recognized byt he program and actions are made in accordance, in fact fancy ui addons etc. create a problem for these programs because of color scheme/hud location changes etc., they all run the stock ui/set it up the same way and copy the profile from computer to computer, each computer having the same monitor size attached to it at the same low resolution. You could set the programs up in single player games, hell you can set it up to automate you typing a paper then opening a browser window, clicking on links, moving your mouse etc, to exploit the "swag bucks" and "pay per click" type websites.

    another way, removing that element is to setup a script with something like a nostromo type controller or even a basic keyboard etc. where you put someone in a spot then record the keystrokes/time held etc. and once its fine tuned it will run on its own flawlessly until interupted. additionally the big timers (chinese gold farmers), do not run multiple toons from same computer, they run 1 per etc.

    so again, read up on a subject and learn about it if you are ignorant, do not blame a legitimate practice such as UI moddification etc. for the problems. the probelm in this game currently in regards to this is no "live" csr that you can contact in game and they can watch/verify and ban on the spot.
  • Maestro_Sartori
    Maestro_Sartori
    ✭✭✭
    So I see a bunch of lvl 5 chars running around in Fell's Run Tavern (a level 25-35 area). All of them are doing exactly the same things, following the same paths. And they all have nonsense names like nnnffflfkf.
    I suspect they've found some exploit and are using it. I reported a bunch of them but they seem to multiply like rabbits.

    Why is that suspicious? They are bots, nothing new here...
  • Socratic
    Socratic
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    this is why they don't allow mods in MMO's.

    What do mods have to do with that?

    i just feel like this game being community moddable beyond what say WoW, SWTOR, EQ are, creates an entirely new set of issues...i could be wrong, but hey, never seen invisible bots before in other games, or anything even remotely close to what's being described here.

    In wow there are people that teleport around to harvest nodes. The difference here is that in wow repeatable quests dont pay.

    that's in some ways my ignorance of the issue. i don't reside for hours upon hours in this game, or the other MMO's i've played, the way some people do to see it with any frequency. i've put hours in, don't get me wrong, but never let them consume me.

    i'm contending that modding is the problem. not that it would completely solve it, but should lessen the likelihood if it were not allowed....but whatever, i guess regardless whether modding is allowed or not, it's going to be something that games of this nature need to contend with, same as shooters have aimbots / wallhacks, etc.

    it's a cheat, plain and simple.


    Mods aren't the same thing as botting. A person can run an external program to send command to ESO and have the character respond appropriately. Regardless if ZOS allows mods/addons in ESO botters can/will find some way to automate their game play.

    Mods or Addons aren't bots. Botting is an automation of game play. Addons simplify game play (to an extent) or provide the user more info and such. They don't play the game for you.

    i get that, but it seems like opening the code to modding, makes it more susceptible to bot programs...like a hole in it.

    not that removing the modding would remove bots entirely, but make it more difficult to do? i know bots exist in other games, but i've seen more of it in ESo in the first week than any other MMO i've played.

    Nah, addons aren't the issue, and making bots isn't hard either. It would take time with c postfix increment but a macro bot would probably be easier.
  • donzeacub17_ESO
    ESO would greatly benefit from a handful of Online, in-game GMs. Its not as though there are too many servers to cover =D
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