Eh, it's hard to argue with an opinion. I think the necromancer is pretty faithful to the lore and feels like a true TES necromancer as far as ESO game mechanics allow. Sure, they could probably tweak or improve things, and other things certainly could have been done differently, but one would have a hard time convincing me those things could have been done better. But hey, whether something feels right is almost entirely subjective, so nobody's really wrong here.
For what it's worth though, one should remember that ESO is a very different game to the mainline TES games. The classes are set up and play very differently from the solo experience of TESV, for example. As I like to say, ESO is an MMO with an Elder Scrolls skin, not an Elder Scrolls game with multiplayer. This doesn't make either worse than the other, but it does necessarily mean they're different. A new class isn't going to change that, and overnight make ESO feel like multiplayer Skyrim, and let's face it, that's what a lot of people here actually want when they say something doesn't feel like Elder Scrolls.
robertbmilesb14_ESO wrote: »Also, what you summon as a necromancer are not pets, they are dots/heal over time. They do not have health bars and they do not count as actual entities and cannot be hit by AoEs or cc. They are, quite literally, a visual flavor animation that adds nothing more to the class except the ILLUSION that you summon the dead.
All pets are these though.
They are not pets by your narrow definition but they are in many other games.
robertbmilesb14_ESO wrote: »This is a topic that I've brought up any times, and time and time again it comes down to this...
Only players who have played an Elder Scroll game would understand this.
ESO's market is not much of that audience.
We have players from other games here who would rather feel nostalgic having a copy/paste of Blizzard/Diablo.
For myself personally, am disappointed in the beta testers (class representatives) who gave this class a pass.
I will not take their words so seriously for coming content for now on.
I will vote with my wallet better, the past is on me.
I honestly feel like this was the template for the Warden.
But I do think they have kept in the theme of twisting souls and summoning/re-animating corpses so it's a Necromancer to me. I'd prefer if the graveyard was more of a magical glyph personally. It lines up pretty well to the Reachman necromancers, and the ones in The Rift.
It has become my main because I enjoy the play-style and I like the colour though. (Magcro btw)
With how much ult I gen, I have used the "blast bones" morph. If it hits right, that's 10k each BB for me no crit *shrugs*. It moves the corpses for me to use other abilities. But I do see it'd be a nicer morph if maybe 3 skeletons were raised that did combat temporarily.