I work for an MSP too. We monitor a couple thousand servers internationally. Depending on the severity of an issue, we may even issue 30 minute updates. The standards that define our SLA's are driven by the fact that these clients are businesses, and system downtime has direct impact on their business. These services cost in excess of 5 figures a month.
ESO is an consumer grade entertainment service that costs $15 a month. We are not entitled to hourly updates from the Dev team. It's having a problem, so they took it down to fix it. It will be back up... when it's fixed.
I think I'm going to be one of the early quitters and just move onto another MMO as this is pretty *** poor example of a "Polished launch." Wanna see a real polished launch? Look at GW2 and LotR Online...those were recent and polished at launch and bugs were fixed promptly.
pecheckler wrote: »Alyrn_Grey wrote: »LMAO. You clearly have never done emergency maintenance on anything have you.
Seriously regular updates? ::snicker:: ROFL
I support over 50 systems on over 600 servers, most with either 99.5% or 99.9% uptime SLA. I assure you I have. It is regular procedure to provide our clients with hourly status updates on the steps of our root cause analysis.
I used to work on telephone switch software. Status reports every 15 minutes. Seamless frame swaps. No downtime. Ever. No matter what.
Oh yeah, the server Johnies are sweating bullets about now. Please, someone pass me the popcorn.
Midgardian wrote: »An ETA only makes sense if this was scheduled, as then you know what you are doing. This was not scheduled, so how exactly
are they to know how long the problems will take to be fixed? And why does it matter?
Do you have to jump back on the game the second it's back up?
george.smithb16_ESO wrote: »Could not disagree more. I pay a small monthly fee for my internet service. When it goes down...I call an info line and they generally have updates such as "internet is down in this area, crews are dispatched, expected downtime is 2 hours".
It's called customer service philosophy... McDonald's, for example, has a ridiculously strong customer service philosophy, despite you paying just 5 bucks...
...they can hire a guy who's one job is to post regular, timely updates.
...the word "plan" is the key. Failing to plan is planning to fail, as they say...
Right now Zenimax is likely overwhelmed by their craptastic code which doesn't just have bugs, but has the worst kind of bugs... the kind that are game breaking experiences like bank wipes, character rollbacks, massive item loss, etc. All of the things that equate to losing time, which is the most valuable thing we players have to invest.
All the people who say you can't test this stuff in advance are wrong. You can, but Zenimax chose not to go the route of large scale, long beta testing periods, such as those being employed by a certain other MMO coming out soon, to work out the kinks. Ergo, we get to pay for our Beta. That's a very specific choice that Zenimax made, knowing full well what was likely to happen. If they did not know then they are either incompetent or inexperienced, and I don't think Zenimax is either of those things.
There is still time to fix things and a good first step will be teaching someone on the dev team how to underpromise and overdeliver on downtimes, and then announce attainable downtimes, instead of leaving us in the dark.
Even my plumber can give me a guess how long it will take to repair my leak before he comes to my house. It may only be an educated guess, but at least it helps me know if should book off work that day or not.
Hi frank! *waves*ZOS_GinaBruno wrote: »To be frank, we currently don't have an ETA, but we will update the announcement at the top of the forum as soon as we can give you more information.