Even worse on the ep side of ad territory. The goat path bridge cannot be blocked. Doesn't even require a dismount.
In my opinion they should have destructible parts of bridges and milegates but the main area where you cross over the bridge or travel under a milegate should not be destructible.
The milegates cannot be passed when all 3 sections are down. If you want to stop people from using the gates, be more effective at destroying them.
DC faces the same thing as all the gates between us and EP have stairs on the EP side. We are blocked with only the center down but have to destroy all 3 parts to keep EP from crossing.Even worse on the ep side of ad territory. The goat path bridge cannot be blocked. Doesn't even require a dismount.
None of the goat paths can be blocked. The goat paths exist at an alternative to the gates and bridges. They are useable at all times.In my opinion they should have destructible parts of bridges and milegates but the main area where you cross over the bridge or travel under a milegate should not be destructible.
Then what would be the point? Siege practice? It would be terrible design to implement bridges and gates that could be damaged but would always be functional regardless. That makes no sense.
I mean on paper it was a great idea to have destructible bridges and milegates but in practice all this does is slow down gameplay, lets zergs pile up causing massive lag and frustrates people when they see a destroyed bridge or milegate. In my opinion they should have destructible parts of bridges and milegates but the main area where you cross over the bridge or travel under a milegate should not be destructible.
In my opinion they should have destructible parts of bridges and milegates but the main area where you cross over the bridge or travel under a milegate should not be destructible.