VaranisArano wrote: »Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.
The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.
Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.
Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.
I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?
I would agree with you if the random normal was in the slightest difficult to complete and if the rewards gained from its completion were worthwile. But that's not the case.
Also, I can guarantee that all of those who concider this to be an exploit at some point were queued to a random dungeon they couldn't or didn't want to complete and immediately left the group and spent their "no queue" penalty time complaining about dlc dungeons, random groups etc.
So, you might concider it an exploit. I am calling it a quality of life improvement.
"Quality of life improvement", huh?
"I get to skip the harder dungeon I can't/don't want to do, and get the rewards as if I did it, without the penalty for leaving it."
Yeah...that's a real QOL inprovement right there. Get rewards for doing less work than intended. Heck, get rewards for content you can't do!
IMO, the excuses people have for using this exploit are pathetic.
It was more convenient and more rewarding to use this exploit. That's not a QOL improvement. That's people getting used to cheating their way to rewards and quick completions.
You should probably double check the definition of “quality of life improvement”. I’m pretty sure it doesn’t include “let’s keep doing things the hard way when there is an easier path that leads to the same place”. Being more convenient and or more rewarding is exactly what makes it an improvement to quality of life.
VaranisArano wrote: »Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.
The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.
Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.
Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.
I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?
I would agree with you if the random normal was in the slightest difficult to complete and if the rewards gained from its completion were worthwile. But that's not the case.
Also, I can guarantee that all of those who concider this to be an exploit at some point were queued to a random dungeon they couldn't or didn't want to complete and immediately left the group and spent their "no queue" penalty time complaining about dlc dungeons, random groups etc.
So, you might concider it an exploit. I am calling it a quality of life improvement.
"Quality of life improvement", huh?
"I get to skip the harder dungeon I can't/don't want to do, and get the rewards as if I did it, without the penalty for leaving it."
Yeah...that's a real QOL inprovement right there. Get rewards for doing less work than intended. Heck, get rewards for content you can't do!
IMO, the excuses people have for using this exploit are pathetic.
It was more convenient and more rewarding to use this exploit. That's not a QOL improvement. That's people getting used to cheating their way to rewards and quick completions.
Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.
The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.
Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.
Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.
I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?
I would agree with you if the random normal was in the slightest difficult to complete and if the rewards gained from its completion were worthwile. But that's not the case.
Also, I can guarantee that all of those who concider this to be an exploit at some point were queued to a random dungeon they couldn't or didn't want to complete and immediately left the group and spent their "no queue" penalty time complaining about dlc dungeons, random groups etc.
So, you might concider it an exploit. I am calling it a quality of life improvement.
"Quality of life improvement", huh?
"I get to skip the harder dungeon I can't/don't want to do, and get the rewards as if I did it, without the penalty for leaving it."
Yeah...that's a real QOL inprovement right there. Get rewards for doing less work than intended. Heck, get rewards for content you can't do!
IMO, the excuses people have for using this exploit are pathetic.
It was more convenient and more rewarding to use this exploit. That's not a QOL improvement. That's people getting used to cheating their way to rewards and quick completions.
Ok, what about people buying skyshard packs instead of collecting them themselves?
Luigi_Vampa wrote: »Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.
The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.
Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.
Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.
I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?
I would agree with you if the random normal was in the slightest difficult to complete and if the rewards gained from its completion were worthwile. But that's not the case.
Also, I can guarantee that all of those who concider this to be an exploit at some point were queued to a random dungeon they couldn't or didn't want to complete and immediately left the group and spent their "no queue" penalty time complaining about dlc dungeons, random groups etc.
So, you might concider it an exploit. I am calling it a quality of life improvement.
"Quality of life improvement", huh?
"I get to skip the harder dungeon I can't/don't want to do, and get the rewards as if I did it, without the penalty for leaving it."
Yeah...that's a real QOL inprovement right there. Get rewards for doing less work than intended. Heck, get rewards for content you can't do!
IMO, the excuses people have for using this exploit are pathetic.
It was more convenient and more rewarding to use this exploit. That's not a QOL improvement. That's people getting used to cheating their way to rewards and quick completions.
Ok, what about people buying skyshard packs instead of collecting them themselves?
If people were somehow exploiting an unintended mechanic to gain skyshards this comparison would make sense. Since that is not the case and since ZOS has put the requirement that you had to previously aquire the skyshards before you can buy them for another character it makes even less sense.
ZOS makes the terms. They get to decide what is intended and what is an exploit. Everyone agreed to that in the TOS. It is really that simple. ZOS saw people exploiting an unintended mechanic and chose to stop it. If they had embraced it that would be a different story and it would be acceptable. ZOS owns the world and makes the rules. We just play in it.
I think it should still exist but only after a 10 min cooldown, that way if people get a horrible dungeon they wipe on constantly as their random daily, they can port to another one.
Instant port though? No.
I disagree. You queued for a random dungeon. You got a random dungeon. Being unable to complete it is no excuse. In fact it's part of the game.
The random dungeon queue is not another daily login reward.
Ash_In_My_Sujamma wrote: »Luigi_Vampa wrote: »Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.
The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.
Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.
Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.
I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?
I would agree with you if the random normal was in the slightest difficult to complete and if the rewards gained from its completion were worthwile. But that's not the case.
Also, I can guarantee that all of those who concider this to be an exploit at some point were queued to a random dungeon they couldn't or didn't want to complete and immediately left the group and spent their "no queue" penalty time complaining about dlc dungeons, random groups etc.
So, you might concider it an exploit. I am calling it a quality of life improvement.
"Quality of life improvement", huh?
"I get to skip the harder dungeon I can't/don't want to do, and get the rewards as if I did it, without the penalty for leaving it."
Yeah...that's a real QOL inprovement right there. Get rewards for doing less work than intended. Heck, get rewards for content you can't do!
IMO, the excuses people have for using this exploit are pathetic.
It was more convenient and more rewarding to use this exploit. That's not a QOL improvement. That's people getting used to cheating their way to rewards and quick completions.
Ok, what about people buying skyshard packs instead of collecting them themselves?
If people were somehow exploiting an unintended mechanic to gain skyshards this comparison would make sense. Since that is not the case and since ZOS has put the requirement that you had to previously aquire the skyshards before you can buy them for another character it makes even less sense.
ZOS makes the terms. They get to decide what is intended and what is an exploit. Everyone agreed to that in the TOS. It is really that simple. ZOS saw people exploiting an unintended mechanic and chose to stop it. If they had embraced it that would be a different story and it would be acceptable. ZOS owns the world and makes the rules. We just play in it.
And what if zos decided that random dungeon jump was not an exploit. Would that still be your position? Would you agree with them?
Luigi_Vampa wrote: »Ash_In_My_Sujamma wrote: »Luigi_Vampa wrote: »Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.
The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.
Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.
Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.
I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?
I would agree with you if the random normal was in the slightest difficult to complete and if the rewards gained from its completion were worthwile. But that's not the case.
Also, I can guarantee that all of those who concider this to be an exploit at some point were queued to a random dungeon they couldn't or didn't want to complete and immediately left the group and spent their "no queue" penalty time complaining about dlc dungeons, random groups etc.
So, you might concider it an exploit. I am calling it a quality of life improvement.
"Quality of life improvement", huh?
"I get to skip the harder dungeon I can't/don't want to do, and get the rewards as if I did it, without the penalty for leaving it."
Yeah...that's a real QOL inprovement right there. Get rewards for doing less work than intended. Heck, get rewards for content you can't do!
IMO, the excuses people have for using this exploit are pathetic.
It was more convenient and more rewarding to use this exploit. That's not a QOL improvement. That's people getting used to cheating their way to rewards and quick completions.
Ok, what about people buying skyshard packs instead of collecting them themselves?
If people were somehow exploiting an unintended mechanic to gain skyshards this comparison would make sense. Since that is not the case and since ZOS has put the requirement that you had to previously aquire the skyshards before you can buy them for another character it makes even less sense.
ZOS makes the terms. They get to decide what is intended and what is an exploit. Everyone agreed to that in the TOS. It is really that simple. ZOS saw people exploiting an unintended mechanic and chose to stop it. If they had embraced it that would be a different story and it would be acceptable. ZOS owns the world and makes the rules. We just play in it.
And what if zos decided that random dungeon jump was not an exploit. Would that still be your position? Would you agree with them?
Yeah. They choose what's intended and what is an exploit. They make all the rules.
I don't always agree with their decisions. For example DKs leaping on keep walls was cool and I liked it, but they determined it was an exploit and I have to live with that.
I still think choosing your random dungeon is kind of stupid and doesn't make any sense. It isn't a random dungeon if you pick the one you want to do. If they decided to allow it, I would understand why people would use the new feature to avoid dungeons they don't want or to double dip for random + pledge. I'd likely even do it myself to save time if that is what the rest of the PUG wanted to do.
Ash_In_My_Sujamma wrote: »Luigi_Vampa wrote: »Ash_In_My_Sujamma wrote: »Luigi_Vampa wrote: »Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.
The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.
Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.
Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.
I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?
I would agree with you if the random normal was in the slightest difficult to complete and if the rewards gained from its completion were worthwile. But that's not the case.
Also, I can guarantee that all of those who concider this to be an exploit at some point were queued to a random dungeon they couldn't or didn't want to complete and immediately left the group and spent their "no queue" penalty time complaining about dlc dungeons, random groups etc.
So, you might concider it an exploit. I am calling it a quality of life improvement.
"Quality of life improvement", huh?
"I get to skip the harder dungeon I can't/don't want to do, and get the rewards as if I did it, without the penalty for leaving it."
Yeah...that's a real QOL inprovement right there. Get rewards for doing less work than intended. Heck, get rewards for content you can't do!
IMO, the excuses people have for using this exploit are pathetic.
It was more convenient and more rewarding to use this exploit. That's not a QOL improvement. That's people getting used to cheating their way to rewards and quick completions.
Ok, what about people buying skyshard packs instead of collecting them themselves?
If people were somehow exploiting an unintended mechanic to gain skyshards this comparison would make sense. Since that is not the case and since ZOS has put the requirement that you had to previously aquire the skyshards before you can buy them for another character it makes even less sense.
ZOS makes the terms. They get to decide what is intended and what is an exploit. Everyone agreed to that in the TOS. It is really that simple. ZOS saw people exploiting an unintended mechanic and chose to stop it. If they had embraced it that would be a different story and it would be acceptable. ZOS owns the world and makes the rules. We just play in it.
And what if zos decided that random dungeon jump was not an exploit. Would that still be your position? Would you agree with them?
Yeah. They choose what's intended and what is an exploit. They make all the rules.
I don't always agree with their decisions. For example DKs leaping on keep walls was cool and I liked it, but they determined it was an exploit and I have to live with that.
I still think choosing your random dungeon is kind of stupid and doesn't make any sense. It isn't a random dungeon if you pick the one you want to do. If they decided to allow it, I would understand why people would use the new feature to avoid dungeons they don't want or to double dip for random + pledge. I'd likely even do it myself to save time if that is what the rest of the PUG wanted to do.
I would be on the same page if completing a random dungeon meant something. But it doesn't. I gain nothing from completing them but experience which is usefull only when I am leveling a character. And then I would queue with a premade group because I wouldn't want to waste my ambrosia.
Also since you mentioned the dk leap. I would also trust zos's decisions on what's right or wrong if they didn't have so meesed up priorities on their "things to fix" list. Was the leap on keep fun? Yes! Was it broken? Yes but so are many other things that remain broken 3 years later. Why prioritize the leap? Because he who yells louder wins.
Ash_In_My_Sujamma wrote: »Luigi_Vampa wrote: »Ash_In_My_Sujamma wrote: »Luigi_Vampa wrote: »Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.
The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.
Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.
Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.
I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?
I would agree with you if the random normal was in the slightest difficult to complete and if the rewards gained from its completion were worthwile. But that's not the case.
Also, I can guarantee that all of those who concider this to be an exploit at some point were queued to a random dungeon they couldn't or didn't want to complete and immediately left the group and spent their "no queue" penalty time complaining about dlc dungeons, random groups etc.
So, you might concider it an exploit. I am calling it a quality of life improvement.
"Quality of life improvement", huh?
"I get to skip the harder dungeon I can't/don't want to do, and get the rewards as if I did it, without the penalty for leaving it."
Yeah...that's a real QOL inprovement right there. Get rewards for doing less work than intended. Heck, get rewards for content you can't do!
IMO, the excuses people have for using this exploit are pathetic.
It was more convenient and more rewarding to use this exploit. That's not a QOL improvement. That's people getting used to cheating their way to rewards and quick completions.
Ok, what about people buying skyshard packs instead of collecting them themselves?
If people were somehow exploiting an unintended mechanic to gain skyshards this comparison would make sense. Since that is not the case and since ZOS has put the requirement that you had to previously aquire the skyshards before you can buy them for another character it makes even less sense.
ZOS makes the terms. They get to decide what is intended and what is an exploit. Everyone agreed to that in the TOS. It is really that simple. ZOS saw people exploiting an unintended mechanic and chose to stop it. If they had embraced it that would be a different story and it would be acceptable. ZOS owns the world and makes the rules. We just play in it.
And what if zos decided that random dungeon jump was not an exploit. Would that still be your position? Would you agree with them?
Yeah. They choose what's intended and what is an exploit. They make all the rules.
I don't always agree with their decisions. For example DKs leaping on keep walls was cool and I liked it, but they determined it was an exploit and I have to live with that.
I still think choosing your random dungeon is kind of stupid and doesn't make any sense. It isn't a random dungeon if you pick the one you want to do. If they decided to allow it, I would understand why people would use the new feature to avoid dungeons they don't want or to double dip for random + pledge. I'd likely even do it myself to save time if that is what the rest of the PUG wanted to do.
I would be on the same page if completing a random dungeon meant something. But it doesn't. I gain nothing from completing them but experience which is usefull only when I am leveling a character. And then I would queue with a premade group because I wouldn't want to waste my ambrosia.
Also since you mentioned the dk leap. I would also trust zos's decisions on what's right or wrong if they didn't have so meesed up priorities on their "things to fix" list. Was the leap on keep fun? Yes! Was it broken? Yes but so are many other things that remain broken 3 years later. Why prioritize the leap? Because he who yells louder wins.
Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »VaranisArano wrote: »Ash_In_My_Sujamma wrote: »How is the use of this feature by a premade group of four, upseting for people that were not in the group? Why be upset about someone else using a harmless feature that is availlable to everyone?
Because the premade group of four is exploiting. This wasnt how the daily random dungeons were meant to be used.
The extra rewards are for doing a random dungeon. The rewards are for the risk - maybe you get an easy dungeon, maybe a hard one.
Even the premade who agrees to it is taking the "random" out of the daily random dungeon by porting to whichever dungeon they want.
Essentially, the premade gets the extra rewards of a "Random" dungeon with none of the risk since they'll just port to their choice of specific dungeon...and that's not intended, obviously.
I'm not a fan of exploits, even if they "arent harming anyone". Which, obviously, they were only benefitting the premade - and that's part of the problem. They get extra rewards when they aren't doing the random content they queued up for. Now, they have to actually do the Random dungeon or take the leave penalty, just like we all did before the exploit became common knowledge. And what exactly is a premade's problem with doing their Random Dungeon as intended, hmm?
I would agree with you if the random normal was in the slightest difficult to complete and if the rewards gained from its completion were worthwile. But that's not the case.
Also, I can guarantee that all of those who concider this to be an exploit at some point were queued to a random dungeon they couldn't or didn't want to complete and immediately left the group and spent their "no queue" penalty time complaining about dlc dungeons, random groups etc.
So, you might concider it an exploit. I am calling it a quality of life improvement.
"Quality of life improvement", huh?
"I get to skip the harder dungeon I can't/don't want to do, and get the rewards as if I did it, without the penalty for leaving it."
Yeah...that's a real QOL inprovement right there. Get rewards for doing less work than intended. Heck, get rewards for content you can't do!
IMO, the excuses people have for using this exploit are pathetic.
It was more convenient and more rewarding to use this exploit. That's not a QOL improvement. That's people getting used to cheating their way to rewards and quick completions.
Ok, what about people buying skyshard packs instead of collecting them themselves?
I think it should still exist but only after a 10 min cooldown, that way if people get a horrible dungeon they wipe on constantly as their random daily, they can port to another one.
Instant port though? No.
I disagree. You queued for a random dungeon. You got a random dungeon. Being unable to complete it is no excuse. In fact it's part of the game.
The random dungeon queue is not another daily login reward.
But the random bg queue is? The whole point of the random queue is so that people who aren’t in guilds can more easily access a group with which to do group content. If you can’t complete it then the point is lost. Regardless of whether or not my team wins in a random bg, I get rewards. Why should a random dungeon, which takes longer to complete and has significantly longer queue times for certain roles be any different?
I think it should still exist but only after a 10 min cooldown, that way if people get a horrible dungeon they wipe on constantly as their random daily, they can port to another one.
Instant port though? No.
I disagree. You queued for a random dungeon. You got a random dungeon. Being unable to complete it is no excuse. In fact it's part of the game.
The random dungeon queue is not another daily login reward.
But the random bg queue is? The whole point of the random queue is so that people who aren’t in guilds can more easily access a group with which to do group content. If you can’t complete it then the point is lost. Regardless of whether or not my team wins in a random bg, I get rewards. Why should a random dungeon, which takes longer to complete and has significantly longer queue times for certain roles be any different?
No, the whole point of the random queue is to increase the size of the player pool that can be drawn from for any dungeon queue. Guilds have nothing to do with it. Neither do battlegrounds for that matter.
Queuing for a random dungeon and then leaving whatever one you get to go complete the easiest and quickest one is just treating the random queue as a daily login reward. You're defeating the purpose of the queue because you are no longer a reliable source for group members for any queue other than that one dungeon. That's not something you should be rewarded for.