Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Everything is too unbalanced.

  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    Everybody is too strong...

    You land 6 hits on someone in their chat or inventory they finish typing ..

    Vitality

    Ring around the tree/rock

    Then you leave (smart decision) or stay and die or get bored.

    I prefer the term "shuffle monkey"
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    How should they Balance their game when it is fundamentaly broken in Terms of Class Design and Skilllines? Before they can balance this mess, they have to rework the whole Skillline *** and Class Skills.

    You said it brilliantly!!!!

    balance can never be achieved In eso when racial passives, CP location, weapon skill lines and class skills determine damage.

    All players/classes are not on the same level.
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    Did that dude really say eso is not an mmo?! 🤨
  • mague
    mague
    ✭✭✭✭✭
    Did that dude really say eso is not an mmo?! 🤨

    Go to
    https://www.elderscrollsonline.com

    Search for mmo. Not found

    Click right side "What is ESO?"

    Search for mmo. Not found
  • BoraxFlux
    BoraxFlux
    ✭✭✭✭✭
    Would like to know the event OP based his post on. 'Everything' is too broad.
    Was it a player that offered deadly counterplay?
    How do you know whether it was the build and not just skill?
  • Coatmagic
    Coatmagic
    ✭✭✭✭✭
    It is now the players fault the game is as it is, it is the fault of the developers for insisting on attempting to keep balancing PvP and PvE.
  • Rolexdt
    Rolexdt
    ✭✭
    As a long time mmo pvp player I can tell you they have done a pretty damn good job with this game whilst retaining some of the class defining features. This is extremely difficult to do.

    In a class based system you inevitably make certain classes overpowered and other underpowered when you try for the tank-heal-damage type separation. Mages would have to kite (so melee complains) and if they give melee types closing capabilities then mages complain...do you see the problem? Yes I oversimplified it but that's what ends up happening.

    On a separate note balancing pvp separate from pve is the key. They could do a bit better job with that but all in all they have developed a pretty incredible game and it's been a long time since I actually enjoyed mmo pvp.

    Having said this there are tweaks that they could make but all in all it's in a pretty decent state.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    Confucius says, “if everyone is unbalanced then balance we have achieved.”

    In all seriousness though, the OP’s complaint is essentially that people are pushing the game to its outer limits with character builds. I counter that with, well you should too.

    If you have 810 CP, even if the classes aren’t balanced, you can still make an OP toon. If you’re choosing not to that’s on you. Besides, there are choices still. On Saturday I had to choose if I wanted my Templar to have 55k magic and be squishy, or 50k magic with both resists around 25k. If you’re stuck in a mode where you cannot achieve numbers like this, maybe you should consider a different playing style.
  • Kingslayer513
    Kingslayer513
    ✭✭✭✭✭
    However here in eso someone can be super tanky have tons of healing and a crapload of damage.

    There's several factors at play here. I'll assume you're talking about pvp because this is simply untrue for PVE.

    1) if you play cp enabled pvp, then that's the problem itself. CP enabled pvp is like everyone walking around with 20+ sets just passively adding every stat you could dream of. The design of cp itself (separate red green blue points) guarantees that everyone gets a big chunk of mitigation, sustain, and damage for free.

    2) skillful pvp play is often mistaken for a broken build. Good players are very efficient at recognizing combat cues and switching from offense to turtle mode and back again. Some players are so good at switching fighting modes that their opponents assume they found some God-build that let's them do everything at all times.

    3) some builds are specifically designed to sit in defense mode soaking up damage until the perfect moment to strike out with high burst. A good example is stam warden Fury ulti bomb builds. These builds can be very effective in the hands of skilled players.

    There are definitely a few "broken" things right now, like Goliath bash and pet targeting, but it's a far cry from saying everything is unbalanced.
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    Can not agree with you,

    Most of combat skills are very balanced now except few.
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    myskyrim26 wrote: »
    @Shadowasrial

    It seems that you have a great choice - you can play almost every mmo other than ESO.

    IRK Strange how that is right. I seem to have figured this one out on my own yet very few have yet to figure this out yet. LEL Sad times to be a gamer these days, they are.

    Me personally went from

    https://www.youtube.com/watch?v=ktU8GElziRs

    To



    With the constantly deteriorating state of Mage like playstyles patch after patch in ESO. I seriously don't see myself returning back to ESO anytime in the near future till things change.
  • Frozen_Heart246
    Frozen_Heart246
    ✭✭✭
    The heavy armor meta and resist stacking is so annoying theese days. I think by itself it's ok but with 1 EXEPTION: tanky guys shouldnt do su much damage. You trade defense for damage thats how it should work.
    I hope i will live for the day it will change.
  • billp_ESO
    billp_ESO
    ✭✭✭✭
    "This is a role-playing game (RPG). Which role are you trying to play?"

    "All of them."

    "Hmmm ...."
  • Kolache
    Kolache
    ✭✭✭✭
    It's sort of a wonder that it's as balanced as it is, IMO.

    Consider over time the changes to soft caps, adding stamina morphs to abilities, VRs, scaling, CP/CP-increases, consistent stream of new sets with new bonuses, new classes, unbridled and inconsistent animation clipping, in addition to typical balance tweaks.

    And removing cooldowns as an option for balancing. Not saying that balance isn't messed up, but man it cannot be easy in this game.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Eldar_Ftw
    Eldar_Ftw
    ✭✭
    In almost every mmo there is a form of balance..

    No there isn't, out of the 19 MMORPGs I've played since 2004 you know how many were "balanced", none. Everything else you said after that quote was just pure vomit inducing BS.

    Every MMORPG will have a "fotm" in pvp and pve that has "op" dmg, healing ect ect ect, later on it gets nerfed here and in other MMORPGs.

  • Rolexdt
    Rolexdt
    ✭✭
    Eldar_Ftw wrote: »
    In almost every mmo there is a form of balance..

    No there isn't, out of the 19 MMORPGs I've played since 2004 you know how many were "balanced", none. Everything else you said after that quote was just pure vomit inducing BS.

    Every MMORPG will have a "fotm" in pvp and pve that has "op" dmg, healing ect ect ect, later on it gets nerfed here and in other MMORPGs.

    Amen brother. That's my thoughts exactly and I've played since Ultima days (90s).
  • Shardaxx
    Shardaxx
    ✭✭✭✭✭
    Tankiness has become the norm, because you don't have to drop much damage to go tanky. The OP is right, in most games to be tanky means taking a big hit in damage, but with the right skills this isn't true in eso. I feel in cyro there are so many cookie cutter builds, most in heavy armor, using the same skills. My nb has been shafted, necro's are bashing everyone in sight, its getting a bit boring. Our guild groups, which used to be 1 or 2 full groups, are now about 10 people, I don't know if other guilds are suffering too but player base seems to be down lately.

    I heard they are reworking the CP system, anyone know when? At the moment we're just getting patches and no cp increase, but no word on the new system to replace it. Characters have stopped progressing and in limbo.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    mague wrote: »
    Did that dude really say eso is not an mmo?! 🤨

    Go to
    https://www.elderscrollsonline.com

    Search for mmo. Not found

    Click right side "What is ESO?"

    Search for mmo. Not found


    Youre arguing for the sake of arguing!

    Eso is a rpgmmo. Youre deliberately ignoring the fact the Eso is a Massive Multiplayer Online video game, this aint skyrim.

    Just because one website doesnt have a title or name description in it doesnt mean said game isnt what it is, youre trying to justify your "argument" with a misnomer. Its an MMO like it or not.
  • ItsMeToo
    ItsMeToo
    ✭✭✭✭✭
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
  • srfrogg23
    srfrogg23
    ✭✭✭✭✭
    ✭✭✭
    In almost every mmo there is a form of balance. Usually in order to be super strong in one aspect you must be weaker in another. For example you could be tanky but not do damage. Yet if you could do a lot of damage you usually weren’t tanky. Same with healing. You couldn’t do damage but you could certainly keep yourself and others alive. For magical dps you were a powerhouse glass cannon. You can dish the damage but you can’t take a hit without taking massive damage. Same thing for stamina dps.

    However here in eso someone can be super tanky have tons of healing and a crapload of damage. How is this balance? Now yes I think that every class should be able to excel at all aspects of the game. But I don’t think that any class should be a master of all forms of combat AT ONCE. You should have to build your toon and sacrifice certain strengths to bolster another strength. If you want to be a nightblade healer then you build for it at the cost of damage. If you want to be a sorcerer tank you can do it at the cost of damage. If you want to be a Templar dps then you should build for it at the cost of heals and survivability etc. my point is that we are at a point in the game where we can do everything at once. We need to learn that if you want to play one role then respec and build for that role.

    ESO is a tinkering game. There is balance and part of the game is figuring out the right combination of gear, skills, and stats to make your character as strong as possible in as many ways as possible.

    That being said, no character will ever be the "best" at all things possible at the same time. They can be great at one thing and good at others, but not equally great at all the things.
  • Knightpanther
    Knightpanther
    ✭✭✭✭✭
    I question what may be an underlying assumption that everyone wants to play one of the dps/tank/healer trilogy and participate in group play. Most of us soloists need to do it all ourselves. And solo players, based on several polls on this forum, comprise about a third of the player base so our desires are perfectly valid. I'd urge against trying to force everyone to specialize into someone's idea of predetermined roles. :)

    If the concern is PvP, I've always advocated balancing PvP separately from PvE.
    This is an mmo if you want to play solo and be a god then go play Skyrim

    I'm not sure you quite get the idea of what a lot of us soloers want to achieve.
    We don't want god mode but what we want is the ability to be able to solo well regardless of class/role.
    A solo game is not the solution as we do enjoy the feeling of community and I play a lot in Cyrodiil, I just prefer my overland experience solo.

    To give an extreme idea lets go back to the old days of Everquest which pretty much set the standard for the holy trinity.
    If you were a Tank (Warrior), Plough Tank (Pally/SK) you pretty much sucked solo, this was an issue when you wanted to grind some AA on your down time from heavy raids.
    Necro's. Bards, Rangers etc could solo pretty much anywhere, for me as a Pally I could only solo undead stuff until they nerfed slay undead etc which pretty much ended my time in Norrath as a soloer.

    MMOs these days are far more solo friendly which gives us the option to group or go it alone, that's all many of us ask for.

    Be safe


Sign In or Register to comment.