generalmyrick wrote: »Everybody is too strong...
You land 6 hits on someone in their chat or inventory they finish typing ..
Vitality
Ring around the tree/rock
Then you leave (smart decision) or stay and die or get bored.
Humancentipede2 wrote: »How should they Balance their game when it is fundamentaly broken in Terms of Class Design and Skilllines? Before they can balance this mess, they have to rework the whole Skillline *** and Class Skills.
KillsAllElves wrote: »Did that dude really say eso is not an mmo?! 🤨
Shadowasrial wrote: »However here in eso someone can be super tanky have tons of healing and a crapload of damage.
myskyrim26 wrote: »
https://www.youtube.com/watch?v=ktU8GElziRsShadowasrial wrote: »In almost every mmo there is a form of balance..
Shadowasrial wrote: »In almost every mmo there is a form of balance..
No there isn't, out of the 19 MMORPGs I've played since 2004 you know how many were "balanced", none. Everything else you said after that quote was just pure vomit inducing BS.
Every MMORPG will have a "fotm" in pvp and pve that has "op" dmg, healing ect ect ect, later on it gets nerfed here and in other MMORPGs.
KillsAllElves wrote: »Did that dude really say eso is not an mmo?! 🤨
Go to
https://www.elderscrollsonline.com
Search for mmo. Not found
Click right side "What is ESO?"
Search for mmo. Not found
Shadowasrial wrote: »In almost every mmo there is a form of balance. Usually in order to be super strong in one aspect you must be weaker in another. For example you could be tanky but not do damage. Yet if you could do a lot of damage you usually weren’t tanky. Same with healing. You couldn’t do damage but you could certainly keep yourself and others alive. For magical dps you were a powerhouse glass cannon. You can dish the damage but you can’t take a hit without taking massive damage. Same thing for stamina dps.
However here in eso someone can be super tanky have tons of healing and a crapload of damage. How is this balance? Now yes I think that every class should be able to excel at all aspects of the game. But I don’t think that any class should be a master of all forms of combat AT ONCE. You should have to build your toon and sacrifice certain strengths to bolster another strength. If you want to be a nightblade healer then you build for it at the cost of damage. If you want to be a sorcerer tank you can do it at the cost of damage. If you want to be a Templar dps then you should build for it at the cost of heals and survivability etc. my point is that we are at a point in the game where we can do everything at once. We need to learn that if you want to play one role then respec and build for that role.
Shadowasrial wrote: »This is an mmo if you want to play solo and be a god then go play SkyrimAcadianPaladin wrote: »I question what may be an underlying assumption that everyone wants to play one of the dps/tank/healer trilogy and participate in group play. Most of us soloists need to do it all ourselves. And solo players, based on several polls on this forum, comprise about a third of the player base so our desires are perfectly valid. I'd urge against trying to force everyone to specialize into someone's idea of predetermined roles.
If the concern is PvP, I've always advocated balancing PvP separately from PvE.