** PLEASE ESO FAM, LET'S TRY TO KEEP THIS THREAD CONSTRUCTIVE AND NON-TOXIC **
TL;DR
It just feels like there should be better systems in place to track and fix problems within ESO. Players need to be included in this as well with constant communication and updates to what the plans, even on a weekly basis or some sort of ORGANIZED updates to all of us would be nice; a "todo" list of sorts. That way we know what to expect! The game is obviously growing and hopefully the employees are too, their support is greatly needed to get this game back on track before it spirals out of control to a point where it's too much of an undertaking and after every update it just becomes worse, not better.
As a long-term player myself, and to new players alike, I would say these are the top 5 major issues with ESO that for some reason never get fixed or are seemingly low-priority when it should be on the critical list. These, to me, are the reasons long-term and new players wont stick around if they aren't fixed, sooner than later hopefully but I feel this is wishful thinking at this point. I really hope something within the company is restructured because the current order of operations internally is not working anymore. ESO seems to have grown to big for ZoS to manage with the current way (out of control) or employees may be on other projects, putting ESO on the second priority list. It's all speculation of course, but this is how it feels to players which creates a toxic environment which is very unhealthy for any game's ecosystem and longevity. I as many others want ESO to thrive and succeed, not the opposite.
MAJOR ISSUES:
#1 Loading Screens - Self-explanatory to 100% of the players in ESO. Loading screens have only gotten worse and worse, it makes no sense why this is happening. Not even 6 months ago, you could visit a wayshrine and travel within the same zone and it was almost instant; now, it sometimes takes 10-60 seconds. This is also happening in dungeon and trial groups now when entering other areas within. Not a good thing when the rest of your group has to wait for one or more players to load in, or already wiped due to this. It's horrendous. Zone to another zone transfer has taken almost 2 minutes at one point. Sure, these aren't technically "that long", but when you are in-game trying to do something it feels like an eternity and a waste of time.
#2 Lag - This is another self-explanatory problem to 100% of the players in ESO. Random glitching, movement, using skills, bar swaps. It's great right in the middle of fights, causes group to wipe (happened personally to me on Scalecaller peak last boss VET HM, we were down to 3% - just the other day). Sure, it's a complicated matter with networking, but the majority of players have decent internet connections and gaming hardware nowadays. The blatant and obvious issue is server capacity/performance.
#3 Group Finder - How can a MAJOR feature of an MMO be so neglected and non-functional. It has only gotten worse over time, devs have seen and commented first-hand about the problems with it. Yesterday, I sat in que as a healer for 40+ minutes yesterday, joined up with 2 other DPS and it still took over 10 minutes. This was during prime-time on a weekend! That was a first for me. Since I can remember (3+ years), it's either completely broken or not functioning properly. More recently, I was even booted to the login screen for repeatedly clicking the join button because it kept saying "cannot que at this time" (which ZoS said, we should do until they can get a FIX for the LFG tool). D*mned if you do, d*mned if you don't.
#4 Gameplay - Something just feels "off" since the latest update, especially when in combat trying to do rotations and bar swap. It has seemed slightly better over the last week however, so who knows, maybe just server performance/capacity issues.
#5 Bugs - I'm not even going to list anything specific here, especially when some are 5+ years old and still in the game since release. The list is simply too long. The good news however, is none seem to be entirely game-breaking which is good. The downside here is it takes a lot away from the game's immersion and overall playability, which in itself is a big deal to players.
There are surely many more things that need fixing and tweaking (some class balances, etc), but overall, I would rather deal with any other issues in-game than what is listed above.
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