Hi all,
First of all just want to say great job on the necromancer so far, i think it needs some more attention but its been a great addition to the game and is a fun class to play.
I think in the passives department, the necromancer is great and has its own unique feel and imo shouldnt be changed.
However, some of the skills need some love and here are the ones that I think do:
Bone Tyrant
Hungry Scythe - The HoT gained from this ability is very weak and could certainly do more than its current state. I personally think the HoT could even be removed and something different be used here instead such as a debuff.
Grave Grasp - I feel like this abillity has similarities to Talons from the DK kit and the frost wall of elements but falls behind for various reasons.
Theres no damage with the ability - perhaps a DoT like the wall of elements or a minor defile debuff
The minor maim lasts 5 seconds as oppose to DKs 7 seconds, I think they should both be 7 seconds.
Immobilizes only one enemy per patch whereas talons and even the frost wall of elements can immobilise a lot more whilst snaring, rooting and doing damage
The buff to your summons is difficult because you cant control where they stand and its rare that they and your enemy are all in line with each other
Im not saying all these changes are needed as that would make the skill a bit much but I think one or two from here will bring it up to be a lot more useful
Bone Totem - The minor protection ends when you leave the area despite the fact that the stun happens after the first 2 seconds making the remainder 7 or so seconds almost usless in PVP as you have to remain in that confined area. I think the buff should stay on you after you leave or the area itself has to have something more to convince you to remain there after youve stunned the enemy.
In PVP movement is quite key so its difficult to cast this and just stay in there for the duration.
Grave Lord
Avid Boneyard - Again, I think the debuff should remain after the target leaves the area as at the moment it doenst make sense, there is no snare attached to this ability despite the frost damage and players are more than happy to simply walk out of the AoE.
Mystic Siphon - is a tricky one to use due to the enemy having to be in between the chord and the corpse. It requires continous movement to keep it hitting players as its rare to have a scenario where a corpse is behind the enemy youre fighting. This is an issue because the necromancer lacks speed buffs and a magicka necro will struggle to have the stamina to keep spirnting just for this skill to work. The animation on it is quite slow and you have to aim at the corpose for the ability to work.
I think if there was a corpse around and the ability just locked onto one automatically it could help but for now it seems better as a PVE skill and very difficult to use for a magicka necro.
Living Death
A good balanced skill line imo. Good heal but require skill and situational awareness to pull off, not just a free easy ticket.
Your thoughts? Thanks for reading